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Pokemon Black and White (SPECULATIONS ALLOWED HERE)

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Oh man a widespread flying attack with that much power that isn't Fly or Sky Attack would be the bee's knees

...birds can be acrobatic right

edit: And doesn't, like, have recoil I mean.
Now that you mention it, there are no great flying type attacks. There's nothing between Aerial Ace (which has low BP) and Brave Bird (which has recoil). The only five attacks in between are:

Air Slash which is given to mostly physical attackers. The special attackers that do have it don't use it since they have better attacks or aren't that great in general. Serene Grace Togekiss and Yanmega are the only exceptions.

Drill Peck is very sparse. It's also only 80 BP, which isn't really all that devastating unless you're 4x weak.

Bounce/Fly are two turn attacks.

Aeroblast is only given to Lugia, who doesn't even use it.

We certainly need some better flying attacks.
 
Oh, that monkey looks funny. I really hope Acrobat has at least 50 base power, though. (So that it becomes at least 100 when without an item). The monkey'd still need some support to get into Gluttony range, though. I mean, we cannot hope for it to NOT be OHKO'd by CB-Outrage. (Especially since I still expect Garchomp back in OU. No "strategy" has ever remained broken for more than 1 generation.)

However, regarding the entry hazards: I also expect GF to balance SR, obviously. And while we do not expect that big changes in the game mechanics, I expect one or many of the following things to happen:
- We get a good Rapid Spin. There could be different degrees of "good", though: The most basic case would be a Rapid Spin clone of a different type (Psychic would make sense and also have an offensive immunity). If GF is even nicer, we get an unresisted Rapid Spin. This could be as simple as finally giving the move to Miltank. And to totally fuck up entry hazards, we could have a really good move with a "spinning" side effect. I think it'd make sense if Earthquake removed grounded spikes (although we already have enough EQ in OU) and Stone Edge broke Stealth Rocks.
- We get an auto-spinning ability. If it worked like Intimidate it'd be at least weak to double-switching. It would kinda guarantee that its best user is instant OU, though. Way to fight over-centralizing...
- Stealth Rocks (and possibly also Spikes, although Toxic Spikes would need to change their mechanic a bit) affect both sides of the field. It's a simple change that would still allow certain teams to be based around entry hazards, but much in the way Sandstorm is used now.

Also, I consider some of these "debuffs" to be so strong that they could very well be combined with even more entry hazards (kinda the way someone suggested the "ring of fire"). And I must say I suspect something like that, because from what we know, every Generation has introduced some ADDITION to entry hazards.
 
Now that you mention it, there are no great flying type attacks. There's nothing between Aerial Ace (which has low BP) and Brave Bird (which has recoil). The only five attacks in between are:

Air Slash which is given to mostly physical attackers. The special attackers that do have it don't use it since they have better attacks or aren't that great in general. Serene Grace Togekiss and Yanmega are the only exceptions.

Drill Peck is very sparse. It's also only 80 BP, which isn't really all that devastating unless you're 4x weak.

Bounce/Fly are two turn attacks.

Aeroblast is only given to Lugia, who doesn't even use it.

We certainly need some better flying attacks.

I'm all for this.
Along with some decent physical Ice moves.
 
I think Gust should be reworked: it blows back all entry hazards on your side of the field at the target. Each entry hazard would do the exact same thing as they usually do. Gust against a Forretress with all layers set up would do 37.5%, Gust against a Salamence; 25%, Gust against Blissey; 37.5% and badly poisoned.

EDIT: It'd probably be broken if they stayed on the other side of the field, which isn't what I was suggesting in the first place, but yeah the hazards would just disappear. Gust would give Pidgeot a new lease on life, and Flygon would probably be the best user (immune to Toxic Spikes + Spikes, resists Stealth Rock).
 
I think Gust should be reworked: it blows back all entry hazards on your side of the field at the target. Each entry hazard would do the exact same thing as they usually do. Gust against a Forretress with all layers set up would do 37.5%, Gust against a Salamence; 25%, Gust against Blissey; 37.5% and badly poisoned.
yeah that would be cool
 
I think Gust should be reworked: it blows back all entry hazards on your side of the field at the target. Each entry hazard would do the exact same thing as they usually do. Gust against a Forretress with all layers set up would do 37.5%, Gust against a Salamence; 25%, Gust against Blissey; 37.5% and badly poisoned.

Wow, never heard that idea.
I was reading your post and expected to read something along the lines of "And Gust would work like Rapid Spin, but with access to fliers".
But wow, pretty clever. Would love this in B/W
 
Isn't there already ice punch which is a really great physical ice move?
And there is ice shard which gets priority

75BP... Eh...
Ice Shard is a given, but it's not used much anymore...

I'm looking for something like the Ice equivalent to Stone Edge,
 
I'm all for this.
Along with some decent physical Ice moves.

I can't agree more. Come on Game Freak, Ice Club, Freezing Bash, Frost Bite, Cold Slash, Freeze Peck.

And I was thinking Wing Blade, Air Pummel, Sky Divider, Skyline Cut, Cloud Strike, Wind Strike.

Just being a little creative here.
 
I never understood Free Fall. I mean, I know the War Eagle gets it and it involves it lifting up the opponent into the air, but that's it.
Is it a two turn move?
 
I never understood Free Fall. I mean, I know the War Eagle gets it and it involves it lifting up the opponent into the air, but that's it.
Is it a two turn move?
It lifts the opponent into the air and then drops them down on the second turn. the opponent can't do anything for one turn and you get to escape a move if you are in a double,triple battle.
 
I never understood Free Fall. I mean, I know the War Eagle gets it and it involves it lifting up the opponent into the air, but that's it.
Is it a two turn move?
Yes. Turn one: Your dude lifts the opponent in the air
Turn two: Slams him down.

Presumably slightly more useful in Double & Triple Battles.
 
If gust were so useful, it would really be the end of entry hazards... remember that nothing is immune to gust... without entry hazards Gyarados and maybe even Yanmega and Moltres would be horribly, horribly broken

Stall would have field days in OU and Ubers (dunno about NU though), with no t-spikes to hit them anymore... or would they be at a loss without t-spikes themselves? lol

Areial ace could be decent if it was bumped up to 80 or 90 BP... drill peck's power is not too bad really (though scyther gets the short end of the stick, lol)
 
If gust were so useful, it would really be the end of entry hazards... remember that nothing is weak to gust... without entry hazards Gyarados and maybe even Yanmega and Moltres would be horribly, horribly broken

Stall would have field days in OU and Ubers (dunno about NU though), with no t-spikes to hit them anymore

Also if you really want a good flying move, just petition for Aerial ace to be bumped up to 80 or 90 BP... drill peck's power is not too bad really (though scyther gets the short end of the stick, lol)

At the same time, Stall wouldn't have a reliable source of damage, so it balances out because some teams may not even run entry hazards which could end up being a waste of a moveslot. After all, it wouldn't be doing much without the hazards, and most of the Pokemon using it (Flygon or whatever) have much better options.

EDIT: Not to mention stall teams can just run Roserade and there goes the problem of Toxic Spikes in the first place.
 
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What're you guys talking about, monkeys? I see no correlation between any of these.
 
Pokemon needs entry hazards people, otherwise there is nothing to prevent switching. Stealth Rock needs some adjusting and that's it.

Anyway, I like how Gamefreak is coming up with moves that work with abilities. Gluttony+Acrobat and Frist+Magic Room. I'm going to assume that Acrobat has 50 Base Power like most attacks that double if a certain condition is met. Here's to hoping that they give it Belly Drum.

Broc Monkie@Salac Berry
Belly Drum
Acrobat
Recover
Another Attack Goes here
 
So Broccolihead sucks alot less than I thought it would,I thought it was the worst Pokemon ever when the model was released,now I kinda love it.

And it has the potential to have a good evolution.
 
I love Yanapuu guys. Like, a lot. The toy of it we got a while ago looked lame, and I was worried, but seeing it's actual art and official design, I just love it. The toy made it's arms look short, and it's body look a lot fatter.

If I had to guess, I'd say it'll have one evolution; that's based off appearance, which sometimes means nothing.
 
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