they work on d/p i knowNeed this answered as well.
my lucarios got two punches :D
dunno about pbr dont have :/
they work on d/p i knowNeed this answered as well.
New Rotom forms oficially suck.
That's all I have to say.
New Rotom forms oficially suck.
That's all I have to say.
Giratina or Mewtwo would be nice.Any other suggestions?
What the shit has happened here?
EDIT: Okay, the forums is normal again.
And yes, Deck Knight, I do agree the new Rotoms will be good and all, but quite frankly, they aren't anything close of what we have thought. Or, at least, what they could have been.
Just curious, anyone know why the Lilycove City theme is in Platinum?
I don't know, then there wouldn't really be a reason to have these extra forms--they'd all be interchangeable, with the same stats, same type, same moves, it would basically just be which sprite you liked best. This way, they each have their own niche, they're each different--but instead of you having to just choose one, you've got the ability to switch between them as necessary, in case you switch your team and find that Cut Rotom no longer fits--maybe Wash Rotom is a better choice, you don't have to get a new Rotom, you can just swap forms, maybe do a bit of re-EV training if necessary.I know. But they could at least huh keep the new moves upon changing forms.
I have a hard time believing a possessed Fridge with boltbeam and 3 immunities with competent defenses and SA is suck in any way.
Fridge Rotom could be great in a hail team. 100% Acc Blizzard, STAB Thunderbolt, and immunity to fighting is not a bad deal. It's like Froslass without Fire, Rock, or Steel weak.
Wash Rotom would be ridiculous on Rain Dance teams. 100% Acc Thunder + boosted Rain Dance. And it resists Electric. I guess you could say Lanturn is a bit better since it absorbs Elec, but Rotom covers Lanturns Ground weakness.
[Discharge/Thunder Wave]/Air Slash Fan Rotom sounds pretty annoying too.
Ghost/Electric with Levitate is super awesome. Any other type it would switch to would remove its most powerful accurate STAB for a type that would add weaknesses. Grass and Ice are crap defensively, Fire and Ice both hate Stealth Rock. Ghost/Water would be the only potentially non-terrible one.
Honestly, I'm glad it doesn't change type. Currently it resists everything it needs to. Steel/Electric/Flying/Poison/Bug resists and Normal/Fighting/Ground immunities. That isn't a bad deal in the slightest.