Texas Cloverleaf
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Doesn't contribute enough to justify C in my opinion but I'm pleased that you also experienced D level contributions.Poochyena -> at least D, possibly C-tier
I am bit doubled here. Poochyena contributed partially to almost every major fight prior to the E4 and, outside of T&L, never really achieved a sweep. E4 performance wasn't super impressive, but at least can claim some kills on Phoebe. That's why I have a hard time deciding between D or C, as Intimidate support is also very handy sometimes. Texas has used it, so I think he can weight in his opinion based on my logs, if it's not a problem.
I support this move, Nosepass was tracking for E in my still-technically-active run and it appears to have fulfilled the niche I thought it might have.Nosepass -> E
I think Nosepass shouldn't be F-tier, given its useful for Flannery and Norman, but after that, it falls off heavily. E-tier looks more appropriate for the niche it has
I support this move. Fuck Machop.Machop (No Trade) -> D
This thing has been super mediocre in my whole run. Its STAB moves, Karate Chop and Revenge, are simply not good enough to make this efficient to use. It has pretty much no reliable matchups outside of Norman and I have a hard time seeing this in C-tier, where stuff tends to be somewhat decent.
I begrudgingly accept this conclusion. I had a more favorable experience myself, but it's reasonable to assume that was due to fantastic IVs and setting up favorable sweeping conditions.Natu -> E
Unfortunately, despite me liking Natu a lot, it has nothing good against the E4. Therefore, since it wins like 2 matchups only with such late arrival, an E-tier looks more appropraite.
I do not support this nomination, it doesn't track with my experience and I don't think you approached things in a way that best utilized Lanturn's capabilities. I noticed that you tended to use Lanturn from the beginning of a fight until it fainted - against certain opponents (Wallace for example) Lanturn is better suited to kill something, switch out (i.e. vs Earthquake Gyarados) and switch back in against something else (i.e. Milotic). Similarly vs Sidney you noted that Shiftry has Double Team but did not note that its only attacking option is Extrasensory which Lanturn doesn't particularly care about. Similarly vs Glacia you noted the enemy having Light Screen without noting that none of her Pokemon can deal meaningful damage to it bar Walrein's Body Slam.Chinchou -> C
Chinchou wasn't super amazing despite the late arrival. First off, it sucks off the Exp. your team may want in order to catch up. Second off, it reached higher levels because I used skipped trainers on it, I don't know what level it would be if I just grinded it with nearby trainers. Third off, even after that, Lanturn is only reliably good for Juan. Given that Lanturn was not very good for most major fights, I think it should drop to C-tier.
This was perhaps why I had such a strongly positive experience with it - in the run I ran it with the rest of the team had the defenses of a wet paper bag and so Lanturn was consistently taking a multitude of hits without cause for concern while beating through several Pokemon on the opposing team at the same time. Given your comment on experience I also wonder if perhaps you underleveled your team? I tend to fight every trainer including optional ones and even then by the time of Tate and Liza I'm fortunate to have the whole team be on par with them. Lanturn shouldn't be taking away experience that other Pokemon desperately need on the water routes if they've been sufficiently trained before. I also noticed that your Chinchou had somewhat subpar IVs, I wonder if this contributed to your experience with it as your Chinchou was significantly lacking in both bulk and power (HP and SpA less than 5, SDef less than 10 iirc).
There's also the HM component similar to Sharpedo, Lanturn is one of the only Pokemon that can fit Dive into their main moveset without sacrificing anywhere else (Surf, Thunderbolt, Ice Beam, Dive).