Pokemon Scarlet & Violet - 18th Nov 2022! **OFFICIAL INFO ONLY**

Those are some detailed patch notes.

On the other hand, there goes the rumor about the Pokemon Day update being the Go feature thing.
 

Pikachu315111

Ranting & Raving!
is a Community Contributoris a Top Smogon Media Contributor
You may want to lead with saying these are major bug fixes and the link to the English website before the Japanese post.

Anyway, read all of these on Serebii, was just about to post them. A lot of these bugs probably should have been iron out out BEFORE the games were released, particularly the Tera Raid stuff, but I get they wanted to get the games out before the holidays (because waiting till next year which would have given them a little more development time to not only fix a good amount of these bugs but polish up on performance issues and included some little extra content (probably could have spared some people to implement POKEMON LEAGUE REMATCHES) would have made it look like GF bit off more than they could chew, and we couldn't very well have that!).

Overall Opinion:
  • Tera Raids are a buggy mess and that does reflect on the enjoyment of them. I still feel there's mechanical issues with how many advantages the Boss Pokemon has and the Timer, but with them improving performance at least that could maybe give us some more time instead of the game burning away seconds locked up trying to keep up. :blobglare:

  • Zoroark trolol. :blobnom:

  • Surprised they're fixing one bug with Dondozo with a Tatsugiri but not the one everyone is abusing to give Dondozo permanent stat up and faint Tatsugiri to send out a second Pokemon. :blobthinking:

  • I'm cool with less non-interactable people walking around as well as less Pokemon showing up (though maybe push up the chance of a Shiny Pokemon to appear then; speaking of which doesn't sound like they added back in overworld sparkles *SIGH*). May not only be able to ride around without the game turning into a slide show but also won't keep running into the small Pokemon! :bloblul:

  • Took them this long to make the area anchors (which takes the appearance of the Poke Ball your first Pokemon is in) transparent, huh? Like, I guess it wasn't a major issue so wasn't top priority, though was a bit distracting and confusing for those who had no idea why a randon Poke Ball was sticking halfway out of the ground (especially in areas where Items could spawn). :trode:

  • Aw, no more of your Pokemon killing NPCs as they blindly walk into your Pokemon's attack during a battle. :blobpex:
 
Not necessarily:

“We are planning further features and bug fixes not listed in these patch notes. Please check back here for full details when the update data is distributed.”
Oh interesting, I missed the last sentence. I originally interpreted this as just a generic "this isn't the last patch the game will receive".
 

Pikachu315111

Ranting & Raving!
is a Community Contributoris a Top Smogon Media Contributor
PIKA#'S SCARLET & VIOLET OVERVIEW:
I know, it's been nearly two months, but I think I now should have plenty of time (I know, famous last words).

So, last time we left off I just finished the Gym Leaders for the Victory Road story. So next is the Pokemon League, right!... Well, wrong. Infact, we're temporarily getting off from the Victory Road story and focusing on one another. No, not Path of Legends. No, not Starfall Street. This is more of a side story which is directly connected with the Victory Road story. As you defeat the Gyms you'll get alert prompts telling you that "Classes" for various subjects have become available. As it turns out, the Academy isn't just a story setting, there are actual "classes" you can take! Infact, as soon as the Treasure Hunt begins you can immediately go back into the Academy and there are a few classes to take! And while they don't have to be completed to beat Victory Road or the game, they do have some story relevance (and also offer some small rewards). So, let's get to them:

Before we begin, might as well talked about some timeline strangeness I had quickly mentioned in Part 1. The game skips ahead your time in the Academy to the day of the Treasure Hunt. It's implied you've been there for weeks if not months. Yet, when you take a Class after the Treasure Hunt has begun, the instructors all act as if this is your first day with them. It isn't implied you're retaking the class or this is a flashback, so what were we doing this entire time at the Academy? Okay, maybe I'm being a bit unfair (not really but I digress), in my headcanon I'm considering these flashbacks. I get wanting to get the player onto the Treasure Hunt, though I'm still questioning if a flashforward was the best method. They could have had come up with an excuse for the player attending the Treasure Hunt that was "just about to happen", like maybe Nemona requesting it after seeing how well the player did in battle, with the stipulation that they will still come back to the Academy to take classes & exams. This not only explains why it feels like the first day of class but also informs the player that they can take Classes (which I don't recall the game telling you, at least not until unlock the next batch of Classes after winning a Gym Battle). But they did what they did so I'm just gonna pretend they're flashbacks and move onto the first instructor:

Jacq - Biology (& Homeroom)

(Watch His Classes)
(Pokedex Evaluation)

(CREDIT NOTE: All videos are from Psynergy, here's their Youtube)

Lessons Taught:
  • "Let's Go!" Mechanic
  • Eggs
  • Easier Catching
  • Evolution
  • Shiny Pokemon
  • Forms
Let's begin with the instructor we first learned about: Jacq! He's your Homeroom instructor, but that doesn't really come into play at all; infact, from what I can tell, if it wasn't for the website mentioning it the only time its said in-game is when you complete the Pokedex! Anyway, Jacq is the Biology instructor which they use to tell you some basic mechanics... many of which you'll figure out by the time that Class is made available to you.

Yeah, while a neat idea on paper to have the classes unlock as you get more Gym Badges, since many of the Classes tell you basic information they aren't really that helpful in practice. Infact the game itself gives you Tutorials on many of these features which makes the instructors telling you them feel redundant. Yes, they go into some deeper details and may inform you on something you either didn't know or forgot, but another issue with that is, if you want to look over what they said, you have to watch the entire class again. There's no "Notebook" which jots down the important information like the "Adventure Guide" does with the Tutorials.

Back to Jacq, of the classes he teaches, I'm surprised they actually had one on Shiny Pokemon where it gave you the "rounded" odds of finding one normally, talked about the Masuda Method except by name, and hinted toward the Shiny Charm (while of course poking fun at the mechanics saying researchers have no idea how they work). Also funny to see them not caring about the fourth wall when he (and other instructors) say to press a certain button to send out your Pokemon or stopping evolution. And aside from that there's other things like hinting how Primeape evolves or that Cyclizar has 3 forms (similar to the 'Raidons minus the Swim and Glide forms).

Personality wise Jacq is likeable. He's laid back when it comes to professionalism but gets super excited when there's data for him to analyze. Another funny bit from him is that at the end of each Exam he has a "question" worth no points and asks you not to tell Clavell he included them (Midterm is about how you like the Pokedex App, the Final asking how his teaching as he's still getting used to it); of course offscreen Clavell finds out anyway and gives him a lecture (but no mentioned punishments, pfft, going easy on a former colleague, Clavell?)). Actually that's also some fun trivia you learn about Jacq: he created the Pokedex App before becoming a instructor and that Clavell was a fellow researcher before he became Director (Jacq says Clavell yelled at him all the time back then too, so I'm assuming Clavell was likely a chief researcher).

Now all the other instructors have this "Friendship Quest", but for Jacq it's just the Pokedex Analysis. For 30 registered Pokemon he gives you the False Swipe TM, very nice and probably the "best" reward except for the last one. 100 registered gets you 20 Ultra Balls & 200 is 20 Quick Balls (not bad, though if you know what you're doing you should be rolling in money so purchasing Poke Balls shouldn't be much of an issue). Finally, 400 registered gets you the Shiny Charm (and Clavell gives you the Diploma), which is funny as he mentions it in his Shiny Class but doesn't recognize it (yet for some reason still bought it from "strange shop" he had entered).

Tyme - Math

(Watch Her Classes)
(Friendship Quest)

(CREDIT NOTE: There's no official artwork of the instructors just yet, but I found some excellent ones made by VIKworks, here's their DeviantArt)

Lessons Taught:
  • Type Chart
  • Premier Ball
  • Critical Hits
  • Stat Modifier
  • Accuracy
  • STAB & Terastallize STAB
Now onto EVERYONE's favorite subject, math! Oh, wait, Tyme makes that same joke, it's not funny if the character does it too! Even if you didn't do the Classes, Tyme is rather infamous for the trick question she pulls with buying Poke Balls (If Poke Balls are 200 and you buy 2000k worth of them, how many do you buy? Answer: 11, as you also get the bonus Premier Ball; and yes, some people have argued about the terminology). I got it right so I personally find it all funny. :bloblul: She's also the homeroom teacher for those on the STEM course (like Penny), though not sure where Bulbapedia got that info.

Math is another good subject to teach using Pokemon. While the Premier Ball lesson feels a bit shoved in just to get to 6 lessons, all the others are fitting... my problem with them is the order. WHY is STAB the LAST lesson? Type Chart as first? Fine. Wanted to get in that Premier Ball trick question in early so made it second, okay. But at the very least STAB should have been third (or make it second and have the Premier Ball one be third, either way you get it in before the midterm exam). Not that it matters as the first few battles with Nemona should have taught you all that!

Which is a shame as Tyme is a neat character. Through her Friendship Quest you learn she's a former Rock-type Gym Leader (she has the trademark "Type hairdo"; for her it looks like bricks) and that her sister took her place, later learning her sister is the Ghost-type Gym Leader Ryme (Neat thing to note on that, while with some of her questions she does bring up Rock-type moves, in her Critical Hit class the two moves she gives as an example of moves with increased critical hit chance is Stone Edge and Shadow Claw). Why did she give up being a Gym Leader? Well that goes right into the Friendship Quest.

After the first one where you learn she was a Gym Leader, the second has her feeling like she's being watched (and at the end deciding to confront the stalker, which I'm not sure if the greatest decision). The third has her hiding in the cafeteria as it only has one entrance and sees the one watching her is a girl student. Final one has the confrontation, and the girl reveals she's a fellow Rock-type specialist and big fan of Tyme when she was a Gym Leader and wanted to know why she quit, but couldn't ask because Tyme always dodged the subject. Tyme explains she quit simply because she wanted to focus on teaching, and bringing it up always brings memories of nostalgia which makes her a bit sad. With that cleared, you then get 50 Rock Tera Shards (something I wish all the Type Experts did with their Type Tera Shards). I like they chose to make Tyme a sweet & "soft" character, because her being a Rock-type Math teacher they could have very easily gone stereotype and made her stern & strict. Also good job to the translation team for both Tyme and Ryme's names (in Japanese their names are Thyme and Lime, respectively; from that the translation team were able to get "Type/Personality" fitting names and also keep them rhyming just as they do in Japanese)!

Salvatore - Language

(Watch His Classes)
(Friendship Quest)

Lessons Taught:
  • "Thank You"
  • "Delicious"
  • "I Love You"
  • Pikachu Cry
  • Pikachu CRY
  • PIKACHU CRY
Oh Salvatore, he's a character you want to like but there's just some stuff off about him that also makes you weary of him. Poor guy drew the short straw too, Game Freak had NO IDEA what to do with a language teacher (also he's apparently the homeroom teacher for those taking the humanities course (like Arven), like before no clue where Bulbapedia got that info). I think its best to just jump right into his lessons.

So, first problem with Salvatore's classes: What language does he teach? ALL OF THEM. While his dialogue isn't hard to fellow, for at least half of it you won't know what he's saying until he uses the English equivalent. Doesn't matter if you know another language, he may use it, he may not, heck you could know three or four languages and I think there's still be some you don't recognize. Yet his midterm exam is probably the easiest. For the first three classes he says several phrases and questions you what they all mean, you can generally figure it out from at least one of them. But don't worry about remembering all of them, the midterm exam makes it VERY obvious what the answer is, though the last one may catch you by surprise if you don't remember how his name is exactly spelled. Then we start the second round of classes.

Now, because we're living in a Pokemon world, Game Freak decided they should include Pokemon cries in there somewhere. BUT not in figuring out which Pokemon cry you're hearing. No, that would be too easy. Instead the next three classes he has his Pikachu give out one of its cries and we're supposed to figure out what "emotion" that cry represents. Who thought this was a good idea?! :blobastonished: And there's no context clue. You'd think Pikachu waving its arm in the air means its happy? NOPE! The sound made was Pikachu's angry cry. Pikachu makes a low-pitch noise, well if you got this one right it's only because "sadness" was the only negative emotion to choose. And the last one Salvatore pretty much gives away. But that doesn't help you on the final exam where, aside from the sadness one, you gotta pay attention to the difference between its angry cry and happy cry. Oddly the last question is the "easy" one compared to the midterm as there's no other name spelled anywhere close to Salvatore's.

He says knowing just "Hello", "Delicious" and "Thank You", will get you far, otherwise gesture like a Mr. Mime. "Hello" and "Thank You" for sure, but is "Delicious" really the third important one? Not "Where's a bathroom"? "Do you speak English"? "Can you help"? Because, if I want to say something is delicious but don't know how, I think I can mime it out. But the only way I can think to gesture I need to go to the bathroom is doing the "I gotta go dance" and I rather not embarrass myself in front of a stranger.
You can smoothly start communicating with someone by complimenting them, no one gets in a bad mood from compliments. I... guess? Personally if a stranger starts randomly complimenting me I would either be suspicious of them or think they're flirting with me (obviously depends on the gender). I think a simple "hello" with a positive tone is enough to open up communications smoothly.
When arguing with you're spouse, say "I love you" and everything will be okay; Also be quick to apologize. Salvatore uses this with his wife and he must have a pretty smooth voice to pull those stunts off and not immediately start another argument. Glad your voice is butter-smooth enough to do that (and I guess the arguments not being that serious), but I think for most people your spouse would think you're trying to dodge the issue which may get them angrier. All I can say for this is one is that every relationship is different which means knowing how arguments with your significant other usually goes.
If you're Pokemon is making a sad noise treat them with more kindness than usual. Sure, but maybe I should also figure out what's making my Pokemon sad. If my Pokemon is hungry or hurt, extra kindness isn't going to be as effective as a sandwich or potion.


Luckily Salvatore's Friendship Quest I find appropriate for his character. Ignoring the first one which is just him saying if you need to talk with someone you can come to him (aka what most teacher's usually say), the second has him finding an injured Pawmi and deciding to take care of it. Third you find him talking with Jacq and learn Pawmi is better but is keeping silent, not even Miriam the academy's nurse knows why. Final one has Salvatore unsure how he'll release Pawmi back into the wild until the player tells him that maybe Pawmi wants to stay with him, and when he asks Pawmi it finally speaks up. In addition to showing Salvatore is a stand-up guy, also shows how communication was keen to getting Pawmi speaking again. And your reward is one of the better rewards if not the best one: A Galarian Meowth which you can't get otherwise without transfer or trade!

Raifort - History

(Watch Her Classes)
("Friendship Quest")

Lessons Taught:
  • Area Zero
  • Paldean Empire & Great Era of Exploration (mentions time machine)
  • Paldean Empire's Fall, Modern Paldea's Unity, & Construction of the Academy
  • Treasures of Ruin's "Fairytale"
  • Area Zero Expedition, Heath, & the Scarlet/Violet Book
  • Terastal Phenomenon, Professor Sada/Turo, & the Tera Orb
Designer: Hey, we should make one of the teacher's bad!
Writer: "Bad"? Read you loud and clear!
*Next Meeting*
Writer: ... And then, after you defeat her, she vows revenge and tries using the Tera Disk to travel back in time to the Paldean Empire. However, she didn't notice during the battle the Tera Disk was fractured. The time machine starts malfunctioning, the disk shatters in her hand, and she's sucked up into the time machine like the Professor was, but screaming and panicking. The day is saved, you recover the Treasures of Ruin, and if explore Area Zero you can find a new cave where you discover her fossilized remains trapped in a crystal.
Design Team: :blobastonished::psynervous::facepalm::pikuh::eeveehide::row::smogonbird::worrywhirl::worrycargo::zonger:
Writer: ... Too much?
Designer: When I said "bad" I meant she was mean.
Writer: OH... yeah, she can be mean too.


... Okay, maybe not. Still though, Raifort is by a certain definition the "mean" teacher. Though in lieu of a "dark arts" class I guess "history" is appropriate if they make her obsessed about legends (if you can't tell from all the Legendary Pokemon accessories she has on). Also neat she has Professor Laventon and a Hisuian Poke Ball on the whiteboard (is it still a whiteboard if its holographic?).

Instructor aside, I do find her class the most interesting as it's the one that's the most world building. I think this is the most information we've gotten about a Region's past in (somewhat) deeper detail. Most of it is trivial, though they do include plenty of foreshadowing (like her joking about wishing there was a time machine at the end of the second class) and also weave in her "Friendship Quest" so that it doesn't feel out-of-place of her lecture but also a call-of-action to the player. Also interesting to see how Raifort reacts to certain legends, like she seems to make fun of ancient people's belief in magic and beyond comprehension during the second class but fully believes in the Treasures of Ruin. Infact, because Area Zero had been "explored", she seems to have no interest in it whatsoever, seemingly agreeing that everything in the Scarlet/Violet Book is made-up like the Occulture magazines. In addition to Legends, she seems pretty into the Past in general, like she hates having to teach events that happened only 10 years ago and suggests they should teach History by going backwards (you could just hear the violin strings after she suggests that one).

And now her "Friendship Quest". Begins simple enough meeting Raifort in the Teacher's Lounge, asking the player if they like learning about the past or present... and then saying under her breath that the player may prove "useful" to her (she probably would have started to laugh "muahaha" if it wasn't for the other teacher's having told her to stop doing that in the past). Second time you meet her is after telling the Treasure of Ruin "Fairytale", saying it was "bait" for the player to take and asks if the player believes before revealing her "research". Third is where things REALLY start as she marks the location of the shrines on the player's map and it would be "good" to set the Pokemon (which cause disasters & society ending calamities) free and "treasures of ruin are still treasures". And finally, cause the player can't say "no", we capture and show her the Treasures of Ruin... which ends with her just examining them and letting us keep them "for now". And our reward is just the Nasty Plot TM (oh, and I guess the Treasures of Ruin, though I'm not sure if you need to have her mark the locations on the map cause I found one on my own and pulled a few spikes before her fourth class).

Raifort... is a fun character! :bloblul: Ooh boy, I can't wait for the DLC where she reveals her evil plan. You wanna get nuts? LET'S GET NUTS!

Dendra - Battle Studies

(Watch Her Classes)
(Friendship Quest)

Lessons Taught:
  • Move Category
  • Tera Raid Battle's Cheering
  • Tera Raid Battle's Tera Shield
  • Auto Battles
  • TM Machine
  • Link Battles
Dendra is one of the more fun Instructors, at least in terms of her high-energy personality. Her role is also unique as it's a course that would only exist in the Pokemon world, battle studies. Though, with that said, you may remember that a lot of Tyme's lessons were based around the battling mechanic (at one point even joking about her topic being more something Dendra would teach). So Dendra's lesson are less about battling and more about mechanics that are tangentially related.

Things start out alright, after getting past her dating profile (not sure if the writers intended for her introduction to sound like that), she goes over Move Category (and that she doesn't support mixed attackers). BTW, "Osu" is a karate term which essentially means "keep going even though you're under pressure", or if you prefer something shorter: "keep pushing forward". Next two are Tera Battle related, one on Cheering and one on the Tera Shield. Not sure why they split it up, did they run out of ideas for topics? Here's one they could have done: Items, both Held Items and items usable from a Bag during battle. Fourth is Auto Battle, which feels odd here because it's part of the "Let's Go" mechanic which Jacq teaches in his first lesson. Then is the TM Machine, something which I feel should have been taught earlier as by now you would have gotten a tutorial how to use the TM Machine FROM the TM Machine. Or, instead of teaching about the TM Machine, teach about the alternative ways Pokemon can learn Moves (TMs, how to remember Moves, & Egg Moves (maybe mention the Mirror Herb)) or using TMs to gain access to useful Status Moves or Type Coverage. That all said, Link Battles isn't a bad final lesson; though I'm sure the rules are written somewhere in the Link Battles, Dendra mentioning it draws attention to it where the other games act as if it doesn't exist during the main game.

Dendra's Friendship Quest is a well known trope that Pokemon has done a few times: the Lethal Chef. First meeting her in the schoolyard, you join her doing laps around the track where she offers a sandwich... seeing the player make a funny look she admits she's not good at preparing food. Second encounter is in an obvious place: the home economics class where Saguaro is teaching her... to less than stellar results (Saguaro would hav helped but apparently Dendra's cooking looked like she was destroying that part of the classroom). Third encounter starts off worrying as she's trying to give Miriam a sandwich (something she has tried before to stomach-turning results), but after hearing she's been training she takes a bit and the sandwich isn't bad. Excited, Dendra thanks Miriam for all the help she gives, Miriam telling the player that Dendra is always coming in with bruises. Finally we find Dendra in the school store ordering a sandwhich, revealing she wanted to make good sandwiches as a way of thanking Miriam for always patching her up. She gives us 10 Proteins as thanks as she ponders what meat sandwich would she get her protein from today (and yes, that's the sentence I'm leaving this on. Don't worry she confirmed she's 25, ALL the art of her is legal).

Saguaro - Home Economics

(Watch His Lessons)
(Friendship Quest)

Lessons Taught:
  • Picnics, Sandwich Making, & Meal Powers
  • Potions, Finding Items, & Berries
  • Power Points & Ethers
  • Sandwich Making Multiplayer
  • Pokemon Wash
  • School Uniform, Hair Style, & Rotom Phone Cases
I know what you're thinking about Saguaro, and we've already discussed it in another thread. And as I said there, I like the way they portrayed Saguaro's character where he is "designated" but his personality isn't a stereotype. He's a man that's true to himself, or at least after his Friendship Quest does he be true to himself (or even truer to himself... let's just move onto his lessons).

Saguaro's lessons are a hodgepodge of topics, which makes sense trying to fit the game mechanics into the theme of home economics. Of course he talks about the latest food mechanic, picnics and sandwich making, though also brings up keeping your Pokemon healed, finding items, and even shoved in customization options in his last lesson. Saguaro has a nice mixture of wisdom and goofiness; he knows his craft and provides common sense info, though sometimes he slips up like accidently revealing the fourth lesson was requested by Arven or getting excited about Rotom Phone Cases upon learning about them in the last class.

This continues on in his Friendship Quest. You begin it by visiting to the Home Economics room, there Saguaro explains students come after class to relax and share gossip, and recently a lot of gossip has been going around about the player which intrigues him and invites us to visit anytime. However the second time is in the cafeteria, Saguaro is there to make sure the students are getting enough nutrition but gets a hankering for a sweet peanut butter sandwich. However all the students wants him to try the spicy 5-Alarm Sandwich, which he almost does until the player stops him. He reveals to the player that the students have a certain "cool" perception of him and he feels pressured to keep that impression even if it means eating his least favorite flavor: spicy. Third in the Staff Lounge, he just tells the player he has heard about a sweet condiment and asks if the player would help him get it. Finally back in the Economics Room, the sweet condiment is revealed to be a SWEET HERBA MYSTICA! Herba Mystica are only from 5 & 6 star raids so good luck, especially if you don't have online (and also good luck getting the right flavor if you get any at all)! Yeah, this was the last Friendship Quest I finished. But it's well worth it as upon giving him the Sweet Herba Mystica he makes a sweet sandwich that some of his students notice. He tries to come up with an excuse, but doesn't need to as the students still think its cool he likes sweet stuff even though not looking like the type that would (do you not notice the bright pink shirt?). Upon this revelation that he doesn't need to hide what he likes to be liked by his students, Saguaro gives off I guess what you could say is the most unique reward as you can only get it from him: a Slowpoke Cup for your picnic set.

Miriam - Academy Nurse

(Friendship Quest)



From what I've seen. The LGBT gals have Rika, The LGBT guys have Saguaro, and the straight guys have Miriam (not sure what the straight gals have, I guess Salvatore?). But let's move beyond that and actually focus on Miriam's character which, just like the other Academy staff, if fairly fleshed out. Aside from Clavell, Miriam is the only Academy staff that isn't an Instructor, and that just so happens to be what her Friendship Quest is about!

First time in the nurses office is an introduction, Miriam revealing she heard rumors about you such as you falling off the cliff. She then remembers you started your Treasure Hunt and asks if you could come by and tell her stories of you adventure as she has no classes to teach and students just visit to skip class (uh huh, I'm sure that's the only reason). Second visit she reveals more of her troubles: she wanted to be an instructor, but she couldn't pass the certification exam so is stuck just being the school nurse. You find her a third time in one of libraries of the entrance hall, revealing she's studying to take the certification exam again and teases that a certain someone might have inspired her *wink*. Final visit to the nurse office and Miriam has passed the exam!... but they don't have room for a health instructor this year. So she'll keep nursing in the meantime, giving the player 10 Max Revives (I wonder if GF were tempted to have her give Moomoo Milk instead, though maybe they learned their lesson from Hex Maniac Milk Seller in XY).

I like Miriam, she has a simple story but aside teasing the player they inspired her to try again she does make it clear its her hard work in the end that got her certified.

Hassel - Art

(Watch His Lessons)
(Friendship Quest)

Lessons Taught:
  • What is Beauty?
  • Terastallizing & Tera Jewel
  • Tera Type & Changing it at the Treasure Eatery
  • Guest Speaker: Brassius, on what inspired him
  • Ten Sights of Paldea
  • Ribbons & Marks
Decided to save Hassel for last as he's actually the main reason I decided to cover all the Instructors now instead of later. After defeating 2 Gym Leaders, Hassel will show up in the Gym Building to introduce himself as both an Elite Four member and the Academy's Art Instructor. Now while you can beat all the Gyms and challenge the Pokemon League without doing the classes, I feel Hassel's response to the player's success feels a bit exaggerated. However, after taking his Classes and doing his Friendship Quest, his response feels more appropriate.

Right away from Class 1 do you get a surface understanding of Hassel's character. He's very passionate, especially when it comes to appreciating beauty be it an artistic masterpiece or a blooming flower on the side of the road. He's also a bit dramatic, saying he knows students are going to forget most of the things they learn in his class, but as long as he teaches them to slow down and not only appreciate beauty but life in general, he feels he would have done his job. Don't expect him to let up on the flowery talk anytime soon. But I don't mind as, somewhat like Raifort's History Class, a few of his classes are about world building as much as some are about game mechanics. I like they put focus on the Tera Jewels (something I myself will like to take a quick examine of), putting a spotlight on the Ten Sights informs the players to look out for them and even seek them out (and thus unlocking a flying spot), and the guest appearance of Brassius was fun. It also revealed a character quirk of Hassel: if he gets too passionate he starts bawling and has trouble speaking.

Now he doesn't cry during his Friendship Quest, but he shows plenty of passion and determination. It starts in the art class where Hassel asks how his classes have been and asks the player why they decided to challenge the Gyms, him having been pondering about the "nature of strength". Second encounter in the schoolyard reveals why he was pondering this as a Dragon Tamer walks up to him and says his family needs him, walking away to have a private conversation. Third encounter in the entrance hall library he reveals his backstory: he's from a family of dragon tamers who expected him to take over, but he didn't want to and ran away swearing he's "make a living with music" (hmm, no, are they insinuating...). Well, years later he's now an Elite Four member of Paldea and Art Teacher at the Academy. He's told his father was sick and considers going home feeling he's not a good teacher, but the player encourages him. Final confrontation in art class, Hassel tells his Dragon Tamer relative that he's not going back (and also apparently the story about his father being ill was fake, not sure how he knows that but this is Hassel's moment). The Dragon Tamer leaves frustrated though swears one day she'll bring Hassel back home, Hassel now welcoming the visit as he'll match their stubbornness thanks to the trust from his students. As thanks, Hassel gives 50 Dragon Tera Shards (very nice).


So now that we've established a strong bond between the player and Hassel (as well as all the other Academy faculty; no I didn't forget Clavell, I'm saving him for another story path), next time we finally move to the last part of Victory Road with the Pokemon League battles!
 
Pokémon Mystery Dungeon announcement - probably a remake of Sky, maybe a new one?
Pokémon HOME SV Compatibility release date
Pokémon Stadium Switch Online release date
Pokémon GB/GBC/GBA Switch Online announcements
Pokémon Unite Zacian release / Upcoming Events
Something GO related
Look at the 2023 Anime?

Ends with SV DLC teaser, maybe the release date - probably the potential release window (Summer)

That's what I got, seems pretty standard. I'm hoping we get a completely wild card announcement though!
 
Overall Opinion:
  • Tera Raids are a buggy mess and that does reflect on the enjoyment of them. I still feel there's mechanical issues with how many advantages the Boss Pokemon has and the Timer, but with them improving performance at least that could maybe give us some more time instead of the game burning away seconds locked up trying to keep up. :blobglare:

  • I'm cool with less non-interactable people walking around as well as less Pokemon showing up (though maybe push up the chance of a Shiny Pokemon to appear then; speaking of which doesn't sound like they added back in overworld sparkles *SIGH*). May not only be able to ride around without the game turning into a slide show but also won't keep running into the small Pokemon! :bloblul:
These are the ones that probably impact my post-game Collector-ass the most.

For Raids the thing I hate most is that the terrible communication code makes any bad player a double whammy, both because their actual faints incur a time penalty, and then the UI stalls on displaying/selecting my own moves while processing both their countdown and their inane moves (people, the Pokemon's base type matters for surviving, stop bringing Miraidon to Tera Water Gardevoir!). I also consider it more than a bit unfair when things like the boss spamming a bunch of backed up moves happens, since it can give the impression of reading inputs even if just the appearance (using Yawn the turn a Heal Cheer woke me up), eats through the timer resolving some often redundant animations (yes Kingambit did need to cleanse itself 3 times in a row), and can outright cheat the boss's health waiting for other things to resolve (gaining back half its HP to put up the Barrier after a wave of attacks, taking 3 turns past depletion to actually remove the Barrier and Mitigation, processing the "not much time left!" and immediately ejecting you even with an attack inputted between them). Raids are fun for me as a grind and resource gather/IV fish when they work, but they don't work a good 60% of the time, whether or not I lose because of it.

Meanwhile on interactions, I'm fine with reducing the overworld spawn count to a degree even on Shiny hunts, because it means less of a crowd I have to wade through for spawn-cycling, and less chance of something I'm after showing up stuck in a wall. The main hunts I see this hurting are non-aggressive, fully-isolation-capable Encounters like (in Scarlet) Slither Wing at the Area Zero Entrance, or Brute Bonnet and Great Tusk on top of that Plateau in the bottom cave. But for ones where the crowd can get thick fast like Roaring Moon (Zweilous eats so many slots while the non-Shiny Mon flies out of Let's Go range, and both are aggressive if near you), this seems like a net positive on paper to me for hunting, doubly so if it removes "non-priority" targets like Pokemon outside your Sandwich type or not-matching a Mass Outbreak you're hunting.
 

Pikachu315111

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Pokemon Shanghai is going to release a short on the 28th

Hm, interesting, it only depicts places from Gen I to VII:

Johto: Whirl Islands.
Hoenn: Soaring over Hoenn.
Sinnoh: Spear Pillar.
Unova: The Throne Room in N's Castle (post N's Dragon bursting a hole through the wall where the throne was).
Kalos: Legendary Room in Team Flare's Secret HQ.
Alola: Ultra Space Wilds (Rocky World).

Kanto: While the forest/grasslands could be any location from any game, since we don't have a location for Kanto I'm going to guess this is Viridian Forest.

While I can understand no Paldea, wonder why no Galar?
 
Hm, interesting, it only depicts places from Gen I to VII:

Johto: Whirl Islands.
Hoenn: Soaring over Hoenn.
Sinnoh: Spear Pillar.
Unova: The Throne Room in N's Castle (post N's Dragon bursting a hole through the wall where the throne was).
Kalos: Legendary Room in Team Flare's Secret HQ.
Alola: Ultra Space Wilds (Rocky World).

Kanto: While the forest/grasslands could be any location from any game, since we don't have a location for Kanto I'm going to guess this is Viridian Forest.

While I can understand no Paldea, wonder why no Galar?
There's no switch in the image at all, so I imagine they're going purely for nostalgia and have deemed the Switch era (so gen 8 + 9) to be too recent for what they're aiming for
 
It also helps that the kid is holding a GameBoy in first place, and the focal pokemon being Pikachu and Charizard which are gen 1, so even if that's not Viridian Forest or any actual Kanto place, it definitely has its own representation.
 


I felt like going through all 12 previous Directs/Presents and categorizing everything by timestamp (roughly rounded to the nearest 30 seconds).
  • Grey: intro/outro/filler/non-game
  • Blue: main series new game (counting Expansion Passes)
  • Light blue: main series non-new game
  • Purple: connectivity apps
  • Green: Virtual Console/retro
  • Yellow: spin-off
  • Red: mobile
Excluding the giant 25th anniversary filler, this looks like it's going to be the longest Pokemon Day presentation, though it loses by ~20 seconds to the Direct in January 2020 that revealed Rescue Team DX and the SwSh Expansion Pass.

Overall I can't find any obvious pattern:
  • All Presents have had a mobile games section, but it ranges from 1 minute to 6 minutes (7 minutes when revealing new mobile games).
  • A new main series reveal has ranged all the way from 1 minute to 15 minutes.
  • The presentation that has revealed the most buyable games was the 8-minute Direct in June 2017. (Pokemon mobile games aren't buyable.)
 

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