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i have compiled a list of cool names for very cis reasons and i am sorry to stay that steve doesn't even crack the top 100
But Steve Buscemi. He's so cool. Imagine having the same first name as this guy

Alternatively, Eugene is really baller. Sounds nerdy to most but I think that's what makes it appealing
 
i was thinking about names in the shower last week and i decided edgar is a straight upgrade to edward. you can still shorten it to ed or eddie so the flexibility is still there which is a strong attribute, but if they decide on going by their full name edgar is like 100x cooler than edward. nobody should ever be called edward when edgar is an available option
 
i was thinking about names in the shower last week and i decided edgar is a straight upgrade to edward. you can still shorten it to ed or eddie so the flexibility is still there which is a strong attribute, but if they decide on going by their full name edgar is like 100x cooler than edward. nobody should ever be called edward when edgar is an available option

squidgar doesnt have the same ring to it.
 
I just got done typing a reply to a comment on a YouTube video where I stated a rather controversial opinion that, in hindsight, sounded like the perfect kind of thing to post about on this thread, too. The video in question was about something that's been happening in the video games industry as of late that prompted this particular content creator to believe a certain company might be going all digital and away from optical media. In my comment, I mentioned that a fully digital video game industry wouldn't be the worst thing in the world. The grand total of two people who saw that comment didn't agree with my reasoning- which is reasonable- but for the sake of posting on this thread, I want to explain why I don't think this would be a bad thing.

First, there's the factor of material cost. It takes money to produce video games, obviously, but what can often go overlooked is how expensive it can be to produce game cartridges and optical media. One individual disc or cartridge on its own would only cost so much to make, but I would imagine those costs rapidly escalate when the product needs to be mass-produced. Supply chain shortages for both the games and sometimes even the consoles themselves don't matters either, in the situation that something like... oh, I don't know, a worldwide pandemic pops up and halts production of physical hardware components? No matter which way you put it, saving as much money as you can on physical assets in an effort to put that money towards the budget of the individual games' development will pretty much always be a favorable decision for the company producing their product.

From a consumer's point of view, I can understand why an entirety digital video game market would be controversial at best. While there are multiple repercussions to such a decision being made, especially for people who like to collect the physical material, the list of advantages to video games going digital is actually quite large:

  • Gone are the days when game cartridges and/or optical media discs are re-sold online by scalpers for WAY too much
  • The combination of said games eventually being sold out and the fear of losing sales from consumers who only like to buy physical games may encourage the console providers (Nintendo, Sony, and Microsoft specifically) to improve the game selections available over digital
  • Depending on the type of console you own, older and newer games could be much more easily organized in various ways to make searching easier
  • On all three of the major consoles, you don't need an online subscription to actually use the stores (if that were the case, you couldn't even pay for said subscriptions in the first place)
  • In a day and age dominated by inflation, poor minimum wages, and the places that sell physical games also losing money more and more over time, imagine how much money you and even those store workers could save on actually driving to the store itself (more specifically, saving on gas money for your vehicle)

The last major advantage I want to mention is actually something so big I've come across, that when properly handled, is actually more beneficial to video game preservation than the push to maintain physical media will ever be. All forms of hardware age and wear over time, but (provided you do research on your region's laws beforehand) there are actually ways to use digital distribution to legally import your own purchased files onto, say, your PC for example. The existence of emulators in most areas is legal for the purpose of aging and defunct consoles. It's just downloading/pirating ROMs you don't own and/or didn't initially pay for that is where legal trouble comes in.
 
A twist doesn't have to be unexpected/unpredictable to be a good twist. Sometimes, there is a twist that can happen that'd be like "damn, it'd be really cool if that happened" and then it does and it feels super satisfying. Other times, a twist being predictable can lead to a nice dopamine boost e.g. when you figure out the identity of a killer in a mystery novel. The challenge of a predictable twist being effective is the way that it's predictability is structured: if a twist is predictable because of how subtext is structured relative to the narrative, it's often a good thing; if a twist is predictable because it is the most obvious and boring way to subvert expectations, it is usually a bad thing. Sometimes, it being predictable is the point, and said predictability is used to highlight something about the protagonist or investigator—about how they are blind to the obvious, dupe themselves into ignoring the obvious red flags, and/or something else.

Additionally, being spoiled on a twist will often end up enhancing a story because the point of interest goes from being "what will happen later on?" to "what is the context of that?". This has happened to me on multiple occasions where I've gone off reading a wiki or whatever, accidentally spoiled myself on key plot details without the connected context, and then just been like "Oh that happens? Now I'm even MORE interested in how and why this is all going to unfold in the way that it will." That said, it's usually not fun when you get spoiled by someone else being careless; it's one thing to take a risk yourself or accept that a question will likely spoil something but ask anyway, but it's another to have it foisted onto you when you weren't exposing yourself to the risks.
 
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