+8 JC, +5 RC, +5 TC
+12 JC
Alright, 8 RC for an Abra and Porygon, 4 TC to evolve both to their final form, 2 more TC to evolve Scatterbug into a Vivillon, 4 RC for a Silk Scarf, 5 RC for a Life Orb
RC: 14 > 2
TC: 31 > 30
JC: 44 > 64
![:bw/alakazam:](/dex/media/sprites/bw/alakazam.gif.m.1706150269)
Alakazam [Houdini] (M)
Stage 3/5
Types: Psychic
STAB
Abilities:
Synchronize / Inner Focus / Magic Guard
Synchronize: Pokemon with this ability mentally link their condition to an opposing Pokemon and when inflicted by the major status ailments Burn, Poison, or Paralysis, will share their status condition with the opponent. Pokemon will not be inflicted by status conditions to which they are immune by virtue of typing, ability, etc.
Inner Focus: This Pokemon has unshakable mental composure. It is immune to Intimidate. Also, Flinching does not prevent it from acting, but if it has another ability that would be activated by flinching, that ability still activates.
Magic Guard: The Pokemon is endowed with a magical barrier of protection. It takes no direct HP damage from Entry Hazards, Weather, Leech Seed, Poisoning, Burn, Curse, and the ongoing effect of Partial Trapping moves. The Pokemon does not take Recoil from its own attacks (except for Struggle). It can still attack itself in confusion, and will still take damage from it. Toxic still increases in damage each round, although if Magic Guard is in effect the Pokemon will not suffer any damage. Life Orb recoil is negated.
Nature: Serious (+Spe, -Spe)
Stats:
HP: 80
Atk: 4
Def: 4
SpA: 10
SpD: 7
Spe: 120
Size Class: 3
Weight Class: 3
Attacks:
Ally Switch
Attract
Barrier
Bide
Body Slam
Calm Mind
Captivate
Charge Beam
Confide
Confusion
Counter
Curse
Dazzling Gleam
Dig
Disable
Double Team
Double-Edge
Drain Punch
Dream Eater
Dynamic Punch
Embargo
Encore
Endure
Energy Ball
Facade
Fire Punch
Flash
Fling
Focus Blast
Focus Punch
Foul Play
Frustration
Future Sight
Giga Impact
Grass Knot
Guard Split
Guard Swap
Headbutt
Hidden Power
Hyper Beam
Ice Punch
Imprison
Iron Tail
Kinesis
Knock Off
Light Screen
Magic Coat
Magic Room
Mega Kick
Mega Punch
Metronome
Mimic
Miracle Eye
Nasty Plot
Natural Gift
Nightmare
Power Swap
Power Trick
Protect
Psybeam
Psych Up
Psychic
Psychic Terrain
Psycho Cut
Psycho Shift
Psyshock
Psywave
Rage
Rain Dance
Recover
Recycle
Reflect
Rest
Return
Role Play
Round
Safeguard
Secret Power
Seismic Toss
Shadow Ball
Shock Wave
Skill Swap
Skull Bash
Sleep Talk
Snatch
Snore
Speed Swap
Stored Power
Submission
Substitute
Sunny Day
Swagger
Swift
Take Down
Taunt
Telekinesis
Teleport
Thief
Thunder Punch
Thunder Wave
Torment
Toxic
Tri Attack
Trick
Trick Room
Wonder Room
Zap Cannon
Zen Headbutt
![:bw/porygon-z:](/dex/media/sprites/bw/porygon-z.gif.m.1706150269)
Porygon-Z [Dataminer] (Nonbinary (get it, because binary, code) gender is just flavor now don't take this from me)
Stage 3/5
Types: Normal
type
Abilities:
Adaptability / Download / Analytic
Adaptability: The moves that match this Pokemon's type have their Base Attack Power increased by two (2).
Download: At the beginning of the match, the Pokemon analyzes the opponent and downloads data that lets it deal more damage. This Pokemon receives a one (1) stage boost (adjusting the natural stage as well) on the offense that strikes an opponent's weaker defense stat. (e.g. does more damage with special attacks when facing Aggron, which has higher Defense, and attack when facing Hypno, which has higher Special Defense. For ties, Special Attack is raised.) If this Pokemon is sent out vs 2 or more Pokemon, combine the Defense of all opponents and the Special Defense of all opponents to determine which stat is boosted.
Analytic: If this Pokemon attacks after its target during an action, its attacks have two (2) more Base Attack Power.
Nature: Serious (+Spe, -Spe)
Stats:
HP: 90
Atk: 6
Def: 5
SpA: 10
SpD: 6
Spe: 90
Size Class: 1
Weight Class: 3
Attacks:
Aerial Ace
Agility
Ally Switch
Bide
Blizzard
Charge Beam
Confide
Conversion
Conversion 2
Curse
Dark Pulse
Defense Curl
Discharge
Double Team
Double-Edge
Dream Eater
Eerie Impulse
Electroweb
Embargo
Endure
Facade
Flash
Foul Play
Frustration
Giga Impact
Guard Swap
Hidden Power
Hyper Beam
Ice Beam
Icy Wind
Iron Tail
Lock-On
Magic Coat
Magnet Rise
Mimic
Nasty Plot
Natural Gift
Nightmare
Power Swap
Protect
Psybeam
Psych Up
Psychic
Psyshock
Psywave
Rage
Rain Dance
Recover
Recycle
Reflect
Rest
Return
Round
Secret Power
Shadow Ball
Sharpen
Shock Wave
Signal Beam
Skull Bash
Sleep Talk
Snore
Solar Beam
Speed Swap
Substitute
Sunny Day
Swagger
Swift
Tackle
Take Down
Teleport
Thief
Thunder
Thunder Shock
Thunder Wave
Thunderbolt
Toxic
Tri Attack
Trick
Trick Room
Uproar
Wonder Room
Zap Cannon
Zen Headbutt
![:xy/vivillon-pokeball:](/dex/media/sprites/xy/vivillon-pokeball.gif.m.1733184910)
Vivillion [Vivillain] (F)
Stage 3/5
Types: Bug/Flying
STAB
STAB; immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Unaffected by Spikes or Toxic Spikes. when switching in
Abilities:
Shield Dust / Compoundeyes / Friend Guard
Shield Dust: This Pokemon has dust covering the outside of its body that reduces the Effect Chance of incoming attacks to 0%. This prevents such things as Burns from Flamethrower from occuring.
Compoundeyes: This Pokemon's complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
Friend Guard: The Pokemon's body emits an aura of joy that reduces the Base Attack Power of all opponents' attacks in multiple battles by two (2).
Nature: Serious (+Spe, -Spe)
Stats:
HP: 90
Atk: 4
Def: 4
SpA: 7
SpD: 4
Spe: 89
Size Class: 2
Weight Class: 2
Attacks:
Acrobatics
Aerial Ace
Aromatherapy
Attract
Bug Bite
Bug Buzz
Calm Mind
Confide
Double Team
Draining Kiss
Dream Eater
Energy Ball
Facade
Flash
Frustration
Giga Impact
Gust
Harden
Hidden Power
Hurricane
Hyper Beam
Infestation
Light Screen
Poison Powder
Powder
Protect
Psybeam
Psych Up
Psychic
Quiver Dance
Rage Powder
Rain Dance
Rest
Return
Roost
Round
Safeguard
Secret Power
Sleep Powder
Sleep Talk
Solar Beam
String Shot
Struggle Bug
Stun Spore
Substitute
Sunny Day
Supersonic
Swagger
Tackle
Thief
Toxic
U-turn
+12 JC
Alright, 8 RC for an Abra and Porygon, 4 TC to evolve both to their final form, 2 more TC to evolve Scatterbug into a Vivillon, 4 RC for a Silk Scarf, 5 RC for a Life Orb
RC: 14 > 2
TC: 31 > 30
JC: 44 > 64
![:bw/alakazam:](/dex/media/sprites/bw/alakazam.gif.m.1706150269)
Alakazam [Houdini] (M)
Stage 3/5
Types: Psychic
![Psychic.png](https://images-ext-1.discordapp.net/external/JwoPJYZQaok-0uduRIO-zKfSNOcet33KiJuHKPZ3zhE/https/play.pokemonshowdown.com/sprites/types/Psychic.png)
Abilities:
Synchronize / Inner Focus / Magic Guard
Synchronize: Pokemon with this ability mentally link their condition to an opposing Pokemon and when inflicted by the major status ailments Burn, Poison, or Paralysis, will share their status condition with the opponent. Pokemon will not be inflicted by status conditions to which they are immune by virtue of typing, ability, etc.
Inner Focus: This Pokemon has unshakable mental composure. It is immune to Intimidate. Also, Flinching does not prevent it from acting, but if it has another ability that would be activated by flinching, that ability still activates.
Magic Guard: The Pokemon is endowed with a magical barrier of protection. It takes no direct HP damage from Entry Hazards, Weather, Leech Seed, Poisoning, Burn, Curse, and the ongoing effect of Partial Trapping moves. The Pokemon does not take Recoil from its own attacks (except for Struggle). It can still attack itself in confusion, and will still take damage from it. Toxic still increases in damage each round, although if Magic Guard is in effect the Pokemon will not suffer any damage. Life Orb recoil is negated.
Nature: Serious (+Spe, -Spe)
Stats:
HP: 80
Atk: 4
Def: 4
SpA: 10
SpD: 7
Spe: 120
Size Class: 3
Weight Class: 3
Attacks:
Ally Switch
Attract
Barrier
Bide
Body Slam
Calm Mind
Captivate
Charge Beam
Confide
Confusion
Counter
Curse
Dazzling Gleam
Dig
Disable
Double Team
Double-Edge
Drain Punch
Dream Eater
Dynamic Punch
Embargo
Encore
Endure
Energy Ball
Facade
Fire Punch
Flash
Fling
Focus Blast
Focus Punch
Foul Play
Frustration
Future Sight
Giga Impact
Grass Knot
Guard Split
Guard Swap
Headbutt
Hidden Power
Hyper Beam
Ice Punch
Imprison
Iron Tail
Kinesis
Knock Off
Light Screen
Magic Coat
Magic Room
Mega Kick
Mega Punch
Metronome
Mimic
Miracle Eye
Nasty Plot
Natural Gift
Nightmare
Power Swap
Power Trick
Protect
Psybeam
Psych Up
Psychic
Psychic Terrain
Psycho Cut
Psycho Shift
Psyshock
Psywave
Rage
Rain Dance
Recover
Recycle
Reflect
Rest
Return
Role Play
Round
Safeguard
Secret Power
Seismic Toss
Shadow Ball
Shock Wave
Skill Swap
Skull Bash
Sleep Talk
Snatch
Snore
Speed Swap
Stored Power
Submission
Substitute
Sunny Day
Swagger
Swift
Take Down
Taunt
Telekinesis
Teleport
Thief
Thunder Punch
Thunder Wave
Torment
Toxic
Tri Attack
Trick
Trick Room
Wonder Room
Zap Cannon
Zen Headbutt
![:bw/porygon-z:](/dex/media/sprites/bw/porygon-z.gif.m.1706150269)
Porygon-Z [Dataminer] (Nonbinary (get it, because binary, code) gender is just flavor now don't take this from me)
Stage 3/5
Types: Normal
![Normal.png](https://images-ext-1.discordapp.net/external/hznkLoMLmyG1zcYHdPbdknymEe7lHjYz4nTiyumOKSE/https/play.pokemonshowdown.com/sprites/types/Normal.png)
Abilities:
Adaptability / Download / Analytic
Adaptability: The moves that match this Pokemon's type have their Base Attack Power increased by two (2).
Download: At the beginning of the match, the Pokemon analyzes the opponent and downloads data that lets it deal more damage. This Pokemon receives a one (1) stage boost (adjusting the natural stage as well) on the offense that strikes an opponent's weaker defense stat. (e.g. does more damage with special attacks when facing Aggron, which has higher Defense, and attack when facing Hypno, which has higher Special Defense. For ties, Special Attack is raised.) If this Pokemon is sent out vs 2 or more Pokemon, combine the Defense of all opponents and the Special Defense of all opponents to determine which stat is boosted.
Analytic: If this Pokemon attacks after its target during an action, its attacks have two (2) more Base Attack Power.
Nature: Serious (+Spe, -Spe)
Stats:
HP: 90
Atk: 6
Def: 5
SpA: 10
SpD: 6
Spe: 90
Size Class: 1
Weight Class: 3
Attacks:
Aerial Ace
Agility
Ally Switch
Bide
Blizzard
Charge Beam
Confide
Conversion
Conversion 2
Curse
Dark Pulse
Defense Curl
Discharge
Double Team
Double-Edge
Dream Eater
Eerie Impulse
Electroweb
Embargo
Endure
Facade
Flash
Foul Play
Frustration
Giga Impact
Guard Swap
Hidden Power
Hyper Beam
Ice Beam
Icy Wind
Iron Tail
Lock-On
Magic Coat
Magnet Rise
Mimic
Nasty Plot
Natural Gift
Nightmare
Power Swap
Protect
Psybeam
Psych Up
Psychic
Psyshock
Psywave
Rage
Rain Dance
Recover
Recycle
Reflect
Rest
Return
Round
Secret Power
Shadow Ball
Sharpen
Shock Wave
Signal Beam
Skull Bash
Sleep Talk
Snore
Solar Beam
Speed Swap
Substitute
Sunny Day
Swagger
Swift
Tackle
Take Down
Teleport
Thief
Thunder
Thunder Shock
Thunder Wave
Thunderbolt
Toxic
Tri Attack
Trick
Trick Room
Uproar
Wonder Room
Zap Cannon
Zen Headbutt
![:xy/vivillon-pokeball:](/dex/media/sprites/xy/vivillon-pokeball.gif.m.1733184910)
Vivillion [Vivillain] (F)
Stage 3/5
Types: Bug/Flying
![Bug.png](https://images-ext-2.discordapp.net/external/17AZcS6j1CqLsxxjLNGtw-w_lmAr2FEAWdX764vfKdA/https/play.pokemonshowdown.com/sprites/types/Bug.png)
![Flying.png](https://images-ext-2.discordapp.net/external/dw8MgxM2zFAtQ3YHz6pQkArCXFEmpy3itPhcTJ7cFwg/https/play.pokemonshowdown.com/sprites/types/Flying.png)
Abilities:
Shield Dust / Compoundeyes / Friend Guard
Shield Dust: This Pokemon has dust covering the outside of its body that reduces the Effect Chance of incoming attacks to 0%. This prevents such things as Burns from Flamethrower from occuring.
Compoundeyes: This Pokemon's complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
Friend Guard: The Pokemon's body emits an aura of joy that reduces the Base Attack Power of all opponents' attacks in multiple battles by two (2).
Nature: Serious (+Spe, -Spe)
Stats:
HP: 90
Atk: 4
Def: 4
SpA: 7
SpD: 4
Spe: 89
Size Class: 2
Weight Class: 2
Attacks:
Acrobatics
Aerial Ace
Aromatherapy
Attract
Bug Bite
Bug Buzz
Calm Mind
Confide
Double Team
Draining Kiss
Dream Eater
Energy Ball
Facade
Flash
Frustration
Giga Impact
Gust
Harden
Hidden Power
Hurricane
Hyper Beam
Infestation
Light Screen
Poison Powder
Powder
Protect
Psybeam
Psych Up
Psychic
Quiver Dance
Rage Powder
Rain Dance
Rest
Return
Roost
Round
Safeguard
Secret Power
Sleep Powder
Sleep Talk
Solar Beam
String Shot
Struggle Bug
Stun Spore
Substitute
Sunny Day
Supersonic
Swagger
Tackle
Thief
Toxic
U-turn
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