Data Prize Claiming Thread (Update 5-09-13)

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Claiming my reffing job here.

I recieve 4 ref tokens which I will transfer 2 to my Flarelm's EC, evolving him into a Pyroak.


Flarelm (*) Gordon (M)

Nature: Sassy (Adds One (1) Rank to Special Defense; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks.

Type: Fire/Grass

Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Stats:
HP: 110
Atk: Rank 3
Def: Rank 4
SpA: Rank 3
SpD: Rank 4 (+)
Spe: 51 (60-15% rounded down)

EC: 9/9
MC: 0
DC: 5/5 *Unlocked*

Abilities:
Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Battle Armor: (Innate) This Pokemon’s thick armor prevents it from taking critical hits.
Chlorophyll (DW): (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

Attacks:
Wood Hammer
Flare Blitz
Heat Wave
Pound (*)
Sweet Scent (*)
Bullet Seed (*)
Growth (*)
Ember (*)
Leech Seed (*)
Flame Wheel (*)
Giga Drain (*)
Fire Spin (*)
Leaf Blade
Energy Ball
Synthesis

Earth Power (*)
Aromatherapy (*)
Psybeam (*)

Flamethrower (*)
Reflect (*)
Light Sceen (*)
Toxic
Sunny Day
Solar Beam


The remaining 2 token I will transfer to my TC bringing me to a total of 3.
 
Claiming from this Battle Hall Challenge. Bit of an epic fail, but at least I pwned Koga.

Rachel (Togepi) gets 4 HC, two of which become EC, leaving the other two as MC.

What?

Rachel is evolving!



Congratulations! Your Rachel evolved into Togetic!

Rachel now learns Magical Leaf for free, and uses her 3 MC on Air Cutter, a Gen IV tutor move.

New look:



Togetic [Rachel] (F)
Nature: Rash (Adds One (1) Rank to Special Attack; Subtracts One (1) Rank From Special Defense)
Type:
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:
Hustle: (Can be Enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.
Serene Grace: (Innate)T his Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt)
Super Luck (DW): (Innate) This Pokemon’s natural skill doubles (x2) its critical hit levels above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 1/3rd of the time.

Stats:
HP: 90
Atk: Rank 2
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3 (-)
Spe: 40

EC: 4/9
MC: 0
DC: 1/5

Moves:
Growl
Charm
Metronome
Sweet Kiss
Yawn
Encore
AncientPower
Follow Me
Bestow

Extrasensory
Mirror Move
Nasty Plot

Psychic
Shadow Ball
Fire Blast

Air Cutter


Also, my 2 TC from the battle combine with the two I already had (I forgot to update my profile after getting the first two, so here's proof I claimed the first two) to buy two new Pokemon!



Dratini [Corey] (M)
Nature: Mild (+1 Rank to Sp. Atk, -1 Rank to Defense)
Type:
Dragon:Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.
Abilities:
Shed Skin: (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
Marvel Scale (DW): (Innate) This Pokemon’s coat shimmers when afflicted with a status condition, reducing the Base Attack Power of incoming physical attacks by two (2).

Stats
HP: 90
Atk: Rank 3
Def: Rank 1 (-)
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 50

EC: 0/9
MC: 0
DC: 0/5

Moves:
Wrap
Leer
Thunder Wave
Twister
Dragon Rage
Slam
Agility

Extremespeed
Dragon Dance
Dragon Pulse

Waterfall
Hyper Beam
Return




Larvitar [Bart] (M)
Nature: Adamant (+1 Rank to Attack, -1 Rank to Sp. Atk)
Type:
Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Abilities:
Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
Sand Veil (DW): This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.

Stats
HP: 90
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 41

EC: 0/9
MC: 0
DC: 0/5

Moves:
Bite
Leer
Sandstorm
Screech
Chip Away
Rock Slide
Scary Face
Thrash

Outrage
Iron Defense
Pursuit

Earthquake
Dig
Stone Edge


Takes me back down to zero TC.
 

Its_A_Random

A distant memory
is a Forum Moderator Alumnusis a Community Contributor Alumnus
Well, I'm out of the tourney now...

I claim 2 TC alongside the two already stockpiled. They will be used later.
---

Gliscor(*) Capers (M)
EC: 6/6
MC: 8 (+3 MC, +1 KO Counter, +4 carry over from R1 of the tourney) > 0
DC: 5/5
-Learns Toxic (BW TM), Power Trick (BW Egg Move), & Roost (DP TM)
---

Gastrodon Sleast (M)
EC: 6/6
MC: 3 (+3 MC) > 0
DC: 5/5
-Learns Counter (BW Egg Move)
---

Elekid Zaborg (M)
Nature: Mild

Type:
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

Stats:
HP: 90
Atk: Rank 3
Def: Rank 1 (-)
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 95

EC: 0/9
MC: 0
DC: 0/5

Abilities:
Static: (Innate) This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.

Vital Spirit (DW): (Innate) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.

Attacks:
Quick Attack
Leer
Thundershock
Low Kick
Swift
Shock Wave
Thunderpunch

Fire Punch
Ice Punch
Cross Chop

Thunderbolt
Protect
Hidden Power (Ice, 7)
---

Magby Thestalos (M)
Nature: Lonely

Type:
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or bushfire areas.

Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 1 (-)
SpA: Rank 3
SpD: Rank 2
Spe: 83

EC: 0/9
MC: 0
DC: 0/5

Abilities:
Flame Body: (Innate) This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.

Vital Spirit (DW): (Innate) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.

Attacks:
Smog
Leer
Ember
Smokescreen
Faint Attack
Fire Spin
Confuse Ray

Thunderpunch
Cross Chop
Flare Blitz

Will-O-Wisp
Flamethrower
Psychic

That's all.
 

LouisCyphre

heralds disaster.
is a Forum Moderatoris a Community Contributor
Moderator
http://www.smogon.com/forums/showthread.php?p=3653829#post3653829
Rewards:
LouisCyphre: 2 TC
Absol: 2 MC/1 DC/1 KOC
Claiming. Excuse me while I waddle off to the Data Audit to figure out which counters can be used where. I'll edit my buys and stockpiles in afterwards.

e:Okay! I've got what I want figured out.
  • Absol purchases and learns the Gen. IV TM Snatch. (2 MC + 1 KOC)
  • Absol has 4 DC remaining to unlock Justified. (1 DC)
  • I purchase Empress, the Larvesta (2 TC)


Altered or Acquired Pokémon:

Absol (Female)
Nature: Lonely (Atk: +1, Def: -1)
Type: Dark
Dark Type - Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.


Abilities:
Pressure - (Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.
Super Luck - (Innate) This Pokemon’s natural skill doubles (x2) its*critical hit levels*above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 1/3rd of the time.
(DW) Justified - (Dormant) - (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

Stats:

HP: 100
Atk: Rank 6 (+)
Def: Rank 1 (-)
SpA: Rank 3
SpD: Rank 2
Spe: 75


MC: 0
DC: 1 / 5

Attacks:

Level-Up Moves - Scratch(*), Feint(*), Leer(*), Taunt(*), Quick Attack(*), Razor Wind(*), Bite(*), Pursuit(*), Swords Dance(*)
Egg Moves - Mean Look(*), Megahorn(*), Perish Song(*)
BW TM Moves - Protect(*), Thunder Wave(*), Flash(*)
Other Moves - Snatch

This Absol is to rather difficult get through to - she often acts in a disinterested or aloof manner, and often ignores or scoffs at the people and Pokemon around her. Bringing a cold stare and colder temper to bear, Absol very much prefers more prudent approaches to combat over aggressive strategies.


Larvesta (Female) - Empress
Nature: Bold (Def: +1, Atk: -1)
Type: Bug / Fire
Bug Type - Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
Fire Type - Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Abilities:
Flame Body - (Innate) This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.
0 -
(DW) Swarm - (Dormant) - (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)

Stats:

HP: 90
Atk: Rank 2 (-)
Def: Rank 3 (+)
SpA: Rank 2
SpD: Rank 2
Spe: 60

EC: 0 / 6
MC: 0
DC: 0 / 5

Attacks:

Level-Up Moves - Ember(*), String Shot(*), Leech Life(*), Take Down(*)
Egg Moves - Morning Sun(*), Magnet Rise(*), Harden(*)
BW TM Moves - Will-O-Wisp(*), Sunny Day(*), Light Screen(*)
 
This slaughterfest.

Hendrix's (Krokorok) Stuff:

EC: 4/9 -> 5/9
MC: 0 -> 2
DC: 0/5 -> 1/5

Next, the power of evolution comes in a little glass vial. A little glass vial? A little glass vial. And this little glass vial goes into the 'mon like a battery.

RC: 10 -> 6
EC: 5/9 -> 9/9

Upon doing this, I'm also using its two MC to purchase Outrage and Foul Play (both level-up moves).
MC: 2 -> 0

What?! Hendrix is evolving!


Hendrix - Krookodile (M)
Nature: Jolly (+15% Speed, +X% Accuracy, -1 SpA)

Type: Ground/Dark
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Stats:

HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 3
Spe: 106 (+) (+13% accuracy)

EC: 9/9
MC: 0
DC: 1/5

Abilities:
Intimidate (Can be Activated): When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents.
Moxie (Innate): This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.
Anger Point (Innate) (DW): When struck with a critical hit, this Pokemon becomes enraged and its Attack rises to maximum (Stage 6). However, its Attack will drop up to two (2) stages at the end of each round instead of one (1) stage until it reaches stage zero (0).

Moves:
Leer
Rage
Bite
Sand-Attack
Torment
Sand Tomb
Assurance
Mud-Slap
Embargo
Swagger
Outrage
Foul Play
--------------
Fire Fang
Thunder Fang
Counter
--------------
Bulldoze
Taunt
Stone Edge


Also, I get 2 TC, which I'm stockpiling.
TC: 0 -> 2
 
I'm gonna pick up a +Spe Axew for fun. 11 TC - 2 = 9 TC.


Axew [Chompa] (M)
Nature: Jolly (+15% Speed, -1 Special Attack, +15% Accuracy)

Type: Dragon
Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

Stats:
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 66 (57*1.15)

EC: 0/9
MC: 0
DC: 0/5

Abilities:

Rivalry: (Innate) This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender in the same Egg Group, and decreasing the power of all its attacks by two (2) when it faces an opponent of the opposite gender in the same Egg Group (Monster/Ground are used for Nidorina/Nidoqueen).

Mold Breaker: (Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)

Unnerve: [DW LOCKED] (Innate) The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.

Attacks:
Scratch
Leer
Assurance
Dragon Rage
Dual Chop
Scary Face
Slash
False Swipe

Dragon Claw
X-Scissor
Poison Jab

Counter
Endure
Night Slash
 
Yeah, I have 7 TC stockpiled, guess it's time to spen some of it.

I'll buy a Noface and I'll nickname it Darkbone!

Noface(*) Darkbone (M)
Nature: Adamant Attack increased by *; Special Attack reduced by *
Type: Steel/Ghost
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Stats:
HP: 100
Atk: Rank 3 (+)
Def: Rank 3
SpA: Rank 0 (-)
SpD: Rank 3
Spe: 10

EC: 0/6
MC: 0
DC: 0/5

Abilities:
Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Bulldoze, and Magnitude. Other Ground moves can still hit.
Attacks:
Scratch (*)
Tackle (*)
Iron Defense (*)
Lick (*)
Leer (*)
Odor Sleuth (*)
Faint Attack (*)
Shadow Sneak (*)
Curse (*)

Yawn (*)
Meteor Mash (*)
Foul Play (*)

Dig (*)
Subsitute (*)
Will-o-Wisp (*)


I'm also changing my Torchic's nature from Naive too serious, speed boost will give her decent speed when she's a Blaziken.
Heres my Torchic with the nature changes:


Torchic - KFC (F)
Nature: Serious(Neutral Nature)

Type: Fire
Fire STAB: immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas..


Abilities:
Blaze: (Inmate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
Speed Boost: (Inmate) Pokemon with this ability increase their speed as the battle progresses, boosting it one (1) stage at the end of each round at the cost of 2% of their energy. This overrides the normal drop in stats that ocurs at the end of each round (stats other than Speed are still affected).

Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 3
SpD: Rank 2 (-)
Spe: 52(45 x 1.15=51.75 rounded up=52)

Accuracy Boost= 7.7%


EC: 1/9
MC: 0
DC: 1/5

Attacks:

Scratch (*)
Growl (*)
Focus Energy (*)
Ember (*)
Peck (*)
Sand-Attack (*)
Fire Spin (*)


Agility (*)
Flame Burst (*)
Rock Slide (*)


Double Team (*)
Return (*)
Flame Charge (*)
Subsitute
 
Claiming 2 TC from here.*

I'm going to use 8 of my 11 TC to purchase a Light Ball for my Pikachu.*

Also claiming 1 EC, 2 MC, and 1 DC. Onix and Eevee got a KOC, which I'm putting into EC.*
 
Well, after some nasty hax moments, claiming from this hall fail...

loudkirbyking: 4 TC, 8 HC, 4 BP
TC will be stored.

HC will be used... wow. All right, let's go through it this-a-way.

Chocobo (Aipom) will use 4 of them. 2 will be used for EC, so it goes to 3. The other two will be used in MC, and spent with the 1 MC he had stored, will obtain Seed Bomb (HGSS tutor)

Inspiration (Drifloon) will use the other 4. 2 for EC, bringing it to 3 and 2 for MC so it can get Thunder Wave(B/W TM)
 
Claiming from this match and this also.
AlphaJolt (W) - 2 TCs
- Maximus > 1 EC | 2 MCs | 1 DC | 2 KOCs->MC, buying Mega Drain (lvl up) and Counter (tutor)
- Athena > 1 EC | 2 MCs | 1 DC, buying Light Screen (TM)
- Zeus > 1 EC | 2 MCs | 1 DC | 1 KOC->MC, buying Dragon Pulse (4th gen TM)
AlphaJolt gets 1 TC.
Togepi gets 2 HC. buying Thunder Wave (TM)

Maximus (Grovyle)
EC: 8/9
MC: 0
DC: 5/5

Athena (Togepi)
EC: 5/9
MC: 0
DC: 2/5

Zeus (Monohm)
EC: 2/9
MC: 0
DC: 2/5
 
Claiming from this decent Battle Hall challenge.
Rewards
C$FP (Fried and Heavy Head): 4 TC/BP, 8 HC (aka KOC) [both get same amount]
Fried the Plicowatt gets 8 HC. I will put 6 into his EC, evolving him, and getting him some new moves! I will use the 2 other ones to give it Thunder and Hydro Pump via level up, and I will use 2 RT (of my 7) to give him Rain Dane via BW TM.

Krillowatt [Fried] (Male)
Nature: Modest (+ to Special Attack, - to Attack)
Type: Electric / Water
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities:
Trace: (Can be Activated) This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.
Magic Guard: (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it.
Shell Armor (DW): (Innate) This Pokemon’s thick, bony outer shell prevents it from taking critical hits.

Stats:

HP: 125
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 105

EC: 6/6
MC:
0
DC:
0/5

Attacks:

Bubble
Charge
Tackle
Thundershock
Detect
Ice Shard
Aqua Jet
Confuse Ray
Imprison
Hydro Pump
Thunder

Counter
Mirror Coat
Muddy Water

Ice Beam
Thunderbolt
Scald
Rain Dance


Heavy Head the Aron also gets 8 HC, all of them going into his EC, evolving him!

Lairon [Heavy Head] (Male)
Nature: Careful (+ to Special Defense, - from Special Attack)
Type: Rock/Steel
Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Abilities:
Ability 1: Sturdy
Type: Innate
This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.

Ability 2: Rock Head
Type: Innate
This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.

Ability 3: Heavy Metal (DW)
Type:Innate
The Pokemon's body structure is immensely dense, doubling its weight. When it uses a full-body attack or a weight-based attack it will do more damage, and it will be much harder to lift, throw, or knock back.

Stats:

HP: 90
Atk: Rank 3
Def: Rank 5
SpA: Rank 1 (-)
SpD: Rank 3 (+)
Spe: 40

EC: 8/9
MC:
0
DC:
0/5

Attacks:

Tackle
Harden
Mud-Slap
Headbutt
Metal Claw
Iron Defense
Roar
Take Down

Curse
Head Smash
Iron Head

Earthquake
Shadow Claw
Rock Slide


And I am storing my TC/BP.
 

little gk

competitive oosos player
is a Forum Moderator Alumnusis a Contributor Alumnusis a Battle Simulator Moderator Alumnus
GoldenKnight - 3 - 3 Universal Counters!
from here

gonna stuff them into my zweilous' ec to evolve it
gonna change nature to brave
spending 4 mc on flamethrower and surf


Hydreigon [Endiseg] (M)
Nature: Brave

Type: Dragon/Dark
Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Stats:
HP: 100
Atk: Rank 5(+)
Def: Rank 3
SpA: Rank 5
SpD: Rank 3
Spe: 85

Counters:
EC: 9/9
MC: 0
DC: NA

Ability:
Levitate: (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Bulldoze, Dig, Earthquake, and Magnitude. Other Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

Attacks:
Double Hit
Tackle
Dragon Rage
Focus Energy
Bite
Headbutt
Dragonbreath
Roar
Crunch
Dragon Pulse
Work Up
Tri Attack

Dark Pulse
Earth Power
Thunder Fang

Thunder Wave
Toxic
Taunt
Double Team
Flamethrower
Surf
 

MK Ultra

BOOGEYMAN
is a Forum Moderator Alumnus
Claiming 16 BT from this Hall Challenge.

3 go to Ninetales' DC, taking it to 5/5 and unlocking Drought.

Also I've just seen that Vulpix gets Flamethrower at lvl 24 in Gen 4 so I'll take that.

4 go to Ninetales' MC, taking it to 4. I'll buy SolarBeam (BW TM), Toxic (BW TM).

2 go to Chandelure's MC, taking it to 2. I'll buy Flamethrower (BW TM).

7 go to Infernape's MC, taking it to 7. I'll buy Flamethrower (Pre-evo Level Up), ThunderPunch (BW Egg), Hone Claws (BW TM) and Slack Off (Pre-evo Level Up).
 
Claiming from this battle, and awaiting approval for Gyarados.




EC: 4/6 ---> 5/6
MC: 0 ---> 2 MC
DC: 2/5 ---> 3/5


EC: 1/9 ---> 3/9 (1EC+1KOC)
MC: 0 ---> 2
DC: 1/5 ---> 2/5


EC: 4/6 ---> 6/6 (1EC+1KOC)
MC: 4 ---> 6 ---> 0
DC: 2/5 ---> 3/5


With 6/6, Aqualos can emerge from his kiddie pool and transform into GYARADOS! Upon evolving, he respectively gets Bite. Since he's been working hard for these 6 MCs with no reward while he was a Magikarp, it's time to reward him with Ice Fang(1MC), Dragon Dance(1MC), Waterfall (2 TC) and Earthquake (2MC).

Gyarados(*)
Aqualos(M)

Nature: Adamant (+1 Rank to Attack; -1 Rank From Special Attack)
Type: Water / Flying
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities: Intimidate
Intimidate: (Can be activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents.
Moxie: (Dream World LOCKED) (Innate) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.

Stats:

HP: 100
Atk: Rank 6 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 4
Spe: 81

EC: 6/6
MC: 0
DC: 3/5

Attacks
Splash(*)
Tackle(*)
Flail (*)
Bubble(*)
Reversal(*)
Bounce(*)
~~~~~~~~~
Bite
Ice Fang
Dragon Dance
Waterfall
Earthquake


Edit: Saving my 2 TC for later, btw

Edit 2: Actually, I'm gonna' try out a CAP pokemon for the first time. :D

Rebble(*)
Tourmali(U)

Nature: Modest (+1 Rank to Special Attack, -1 Rank to Attack)
Type: Rock
Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.

Abilities: Levitate, Technician
Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Bulldoze, and Magnitude. Other Ground moves can still hit.
Technician: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for multi-hit attacks is increased by two (2).
Mold Breaker (DW LOCKED): (Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)

Stats:

HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 90


EC: 0/9
MC: 0
DC: 1/5

Attacks
Tackle
Defense Curl
Rollout
Rock Blast
Disable
Acupressure
Mud Shot
Power Gem
Paleo Wave
Earth Power
Metal Sound

Flamethrower
Hidden Power Fighting 7
Shadow Ball


Took the "No egg moves->3 level up moves" into acount. This makes my new TC 0 (2 -> 0)
Along with ALL of this, I'm claiming from this battle.



EC: 5/6 ---> 6/6
MC: 2 MC ---> 4 MC ---> 0 MC
DC: 3/5 ---> 4/5

With 6/6 EC, Chlora can spread her roots and evolve into CACTURNE! Also gonna' use his 4 MC to buy the level up moves Revenge (1MC) and Sandstorm (1MC), as well as the TM Move Toxic (2 MC).
Cacturne (*)
Chlora (F)
Nature: Naughty (+1 to Attack, -1 to Special Defense)

Type: Grass
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Stats:

HP: 100
Atk: Rank 5 (+)
Def: Rank 2
SpA: Rank 4
SpD: Rank 1 (-)
Spe: 55

EC: 6/6
MC: 4
DC: 4/5

Abilities:
Sand Veil: This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.
Water Absorb (Dream World LOCKED): This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself.

Attacks
Poison Sting(*)
Leer(*)
Absorb(*)
Growth(*)
Leech Seed(*)
Sand Attack(*)
Pin Missile(*)
Ingrain(*)
Disable(*)
Seed Bomb(*)
Worry Seed(*)
Double Team(*)
Payback(*)
Swords Dance(*)
~~~~~~~~~
Hidden Power Ice 7
Sucker Punch
Poison Jab
Toxic
Sandstorm
Revenge


Using my 2 TC to buy
Tailow (*) SPRITE COMING SOON Aero (M)

Nature: Adamant (+1 Rank to Attack; -1 Rank From Special Attack)
Type: Flying / Normal
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities: Guts
Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
Scrappy: (DW LOCKED) This Pokemon’s Normal and Fighting attacks carry a special signature that can damage Ghosts, even if they have phased out.

Stats:

HP: 90
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 85

EC: 0/6
MC: 0
DC: 0/5

Attacks
Peck
Growl
Focus Energy
Quick Attack
Wing Attack
Double Team

Fly
Substitute
Protect

Steel Wing
Whirlwind
Pursuit


MAking my current TC 0.
Along with ALLLLLL of this. I'm claiming from this battle, and this battle hall challenge.


ToastTyrant:
2 TC
Vennon gets 1 EC, 2 MC, 1 DC, and 1 KOC.
ToastTyrant13 gets 2 TC and 2 BP (I'll go claim these in the Battle Subway thread).
Vennon gets 4 HC.
This makes Vennon the Croagunk...

EC: 2/6 (1 KOC)
MC: 6 (2MC+4HC) -----> 0
DC: 1/5

and I shall use these 6MC to buy Poison Jab (1MC) Sucker Punch (1MC) Venoshock (1 MC) Sludge Bomb (1 MC) and Earthquake (2 MC). A poisonous little bastard, eh?

Edit: THIS TIME, I'm saving the TC. Wanna' get something bigger.
 
Note: This is all in chronological order

Flamestrike, pimpgangster, Korski, Rising_Dusk, Fire Blast, Engineer Pikachu, elDino, IceBug, Ragnarokalex, Blazikenmaster-Zeo, XVIcaliber, Rising_Dusk, TEA_DEMON, ToastTyrant13, deadfox081, Terrador, Arcanite, Son_of_Shadoo, Lyris1035, Lady Salamence, Flamestrike, Gerard, Banryu, Elevator Music, BiGGiE, Frosty, jas61292, ToastTyrant13, Woodchuck (Please put your new pokemon in Hide Tags, please), Destiny Warrior, Athenodoros, Terrador, Tortferngatr, ShyGuy1221 (Next time, please say what moves you are claiming from evolution, please), Galladiator, Its_A_Random, Terrador, LouisCyphre, XVIcaliber, deadfox081, Metal Bagon (Nohface shouldn't have starred moves, however, so remove these please), C$FP, GoldenKnight, iiMKUltra, C$FP, and jas61292 are all APPROVED!

QuantumDerp: Don't change your profile until you are approved please, but approved.

Terrador: NOT APPROVED. Skuntank should have Rank 3 Attack, not Rank 4, as it has base 93.

Temperantia: Egg moves cost 3 MC, not 2. NOT APPROVED.

DetroitLolcat: Rev costs 3+4=7 TC, not 4. NOT APPROVED. Stealth Rock is also 3 MC because it's an Egg Move, NOT APPROVED.

Pippy: TC can ONLY be used to purchase items/pokemon, NOT as MC or EC or DC. NOT APPROVED.

loudkirbyking: NOT APPROVED. HC can only be used on the pokemon that earned them in the Battle Hall, not on any of your other pokemon.

AlphaJolt: Please say what species your pokemon are and not only give nicknames, but APPROVED.

LouisCyphre: TC can ONLY be used to purchase items/pokemon, NOT as MC or EC or DC. NOT APPROVED.

55+3=5 AC and 8 remaining.

8
 

Destiny Warrior

also known as Darkwing_Duck
is a Smogon Media Contributor Alumnus
http://www.smogon.com/forums/showthread.php?t=3451020

Yeah bitches. KOC into MC. Using the (now) 3 MC on buying Dragon Claw and Earthquake.


Jetray(Altaria)(Female)

Types
Dragon: Summary: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.
Flying: Summary: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas

Stats
Brave(adds a * to Atk, subtracts a * from Def)
HP: 100
Atk: Rank 4(+)
Def: Rank 3
SpA: Rank 3
SpD: Rank 4
Spe: 69(-)

EC: 6/6
MC: 0
DC: 1/5

Abilities
Natural Cure: This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.
Dream World(Locked): Cloud Nine(Can be Activated): This Pokemon dispels a misty aura which rises into the sky and nullifies any weather effect when it is ordered.

Attacks
Pluck
Peck
Growl
Astonish
Sing
Fury Attack
Safeguard
Mist
Dragon Pulse
Perish Song

FeatherDance
Hyper Voice
Roost

Aerial Ace
Return
Facade
Fly
SolarBeam
 
Fire Blast, ToastTyrant (please stop reposting all your previous claims, it makes it difficult to tell what is old and what is new. We will approve them, there's no need to keep bumping them) and Terrador are APPROVED

D_W, derp moment on my part, APPROVED

4 more puts be at 12, giving me another AC with 2 left
 
Changed the Egg Move to Substitute. Can I has approval now?

EDIT: Going over my team, Froslass actually has all her DC maxed out from a battle that ended after the tournament started, so her KOC is going into MC
 
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