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Data Prize Claiming Thread (Update 5-09-13)

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Picking up where I left off...

Rolf, Banryu, Dummy007 (take the stars off your moves since it's not one of your first Pokemon), Objection, Blazikenmaster-Zeo, iiMKUltra, Athenodoros, Dogfish44, Master Bane, LupusAter, Venser and Glacier Knight are APPROVED.

pimpgangmaster, your Voodoll doesn't seem to have a nature. Maybe you intended to have a neutral nature, but even so you much choose one and add it to your Voodoll. NOT APPROVED.

Gerard, your Ghost STAB summary for Kitsunoh is outdated, get the new one from the DAT. APPROVED provided you make that change.

Arcanite, your Machop should have 30 speed, not 31. -speed natures always make the speed round down. Also, you can get Vital Throw seeing as Machop learns it at level 25 in gen 4. The speed thing also applies for Rev, Embirch, Tirtouga, and Mincinno, and Rev can't get Drain Punch as a TM because it is not a Gen 5 TM. Finally, you have a Cinccino there, when it should be a Minccino (stats are right, just wrong name and sprite). NOT APPROVED.

15, giving me an AC with 8 remaining

EDIT: There's more ahhhh

Venser, your Ivysaur has a Naughty nature, but the changes to its stats reflect an Adamant nature. NOT APPROVED until this is fixed.

Leethoof you need to link to the battle you're claiming from for your new stuff. The old stuff is APPROVED, but the new stuff is NOT APPROVED.

-Charmander-, the nature change on your Volcarona is APPROVED, but I'm fairly certain you bought your Heracross after the last set of nature changes were given out, so I'm pretty sure Heracross is ineligible. Unless you can prove to me otherwise, NOT APPROVED.

Korski, You didn't add that Combusken is now part Fighting, and you forgot to add Double Kick, as Combusken learns it before level 25. APPROVED as long as you change these things.

Four more gives me another AC with 2 left
 
Okiedoke, I'm going to spend some MC.

For George the Lickilicky, I'm spending his 4 MC on Earthquake and Flamethrower (BW TMs), taking him to 0.

For Cogsworth the Klink, I'll buy Toxic (BW TM) with his 3 MC, leaving him with 1.

Mama the Pupitar is spending her 4 MC on Earthquake (level up), and Iron Defense (Egg), so she has 0.

Mia the Duskull will buy Protect (BW TM) with her 2 MC, so she has 0.

Uh, Flamestrike, you kind of skipped me there T_T
 
Voodoll:

2mpd0tk.png

Nature: Hasty (Multiples Base Speed by 1.15 and provides a flat accuracy boost on all attacks equal to its new Base Speed squared, then divided based on its evolution stage. (Formula: ACC Boost = (New Base^2)/Divisor [Round Up] Cap: 30) The Divisor is 1000 for fully evolved Pokemon, 700 for Pokemon that are the second of three stages, 500 for Pokemon that are the first of two stages, and 350 for Pokemon that are the first of three stages. This accuracy boost is added to their Dodge Command chance; Subtracts One (1) Rank from Defense)
Type: Normal/Dark
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Abilities:
Insomnia: (Innate) This Pokemon is immune to sleep induced by other Pokemon. It's normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.
Normalize: (Can be deactivated) This Pokemon has mastered Normal-type attacks and can change any attack type to have a Normal energy signature. All attacks used by the Pokemon are considered Normal-type attacks, although they retain the same status-enducing and other properties. The Pokemon will do three (3) more damage with Normal-typed attacks.
Cursed Body (DW): (Innate) When This Pokemon is struck by an opponents attack that makes contact, there is a 30% chance that attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body.

Stats: 60 / 55 / 50 / 65 / 50 / 70

HP: 90
Atk: Rank 2
Def: Rank 1 (-)
SpA: Rank 3
SpD: Rank 2
Spe: 81 (13 acc boost +)

Astonish
Copycat
Mimic
Pain Split
Spite
Grudge
Charge
Follow Me
Pin Missile

Shock Wave
Snatch
Mach Punch

Psychic
Return
Rock Slide
Needs reapproving. Made the changes that Flamestrike suggested
 
Fixed, apologies.

2.png

Ivysaur [Yoshi] (F)

Nature:
Naughty (+ Attack, - Special Defense)

Type:
Grass/Poison
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Abilities:
Overgrow: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)
Chlorophyll (DW): (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 3
SpD: Rank 2 (-)
Spe: 60

EC: 4/9
MC: 3
DC: 1/5

Attacks:
Tackle
Growl
Leech Seed
Vine Whip
PoisonPowder
Sleep Powder
Take Down
Razor Leaf
Sweet Scent
Growth

Giga Drain
Light Screen
Power Whip

Toxic
Venoshock
Hidden Power Fire (7)

Also buying...a Pilcowatt! (-2 TC)
plicowattsprite.png

Pilcowatt [Keisha] [M]

Nature: Lonely (+ Attack, - Defense)

Type: Electric / Water
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities:
Trace: (Can be Activated) This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.
Magic Guard: (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it.
Shed Skin (DW): (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.

Stats: 21 / 29 / 13 / 28 / 14 / 95

HP: 80
Atk: Rank 3 (+)
Def: Rank 0 (-)
SpA: Rank 2
SpD: Rank 1
Spe: 95

Attacks:
Bubble
Charge
Tackle
Thundershock
Detect

Counter
Mirror Coat
Signal Beam

Wild Charge
Scald
Ice Beam
 
Venser, I assume that you wanted a Lonely nature, which is the one that gives +Attack -Defense (Hasty is +Speed -Defense), so fix that up and you are APPROVED

5
 
Leethoof, according to your registration post Cranidos already had 2 MC, so you should have 5 total (unless you spent them and forgot to edit). At any rate, APPROVED

6
 
Claiming from http://www.smogon.com/forums/showthread.php?t=3448565.

Dummy007 > 4 Trainer Counters
- Albus > 2 KOCs | 1 EC | 2 MCs | 1 DC
- Hermione > 0 KOC (corrected reffing error) | 1 EC | 2 MCs | 1 DC
- Severus > 1 EC | 2 MCs | 1 DC
- Dobby > 1 EC | 2 MCs | 1 DC
- Ginny > 1 EC | 2 MCs | 1 DC
- Goyle > 2 KOCs | 1 EC | 2 MCs | 1 DC

Albus (Vanillite) goes up to:

EC: 1/9
MC: 2
DC: 1/5

I'll invest both KOC in EC, bringing him to 3/9. The MC will be used on Acid Armor and Mirror Coat (both BW Level-Up), leaving him with 0 MC.

Hermione (Riolu, now Lucario) is now at:

EC: 6/6
MC: 2
DC: 3/5

The MC are going towards Aura Sphere and Extremespeed (both BW Level-Up), leaving her with 0 MC.

Severus (Gastly) is promoted to:

EC: 2/9
MC: 2
DC: N/A

The MC will be spent on Destiny Bond and Hex (both BW Level-Up), leaving him with 0 MC also.

Dobby (Plicowatt, now Krillowatt) gets:

EC: 6/6
MC: 2
DC: 3/5

The MC are going towards Discharge and Hydro Pump (both BW Level-Up), leaving him with 0 MC.

Ginny (Solosis) becomes:

EC: 2/9
MC: 2
DC: 2/5

The MC will be spent on Trick Room (BW TM), leaving her with 0 MC.

Almost at the end now: Goyle (Roggenrola) progresses to:

EC: 1/9
MC: 2
DC: 1/5

I'll spend the MC on Stealth Rock and Sandstorm (both BW Level-Up), leaving him with 0 MC.

Now for the 4 TC. I'll save 1, using the other 3 to capture...

193.png

Yanma [Jacob] (M)
Nature: Modest (Adds One (1) Rank to Special Attack; Subtracts One (1) Rank from Attack)
Typing: Bug/Flying
Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:
Speed Boost: (Innate) Pokemon with this ability increase their speed as the battle progresses, boosting it one (1) stage at the end of each round at the cost of 2% of their energy. This overrides the normal drop in stats that ocurs at the end of each round (stats other than Speed are still affected).
Compoundeyes: (Innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
Frisk (DW): (Can be Activated) The Pokemon charges the opponent with the intent to knock off their item. If Frisk is successful and the Pokemon with Frisk is not holding an item, they will pick that item up.


Stats:
HP: 100
Atk: Rank 2(-)
Def: Rank 2
SpA: Rank 4(+)
SpD: Rank 2
Spe: 95

EC: 0/6
MC: 0
DC: 0/5

Attacks:
Tackle(*)
Foresight(*)
Quick Attack(*)
Double Team(*)
Sonicboom(*)
Hypnosis(*)
Detect(*)
Supersonic(*)

Feint(*)
Signal Beam(*)
Whirlwind(*)

Hidden Power [Ground 7](*)
Psychic(*)
Shadow Ball(*)

There was one thing I forgot here. Goyle's (Roggenrola's) 2 KOC are going towards EC, boosting him to 3/9.
 
I finished this battle.


- Mewtwo and DFrog each recieve 2 TC for entering the battle.
- All 4 Pokemon on each side recieve 1 EC / 2 MC / 1 DC apiece.

That sets my TC from 4 to 6.



- Uberwocky the Shelgon recieves 2 KO counter for knocking out both Gary the Embirch AND Frank the Scraggy.

EC: 6/9 -> 9 (7 + 2 KO)
MC: 0 à 2 à 0 (NOW I’m spending it on Earthquake.)
DC: 4/5 à 5 (Unlocking MOXIE.)

YEHEAH SALAMENCE \m/
Upon evolution, Uberwocky gets Heart Scale move Thunder Fang. She already had Fire Fang as an Egg Move, so that won’t be added.
373.png

Salamence(*) Uberwocky (F)
Nature: Naive (Special Defense reduced by 1; A 15% increase in Base Speed [Rounded Up] and a 14% increase in Uberwocky’s Accuracy

Uberwocky, or Ubie for short, is a distant relative of the Rekkuza line. Her family holds that, through rigorous training, a Bagon will eventually sprout wings and fly. Ubie has held that belief ever since she left the egg; as a result, she battled viciously throughout her childhood, and her training has certainly paid off.

Ubie likes to sail through the sky, blasting jets of fire to copy ancient power symbols of the Rekkuza line. They seem to have an effect; Ubie has actually won battles against a certain one of her older cousins…

Type: Dragon / Flying
Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities: Intimidate / Moxie

Intimidate (Can be Activated:Command = Ability: Intimidate)
When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1) at the cost of two (2) Energy. The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents.

Moxie (DW – OPEN) (Innate)
This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.

HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 4
SpD: Rank 2 (3 – 1)
Spe: 115 + 14 Acc

Attacks:
Rage(*)
Bite(*)
Leer(*)
Headbutt(*)
Focus Energy(*)
Ember(*)
Thunder Fang
Crunch
Dragon Claw
Double-Edge

Dragon Pulse(*)
Dragon Dance(*)
Fire Fang(*)

Aerial Ace(*)
Facade(*)
Brick Break(*)
Outrage
Earthquake


- Gesundheit the Pikachu recieves 1 KO counter for knocking out Steve the Totodile.

EC: 4/9 à 5
MC: 0 à 3 (2 + KO) à 0 (Spending 3 on Event Move Surf.)
DC: 3/5 à 4


RALTS

EC: 3/4/9 à 4
MC: 2 à 4 à 1 (Spending on Tutor move Ice Punch.)
DC: 3/5 à 4

Whee, another evolution! :D
281.png

Kirlia Gordon (M)
Nature: Adamant (Attack up by *, Sp. Atk. down by *.)

Gordon is a rather quiet boy. He doesn't say much, but when he does speak, he always says the right thing. Guess that's the upside of being an empath. Conversely, the fact that he picks up so much malice from the air around him must burn him on the inside. Maybe that's why he's quiet. Maybe it's because he's not happy with being forced to wear a short skirt. After all, guys NEVER look good in short skirts.

After having to endure all sorts of jeers and jests at his expense, Gordon has begrudgingly accepted his fated hermaphroditism. To avoid them, he lives in a Secret Base in a tree, and he spelunks and collects rocks for cash and for muscle building. Ask him what a Dawn Stone is, though, and he can’t seem to answer.

Type: Psychic
Psychic:
Psychic STAB;
less susceptible to blinding
more susceptible to sound-based assaults as far as locking on with Psychic attacks
can lift and throw opponents with Psychic attacks regardless of weight difference
Disable, Focus Blast and Recover have Energy Cost reduced by one (1). Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Stats:

HP: 90
Atk: 3 (2 + 1)
Def: 2
SpA: 2 (3 - 1)
SpD: 2
Spe: 50

EC: 4/4/9
MC: 1
DC: 4/5

Abilities:
Synchronize:(Innate)
Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison types cannot be poisoned and Fire types cannot be burned in this manner.

Trace: (Can be Activated)
This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.
Command: (Ability: Trace (Target Ability) )

Telepathy (DW-Locked): (Innate)
This Pokemon has a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.

Attacks:
Growl(*)
Confusion(*)
Double Team(*)
Teleport(*)
Lucky Chant(*)
Magical Leaf(*)
Heal Pulse(*)
Calm Mind(*)
Psychic

Shadow Sneak(*)
Disable(*)
Memento(*)

Psych Up (*)
Facade (*)
Will-O-Wisp (*)
Thunder Wave
Ice Punch


PAWNIARD
EC: 1/6 à 2
MC: 0 à 2 à 0 (Spending on Level-Up moves Iron Head and Swords Dance)
DC: 1/5 à 2
 
found a little bit of time

Flora said:
gk too strong :(

Rewards
GoldenKnight > 4 Trainer Counters
- Guthrum > 1 EC | 2 MCs | 1 DC
- Duskull > 2 KOCs | 1 EC | 2 MCs | 1 DC
- Rattata > 1 KOC | 1 EC | 2 MCs | 1 DC
- Endsieg > 1 KOC | 1 EC | 2 MCs | 1 DC
- Rich > 2 KOC | 1 EC | 2 MCs | 1 DC

TC: 8->12

Shroomish evolves into Breloom and learns Mach Punch and Counter before level 25
The 4 MC go towards Substitute and Protect

286.png

Breloom:
EC:6/6
MC:4->0
DC:4/5

Duskull evolves too and gets Fire/Ice/ThunderPunch, Gravity, and Bind before level 25
Spending both MC on Will o Wisp and Hex

356.png

Dusclops:
EC: 4/9
MC: 2->0
DC: infinity/0

Rattata doesn't evolve yet :c
We're buying Endeavor and Double Team though

Rattata:
EC: 4/6
MC: 4->1
DC: 2/5

Deino doesn't evolve either :c
We're getting Double Team

Endsieg:
EC: 3/9
MC: 2->0
DC: 2/5

Turns out one Deino gets to evolve!
Richthofen gets Double Hit for free and we're buying Outrage, Body Slam, and Dragon Tail

634.png

Richthofen:
EC: 5/9
MC: 4->0
DC: 2/5

~~~~new pokemon shit~~~~
286.png

Breloom [Guthrum] (M) viking who kicked england's ass
Nature: Careful

Type: Grass / Fighting
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Stats:
HP: 90
Atk: Rank 5
Def: Rank 3
SpA: Rank 1(-)
SpD: Rank 3(+)
Spe: 70

Counters:
EC:6/6
MC:0
DC:4/5

Abilities:
Poison Heal: (Innate) Pokemon with this ability have internal structures that absorb the toxins in poison and uses them to recover two (2) HP/action instead of taking poison damage. Their Toxic counter will still go up should their ability be disabled.
Effect Spore: (Innate) This Pokemon has a stockpile of defensive spores which it realeases on opponents who strike with contact attacks. There is a 10% chance each of poison, paralysis, and sleep. When disabled, the Pokemon's Powder attacks are 10% more accurate.
Technician: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally have 6 or less Base Attack Power to have their Base Attack Power multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects.

Attacks:
Absorb
Tackle
Stun Spore
Leech Seed
Mega Drain
Headbutt
PoisonPowder
Bullet Seed
Drain Punch
Seed Bomb
Toxic
Facade
Swords Dance
Spore
Worry Seed
Mach Punch
Counter
Substitute
Protect
356.png

Dusclops [ionno yet] (Male)
Nature: Quiet

Type: Ghost
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Stats:
HP: 90
Atk: Rank 3
Def: Rank 5
SpA: Rank 3(+)
SpD: Rank 5
Spe: 22 (25 x 0.85)

Counters:
EC: 4/9
MC: 0
DC: infinity/0

Abilities:
Pressure: (Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.

Attacks:
Fire Punch
Ice Punch
ThunderPunch
Gravity
Bind
Leer
Night Shade
Disable
Foresight
Astonish
Confuse Ray
Shadow Sneak
Pursuit
Ominous Wind
Pain Split
Skill Swap
Toxic
Psychic
Trick Room
Shadow Ball
Will o Wisp
Hex
634.png

Zweilous [Richthofen] (M) red baron's last name
Nature: Rash

Type: Dragon/Dark
Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Stats:
HP: 100
Atk: Rank 4(+)
Def: Rank 2(-)
SpA: Rank 3
SpD: Rank 3
Spe: 58

Counters:
EC: 5/9
MC: 0
DC: 2/5

Ability:
Hustle (Can be enabled): This Pokemon puts immense force and speed in its physical attacks, increasing the base damage of all its physical attacks by three (3), but the haste lowers their accuracy to 80% of normal.

Attacks:
Double Hit
Tackle
Dragon Rage
Focus Energy
Bite
Headbutt
Dragonbreath
Roar
Crunch
Dark Pulse
Earth Power
Thunder Fang
Thunder Wave
Toxic
Taunt
Outrage
Body Slam
Dragon Tail
 
Claiming 6 RT from this battle.

3 go into Irwin's (Croconaw) EC.

What?

Irwin is evolving!

Spr_5b_160.png


Congratulations! Your Irwin evolved into Feraligatr!

Also, Irwin will spend his 3 MC on Dragon Claw (BW TM) and Slash (BW level-up).

The other 3 RT go into Sarah's (Ralts) EC.

What?

Sarah is evolving!

Spr_5b_281.png


Congratulations! Your Sarah evolved into Kirlia!

New looks for Irwin and Kirlia.

Spr_5b_160.png


Feraligatr (*) [Irwin] (M)

Nature: Jolly (A 15% increase (rounded up) in Base Speed and a +5% increase in accuracy (e.g. 85 becomes 90) on this Pokemon's attacks; Subtracts * from Special Attack)
Type:
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).

Abilities:
Torrent: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)
Sheer Force (DW) (Unlocked): (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

Stats:
HP: 100
Atk: Rank 4
Def: Rank 4
SpA: Rank 2 (-)
SpD: Rank 3
Spe: 90 (78*1.15) (+)

EC: 9/9
MC: 0
DC: 5/5 (Unlocked)

Moves:
Scratch (*)
Leer (*)
Water Gun (*)
Rage (*)
Bite (*)
Scary Face (*)
Ice Fang (*)
Flail (*)
Crunch
Slash
Superpower

Aqua Jet (*)
Dragon Dance (*)
Ice Punch (*)

Waterfall (*)
Shadow Claw (*)
Return (*)
Dragon Claw

Spr_5b_281.png


Kirlia [Sarah] (F)

Nature: Modest (Adds * to Sp. Atk, subtracts * from Attack)
Type:
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference, Disable, Focus Blast and Recover have Energy Cost reduced by one (1). Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Trace: (Can be Activated) This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.
Synchronize: (Innate) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison types cannot be poisoned and Fire types cannot be burned in this manner.
Telepathy (DW): (Innate) This Pokemon has a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.

HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 50

EC: 4/9
MC: 1
DC: 1/5

Moves:
Growl
Confusion
Double Team
Teleport
Lucky Chant
Magical Leaf
Heal Pulse

Confuse Ray
Will-o-Wisp
Disable

Psychic
Shadow Ball
Thunderbolt
 
Dummy007, Lord Jesseus, Mewtwo (Kirlia's moves shouldn't have stars beside them seeing as it's not one of your starting Pokemon), and The Shiny Umbreon (sorry I missed you the first time) are APPROVED.

GK, unfortunately you need to post the new Pokemon when evolving, so NOT APPROVED. I know you probably won't screw up updating your profile, but it defeats the purpose of approving if I don't actually see the changes.

Galladiator, your STAB summaries are outdated. Get the new ones from the DAT. Otherwise, APPROVED

These 6 bring me to 12, giving me another AC with 2 left

EDIT: deadfox is APPROVED, bringing me to 3
 
So coincidence has it that all three of the matches I was reffing just ended, which means tokens!

4 RC from here
2 RC from here
6 RC from here

I'll stockpile these with the 2 I already had to give me 14 in total.
 
Claiming from this: http://www.smogon.com/forums/showthread.php?t=3448624&page=2

I claim 2 TC, which I am holding onto for the time being.

For my Revenankh, Grave, I am claiming 2 MC and 2 DC, the extra being from the KO counter. I am spending those MC on Moonlight and Superpower.

Revenankhvamp-2.png
Revenankh [Grave] (Male)
Nature: Adamant (Attack increased by *; Special Attack reduced by *)
Type: Fighting/Ghost
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
About Grave: Grave was one of Spenstar's first Pokemon. Shortly after he and his sister found out their parents died, his sister started to go crazy and whatever bond they had was completely broken. As he was running in fear from her Misdreavus, Spenstar ran into a Revenankh that gave off a familiar air. The two swore to protect each other from their respective threats, and for years they've done just that. Grave is actually the reincarnation of Spenstar's late father, hence the familiarity. This shows in Grave's personality; he is the voice of reason and comfort on the team and provided emotional support for Spenstar. Spenstar never figured out Grave's true nature, nor does Grave realize exactly who his trainer is, but all they know is that they're almost fated to be partners. Grave is the only Revenankh of the species to have green eyes; they're the eyes of Spenstar's late father.

Abilities:
Shed Skin: (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
Air Lock: (Innate) This Pokemon releases immense barometric pressure, clearing the weather in the arena and preventing the effect of weather moves and abilities from taking place.
Mummy (DW): (Innate) This Pokemon's skin has a lasting curse on it. When strucky by an opponents contact move, the curse transfers, changing the opponent's ability(ies) to Mummy for the next six (6) actions.

Stats:

HP: 100
Atk: Rank 5 (+1)
Def: Rank 3
SpA: Rank 2 (-1)
SpD: Rank 4
Spe: 65

MC: 0
DC: 3/5

Attacks:
Wrap(*)
Bide(*)
Sand Tomb(*)
Wring Out(*)
Rock Tomb(*)
Arm Thrust(*)
Mean Look(*)
Glare(*)
Shadow Punch(*)
Power Whip
Hammer Arm
Moonlight
Superpower

Shadow Sneak(*)
Force Palm(*)
Curse(*)

Drain Punch(*)
Bulk Up(*)
Substitute(*)
Rock Slide

For my Stunfisk, Haxsis, I claim 1 DC and 4 MC, which includes the two KO counters I put into MC. I will use the MC to buy: Revenge, Thunderbolt, and Swagger.

618.gif

<Stunfisk> [Haxsis] (Female)
Nature: Quiet (Special Attack increased by (1), Speed divided by 1.15)
Type: Ground/Electric
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
About Haxsis: Spenstar caught Haxsis in a muddy pond, while searching for a decent Pokemon to round out his tourney team. Haxsis is the team's oddball, in that she's often in her own head and is random in her mannerisms. Even though Spenstar speaks the language of the Pokemon, he cannot understand what Haxsis is saying half the time simply because she babbles about who-knows-what half the time. She is also unique in that she has a unique indifference to battling among the members of the team. Lately Spenstar has questioned whether he and Haxsis even belong together, on the same team, or if she'll be better off with somebody else.

Abilities:
Limber: (Innate) This Pokemon’s body is well trained and immune to paralysis.
Static: (Innate) This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.
Sand Veil: (DW) (Innate) This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.

Stats:

Stunfisk
HP: 110
Atk: Rank 3
Def: Rank 3
SpA: Rank 4 (+1)
SpD: Rank 4
Spe: 27 (-1)

MC: 0
DC: 1/5

Attacks:
Mud-Slap
Mud Sport
Bide
Thunder Shock
Mud Shot
Camouflage
Mud Bomb
Discharge
Revenge
Thunderbolt

Earth Power
Yawn
Spark

Earthquake
Slime Wave
Scald
Swagger
 
Claiming from this beauty: http://www.smogon.com/forums/showthread.php?t=3449239

Krillowatt evolved from the match; it also gets its first DC and 2 MC and 2 KOC, which go into MC. Using those 4 MC, I'm purchasing Surf and Rain Dance for Bubba. Bubba as he now is is shown here:

frontnormal-mkrilowatt.png

Krillowatt [Bubba] (Male)
Nature: Modest (+ SAtk - Atk)
Type:
Electric / Water
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities:
Trace: (Can be Activated) This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.
Magic Guard: (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it.
Shell Armor (DW): (Innate) This Pokemon’s thick, bony outer shell prevents it from taking critical hits.

Stats:

HP: 125
Atk: Rank 2 (-)
Def: Rank 3
SAtk: Rank 4 (+)
SDef: Rank 3
Speed: 105

EC: 6/6
MC: 1
DC: 1/5

Attacks:
Bubble
Charge
Tackle
Thundershock
Detect
Confuse Ray
Aqua Jet
Imprison
Mirror Coat
Counter

Muddy Water
Signal Beam
Whirlpool

Thunderbolt
Ice Beam
Substitute
Toxic
Hidden Power Grass 7
Thunder Wave
Surf
Rain Dance

Mask the Nohface also gets standard counters and 2 KOC, which go into his EC. With the 2 MC he gets, I'm buying Perish Song and Metal Burst. New Mask shown here:

Nohface.png

Nohface [Mask] (Male)
Nature: Jolly (*23/20 Speed, +1% (12*12/500) Acc, -1 SAtk)
Type: Steel/Ghost
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Abilities:
Levitate: (Innate) (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Bulldoze, and Magnitude. Other Ground moves can still hit.

Stats:

HP: 100
Atk: Rank 2
Def: Rank 3
SAtk: Rank 0 (-)
SDef: Rank 3
Speed: 12 (+)

EC: 4/6
MC: 0
DC: 2/5

Attacks:
Scratch
Tackle
Iron Defense
Lick
Leer
Odor Sleuth
Faint Attack
Shadow Sneak
Curse
Shadowstrike
Fake Out
Perish Song
Metal Burst

Yawn
Meteor Mash
Flail

Substitute
Protect
Taunt

Also buying Peter the Cranidos with the 2 TC and 1 leftover TC that I had on hand.
408.png

Cranidos [Peter] (M)
Nature: Quiet (+SpA, Spe/1.15, Eva-10)
Type:
Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.

Abilities:
Mold Breaker: Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)
Sheer Force (DW): This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

Stats:

HP: 100
Atk: Rank 5
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 50 (-)

EC: 0/6
MC: 0
DC: 0/5

Attacks:
Headbutt (of course)
Leer
Focus Energy
Pursuit
Take Down
Scary Face
Assurance

Hammer Arm
Iron Tail
Iron Head

Thunderbolt
Ice Beam
Earthquake
 
http://www.smogon.com/forums/showthread.php?t=3449290
Prizes
  • danmantincan gets 2 TC
  • Marcia the Togepi/Togetic gets 1 EC, 2 MC, 1 DC and 1 KOC
  • Gareth the Numel gets 1 EC, 2 MC, 1 DC and 1 KOC
My Togepi used its EC to evolve to a Togetic. It learns Magical Leaf through evolution. With her KOC and MC, I will teach her Counter (Tutor).
176.png

Togetic (F) - Marcia
Nature: Calm (Adds One (1) Rank to Special Defense; Subtracts One (1) Rank From Attack)

Type: Normal/Flying
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:
Hustle: (Can be Enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.
Serene Grace: (Innate) This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt)
Super Luck (DW): (Innate) This Pokemon’s natural skill doubles (x2) its critical hit levels above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 1/3rd of the time.

Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 3
SpD: Rank 5 (+)
Spe: 40

EC: 4/9
MC: 0
DC: 3/5

Moves:
Growl
Charm
Metronome
Sweet Kiss
Yawn
Encore
AncientPower
Follow Me
Bestow
Wish
Safeguard
Magical Leaf

Extrasensory
Mirror Move
Psycho Shift

Counter

Tri Attack

Shadow Ball
Flamethrower
Grass Knot

Numel will use his KOC as an EC and spend one MC to learn Flamethrower (LU).
EC: 0/6 --> 2/6
MC: 0 --> 2 --> 1
DC: 0/5 --> 1/5

I'm going to spend my 2 TC on a super awesome Lillipup! I'll put my 3 AC into its EC, putting it at 3/9.
506.png

Lillipup (M) - Tauroneo
Nature: Adamant (Adds One (1) Rank to Attack; Subtracts One (1) Rank From Special Attack)

Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:
Vital Spirit: (Innate) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.
Pick Up: (Innate) This Pokemon has a natural habit of collecting items. Whenever a hold item (its own or an opponents) is used or knocked onto the ground with a move like Knock Off, this Pokemon will immediately pick up that item without using an action. It can also grab dropped or naturally occuring hold items in arenas.
Run Away (DW): (Innate) This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.

Stats:
HP: 90
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 0 (-)
SpD: Rank 2
Spe: 55

EC: 3/9
MC: 0
DC: 0/5

Moves:
Leer
Tackle
Odor Sleuth
Bite
Helping Hand
Take Down
Work Up
Crunch

Howl
Pursuit
Yawn

Dig
Facade
Wild Charge
 
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