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Data Prize Claiming Thread (Update 5-09-13)

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http://www.smogon.com/forums/showthread.php?t=3448953

machop gets the standard 1/2/1. I'll get DynamicPunch (level-up) with 1 move of them. The other will be saved for a more appropriate time.

it's now 1/1/1

TC goes to 8. Using 7 of them on a Spiritomb.
442.png

Spiritomb [Delicious] (F)

Nature:
Quiet

Type:

Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Stats:

HP: 90
Atk: Rank 3
Def: Rank 4
SpA: Rank 4 (+)
SpD: Rank 4
Spe: 30 (-)

MC: 0
DC: 0/5

Abilities:

Pressure: (Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.

Infiltrator (DW): (Innate) Through a combination of speed and cunning this Pokemon easily gets around Light Screen, Reflect, and Safeguard with all of its attacks.

Attacks:
Curse
Pursuit
Confuse Ray
Spite
Shadow Sneak
Faint Attack
Hypnosis
Dream Eater
Ominous Wind

Pain Split
Destiny Bond
Imprison

Hidden Power [Fighting] (7)
Will-O-Wisp
Shadow Ball

edit: also using Cyclohm's 4 MC to get Double Team and Fire Blast, both BW TMs.
using Scizor's 2 MC to get Substitute
Syclant's 2 gets it Substitute as well
so does Dwebble's
Now they all have 0.
that is all.
 
Shinnon the Snivy: 1EC/2MC/1DC/1KOC
-Charmander- and Rolf: 2TC each

495.gif
Small_portrait_shinon_fe10.png

Snivy [Shinon] (M)
EC: 3/9 <- KOC
MC: 0 <- 2 MC BWTM Reflect
DC: 5/5
 
Claiming from this failed adventure

Myrna (Colloshale)

EC: 1/6
MC: 2 --> 0 Dark Pulse,Crunch BW Lvl Up
DC: 1/5

Also with my 2 saved TC I'm buying this

Voodoll:

2mpd0tk.png

Type: Normal/Dark
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Abilities:
Insomnia: (Innate) This Pokemon is immune to sleep induced by other Pokemon. It's normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.
Normalize: (Can be deactivated) This Pokemon has mastered Normal-type attacks and can change any attack type to have a Normal energy signature. All attacks used by the Pokemon are considered Normal-type attacks, although they retain the same status-enducing and other properties. The Pokemon will do three (3) more damage with Normal-typed attacks.
Cursed Body (DW): (Innate) When This Pokemon is struck by an opponents attack that makes contact, there is a 30% chance that attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body.

Stats: 60 / 55 / 50 / 65 / 50 / 70

HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 70

Astonish
Copycat
Mimic
Pain Split
Spite
Grudge
Charge
Follow Me
Pin Missile

Shock Wave
Snatch
Mach Punch

Psychic
Return
Rock Slide
 
Claiming from http://www.smogon.com/forums/showthread.php?t=3448565.

Dummy007 > 4 Trainer Counters
- Albus > 2 KOCs | 1 EC | 2 MCs | 1 DC
- Hermione > 0 KOC (corrected reffing error) | 1 EC | 2 MCs | 1 DC
- Severus > 1 EC | 2 MCs | 1 DC
- Dobby > 1 EC | 2 MCs | 1 DC
- Ginny > 1 EC | 2 MCs | 1 DC
- Goyle > 2 KOCs | 1 EC | 2 MCs | 1 DC

Albus (Vanillite) goes up to:

EC: 1/9
MC: 2
DC: 1/5

I'll invest both KOC in EC, bringing him to 3/9. The MC will be used on Acid Armor and Mirror Coat (both BW Level-Up), leaving him with 0 MC.

Hermione (Riolu, now Lucario) is now at:

EC: 6/6
MC: 2
DC: 3/5

The MC are going towards Aura Sphere and Extremespeed (both BW Level-Up), leaving her with 0 MC.

Severus (Gastly) is promoted to:

EC: 2/9
MC: 2
DC: N/A

The MC will be spent on Destiny Bond and Hex (both BW Level-Up), leaving him with 0 MC also.

Dobby (Plicowatt, now Krillowatt) gets:

EC: 6/6
MC: 2
DC: 3/5

The MC are going towards Discharge and Hydro Pump (both BW Level-Up), leaving him with 0 MC.

Ginny (Solosis) becomes:

EC: 2/9
MC: 2
DC: 2/5

The MC will be spent on Trick Room (BW TM), leaving her with 0 MC.

Almost at the end now: Goyle (Roggenrola) progresses to:

EC: 1/9
MC: 2
DC: 1/5

I'll spend the MC on Stealth Rock and Sandstorm (both BW Level-Up), leaving him with 0 MC.

Now for the 4 TC. I'll save 1, using the other 3 to capture...

193.png

Yanma [Jacob] (M)
Nature: Modest (Adds One (1) Rank to Special Attack; Subtracts One (1) Rank from Attack)
Typing: Bug/Flying
Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:
Speed Boost: (Innate) Pokemon with this ability increase their speed as the battle progresses, boosting it one (1) stage at the end of each round at the cost of 2% of their energy. This overrides the normal drop in stats that ocurs at the end of each round (stats other than Speed are still affected).
Compoundeyes: (Innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
Frisk (DW): (Can be Activated) The Pokemon charges the opponent with the intent to knock off their item. If Frisk is successful and the Pokemon with Frisk is not holding an item, they will pick that item up.


Stats:
HP: 100
Atk: Rank 2(-)
Def: Rank 2
SpA: Rank 4(+)
SpD: Rank 2
Spe: 95

EC: 0/6
MC: 0
DC: 0/5

Attacks:
Tackle(*)
Foresight(*)
Quick Attack(*)
Double Team(*)
Sonicboom(*)
Hypnosis(*)
Detect(*)
Supersonic(*)

Feint(*)
Signal Beam(*)
Whirlwind(*)

Hidden Power [Ground 7](*)
Psychic(*)
Shadow Ball(*)
 
From this battle I claim 4 RC. I will store them for now, bringing my RC total to 19. I swear, once some of my battles are over, I will start spending them and my BT.

EDIT: Actually, I think I'll put 3 of my RC into Captain Hook the Privatyke's EC, bringing it to 5/6, and 2 of my RC into Tremaine the Smoochum's EC, bringing it to 4/6. My RC total after that will be 14.

EDIT: From this battle which I subreffed for my tutee, I claim 1 RC, bringing my RC total up to 15. If you think I am claiming the wrong amount of RC, let me know and I'll adjust accordingly.
 
I reffed this 6v6 Doubles, giving me 12 RC.

2 go into Dragonair's EC, taking it to 8/9.
5 go into Turtwig's EC, taking it to 8/9 and evolving him into Grotle.
388.png

Grotle
[Atlas] (M)
Nature: Brave (+Atk, -Spe)
Type: Grass
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Stats:
HP: 100
Atk: Rank 4(+)
Def: Rank 3
SpA: Rank 2
SpD: Rank 3
Spe: 31 (36/1.15)

EC: 8/9
MC: 2
DC: 1/5

Abilities:
Overgrow: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14).
Battle Armour: (DW Locked) (Innate) This Pokemon’s thick, bony outer shell prevents it from taking critical hits.

Moves:
Tackle
Withdraw
Absorb
Razor Leaf
Curse
Bite
Mega Drain

Earth Power
Superpower
Body Slam

Toxic
Protect
Swagger
3 go into Larvitar's EC, taking it to 3/9.
2 go into Frillish's EC, taking it to 2/6.
 
Okiedoke, I'm going to spend some MC.

For George the Lickilicky, I'm spending his 4 MC on Earthquake and Flamethrower (BW TMs), taking him to 0.

For Cogsworth the Klink, I'll buy Toxic (BW TM) with his 3 MC, leaving him with 1.

Mama the Pupitar is spending her 4 MC on Earthquake (level up), and Iron Defense (Egg), so she has 0.

Mia the Duskull will buy Protect (BW TM) with her 2 MC, so she has 0.
 
Claiming counters from this battle.

Duclohm gets 2 EC (1 EC + 1 KO), 2 MC and 1 DC. I'm throwing in 3 more EC, 2 more DC and 1 more MC with my available BT

Duclohm reaches 9/9 EC and 5/5 DC and evolves into Cyclohm.
Moreover, I'll use the 3 MC to make him learn the 4th gen TM Dragon Pulse. And upon evolution, he learns Weather Ball (0), Whirlwind (0) and Bide (0)

frontnormal-mcyclohm.png


Cyclohm (Bahamut) (M)
Nature: Modest (Attack lowered by *; Special Attack raised by *)
Type: Electric/Dragon
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

Stats

HP: 100
Atk: Rank 1 (-)
Def: Rank 4
SpA: Rank 5 (+)
SpD: Rank 3
Spe 80

EC: N/A
MC: 0
DC: 5/5

Abilities:
Shield Dust: (Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.
Sheer Force (DW): (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

Attacks:

Bide
Charge
Discharge
Double Hit
Dragon Pulse
Dragon Rage
Flamethrower
Growl
Heal Bell
Hurricane
Hydro Pump
Leer
Rain Dance
Signal Beam
Sonicboom
Spark
Tackle
Taunt
Thunderbolt
Thundershock
Thunder Wave
Twister
Weather Ball
Whirlwind

I also get 2 TC which I'm gonna save for now
 
Claiming from this one: http://www.smogon.com/forums/showthread.php?t=3447663

TC += 4

Spr_5b_565.png

Ao the Carracosta
Gets 2 MC and 2 KO, giving 4 total. It then gets Dig (2 MC) and Dive (2 MC).
EC: Fully Evolved
MC: 1 + 2 + 2 - 2 - 2 = 1
DC: Unlocked
+ Dig
+ Dive

398.png

Hephaestus the Empoleon
Gets 2 MC. Then gets Roar (2 MC) and Drill Peck (1 MC).
EC: Fully Evolved
MC: 1 + 2 - 2 - 2 = 0
DC: Unlocked
+ Roar
+ Drill Peck

131.png

Typhon the Lapras
Gets 2 MC and 1 KO Counter, making 4. Then he gets Roar (2 MC), Bulldoze (2 MC) and Protect (2 MC).
EC: Doesn't Evolve
MC: 3 + 2 + 1 - 2 - 2 - 2 = 0
DC: Unlocked
+ Roar
+ Bulldoze
+ Protect

260.png

Poseidon the Swampert
Gets 2 MC and 3 KO Counters, giving 6. Then he gets Rollout (3 MC) and Focus Blast (2 MC).
EC: Fully Evolved
MC: 0 + 2 + 3 - 3 - 2 = 0
DC: Unlocked
+ Rollout
+ Focus Blast

116.png

Illuyanka the Horsea
Gets 1 EC, 2 MC and 1 DC. Then he gets Dragon Dance (1 MC) and Brine (1 MC)
EC: 2 + 1 = 3/9
MC: 0 + 2 - 1 - 1 = 0
DC: 2 + 1 = 3/5
+ Dragon Dance
+ Brine
 
As of here, I have 3 TC. this goes up to 7 with the ]4 I claim from this disgrace of a match.

That disgrace does get me a shitton of counters. Incidentally, I'll be using 4 BT from here for these claims.

Short fuse (Elekid) uses 2 of those BT, going to EC, along with 2 from EC/KOC obtained above, evolving into an Electabuzz!

125.png

Elekid [Short Fuse] (M)
Type: Electric - Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Nature: Lonely - Increases ATK ; Decreases DEF

Abilities:
Ability 1: Static - This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.
Ability 2: Vital Spirit - This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. [DW]

Stats:

Electabuzz
HP: 100
Atk: Rank 4 (+)
Def: Rank 1 (-)
SpA: Rank 3
SpD: Rank 3
Spe: 105

EC: 4/9
MC: 2
DC: 1/5

Attacks:
Quick Attack
Leer
Thundershock
Low Kick
Swift
Shock Wave
Light Screen
ThunderPunch

Feint
Ice Punch
Cross Chop

Psychic
Wild Charge
Hidden Power Grass

Rawr.

Now then, what else...

Rawk (Archeops) claims 2 MC, plus a 3rd from a KOC. This puts him up to 6 MC, letting me buy Crunch, Substitute and Taunt for 5 MC.

Sunkool (Sunkern) claims 1 EC, 1 DC, and 2 MC, putting his totals at those respective values.

Homer J.Simpson (Gulpin) claims 1 EC, 1 DC and 3 MC (1 from KOC) - letting him purchase Counter via tutor.

Jerry (Rattata) claims 3 EC (2 via BT, puts him up to 5/6), 1 DC and 2 MC

Sparklez (Ponyta) claims 1 EC, 1 DC and 2 MC, claiming Flare Blitz and Bounce by MC (Level UP).

Leaves me with 7 TC. Woo.
 
Claiming 2 TC from this battle

Karma (Shelgon) gets 1 EC (5/9), 2 MC (9), 1 DC (5/5)
Gavroche (Duosion) gets 1 EC (6/9), 2 MC (10), 1 DC (4/5) and 1 KO (+1 MC = 11)
Fantine (Nohface) gets 1 EC (6/6), 2 MC (4), 1 DC (4/5) and 1 KO (+1 MC = 5) and evolves
*Spend 3 MC to get Perish Song (1 MC) and Earthquake (2 MC), leaving her at 2 MC

Nohface (Fantine) {F}

..
frontnormal-mkitsunoh.png


Nature:
Adamant (Special Attack reduced by 1; Attack increased by 1.)
Type: Ghost/Steel
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Abilities:

Frisk: (Can be Activated)
The Pokemon charges the opponent with the intent to knock off their item. If Frisk is successful and the Pokemon with Frisk is not holding an item, they will pick that item up.

Limber: (Innate)
This Pokemon’s body is well trained and immune to paralysis.

Cursed Body (DW): (Innate)
When this Pokemon is struck by an opponent's attack that makes contact, there is a 30% chance that attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body.


Stats:

HP
: 100
Atk:
5 (+)
Def:
3
SpA:
1 (-)
SpD:
3
Spe:
110

EC: 6/6
MC: 2
DC: 4/5

Attacks:

Ice Fang
Thunder Fang
Tail Whip

Scratch
Iron Defense
Lick
Odor Sleuth
Faint Attack
Shadow Sneak
Curse
ShadowStrike
Perish Song

Taunt
Will-o-Wisp
Shadow Claw
Earthquake

Yawn
Meteor Mash
Foul Play
Magic Coat

Edit: Done :3
 
Claiming 5 new pokemon! (-2 TC, -7 TC, -2TC, -2 TC) Leaves me with 3 TC.


Spr_5b_066.png

Machop (M) Gilgamesh


Nature:
Brave:
Adds One (1) Rank to Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks.

Type:
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Abilities:

  • Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
  • No Guard: (Innate) This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy. Resultingly it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when a OHKO move is issued by the opponent does sense return, and the Pokemon acts normally. Additionally even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefitted by No Guard, they will have their normal accuracy.
  • Steadfast: (DW) (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference. This speed boost is maintained at the end of each round. (Not yet active)

Stats:
HP: 100
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 31 (35/1.15, rounded up)

EC: 0/9
MC: 0
DC: 0/5
KO: 0

Attacks:
Low Kick
Leer
Focus Energy
Karate Chop
Foreseight
Low Sweep
Seismic Toss
Revenge

Encore
Bullet Punch
Ice Punch

Light Screen
Rock Slide
Substitute


frontnormal-mrevenankh.png

Revenankh (M) Scarmiglione

Nature:
Brave:
Adds One (1) Rank to Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks.

Type:
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Abilities:

  • Shed Skin: (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
  • Air Lock: (Innate) This Pokemon releases immense barometric pressure, clearing the weather in the arena and preventing the effect of weather moves and abilities from taking place.
  • Mummy: (DW) (Innate) This Pokemon's skin has a lasting curse on it. When strucky by an opponents contact move, the curse transfers, changing the opponent's ability(ies) to Mummy for the next six (6) actions. (Not yet active)
Stats:
HP: 100
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 3
SpD: Rank 4
Spe: 57 (65/1.15, Rounded up)

MC: 0
DC: 0/5
KO: 0

Attacks:
Wrap
Bide
Sand Tomb
Wring Out
Rock Tomb
Arm Thrust
Mean Look
Glare
Shadow Punch

Mach Punch
Nasty Plot
Hex

Drain Punch
Taunt
Toxic
embirch2.png

Embirch (M) Rubicante

Nature:
Brave: Adds One (1) Rank to Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks.


Type: Fire/Grass
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming “powder” attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities:

  • Leaf Guard: (Innate) In bright sunlight the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.
  • Battle Armor: (Innate) This Pokemon’s thick armor prevents it from taking critical hits.
  • Chlorophyll: (DW) (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed. (Not yet Active)

Stats:

HP: 90
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 44 (50/1.15, Rounded up)

Attacks:
Pound
Bullet Seed
Sweet Scent
Growth
Ember
Leech Seed
Flame Wheel
Giga Drain
Fire Spin

Blaze Kick
Earth Power
Seed Bomb

Sunny Day
Will o' Wisp
Flamethrower

Spr_5b_564.png

Tirtouga (M) Cagnazzo

Nature:
Quiet:
Adds One (1) Rank to Special Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks.

Type:
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.

Abilities:

  • Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
  • Solid Rock: (Innate) This Pokemon’s body is extremely solid and durable, and the Base Attack Power of incoming super-effective attacks is reduced by two (2).
  • Swift Swim: (DW) (Innate) The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its speed in the rain. (Not yet Active)

Stats:
HP: 90
Atk: Rank 3
Def: Rank 4
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 20 (22/1.15, Rounded up

EC: 0/6
MC: 0
DC: 0/5
KO: 0

Attacks:
Bide
Withdraw
Water Gun
Rollout
Bite
Protect
Aqua Jet
Ancient Power
Crunch
Wide Guard

Body Slam
Iron Defence
Whirlpool

Substitute
Earthquake
Ice Beam


Spr_5b_572.png

Minccino (M) Moogle


Nature:
Brave:
Adds One (1) Rank to Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks.

Type:
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:

  • Cute Charm: (Innate) This Pokemon’s natural cuteness causes Pokemon of the opposite gender in the same egg group to be attracted to it 30% of the time after striking with a contact move.
  • Technician: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally have 6 or less Base Attack Power to have their Base Attack Power multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects.
  • Skill Link: (DW) (Innate) This Pokemon’s skillfull aim makes its multi-hit moves always hit 5 times. The Energy Cost of multi-hit attacks is increased by three (3). (Not yet Active)

Stats:
HP: 90
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 66 (75/1.15)

EC: 0/6
MC: 0
DC: 0/5
KO: 0

Attacks:
Pound
Growl
Helping Hand
Tickle
Doubleslap
Encore
Swift
Sing
Tail Slap

Aqua Tail
Mud Slap
Fake Tears

Protect
Thunder Wave
U-Turn
 
Claiming from LupuAter's battle.

Venser gets 2 TC; Scraggy 1 EC, 1 DC and 2 MC.

+2 TC

Putting the KOC into EC, Scraggy goes to

EC: 4/6
MC: 4
DC: 2/5.

Buying him Hi Jump Kick (1), Crunch (1), leaving him at 2 MC.
 
claiming from this battle
i get 2TC, making my total 8TC
Twila the Natu gets 1EC 2MC and 1DC
here counter totals are now:
EC:1/6
MC:2
DC:1/5
using her two move counters to buy her Toxic (hm), making her counters 0
 
Claiming from this battle

Venser: 2 TC
Yoshi: 1 EC, 2 MC, 1 DC, 1 KOC
+2 TC

Yoshi goes to

EC: 4/9
MC: 3
DC: 1/5

and it evolves into...IVYSAUR!

2.png

Ivysaur [Yoshi] (F)

Nature:
Naughty (+ Attack, - Special Defense)

Type:
Grass/Poison
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Abilities:
Overgrow: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)
Chlorophyll (DW): (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 3
SpD: Rank 2 (-)
Spe: 60

EC: 4/9
MC: 3
DC: 1/5

Attacks:
Tackle
Growl
Leech Seed
Vine Whip
PoisonPowder
Sleep Powder
Take Down
Razor Leaf
Sweet Scent
Growth

Giga Drain
Light Screen
Power Whip

Toxic
Venoshock
Hidden Power Fire (7)
 
And I come in days late to claim my prize!

I get two TC.

Ragequit (cranidos) is now:
EC: 3/6
MC: 3 (KO in here)
DC: 2/5

Stasis (voodollll) is now
EC: 2/6 (ko in here)
MC: 2
DC: 1/5

I save the MC. Also:

I am REPOSTING this claim


Leethoof said:
And Leethoof comes in, late as ever, to claim his prizes!
http://www.smogon.com/forums/showthread.php?p=3561783

I get two TC!

Wooly (Altaria) gets 2 MC and a DC. I learn Draco Meteor (BW Tutor) with my MC, and my DC is now 4/5
 
Claiming from this and this.
Korski: 3 TC (7 total), 2 RC --> 1 EC (Yonderwear the TORCHIC), 1 EC (Mecha the BELDUM)

Yonderwear the TORCHIC: 1 EC, 2 MC --> Mirror Move (LU), Flare Blitz (LU), 1 DC, 2 KOC --> 2 EC (4 total=evolution)
256.png

Combusken Yonderwear (M)

Type: Fire/Fighting
  • Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
  • Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.
Abilities: Blaze
  • Blaze: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14).
  • Speed Boost (LOCKED): (Innate) Pokemon with this ability increase their speed as the battle progresses, boosting it one (1) stage at the end of each round at the cost of 2% of their energy. This overrides the normal drop in stats that ocurs at the end of each round (stats other than Speed are still affected).
Nature: Rash (Adds One (1) Rank to Special Attack; Subtracts One (1) Rank From Special Defense)

Stats:

HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 1 (-)
Spe: 55

EC: 4/9
MC: 0
DC: 1/5

Attacks:

Scratch(*)
Growl(*)
Focus Energy(*)
Ember(*)
Peck(*)
Sand-Attack(*)
Fire Spin(*)
Mirror Move
Flare Blitz

Counter(*)
Baton Pass(*)
Rock Slide(*)

Protect(*)
Will-o-Wisp(*)
Flamethrower(*)

Mecha the BELDUM: 1 EC, 2 MC, 1 DC
beldum.png

Beldum Mecha

Type: Steel/Psychic
  • Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
  • Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Abilities: Clear Body
  • Clear Body: (Innate) This Pokemon’s body structure makes it immune to status lowering moves used by opponents (e.g. Intimidate, Growl, Screech etc.).
  • Light Metal (LOCKED): (Innate) The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokemon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Priority is applied to the summed Base Attack Power of a multi-hit move (e.g. Double Kick has priority at 6 BAP, Skill Link Bullet Seed doesn't at 15 BAP).
Nature: Quiet (Adds One (1) Rank to Special Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks.

Stats:

HP: 90
Atk: Rank 2
Def: Rank 3
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 26 (30/1.15v) (-)

EC: 2/9
MC: 2
DC: 1/5

Attacks:

Take Down(*)

Iron Defense(*)
Iron Head(*)
Zen Headbutt(*)

Sucker the COLOSSHALE: 1 EC, 2 MC --> Protect (BW TM), 1 DC
coloshale3.png

Colosshale Sucker (M)

Type: Dark/Water
  • Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
  • Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Ice Moves have Energy Cost reduced by one (1).
Abilities: Rebound, Storm Drain
  • Rebound: (Innate) When this Pokemon is released into battle, it senses the hazards the opponent has laid on the field and thrusts them to the other side of the arena where they will affect the opponent's Pokemon. The Pokemon does not suffer the effects of these hazards when it switches in.
  • Storm Drain: (Innate) This Pokemon lures all water attacks to itself, altering their course away from partner Pokemon. It absorbs the water and increases its Special Attack by one (1) stage. This boost is maintained at the end of each round.
  • Flare Boost (LOCKED): (Innate) This Pokemon's Body can harness the heat from a burn into internal energy, fueling its mental capabilities. When Burned, the Pokemon's special attacks do two (2) more damage.
Nature: Jolly (Multiples Base Speed by 1.15 and provides a flat 19.21% accuracy boost on all attacks. This accuracy boost is added to their Dodge Command chance; Subtracts One (1) Rank from Special Attack)

Stats:

HP: 100
Atk: Rank 2
Def: Rank 2
SpA: Rank 2(-)
SpD: Rank 3
Spe: 98 (85x1.15^) (+)

EC: 3/6
MC: 0
DC: 1/5

Attacks:

Leer(*)
Tackle(*)
Mud Shot(*)
Bubblebeam(*)
Rapid Spin (*)
Mud Bomb(*)
Pursuit(*)

Fake Out(*)
Sucker Punch(*)
Aqua Tail(*)

Protect
Taunt(*)
Substitute(*)
Earthquake(*)

Topsy the GYARADOS: 2 MC, 1 DC --> 5/5, 2 KOC --> MC (4 total) --> Taunt (BW TM), Stone Edge (BW TM)
gyarados.png

Gyarados(*) Topsy (M)

Type: Water/Flying
  • Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
  • Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.
Abilities: Intimidate, Moxie
  • Intimidate: (Can be activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1) at the cost of two (2) Energy. The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents.
  • Moxie (DW): (Innate) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.
Nature: Adamant (Adds One (1) Rank to Attack; Subtracts One (1) Rank From Special Attack)

Stats:

HP: 100
Atk: Rank 6 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 4
Spe: 81

EC: 6/6
MC: 0
DC: 5/5

Attacks:

Thrash
Splash(*)
Tackle(*)
Bite
Dragon Rage
Aqua Tail
Dragon Dance

Bubble(*)
Reversal(*)
Bounce(*)

Taunt
Earthquake
Thunder Wave
Stone Edge
Substitute

Kitch the FLARELM (has since evolved): 1 EC, 2 MC --> Light Screen (BW TM), 1 DC, 1 KOC --> 1 EC
flarelm.png

Flarelm Kitch (M)

Type: Fire/Grass
  • Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
  • Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming “powder” attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Abilities: Leaf Guard, Battle Armor
  • Leaf Guard: (Innate) In bright sunlight the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.
  • Battle Armor: (Innate) This Pokemon’s thick armor prevents it from taking critical hits.
  • Chlorophyll (LOCKED): (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
Nature: Sassy (Adds One (1) Rank to Special Defense; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks.

Stats:

HP: 100
Atk: Rank 2
Def: Rank 3
SpA: Rank 3
SpD: Rank 4 (+)
Spe: 47 (55/1.15v) (-)

EC: 6/9
MC: 0
DC: 2/5

Attacks:

Leaf Blade
Pound(*)
Bullet Seed(*)
Sweet Scent(*)
Growth(*)
Ember(*)
Leech Seed(*)
Flame Wheel(*)
Giga Drain(*)
Fire Spin(*)
Synthesis
Lava Plume

Counter(*)
Earth Power(*)
Blaze Kick(*)

Light Screen
Protect(*)
Will-o-Wisp(*)
Substitute(*)

Itasca the PLICOWATT: 1 EC, 2 MC --> Thunder (LU), Hydro Pump (LU), 1 DC, 1 KOC --> EC (6 total=evolution)
frontnormal-mkrilowatt.png

Krilowatt Itasca (F)

Type: Electric / Water
  • Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
  • Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Abilities: Trace, Magic Guard
  • Trace: (Can be Activated) This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.
  • Magic Guard: (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it.
  • Shell Armor (LOCKED): (Innate) This Pokemon’s thick, bony outer shell prevents it from taking critical hits.
Nature: Timid (Multiples Base Speed by 1.15 and provides a flat 15% accuracy boost on all attacks; Subtracts One (1) Rank from Attack)

Stats:

HP: 125
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 121 (105x1.15^) (+)

EC:6/6
MC: 0
DC: 1/5

Attacks:

Ice Shard
Bubble(*)
Charge(*)
Tackle(*)
Thundershock(*)
Detect(*)
Confuse Ray
Aqua Jet
Imprison
Thunder
Hydro Pump

Counter(*)
Mirror Coat(*)
Signal Beam(*)

Thunderbolt(*)
Scald(*)
Substitute(*)
 
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