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Data Prize Claiming Thread (Update 5-09-13)

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flora said:
GoldenKnight wins. Thanks guy for the experience! Hopefully the rewards are suitable enough to make up for whatever mistakes and stuff you didn't agree with!

All Pokemon present get 1 EC, 1 MC, and 1 DC. Hydrus gets 1 KO Counter. Niles gets 2 KO Counters.
from this battle

I'll be spending the KO Counters on Niles' evolution to Duohm and the MC will be spent on Gale
Duohm.png

EC: 4/9
MC: 0
DC: 2/5

I'll save everything on Brian
137.png

EC: 1/9
MC: 1
DC: 1/5
 
This battle just finished:

http://www.smogon.com/forums/showthread.php?t=86926&page=2


I'll apply Hydrus' KO counter to her EC for a total of 2, and I'll use her sole MC counter to buy Slack Off from her lvl up pool.
Monohm.png

EC: 2/9
MC: 0
DC: 1/5
Attacks:
Tackle(*)
Growl(*)
Leer(*)
Dragon Rage(*)
Charge(*)
Thundershock(*)
Rain Dance(*)
Twister(*)
Spark(*)
Sonicboom(*)
Slack Off (new)

Heal Bell(*)
Magnet Rise(*)
Signal Beam(*)

Thunder(*)
Thunder Wave(*)
Surf(*)

King will keep all his points.

pipani.gif


EC: 1/9
MC: 1
DC: 1/5

And I'll spend 3 of my 4 TC on catching a Murkrow.

murkrowani.gif

Murkrow [Nuttali] (M)
Nature: Lonely
Type: Dark/Flying
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use more devious Dark-type attacks while attracted. Revenge and Vengeance have Energy Cost reduced by one (1).
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon, Heat Wave, Icy Wind, Ominous Wind, Silver Wind, Twister, Whirlwind have have Energy Cost reduced by one (1).

Abilities:
Insomnia: (innate)This Pokemon is immune to sleep induced by other Pokemon. It's normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.
Super Luck: (innate) This Pokemon’s natural skill doubles (x2) its critical hit levels above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 1/3rd of the time.
Prankster (DW): (innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level. (also known as Mischevious Heart)

Stats:

HP: 100
Atk: **** (+)
Def: * (-)
SpA: ***
SpD: **
Spe: 91

EC: 0/6
MC: 0
DC: 0/5

Attacks:
Peck
Astonish
Pursuit
Haze
Wing Attack
Night Shade
Assurance

Confuse Ray
FeatherDance
Roost

Calm Mind
Taunt
Shadow Ball
 
Swinging by for the same purpose: http://www.smogon.com/forums/showthread.php?t=86926&page=2

I got 2 Ref Counters.

So, I still got a Rarity Counter/Trainer Counter. I want to use that + 1 Ref Counter to get this guy:

529.png

Drilbur (Tearra) (F)
Nature: Adamant (Adds * to Attack; Subtracts * from Special Attack).

Type:
Ground: Ground STAB; Immune to all electrical attacks, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings. Knock Down, Rock Slide, Sandstorm, and Stealth Rock have Energy Cost reduced by one (1).

Stats:
Drilbur
HP: 100
Atk: ****(+)
Def: **
SpA: *(-)
SpD: **
Spe: 68

EC: 0/6
MC: 0
DC: 0/5

Abilities:
Sand Rush: (Innate) This Pokemon thrives in Sandstorm conditions, feeling more at home in them than all other Pokemon. This Pokemon's Base Speed is doubled (x2) in a Sandstorm. Pokemon with this ability are immune to Sandstorm damage.
Sand Force: (Innate) This Pokemon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock, Ground, and Steel-typed attacks. Each of this Pokemon's Rock, Ground, and Steel-typed attacks will have two (2) added to their Base Attack Power. Pokemon with this ability are immune to Sandstorm damage.
Mold Breaker (DW): (Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)

Attacks:
Scratch
Mud Sport
Rapid Spin
Mud-slap
Fury Swipes
Metal Claw
Dig
Hone Claws

Rock Climb
Skull Bash
Iron Defense

Rock Slide
X-Scissor
Sandstorm

If allowed, I'd like my last Ref Counter to go in Drilbur's Evo Counter. If not, I'll edit to see its use can be applied somewhere else.

EC: 1/9
MC: 0
DC: 0/5
 
Gonna buy me a Privatyke! Woo! Brings me down to 2 TC.

nautacur2.png

Privatike [Matey] (M)
Nature: Adamant (+* to Attack, -* to Sp.Atk

Type: Water/Fighting
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves, Meditate and Cheer Up have Energy Cost reduced by one (1).

Abilities:
Unaware: (Innate) When this Pokemon is released, a light aura enshrouds the opponent, nullifying all stat boosts or reductions other than Speed, it remains while this Pokemon is active.
Klutz (DW): (Can be Disabled) The Pokemon moves in a rare style of battling that uses an unpredictable, clumsy looking manner. The accuracy of its attacks are increased by 10% (flat). While engaging in this style it cannot use a hold item, however an item is necessary to pull it off.

EC:
0/6
MC: 0
DC: 0/5

HP: 100
Atk: **** (+)
Def: ***
SpA: * (-)
SpD: **
Spe: 35

Attacks:
Bubble*
Smokescreen*
Yawn*
Wrap*
Arm Thrust*

Recover*
Bulk Up*
Drain Punch*

Taunt*
Toxic*
Waterfall*
 
Claiming the following tokens for this battle:

2 Trainer Counters for me (which I will save for now)
1 Evolution Counter on Nohface
1 Evolution Counter on Gastly
1 Move Counter on Nohface (which I'll use for Shadowstrike)
1 Move Counter on Gastly (which I'll use for Destiny Bond)
1 KO Counter on Gastly (which I'll use as an Evolution Counter)

(I had also Deino on the team, but I guess he won't get any point because he never got out of the Pokéball right?)

Also, Gastly reaches 4/9 Evolution Counters, which should mean it evolves into Haunter.
 
Wyverii: Approved

Flora: Approved

SDS: Approved

Venser: Approved

Zarator: Approved

This makes 10 approvals, so I'm claiming an approval token.
 
Claiming.

http://www.smogon.com/forums/showthread.php?t=86486

2 Trainer Counters for me.
For my Dratini:
1 Evolution Counter
1 Move Counter (Outrage - BW Level-Up)
1 Dream Counter
1 KO Counter (Evolution Counter)

sprite.php

Dratini(*) [Black Skull] (Female)
Nature: Naive

Type: Dragon
Dragon STAB; Roar has have Energy Cost reduced by one (1). (Dragonite line can breathe underwater.)

Stats:
Dratini
HP: 90
Atk: ***
Def: **
SpA: **
SpD: *(-)
Spe: 58(+)

EC: 2 / 9
MC: 0
DC: 1 / 5

Abilities:
Shed Skin: This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
Marvel Scale: This Pokemon’s coat shimmers when afflicted with a status condition, reducing the damage received from physical attacks by two (2). (DW)

Attacks:
Wrap(*)
Leer(*)
Thunder Wave(*)
Twister(*)
Dragon Rage(*)
Slam(*)
Agility(*)
Outrage
Dragon Dance(*)
Extremespeed(*)
Dragon Pulse(*)
Thunderbolt(*)
Flamethrower(*)
Surf(*)
 
I finished this battle.

Alchemator said:
mewtwo15026 - 2 Trainer Counters
Balsamus - 1 KO / 1 EC / 1 MC / 1 DC
Uberwocky - 1 KO / 1 EC / 1 MC / 1 DC
Vladdy - 1 KO / 1 EC / 1 MC / 1 DC

Saving the Trainer Counters.
Trainer Counter: 2
-----------------------
I use Balsamus's KO counter as a Move Counter and purchase the TM Sunny Day with them. Everything else is saved.
embirch2.png

Embirch(*) Balsamus (F) + Sunny Day
Nature: Lonely
EC: 1/9
MC: 0
DC: 1/5
------------------------------
I use Uberwocky's KO counter as an Evo Counter. Its Move Counter is going towards Double-Edge.
371.png

Bagon(*) Uberwocky (F) + Double-Edge
Nature: Naive
EC: 2/9
MC: 0
DC: 1/5
----------------------
Vladdy's KO Counter is an Evo Counter. All of its counters are staying on it.
258.png

Mudkip(*) Vladdy (M)
Nature: Relaxed
EC: 3/9
MC: 1
DC: 2/5
 
Rewards
Rolf
- 2 Trainer Counters
Mist - 1 EC / 1 MC / 1 DC
Boyd - 1 KO / 1 EC / 1 MC
Haar - 1 KO / 1 EC / 1 MC / 1 DC
Boyd's KO Counter will go towards EC, increasing his total to 4, and his new MC will be used on the level-up move Iron Defense.
Haar's will go towards EC, bringing him to 2, and will use the MC to get Outrage.
My trainer counters will go (woo!) towards this little guy:
572.png

Minccino [Rolf] (Male)
Nature: Naughty (+* to Attack, -* to Special Defense)

Type: Normal
Normal: Normal STAB; Bite, Claw Sharpen, Crunch, Dig, Double Kick, Hammer Arm, Iron Tail, Rain Dance, Rock Smash, Shadow Claw, Sunny Day, Wild Charge have Energy Cost reduced by one (1).

Stats:
Minccino
HP: 90
Atk: ***(+)
Def: **
SpA: **
SpD: *(-)
Spe: 75

Abilities:
Cute Charm: (Innate) This Pokemon’s natural cuteness causes Pokemon of the opposite gender in the same egg group to be attracted to it 30% of the time after striking with a contact move.
Technician : (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for multi-hit attacks is increased by two (2).
Skill Link (DW): (Innate) This Pokemon’s skillfull aim makes its multi-hit moves always hit 5 times. The Energy Cost of multi-hit attacks is increased by three (3).

EC: 0/6
MC: 0
DC: 0/5

Moves:
Pound
Growl
Helping Hand
Tickle
DoubleSlap
Encore
Swift
Sing
Tail Slap

Aqua Tail
Endure
Fake Tears

Work Up
U-turn
Hidden Power [Fire 6]

176.png

EC: 4/9
MC: 2
DC: 2/5

---
ferroseed.png

EC: 4/6
MC: 0 -> Iron Defense

---

147.png

EC: 2/9
MC: 0 -> Outrage
DC: 1/5
 
Rolf - approved.

And from that battle I am claiming 3 Ref Tokens which will go towards Simon's EC!

236.png

Tyrogue [Simon] (M)
EC: 3/6
MC: 0
DC: 0/5
 
Claiming 3 Ref tokens from this battle and another 3 from this battle too. I want to turn these in the following way:

2 EC for my Deino (who reaches 4 but still can't evolve due to those points not being earned in a battle)
4 EC for my Gastly (who reaches 8)
 
http://www.smogon.com/forums/showthread.php?p=3326578

Claiming 3 ref tokens. I'm saving 1, and putting 2 in my Monohm's EC. meaning it evolves!

Duohm.png

Spiffy [Duclohm][Male]

Stats:
Naive Nature
HP: 100
Atk: **
Def: ***
SpA: ***
SpD: *(-)
Spe: 69(x1.15)

EC: 4/9
MC: 0
DC: 1/5

Tackle
Growl
Leer
Dragon Rage
Charge
Thundershock
Rain Dance
Sonicboom
Twister
Double Hit
Spark
Hurricane

Dragon Dance
Dragon Rush
Magnet Rise

Flamethrower
Thunderbolt
Surf
 
http://www.smogon.com/forums/showpost.php?p=3359999&postcount=43

From this match I claim
1 EC/1 MC/ 1 DC for
Breezi, Pinsir, Zigzagoon

and 2 KO counters for
Pinsir
and 1 KO counter for
Zigzagoon.

I also get 3 Trainer Counters, right?

With Zigzagoon's now 3 Move Counters, I want it to learn Dig and Belly Drum.
With Breezi's 2 Move Counters, I want it to learn Reflect.
Using 2 of Pinsir's 3 Move Counters, I want it to learn X-Scissor and Swords Dance.

Furthermore, with my 5 Trainer Counters, I want two more Pokemon.

278.png

Wingull [Lunchbox] Female
Nature: Calm (Adds * to Special Defense; Subtracts * From Attack)

Type: Water/Flying


Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).
Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon, Heat Wave, Icy Wind, Ominous Wind, Silver Wind, Twister, Whirlwind have have Energy Cost reduced by one (1).

Stats:

HP: 90
Atk: * (-)
Def: **
SpA: **
SpD: *** (+)
Spe: 85


EC: 0/6
MC: 0
DC: 0/5

Abilities:

Keen Eye (Innate):
This Pokemon has extremely good vision and cannot have its accuracy lowered by any means. Its attacks are still affected by an opponent’s evasion.
Rain Dish (DW) (Innate):
This Pokemon collects water in the rain and absorbs it into its body, healing two (2) HP/action.



Attacks:

Growl
Water Gun
Supersonic
Wing Attack
Mist
Water Pulse
Quick Attack

Ice Beam
Rain Dance
Scald

Twister
Brine
Aqua Ring

NumelNormalSprite.gif

Numel [Erupto] Male
Nature: Quiet (Adds * to Special Attack; A 15% decrease (rounded down) in Base Speed and a +5% increase in accuracy (e.g. 85 becomes 90) on an opponent's attacks)

Type: Fire/Ground


Fire STAB; Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Solarbeam has Energy Cost reduced by one (1).
Ground STAB; Ground STAB; Immune to all electrical attacks, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings. Knock Down, Rock Slide, Sandstorm, and Stealth Rock have Energy Cost reduced by one (1).
Ground


Stats:

HP: 100
Atk: ***
Def: **
SpA: **** (+)
SpD: **
Spe: 30 (-)


EC: 0/6
MC: 0
DC: 0/5

Abilities:

Oblivious (Innate):
This Pokemon is incapable of being effected by Attract or Cute Charm.
Simple (Innate):
This Pokemon innately exaggeates the effect of stat boosts and drops to the point where they have double the effectiveness, but the same actual stage. (e.g. Swords Dance/Screech is still a 2 stage boost/drop but is calculated as 4 stages). Stat benefits/reductions still maximize at 6 effective stages.
Own Tempo (DW) (Innate):
This Pokemon moves at its own pace and cannot be confused by any method.



Attacks:

Growl
Tackle
Ember
Magnitude
Focus Energy
Flame Burst
Take Down

Rock Slide
Flamethrower
Overheat

Stockpile
Endure
Yawn
 
Zarator: Approved

DW: Evolution approved

Dogfish: Approved, when you choose your pokemon, I'll approve that too

Cartoons: Stuff approved

5
 
566.png

Archen [Rawk] (Male)
Nature: Adamant
Type: Rock/Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon, Heat Wave, Icy Wind, Ominous Wind, Silver Wind, Twister, Whirlwind have have Energy Cost reduced by one (1). Rock STAB; Take 2 less damage from all special attacks during Sandstorm, Earth Power, Earthquake and Magnitude have Energy Cost reduced by one (1).

Abilities:
Faint-Hearted (English = Defeatist): The Pokemon tires from prolonged battles easily, and deals 3 less damage once below 50% of its maximum HP. Once Faint-Hearted is active, attacks cost two (2) less energy. If the Pokemon goes back above 50% of its maximum HP in battle, Faint-Hearted's effects will dissapear.
Stats:

HP: 90
Atk: ***** (Increased by Nature)
Def: **
SpA: ** (Decreased by Nature)
SpD: **
Spe: 70

EC: 0/6
MC: 0
DC: N/A

Attacks:
Quick Attack
Leer
Wing Attack
Rock Throw
Double Team
Scary Face
Pluck
AncientPower
Quick Guard

Bite
Steel Wing
Head Smash

Smack Down
Earthquake
Hone Claws
 
After finishing reffing this battle, I claim 4 Ref Tokens.

I will save two of them.

The other two go to buying a Rebble.

Gempre1.png

Rebble (Rebel) (U)
Nature: Mild (+Sp.A, -Def)

Type: Rock
Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm, Earth Power, Earthquake and Magnitude have Energy Cost reduced by one (1).

Stats: 30 / 40 / 35 / 80 / 40 / 90

HP: 90
Atk: **
Def: * (-)
SpA: **** (+)
SpD: **
Spe: 90

Abilities:
Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Level Ground, and Magnitude. Other Ground moves can still hit.
Technician: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for multi-hit attacks is increased by two (2).
Mold Breaker (DW): (Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)

Attacks:
Tackle
Defense Curl
Rollout
Rock Blast
Disable
Acupressure
Mud Shot
Power Gem
Metal Sound
AncientPower
Earth Power
Fire Blast
Energy Ball
Volt Change

Attack list copied from Venser with a few changes.
 
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