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Data Prize Claiming Thread (Update 5-09-13)

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HD 2
Evolution Counters:

Chubchoo 1
Joltik 1
Horsea 1

Move Counters:

Chubchoo 1
Joltik 1
Horsea 1

Dream Counters:

Chubchoo 1
Joltik 1
Horsea 1

KO Counters:

Chubchoo 1
Joltik 1
Horsea 1

honestly the only thing my slow as shit comp will let me do is evolve Cubchoo (I hope). i should maybe hypothetically be able to edit my other claiming in later and edit my reg post but for now i won't be able to.
 
I don't think Dracoyoshi8 has any time to spare (or it could be that the lag was too unbearable to look this thread up?), so yeah, going to end this in DQ.

I have no idea how it will work out for you guys. But, let's just say you both get 1 EC, 1 MC, and 1 DC for each Pokemon that was present for the match (yeah, even DY). I guess both of you get 2 Trainer Counters too. Since no Pokemon fainted, I'll get 1 ref counter.

I wish this could continue though. I liked where it was going.

OBSERVATION: Matches that include "switch=ok" are more likely to have refs that will quit.

Oh yeah, and this means tortferngatr gets a win.

Frostbite (Snover) and Flare (Numel) participated on my side.

Because of this, I claim two trainer counters, and 1 Evo counter/1 Move counter/1 Dream counter for both of the above mons.

I will spend Snover's move counter on Ice Shard, and keep Numel's move counter for later.

I also would like a note on whether this is an accurate way to handle DQing rewards for the given situation-it would be useful for the future.
 
From my recently concluded battle:
Kaxtar: 2 Trainer Counters
Quartz: 1 MC/DC/EC counter

I'm using 4 approval tokens to boost Quartz's evolution counter up to 8/9, making it evolve into Togetic. It learns magical leaf upon evolution. I'm also using the move counter to learn safeguard.
 
So I lost two battles, and i want to claim my prizes. The first was a one on one, and the second was a two on two double battle and my onix knocked out Athenodoros's nidhogg the Dratini. So what do?
 
Same thing as Tortferngatr: http://www.smogon.com/forums/showthread.php?t=86736

1 Ref Token will become my Tearra's Move Counter, which will get the level up move Drill Run. Looks good for those arenas that don't like Dig and Earthquake. :naughty:

Attacks:
Scratch
Mud Sport
Rapid Spin
Mud-slap
Fury Swipes
Metal Claw
Dig
Hone Claws
Drill Run

Rock Climb
Skull Bash
Iron Defense

Rock Slide
X-Scissor
Sandstorm
Earthquake
Swords Dance
 
All 6 above from Flora to Zarator are approved.

This brings me up to 14, so I redeem 10 of those for an approval counter.

That leaves me on 4.

Also going to use the approval counter I gained in the Registration thread to add to Clive's EC!

343.png

EC: 3/6
MC: 1
DC: 1/5

Thank'ee.
 
Claiming 2 Ref Tokens from this battle. I'm giving both the ECs to Litwick (which grows to 4, but still cannot evolve due to all the ECs having been gained through Ref Counters so far)
 
Claiming on these two battles:
http://www.smogon.com/forums/showthread.php?t=87139
http://www.smogon.com/forums/showthread.php?t=86969&page=2

I get 4 TC bringing my total amount up to 5.

King the Piplup gets 2 EC, 2 MC, 2 DC and a KO counter which I'll place into EC and use to evolve Piplup into a Prinplup. I'll also use the 3 MC to buy an egg move, Mud Sport for the Prinplup.

Prinplupasb.gif

Prinplup(*) [King] (M)
Nature: Bold
Type: Water
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).

Abilities:
Torrent: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)
Competitive Spirit (DW): (Innate) The Pokemon has a deep sense of honor, and whenever one of its stats are decreased by an opponent's move, it's Attack increases by two (2) stages.

Stats:

HP: 100
Atk: ** (-)
Def: **** (+)
SpA: ***
SpD: ***
Spe: 50

EC: 4/9 <- KO Token
MC: 0
DC: 3/5

Attacks:
Pound(*)
Growl(*)
Bubble(*)
Water Sport(*)
Peck(*)
Bide(*)
Bubblebeam(*)
Fury Attack(*)

Aqua Ring(*)
Flail(*)
Yawn(*)
Mud Sport

Ice Beam(*)
Pluck(*)
Surf(*)

Hydrus the Monohm gains 1 EC, 1 MC, 1 DC and a KO counter which I'll put into EC giving Hydrus enough EC to evolve. I also use her single MC counter to get Hurricane for her (aka Gale).

Duohm.png

Duclohm(*) [Hydrus] (F)
Nature: Modest
Type: Electric/Dragon
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain.
Dragon: Dragon STAB; Roar has Energy Cost reduced by one (1). (Dragonite line can breathe underwater.)

Abilities:
Shield Dust: (Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.
Sheer Force (DW): (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

Stats:

HP: 100
Atk: * (-)
Def: ***
SpA: **** (+)
SpD: **
Spe: 60

EC: 4/9 <- KO Token
MC: 1
DC: 2/5

Attacks:
Tackle(*)
Growl(*)
Leer(*)
Dragon Rage(*)
Charge(*)
Thundershock(*)
Rain Dance(*)
Twister(*)
Spark(*)
Sonicboom(*)
Slack Off
Hurricane (aka Gale)

Heal Bell(*)
Magnet Rise(*)
Signal Beam(*)

Thunder(*)
Thunder Wave(*)
Surf(*)

I'll use 2 of my TC to buy an Archen:

archenasb.gif

Archen [Apex] (F)
Nature: Adamant
Type: Rock/Flying
Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm, Earth Power, Earthquake and Magnitude have Energy Cost reduced by one (1).
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon, Heat Wave, Icy Wind, Ominous Wind, Silver Wind, Twister, Whirlwind have have Energy Cost reduced by one (1).

Abilities:
Defeatist: (Innate) The Pokemon tires from prolonged battles easily, and deals 3 less damage once below 50% of its maximum HP. Once Faint-Hearted is active, attacks cost two (2) less energy. If the Pokemon goes back above 50% of its maximum HP in battle, Faint-Hearted's effects will dissapear.

Stats:

HP: 90
Atk: ***** (+)
Def: **
SpA: ** (-)
SpD: **
Spe: 70

EC: 0/6
MC: 0
DC: 0/5

Attacks:
Quick Attack
Leer
Wing Attack
Rock Throw
Double Team
Scary Face
Pluck
AncientPower
Agility
Quick Guard

Bite
Earth Power
Steel Wing

Taunt
Earthquake
Shadow Claw

Finally I'll use 2 more AC to buy a Torchic, bringing my TC down to 1.

torchicasb.gif

Torchic [Blazier] (M)
Nature: Lonely
Type: Fire
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Solarbeam has Energy Cost reduced by one (1).

Abilities:
Blaze: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
Speed Boost (DW): (Innate) Pokemon with this ability increase their speed as the battle progresses, boosting it one (1) stage at the end of each round at the cost of 2% of their energy. This overrides the normal drop in stats that ocurs at the end of each round (stats other than Speed are still affected).

Stats:

HP: 90
Atk: ***** (+)
Def: **
SpA: ** (-)
SpD: **
Spe: 70

EC: 0/9
MC: 0
DC: 0/5

Attacks:
Scratch
Growl
Ember
Peck
Sand-Attack
Fire Spin

Rock Slide
Counter
Low Kick

Will-O-Wisp
Flame Charge
Dig
 
Letting Wyv know that Torchic has Archen's stats. 5 Attack stars and 70 Spe. XD

edit: I mean that Torchic should have this:

Torchic
HP: 90
Atk: ****(+)
Def: *(-)
SpA: ***
SpD: **
Spe: 45
 
http://www.smogon.com/forums/showthread.php?p=3380805#post3380805

Posting to claim the win and tokens from this match. I'll be keeping my two TC in reserve

embirch2.png

Embirch [Willow] (F)

EC: 2 / 9 (KO Counter goes here)
MC: 1
DC: 1 / 5

123.png

Scyther [Jacksaw] (M)

EC:
2 / 6 (KO Counter goes here)
MC: 1
DC: 1 / 5

I'll be using one EC to purchase Swords Dance (Level-Up). So:


EC:
2 / 6 (KO Counter goes here)
MC: 0
DC: 1 / 5
 
I have a fair amount of prizes to claim.

http://www.smogon.com/forums/showthread.php?t=86262

2 TC, which I'll keep for now.
Iota: 1 MC, 1 EC, 1 DC
Sigma: 1 MC +2*, 1 EC, 1 DC, 2 KO Counters *Redeemed as Move Counters
Tau: 1 MC, 1 EC, 1 DC

http://www.smogon.com/forums/showthread.php?t=86209

2 TC, which I'll also Keep.
Iota: 1 MC, 1 EC, 1 DC
Sigma: 1 MC, 1 EC +1*, 1 DC, 1 KO Counter *Redeemed as an EC
Tau: 1 MC, 1 EC +1*, 1 DC, 1 KO Counter *Redeemed as an EC

EDIT: http://www.smogon.com/forums/showthread.php?t=102025
2 TC, keeping once again.
Sigma: 1 MC, 1 EC, 1 DC

http://www.smogon.com/forums/showthread.php?t=86421

2 Ref Tokens, which I'll Redeem as one TC and one EC for Abra

http://www.smogon.com/forums/showthread.php?p=3371887#post3371887

1 Ref Token, which I'll redeem as a TC and keep it.

Abra gets to Evolve into Kadabra as he has 4/9 EC.
Machop gets to Evolve into Machoke as he has 4/9 EC.
I'll spend 2 MC for Calm Mind on Kadabra.
I'll spend 4 MC for DynamicPunch and Counter on Machoke.


So overall:
Myself: 8 TC
Iota the Gastly: 2 MC, 2 EC, 2 DC
Sigma the Machop: 1 MC, 4 EC, 3 DC, Learns DynamicPunch and Counter
Tau the Abra: 0 MC, 4 EC, 2 DC, Evolves into Kadabra, Learns Calm Mind
 
http://www.smogon.com/forums/showthread.php?t=102025

Anubis gains 1 EC, MC, DC and KOC, which I will be using as an EC.
EC: 5/6
MC: 2
DC: 2/5

I'm also going to use my 2 TC to buy Quetzalcoatl the Embirch.

embirch2.png

Embirch(M)-Quetzalcoatl
Nature: Brave (Adds * to Attack. A 15% decrease (rounded down) in Base Speed and a +5% increase in accuracy (e.g. 85 becomes 90) on an opponent's attacks.)

Type: Fire/Grass
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Solarbeam has Energy Cost reduced by one (1).
Grass: Grass STAB; Immunity to Leech Seed, Growth, Moonlight, Morning Sun, Nature Power, Sunny Day, Sweet Scent, and Swords Dance have have Energy Cost reduced by one (1).

Abilities:
Leaf Guard: (Innate) In bright sunlight the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.
Battle Armor: (Innate) This Pokemon’s thick armor prevents it from taking critical hits.
Chlorophyll (DW): (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

Stats:
HP: 100
Atk: ***(+1)
Def: **
SpA: ***
SpD: **
Spe: 43(-)

EC: 0/9
MC: 0
DC: 0/5

Attacks:
Bullet Seed
Sweet Scent
Pound
Growth
Ember
Leech Seed
Flame Wheel
Giga Drain
Fire Spin

Blaze Kick
Seed Bomb
Aromatherapy

Sunny Day
SolarBeam
Will-o-Wisp
 
http://www.smogon.com/forums/showthr...05#post3380805

Claiming for this battle.
Helios gets the regular. Ryuu got the regular and a KO counter
I would like to use one move counter to teach him Bug Buzz
636.png

Larvesta(*) (Helios)(M)
EC: 1/6
MC: 0
DC: 1/5
I would like to use Ryuu's move counter to learn Dragon Pulse
116.png

Horsea (Ryuu)(M)
EC: 2/9 (KO counter goes here)
MC: 0
DC: 1/5
Finally, I would like to use my 2 TC to purchase this pokemon:
495.png

Snivy (Tangle)(F)
Nature: Modest (Adds * to Special Attack; Subtracts * From Attack)

Type:
Grass: Grass STAB; Immunity to Leech Seed, Growth, Moonlight, Morning Sun, Nature Power, Sunny Day, Sweet Scent, and Swords Dance have Energy Cost reduced by one (1).

Stats:

HP: 90
Atk: * (-)
Def: **
SpA: ***(+)
SpD: **
Spe: 63

EC:0/9
MC:0
DC:0

Abilities:
Overgrow: (innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)
Contrary (DW)(Can be enabled)
This Pokemon's unique structure reverses stat changes it receives in battle, both from its attacks and the opponents. At the end of the round, stat changes will still increase/decrease toward 0.

Attacks:
Level moves :
Tackle
Leer
Vine Whip
Wrap
Growth
Grass Mixer
Leech Seed
Mega Drain
Slam

Glare
Twister
Mirror Coat

Hidden Power (Fire 7)
Taunt
Reflect
 
I didn't just finish a battle, but I got a jingling sound in my pockets...

Using one of my four remaining Ref Tokens, I'd like to teach Dratini Outrage (BW Level 55).

Using the remaining three Ref Tokens, I'd like to add 2 to Kumi (Chillarmy)'s EC and add 1 to Kumi's DC.

572.png

Evolution Counter: 0 / 6 --> 2 / 6
Move Counter: 0 --> 0
Dream Counter: 0 --> 1
 
Flora, GK, DarkSlay, Lord Jesus, Danmantincan, Engineer, and Rewind: Approved

This makes 10, so I'm claiming another token and my counter goes back to zero.

-1

EDIT: Flora wasn't asking for an approval, so my counter goes down to -1 I guess, whoops.
 
My post wasn't asking for an approval. =P

Sorry for the confusion!

edit: my post was just showing a small mistake in Wyverii's Torchic. Nothing about myself, hehe.
 
its fine, I wasn't looking through stuff carefully enough. It looked like you were just redeeming ref counters or something for EC. My bad.
 
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