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Data Prize Claiming Thread (Update 5-09-13)

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Claiming a tad late from this.

Venser said:
Both of you get 2 TC

Zorua gets 1 MC, EC, DC, and KO counter.
Litwick gets 1 MC, EC, DC, and KO counter.

Vulpix gets 1 MC, EC, and DC.
Staryu gets 1 MC, EC, DC, and KO counter.


I get 2 RT.

First I will change natures.

Ninetales: Timid -> Modest
Claydol: Timid -> Modest
Snubbull: Quiet -> Brave

Next, I'll apply those counters.

38.png

Ninetales [Diana] (F)
EC: 6/6
MC: 1
DC: 4/5

121.png

Starmie [Steve] (N/A)
EC: 6/6
MC: 3
DC: 2/5

I will spend two of Steve's counters on Rain Dance, and the final one on Hydro Pump.

With my two TCs I will buy this lovely Beldum, immediately applying those 3 AC I stored to evolution!

374.png

Beldum [Christopher] (N/A)
Nature: Brave (Adds * to Attack, a 15% decrease (rounded down) in Base Speed and a +5% increase in accuracy (e.g. 85 becomes 90) on an opponent's attacks.

Type:
[Steel]: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Bomb, can be magnetized.
[Psychic]: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference, Disable, Focus Blast and Recover have Energy Cost reduced by one (1). Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Stats:

HP: 90
Atk: *** (+)
Def: ***
SpA: **
SpD: **
Spe: 26 (30/1.15v)

EC: 3/9
MC: 0
DC: 0/5

Abilities:
Clear Body:
(Innate) This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)
Light Metal (DW): (Innate) The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species allowing it to attack more swiftly, but can take damage just as well and suffers only a minor degree more knockback.

Attacks:
Take Down
Headbutt
Iron Defense
Iron Head
Zen Headbutt

I'm also going to change affected stats and HP in my existing mons.
 
"Claiming" from this "battle"

What happened: One of the players got DQ'd on the fourth round and no one died, so I get one ref token.

That's how it works right?
 
A hilarious battle where I got flattened, stomped, & tossed aside by an oil tanker

Sadly, I only get the usual bonuses of 2 TC & the EC, MC & DC bonuses

Both of the participants get the obligatory & they hold on to their MC.

Sleast now has 4/6 EC, 2 MC, & 3/5 DC
Capers now has 6/6 EC, 1 MC, & 5/5 DC

coloshale3.png

Colosshale Megawhal (M)
Nature: Adamant

Type:
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Revenge and Vengeance have Energy Cost reduced by one (1).

Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Ice Moves have Energy Cost reduced by one (1).

Stats:

HP: 100
Atk: *** (+)
Def: **
SpA: ** (-)
SpD: ***
Spe: 85

EC: 0/6
MC: 0
DC: 0/5

Abilities:
Rebound: (Innate) When this Pokemon is released into battle, it senses the hazards the opponent has laid on the field and thrusts them to the other side of the arena where they will affect the opponent's Pokemon. The Pokemon does not suffer the effects of these hazards when it switches in.

Storm Drain: (Innate) This Pokemon lures all water attacks to itself, altering their course away from partner Pokemon. It absorbs the water and increases its Special Attack by one (1) stage. This boost is maintained at the end of each round.

Heat Rampage (DW): (Innate) This Pokemon's Body can harness the heat from a burn into internal energy, fueling its mental capabilities. When Burned, the Pokemon's special attacks do two (2) more damage.

Attacks:
Leer
Tackle
Mud Shot
Bubblebeam
Rapid Spin
Mud Bomb
Pursuit
Fire Fang
Thunder Fang
Sucker Punch
Earthquake
Rock Slide
U-Turn
I have 1 TC remaining. That's all.
 
http://www.smogon.com/forums/showthread.php?t=86193&page=3

So I get 2 Trainer Counters, and my pokes get thier bonuses.

Equinox is now at 3/6 EC, 2 MC, 2/5 DC, 1 KO Counter
Bushido is now at 2/6 EC, 1 MC, 2/5 DC, 1 KO Counter
Itzamna is now at 2/6 EC, 2 MC, 2/5 DC.

I'm putting my KO counters into both of my pokes EC values, so those become

Equinox - 4/6
Bushido - 3/6

I'm also using my move counters to buy Equinox Bug Buzz and Flare Blitz. I'm saving the others. So Equinox now has 0 MC.
 
Alright. To fulfill the Gym Policy for having 4 of the same type, I am going to be purchasing this little dude:

Plushie the Swinub said:
220.png

Swinub * (Male)
Nature: Mild (Adds * to Special Attack; Subtracts * From Defense)
Characteristic:
Type: Ice/Ground
Ice: Ice STAB; immune to freezing, no vision loss or damage in Hail, perfectly accurate and 30% Protect breaking Blizzard in Hail, Hail heals burns on Ice-typed Pokemon.
Ground: Ground STAB; Immune to all electrical attacks, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings. Knock Down, Rock Slide, Sandstorm, and Stealth Rock have Energy Cost reduced by one (1).

Stats:

HP: 90
Atk: **
Def: *(-)
SpA: ***(+)
SpD: **
Spe: 50

EC: 0/6
MC: 0
DC: 0/5

Abilities:
Oblivious: This Pokemon is incapable of being effected by Attract or Cute Charm.
Snow Cloak: This Pokemon is used to snowy blizzard conditions and gains a 20% evasion boost during Hail.
Thick Fat (DW): This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)

Attacks:

Tackle(*)
Odor Sleuth(*)
Powder Snow(*)
Mud Slap(*)
Endure(*)
Mud Bomb(*)
Icy Wind(*)
Body Slam(*)
Avalanche(*)
Icicle Crash(*)
Dig(*)
Rock Tomb(*)
Reflect(*)

Which means I'm no longer at 6 TC but at 4 TC...
 
My Electrike (Sparky) and Emolga (Boltair) have both became incredibly mild as of late (Natures change to Mild).

Emolga also expends 3 MC for Light Screen, Agility and Electro Ball. Woop.
 
http://www.smogon.com/forums/showthread.php?t=104117

2 TC, leaving me at 10.
Sigma and Tau get 1 EC, 1 MC, 1 DC.
Sigma and Tau each get a KO, which I'll use as MC for both of them.

Since I have so many TC and I don't really like them, I migth as well buy a fourth electric type to build up a huge mono-type team. Maybe I could go for a Gym Position? Who knows. RESISTANCE IS FUTILE*.
*Physics joke.
plicowattsprite.png

Pilcowatt [Delta]
Nature: Quiet (+SpA, -15% Spe and +5% accuracy on enemy attacks)
Current form: Rotom-W, Water/Electric, Hydro Pump

Type:
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain.
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).

Stats:
HP: 80
Atk: **
Def: *
SpA: *** (+1)
SpD: *
Spe: 80 (-15%)

EC: 0/6
MC: 0
DC: 0/f
Abilities:
Trace: (Can be Activated) This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.
Magic Guard: (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it.
Shed Skin (DW): (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.

Attacks:
Bubble(*)
Charge(*)
Tackle(*)
Thundershock(*)
Protect(*)

Counter(*)
Mirror Coat(*)
Signal Beam(*)

Thunder Wave(*)
Thunderbolt(*)
Scald(*)
This put my count back down to 8.
 
Objection, charmander, random, solstice, acklow, and dogfish are all approved.

Jesseus is also approved, however you need to make a change; delta learns detect, not protect.

another token, counter drops to zero.

0
 
ah yes thanks i was meant to write detect.
anyway, im going to use 3mc of kadabra for skill swap, and d machoke will use 3 for fissure and 2 for smac down
 
GK gets 2 TC.
Azul gets an EC, MC, DC, and KO Counter.

ok i've been waiting a month to get my milo and now she's here :D
1 mc is going towards hydro pump

350.png

Milotic [Azul] (F)

Nature: Bold
Type: Water
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).

Abilities: Marvel Scale
Marvel Scale: This Pokemon’s coat shimmers when afflicted with a status condition, reducing the damage received from physical attacks by two.
Cute Charm(DW): This Pokemon’s natural cuteness causes Pokemon of the opposite gender in the same egg group to be attracted to it 30% of the time after striking with a contact move.

Stats:
HP: 100
Atk: **(-)
Def: ****(+)
SpA: ****
SpD: *****
Spe: 81

EC:6/6
MC:1
DC:1/5

Attacks:
Water Gun
Wrap
Water Sport
Refresh
Water Pulse
Twister
Recover
Captivate
Splash
Tackle
Mirror Coat
Hypnosis
Confuse Ray
Toxic
Ice Beam
Surf

i also did some nature changes, but iirc i only had to edit that i in my registration post
 
Claiming for ref DQ
http://www.smogon.com/forums/showthread.php?t=102459&page=2

2 TC

1 MC 1 EC
1 MC 1 EC for
Haunter* SAM (Female)
Nature: Modest (Adds * to Special Attack; Subtracts * From Attack)
Type: Ghost/Poison
Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks, Pain Split, Psychic, Sucker Punch, Telekinesis, Trick, and Will-o-Wisp have Energy Cost reduced by one (1). (Gengar line and pure Ghosts only: moving through walls.)
Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens uninhibited. Dasutodasu, Muk, and Weezing inflict Toxic Poisoning with Solid/Liquid/Gaseous Poison attacks (respectively), Wrap, Haze, and Glare have Energy Cost reduced by one (1).

Abilities:
Levitate: Type: Innate
This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Level Ground, and Magnitude. Other Ground moves can still hit.

Stats:
HP: 90
Atk: * (-)
Def: **
SpA: ***** (+)
SpD: **
Spe: 95

EC: 8/9
MC: 2

Attacks:
Hypnosis*
Lick*
Spite*
Mean Look *
Curse*
Confuse Ray*
Night Shade*
Sucker Punch*
Shadow Punch
Destiny Bond

Disable*
Haze*
Will-o-wisp*

Telekinesis*
Toxic*
Venoshock*
Protect
 
Ok, I have some MC to spare, so I'm buying:

George the Lickilicky gets Refresh, a BW Level up move and Return, a BW TM, leaving him with 1 MC.

If it costs 1 MC to buy a level up move from ANY generation, I'm using Eoleo the Privatyke's 2 MC to buy Aqua Jet and Mach Punch, gen 4 level up moves. If this is unallowed, then I'll save them for now.

I'll use Cogsworth the Klink's 1 MC to purchase Screech from his level up movepool.

Finally, Mia the Duskull's 1 MC will go towards Will-O-Wisp from her level up movepool.

EDIT: Also going to change Amélie the Nidoran F's nature from Naive to Rash.
 
Also claiming from this battle.

1 ec, mc, and dc for Popeye and Spork, also putting the ko counter from spork into evolution.

I also have 2 more TCs now, confirming for that.

I'll also use the MCs i have on popeye to get a new move, Aqua Jet.
 
http://www.smogon.com/forums/showthread.php?t=103576

KO Counters: Tim (1), Mr. Bubbles (1), Squashy (1), Iseria (1), Ruckingfain (2), Black Swan (1), Deblob (1), Eclipse (2), Buff (1)
1 EC, MC, and DC: every Pokemon involved in the match
Ref Tokens: Flora (9 Ref Tokens, saw every Pokemon faint hehe) and Engineer Pikachu (1 for reffing first two rounds)
4 Trainer Counters: Temperantia and Darkamber8828

Tim puts his KO into MC to buy Rock Slide. 0/0

Squashy puts his KO into EC. The MC goes into Rain Dance.

palpitoad.png

Palpitoad (*) Squashy (F)
Nature: Rash (Adds * to Special Attack; Subtracts * From Special Defense)
Type: Water

Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).

Abilities:
Swift Swim: (Innate) The Pokemon with this ability moves extremely fast is slick, rainy conditions, doubling (x2) its speed in the rain.

Hydration: (Innate) This Pokemon absorbs water during the rain to heal any status effects afflicting this Pokemon.

Water Absorb: (DW, not activated) (Innate) This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself.

Stats:
HP: 100
Atk: ***
Def: **
SpA: **** (+)
SpD: * (-)
Spe: 69

EC: 7/9
MC: 1
DC: 1/5

Attacks:
Bubble
Growl
Supersonic
Round
BubbleBeam
Mud Shot
Aqua Ring
Uproar
Rain Dance

Mud Bomb
Earth Power
Refresh

Toxic
Surf
Sludge Wave

Deblob puts the KO into EC.

EC: 7/9
MC: 2
DC: 3/5

Buff puts the KO into EC too, evolving into Poliwhirl. His two MC go into Brick Break.

poliwag.png

Poliwag [Buff] (Male)

Nature: Adamant (+1 to Attack, -1 Special Attack)

Type: Water

Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).

Stats:

HP: 100
Atk: **** (+)
Def: ***
SpA: * (-)
SpD: **
Spe: 90

(+1 to Attack, -1 to Special Attack)

EC: 4/9
MC: 0
DC: 2/5

Abilities

Water Absorb: (Innate) This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself.

Damp: (Innate) This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.

Swift Swim: (DW, not activated) (Innate) The Pokemon with this ability moves extremely fast is slick, rainy conditions, doubling (x2) its speed in the rain.

Attacks

Water Sport
Bubble
Hypnosis
Water Gun
DoubleSlap
Rain Dance
Bubblebeam
Belly Drum

Refresh
Encore
Mud Shot

Waterfall
Return
Toxic
Brick Break

Ruckingfain's KO, one goes into MC, and I use one of the two to get Focus Blast, and the other goes into TC.

Squishy pockets the MC.

EC: 5/6
MC: 1
DC: 3/5

And I pocket the TC, bringing me up to five.
 
From this battle I claim 2 TC, bringing my total to 3. I'll save these for now.

Hades the Charmander gets 1 EC, MC and DC, bringing them to 3/9, 1 and 1/5 respectively. I'll save the MC.

Frollo the Meditite gets 1 EC, MC and DC and 2 KO counters. I'll put one KO counter into his MC and the other into his DC. This means he's at 6/6, 2 and 5/5 respectively so I'll use the DC to unlock Telepathy, and then I'm going to spend the MC on the level up moves Force Palm and Recover, bringing it back to 0.

Oh wait, what's this? Frollo the Meditite is evolving into ...

308.gif

Medicham (*) [Frollo] (M)
Nature: Adamant (+Attack, -Special Attack)

Type: Fighting/Psychic
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves, Meditate and Cheer Up have Energy Cost reduced by one (1).
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference, Disable, Focus Blast and Recover have Energy Cost reduced by one (1). Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Stats:
HP: 90
Atk: *** (+) (3)
Def: *** (3)
SpA: * (-) (1)
SpD: *** (3)
Spe: 80

EC: 6/6
MC: 0
DC: 5/5

Abilities:
Pure Power: (Innate) This Pokemon has immense inner strength, raising its Attack by **. If skill swapped, the swapped Pokemon's Attack is only raised by *.
Telepathy (DW UNLOCKED): (Innate) This Pokemon has a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.

Attacks:
Bide (*)
Meditate (*)
Confusion (*)
Detect (*)
Hidden Power Fighting 6 (*)
Mind Reader (*)
Feint (*)
Calm Mind (*)
Force Palm
Recover

Drain Punch (*)
Ice Punch (*)
ThunderPunch (*)
Fire Punch
Foresight

Bulk Up (*)
Brick Break (*)
Rock Slide(*)

No new moves were learned upon evolution as he had already learned the elemental punches as egg moves.
 
Approved.

I'll apply that Approval Counter to Simon's EC.

236.png

Tyrogue [Simon] (M)
EC: 1/6
MC: 0
DC: 0/5
 
Claiming from this battle: http://www.smogon.com/forums/showthread.php?t=103576


KO Counters: Mr. Bubbles: 1 (into EC), Iseria: 1 (into EC), Black Swan: 1 (into EC), Eclipse: 2 (both into EC),

1 EC, MC, and DC: every Pokemon involved in the match: Mr. Bubbles, Iseria, Black Swan, Eclipse, Dokuto, Cyndi

Black Swan spends her MC on Hail
Cyndi spends her MC on Cotton Guard
Dokuto spends one of his on Agility

4 Trainer Counters

and... Cyndi evolves!


180.png

Flaaffy(*) Cyndi (F)
Nature: Quiet (Adds * to Special Attack; A 15% decrease (rounded down) in Base Speed and a +5% increase in accuracy (e.g. 85 becomes 90) on an opponent's attacks)
Type: Electric
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain

Abilities:
Static: (Innate) This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.
Plus(DW): (Innate) This Pokemon possesses a positive electrical charge, when a Pokemon with Minus is on the field, this Pokemon’s special attacks increase their base damage by two (2). If this Pokemon also has Minus, the damage does not stack.

Stats:

HP: 100
Atk: **
Def: **
SpA: ****(+)
SpD: **
Spe: 39 (45/1.15= 39.1.., truncated to 39)

EC: 4/9
MC: 0
DC: 4/5

Attacks:
Tackle(*)
Growl(*)
Thundershock(*)
Thunder Wave(*)
Cotton Spore(*)
Charge(*)
Signal Beam
Power Gem
Cotton Guard

Agility(*)
Body Slam(*)
Screech(*)

Light Screen(*)
Thunderbolt(*)
Charge Beam (*)
Hidden Power(Ice, 7)

EDIT: I use 3 of my TC to buy a Tangela

114.png

Tangela- Marlboro
Nature: Brave (Increase Atk by *, divide speed by 1.15)
Type: Grass
Grass: Grass STAB; Immunity to Leech Seed. Growth, Moonlight, Morning Sun, Nature Power, Sunny Day, Sweet Scent, and Swords Dance all have Energy Cost reduced by one (1).

Abilities:
Chlorophyll: (Innate)During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
Leaf Guard: (Innate) In bright sunlight the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.
Regenerator (DW): (Innate) When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and 10 HP is restored.

Stats:

HP: 100
Atk: *** (+)
Def: ****
SpA: ****
SpD: **
Spe: 52 (60/1.15= 52.1... truncated down to 52)

EC: 0/6
MC: 0
DC: 0/5

Attacks:
Ingrain
Constrict
Sleep Powder
Absorb
Growth
Poisonpowder
Vine Whip
Bind

Giga Drain
Leech Seed
Flail

Sludge Bomb
Swords Dance
Solarbeam
 
http://www.smogon.com/forums/showthread.php?t=102662

Alright, need to get more poison types eventually, but don't have time today. So for now, Ninetails gets an MC and two KO counters, which obviously go towards MC. With these (and a spare MC from earlier), she will learn Nasty Plot and Pain Split.

Haunter gets an EC, MC and KO, the KO going to E. His EC is now at 8/9. He will also learn Dark Pulse with the MC.

Kirlia gets standard DC, EC, and MC. Kirlia's DC brings her up to 5/5, unlocking her useless Dream World ability. Her EC gets her up to 7/9, and she can learn Imprison. That is all.
 
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