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Data Prize Claiming Thread (Update 5-09-13)

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I'm claiming 2 TC from here.

I'm also claiming 1EC, DC, and 2 MCs on Pippy and Ukelele, and 1 KO counter on Ukelele. (putting it in EC)

I'd like to use 3 of my 4 TC to get me an Onix. *

95_onix_front_norm.png

(Onix) Rocky (M)
Nature:*Careful (Adds One Rank to Special Defense; Subtracts One Rank From Special Attack)

Type:
Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Stats:
HP: 90
Atk: Rank 2
Def: Rank 6
SpA: Rank 1 (-)
SpD: Rank 3 (+)
Spe: 70


EC:0/6
MC:0
DC:0/5

Abilities:
Rock Head: (Innate)*This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Sturdy: (Innate)*This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one. The effect is amplified on OHKO Moves, which are reduced by ten Base Attack Power.
Weak Armor (DW): (Can Be Enabled)*The Pokemon can loosen its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit.


Attacks:
Bind
Harden
Mud Sport
Tackle
Screech
Rock Throw
Rage
Rock Tomb
Smack Down
Sandstorm

Stealth Rock
Flail
Rock Climb

Roar
Earthquake
Stone Edge
 
From this battle I claim 2 TC, bringing my TC total to 5. Cruella de Vil the Budew gets 1 EC, 2 MC and 1 DC. The 2 MC will be spent on the B/W TM Hidden Power Fire 7. This brings her counters to 1/9, 0 and 1/5.

The 2 TC I just got will be spent on this (bringing my TC total to 3):

393.gif

Piplup [Ratcliffe] (M)
Nature: Brave (+Attack, -Speed)

Type: Water
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Stats:
HP: 90
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 34 (-) (Opponent's accuracy boost: 10%)

EC: 0/9
MC: 0
DC: 0/5

Abilities:
Torrent: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)
Defiant (DW): (Innate) The Pokemon has a deep sense of honor, and whenever one of its stats are decreased by an opponent's move, it's Attack increases by two (2) stages.

Attacks:
Pound
Growl
Bubble
Water Sport
Peck
Bide
Bubblebeam
Fury Attack

Mud-Slap
Mud Sport
Yawn

Ice Beam
Dig
Waterfall
 
Same battle as Objection, I get 2 TC (bringing me up to 9) and Liberty gets 1 EC, 2 MC, 1 DC, and 1 KO counter. I'll toss the KO counter into her EC, bringing her up to 4/6, 2, 2/5. Also, although they it isn't over yet, I'd like to claim from this battle since we just have to wait for the ref to come online and do the final turn calcs. I'm faster in that match, and can deliver the final blow, so Liberty would get another KO counter I'd like to throw into her DC, bringing her to 5/6, 4, 4/5. I'll spend one MC on the level-up move Hail. So now she looks like this;

Syclar.png

Syclar(*) Liberty (F)
Nature: Modest (Adds * to Special Attack; Subtracts * From Attack)

Type: Ice/Bug
Ice: Ice STAB; immune to freezing, no vision loss or damage in Hail, perfectly accurate and 30% protect breaking Blizzard in Hail, Hail heals burns on Ice-typed Pokemon. (Glalie/Froslass line, Regice, Baibanira line, and Furijio ONLY: immunity to Sheer Cold, removal of Boiling water's Burn effect, and 50% reduction in burn chance from Fire moves.)
Bug: Bug STAB; Anger Powder, Poison Powder, Sleep Powder, Solarbeam, Spore, Stun Spore, Roost have Energy Cost reduced by one (1).

Abilities:
Compoundeyes: (Innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
Mountaineer: (Innate) This Pokemon is used to scaling and avoiding rocks. It can avoid damage from Stealth Rock when it switches in, and one Rock-type attack per round.
Technician (DW): (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for mutli-hit attacks is increased by two (2).

Stats
HP: 90
Atk: Rank 2(-)
Def: Rank 2
SpA: Rank 4(+)
SpD: Rank 2
Spe: 91

EC: 5/6
MC: 3
DC: 4/5

Attacks:
Leer(*)
Leech Life(*)
Ice Shard(*)
Focus Energy(*)
Slash (*)
Icy Wind(*)
Scratch(*)
Slash (*)
Bug Bite(*)
Icicle Spear(*)
Bug Buzz
Hail

Earth Power(*)
Tail Glow(*)
Silver Wind (*)

Ice Beam (*)
Hidden Power Fire 6(*)
Protect (*)

I also am claiming 6 RC from this match, bringing me up to 9.

And since I still can, I'll put 5 of those into Levi's EC, and use another 3 to buy Levi the level-up moves Sunny Day, Solarbeam, and Charm. So now Levi looks like this;

546.png

Cottonee (Levi) (M)
Nature: Modest (Adds to Special Attack; Subtracts from Attack)

Type: Grass
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilties:
Prankster: (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.

Infiltrator: (Innate) Through a combination of speed and cunning this Pokemon easily gets around Light Screen, Reflect, and Safeguard with all of its attacks.

Chlorophyll: (Innate)(Dream World Locked) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

Stats:
90 HP
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 66

EC: 5/6
MC: 0
DC: 0/5

Absorb
Growth
Leech Seed
Stun Spore
Mega Drain
Cotton Spore
Razor Leaf
Poison Powder
Encore
Sunny Day
Solarbeam

Worry Seed
GrassWhistle
Encore

Protect
Substitute
Energy Ball
 
not done with the battle, but Syclar has evolved and I want that approved so I will be qualified to be a bug gym leader.
th_iaza17979356848300.gif

Syclant [Frostbite] (M)

Nature: Mild

Type:
Ice: Ice STAB; immune to freezing, no vision loss or damage in Hail, perfectly accurate and 30% protect breaking Blizzard in Hail, Hail heals burns on Ice-typed Pokemon. (Glalie/Froslass line, Regice, Baibanira line, and Furijio ONLY: immunity to Sheer Cold, removal of Boiling water's Burn effect, and 50% reduction in burn chance from Fire moves.)
Bug: Bug STAB; Anger Powder, Poison Powder, Sleep Powder, Solarbeam, Spore, Stun Spore, Roost have Energy Cost reduced by one (1).

Stats:

HP: 100
Atk: Rank 4
Def: Rank 2 (-)
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 121

EC: 6/6
MC: 0
DC: 1/5

Abilities:
Compoundeyes: (Innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
Mountaineer: (Innate) This Pokemon is used to scaling and avoiding rocks. It can avoid damage from Stealth Rock when it switches in, and one Rock-type attack per round.
Technician (DW): (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for mutli-hit attacks is increased by two (2).

Attacks:
Leer
Leech Life
Scratch
Focus Energy
Ice Shard
Slash
Icy Wind
Bug Bite
Icicle Spear
Blizzard
Hidden Power [Fire] (7)
Taunt
Tail Glow
Counter
Earth Power
 
I'm using two reserve TC to get a Swinub, and I'm also spending 2 AC on it to get Earthquake and Ice Shard. In addition, I'm using 3 more AC to bump Swinub's EC up to 3/9.

Spr_5b_220.png

Swinub (F)
Nature: Jolly (+15% Speed, -1 Special Attack Rank, +10% Accuracy)

Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Oblivious:(Innate) This Pokemon is incapable of being effected by Attract or Cute Charm.

Snow Cloak: (Innate) This Pokemon is used to snowy blizzard conditions and gains a 20% evasion boost during Hail. Pokemon with this ability are immune to Hail damage.

Thick Fat: (Innate) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)

HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 58 (+)

EC: 3/9
MC: 0
DC: 0/5

Tackle
Odor Sleuth
Mud Sport
Powder Snow
Mud-Slap
Endure
Mud Bomb
Icy Wind
Ice Shard
Earthquake

Icicle Crash
Body Slam
Rock Slide

Protect
Reflect
Light Screen
 
C$FP vs. Pippy

From this I get two TC, and my Pawniard, Magnemite, and Mudkip each get 1 EC, 2 MC, 1 DC, and 1 KOC, and I will put the KOC for each of them into their EC, putting Pawniard and Magnemite at 3 EC, 4 MC, and 2 DC, Mudkip at 2, 2, and 1 (same order).

Pawniard will learn Night Slash (level up), Iron Head (level up), and Brick Break (BW TM), putting his MC at 0.

Magnemite will learn Lock-On (level up), Zap Cannon (level up), Hidden Power [Water, 7](BW TM), putting its MC at 0.

Mudkip will learn Superpower (BW Tutor), putting his MC at 0.

I will also get this new pokemon:

Exeggcute [Benedict] (Female)
102.png

Nature:
Modest (+ to Special Attack, - from Attack)
Type: Grass/Psychic
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Ability 1: Chlorophyll
Type: Innate
During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
Ability 2: Harvest (DW)
Type:Innate
At the end of each round, this Pokemon recylces a held berry that was consumed during that round. If the Berry can be activated again, it will do so on the first action of the next round. If a berry cannot be recycled, Harvest will not regrow it. The Berry is consumed at the end of the battle.

Stats:

HP: 90
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 40

EC: 0/6
MC:
0
DC:
0/5

Attacks:

Barrage
Uproar
Hypnosis
Reflect
Leech Seed
Confusion
Bullet Seed
Stun Spore
Poison Powder
Sleep Powder

Ancientpower
Giga Drain
Synthesis

Sunny Day
Telekinesis
Psychic
 
Ok, yeah.....

Rewards
Doran Dragon: 2 TC
Rocky, Poli-chan and Orita-chan: 1 EC, 2 MC and 1 DC each
Tortferngatr: 2 TC
Flare: 1 EC, 2 MC, 1 DC
Frostbite: 1 EC, 2 MC, 1 DC and 1 KO counter
Flotsam: 1 EC, 2 MC, 1 DC, and 1 KO counter

Me: 5 RC

I used Flare's EC during the fight to evolve her into Camerupt during the fight.

Profile here:

323.png

Camerupt (Flare) (F)
Nature: Quiet (+1 Rank in special attack; A 15% decrease in Base Speed [truncated] and a +10% flat increase in accuracy (e.g. 85 Accuracy becomes 95) on an opponent's attacks.)
Type: Fire/Ground
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Ground:
Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Abilities:
Ability 1: Magma Armor: (innate) This Pokemon has a heated armor that makes it incapable of being frozen.
Ability 2: Solid Rock: (innate) This Pokemon’s body is extremely solid and durable, and the Base Attack Power of incoming super-effective attacks is reduced by two (2).
Ability 3: Anger Point: When struck with a critical hit, this Pokemon becomes enraged and its Attack rises to maximum (Stage 6). However, its Attack will drop up to two (2) stages at the end of each round instead of one (1) stage until it reaches stage zero (0).
Stats: 70/100/70/105+/75/40-
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 34 (-)

EC: 6/6
MC: 1
DC: 5/5- DW unlocked!


Attacks:
Growl
Tackle
Ember
Magnitude
Focus Energy
Take Down
Amnesia
Flame Burst
Earth Power
Flamethrower
Eruption

Heat Wave
Yawn
Stockpile

Flame Charge
Earthquake
Rock Slide
Will O' Wisp
Protect
Fire Blast
SolarBeam

Orange=moves obtained outside of the fight during the fight from miscellaneous MC/KO counters
Purple=new moves purchased with MC

I'll put Frostbite's KO counter into MC and Flotsam's into EC. This means I'm purchasing Worry Seed from Frostbite's gen IV tutor movepool [and using up all my MC I got this match,] and Flotsam will purchase Protect, alongside reaching 4 EC...

364.png

Sealeo Flotsam (M)
Nature: Sassy (A 15% decrease in Base Speed [Truncated] and a +10% flat increase in the accuracy (e.g. 85 Accuracy becomes 95) on the opponent Pokemon's attacks; +1 rank in special defense)

Type: Ice/Water
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Stats: 70/60/70/75/70+/45-

HP: 100
Atk: Rank 2
Def: Rank 3
SpA: Rank 3
SpD: Rank 4(+)
Spe: 39 (-)

EC: 4/9
MC: 0
DC: 2/5

Abilities:
Ability 1: Ice Body: (Innate) This Pokemon thrives in Icy conditions and can absorb energy from Hailstones to recover two (2) HP/action in Hail.
Ability 2: Thick Fat: (Innate) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)
Ability 3: Oblivious: (Innate, DW) This Pokemon is incapable of being effected by Attract or Cute Charm.

Attacks:
Defense Curl
Powder Snow
Growl
Water Gun
Encore
Ice Ball
Body Slam
Aurora Beam
Hail
Blizzard

Signal Beam
Curse
Yawn

Earthquake
Rock Slide
Waterfall
Protect
 
From this: http://www.smogon.com/forums/showthread.php?t=3446946&page=2

I claim 1 EC, 3 MC, and 1 DC for Celeste the Staryu (counting KOC in MC).
I also claim 1 EC, 2 MC, and 1 DC for Caesar the Larvitar.
Furthermore, I claim 2 EC, 2 MC, and 1 DC for Draco the Charmeleon
Finally, I get 2 TC for myself, which I'll save until I have time to buy a new mon.

Also, I'mma redeem some moves now.
For Celeste the Staryu: I'll spend 4 MC on Protect and Substitute, bringing it down to 0 MC
For Caesar the Pupitar: I'll spend 4 MC on Protect and Substitute, bringing it down to 0 MC
For Shao the Mienfoo: I'll spend 2 MC on Substitute and 1 MC on Drain Punch, bringing it down to 0 MC
For Draco the Charmeleon: I'll spend 2 MC on Substitute, bringing it down to 0 MC
For Opus the Dragonite: I'll spend 2 MC on Substitute, bringing it down to 0 MC
 
Claiming for this http://www.smogon.com/forums/showthread.php?t=3446766
1 EC 1 MC for my Haunter, evolving it
Also going to spend the MC on Perish Song
94.png

Gengar* SAM (Female)

Stats:
HP: 90
Atk: 2 (-)
Def: 3
SpA: 5 +1 (+)
SpD: 3
Spe: 110

EC: 9/9
MC: 0

Attacks:
Hypnosis*
Lick*
Spite*
Mean Look *
Curse*
Confuse Ray*
Night Shade*
Sucker Punch*
Shadow Punch
Destiny Bond

Disable*
Haze*
Will-o-wisp*
Perish Song

Telekinesis*
Toxic*
Venoshock*
Protect

And Staryu gets 1 EC,MC,DW,KO

EC:2/6
MC:1
DW:2/5

and i get 2 TC

TC:3>5
 
Claiming from this and this battle, those two gave me 2 TC and 2 TC, bringing me to 4TC

Gavroche (solosis) gets 2 EC, 3 MC, 2 DC and 2 KO (which will be used in the EC getting it to 4 and evolving into Duosion

Duosion (Gavroche) {M}
578.png


Nature: Modest (Adds * to Special Attack; Subtracts * From Attack)
Type: Psyquic
Psyquic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference.

Abilities:

Magic Guard: (Innate)
This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks.

Overcoat: (Innate)
This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather.

Regenerator (DW): (Innate)
When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and 10 HP is restored.

Stats:

HP: 100
Atk: 1 (-)
Def: 2
SpA: 6 (+)
SpD: 2
Spe: 30

EC: 4/9
MC: 4
DC: 2/5

Attacks:

Psywave
Reflect
Rollout
Snatch
Hidden Power Fire
(7)
Light Screen
Charm
Recover
Psyshock


Confuse Ray
Acid Armor
Trick


Calm Mind
Psychic
Shadow Ball

Fantine (Nohface) gets 2 EC, 3 MC, 2 DC and 2 KO (which will be used in the EC getting it to 4)

Karma (Bagon) gets 2 EC, 3 MC, 2 DC and 1 KO (which will be used in the EC getting it to 3)

2 of the 4 TC I got (bringing me to 2 TC) will be used in:

Togepi (Éponine) {F}
175.png


Nature: Modest (Adds * to Special Attack; Subtracts * From Attack)
Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:

Hustle: (Can be Enabled)
This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.

Serene Grace: (Innate)
This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt)

Super Luck (DW): (Innate)
This Pokemon’s natural skill doubles (x2) its critical hit levels above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 1/3rd of the time.


Stats:

HP: 90
Atk: 0 (-)
Def: 3
SpA: 3 (+)
SpD: 3
Spe: 20

EC: 0/9
MC: 0
DC: 0/5

Attacks:

Growl
Charm
Metronome
Sweet Kiss
Yawn
Encore
AncientPower
Follow Me
Bestow

Psych Up
Nasty Plot
Morning Sun

Psychic
Flamethrower
Grass Knot
 
DK: approved, approved

Charmander: Mention that leaf guard is the DW ability please. Also, indicate what a modest nature does. still approved, however. Scylant is not, though. You must wait for the battle to end before you can claim rewards, no exceptions.

DW: approved

Athen: approved

Pippy: Onix should have its EC be at 0/6, not 0/4. Also, it should not have its attacks starred, as this is not a starting pokemon. Fix this please.

Objection: Approved

rickheg: approved

C$FP: Approved

tort: approved

terrador: approved

PinkCaptainFalcon: approved

Garard: Approved

Leethoof: Approved

RD: Approved

I now claim a token.

6
 
Pippy: Onix should have its EC be at 0/4, not 0/6. Also, it should not have its attacks starred, as this is not a starting pokemon. Fix this please.

BTW, Onix is a 2 stage Pokemon-it should still be 0/6.

Kaxtar edit: Whoops, typo on my part. It was at 0/4, and it should become 0/6. thanks for pointing this out tort.
 
From this battle I claim 2 RC, bringing my RC total to 3. All 3 are going into Cruella de Vil's EC, bringing it to 4/9, meaning that Cruella evolves into a Roselia. She learns Magical Leaf and GrassWhistle upon evolving (not Giga Drain because that's already an egg move).

315f.gif

Roselia [Cruella de Vil] (F)
Nature: Bold (+Defence, -Attack)

Typing: Grass/Poison
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 3 (+)
SpA: Rank 4
SpD: Rank 3
Spe: 65

EC: 4/9
MC: 0
DC: 1/5

Abilities:
Natural Cure: (Innate) This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.
Poison Point: (Can be Disabled) This Pokemon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's Poison-type attacks will inflict Toxic level poison.
Leaf Guard (DW): (Innate) In bright sunlight the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.

Attacks:
Absorb
Growth
Water Sport
Stun Spore
Mega Drain
Worry Seed
Magical Leaf
GrassWhistle

Extrasensory
Giga Drain
Sleep Powder
Synthesis

Toxic
Venoshock
Shadow Ball
Sunny Day
Solarbeam
Hidden Power Fire 7
 
Kaxtar gets 2 TC
Togekiss gets 2 MC, 1 DC and 1 KOC

Saving the TC. The other counters get filed accordingly, while the KO goes into MC. Togekiss now has 5 MC, and I'm spending them in addition to 8 AC. This allows Togekiss to learn Water Pulse, Shock Wave, Magic Coat, Light Screen and Reflect. This thing will be ready for the tourney come hell or high water!

EDIT: More prizes! Lucario is using three leftover MC, in addition to three AC, to get Agility and Magic Coat. Emboar will also be blowing his 4 MC and three AC on Flare Blitz, Will-o-Wisp, Taunt, and Scald.

EDIT: Terrador, Objection, Darkslay and TravelLog are all approved.

This nets me another token.

0
 
Fromthis I am claiming 2 TC, as well as:
1 EC, 2 MC, and a DC for my breezi. I will be spending the MC on Air Slash (LVL)
bringing the result to:
EC: 1/6
MC: 1
DC:1/5

Breezi [Zephyr] (M) (*)
Nature: Modest (Adds * to Special Attack; Subtracts * From Attack)
Type: Poison/Flying
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens uninhibited. Dasutodasu, Muk, and Weezing inflict Toxic Poisoning with Solid/Liquid/Gaseous Poison attacks (respectively), Wrap, Haze, and Glare have Energy Cost reduced by one (1).
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon, Heat Wave, Icy Wind, Ominous Wind, Silver Wind, Twister, Whirlwind have have Energy Cost reduced by one (1).

Abilities:

Persistent: (Innate) This Pokemon has a great affinity for odd field effects. When it uses one of these effects it increases their duration. Moves affected are Gravity, Heal Block, Lucky Chant, Magic Room, Safeguard, Trick Room, Tailwind, and Wonder Room by an additional one (1) round or three (3) actions depending on the move.
Vital Spirit: (Innate) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.
Unburden(DW): (Innate) This Pokemon is incredibly possessive. If it uses or loses an item in battle its rage swells and its speed doubles (x2) until it receives another item.

Stats:
 
HP: 90
Atk: Rank 1(-)
Def: Rank 2
SpA: Rank 4(+)
SpD: Rank 2
Spe: 85

EC: 1/6
MC: 1
DC: 1/5

Attacks:
Level Up:
Gust(*)
Sand-Attack(*)
Tailwind(*)
Encore(*)
Knock Off(*)
Copycat(*)
Healing Beam(*)
Whirlwind(*)
Razor Wind(*)
Make Friends(*)
Air Slash

Egg:
Earth Power(*)
Wish(*)
Disable(*)

TM:
Energy Ball (*)
Toxic(*)
Taunt(*)

I will be spending the 2 TC on this guy:

Privatyke[Newgate](M)(*)
Nature: Adamant (Adds * to Attack; Subtracts * From Special Attack)
Type: Water/Fighting
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves, Meditate and Cheer Up have Energy Cost reduced by one (1).


Abilities:
Unaware: (Innate) When this Pokemon is released, a light aura enshrouds the opponent, nullifying all stat boosts or reductions other than Speed, it remains while this Pokemon is active.

Klutz (DW):*(Can be Disabled) The Pokemon moves in a rare style of battling that uses an unpredictable, clumsy looking manner. The accuracy of its attacks are increased by 10% (flat). While engaging in this style it cannot use a hold item, however an item is necessary to pull it off.

Stats:

HP: 100
Atk: Rank 4(+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 35

EC:0/6
MC:0
DC:0/5

Attacks:
Level Up:
Bubble (*)
Smokescreen (*)
Yawn (*)
Wrap (*)
Arm Thrust (*)

Egg:
Recover (*)
Ice Punch (*)
Cross Chop (*)

TM:
Poison Jab (*)
Protect (*)
Rock Slide (*)
 
http://www.smogon.com/forums/showthread.php?t=3447244 Claiming from this battle.

This gives...
Shao the Mienfoo 1 EC, 2 MC, and 1 DC; with the EC, he evolves into Mienshao. I am also purchasing Brick Break for him. Since these changes are pretty major, I'll post the new stats:
620.png

Mienshao * [Shao] (Male)
Nature: Adamant (+* Atk, -* SAtk)
Type:
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Abilities:
Ability 1: Inner Focus Type: Innate

When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

Ability 2: Regenerator Type: Innate

When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and 10 HP is restored.



Stats:

HP: 90
Atk: ***** (+)
Def: **
SAtk: ** (-)
SDef: **
Spd: 105

EC: 6/6
MC: 0
DC: 4/5

Attacks:
Pound*
Meditate*
Detect*
Fake Out*
Doubleslap*
Swift*
Calm Mind*
Hi Jump Kick
Drain Punch

Knock Off*
Low Kick*
Me First*

Acrobatics*
Swords Dance*
Stone Edge*
Rock Slide
Substitute
Brick Break

Celeste the Staryu gets 1 EC, 2 MC, 1 DC, and 1 KOC. The KOC goes into MC. I use the 3 MC on the RBY TM Reflect, and the final result is...
121.png

Starmie * [Celeste] (Genderless)
Nature: Timid (+15% Spd, +5% Acc, -* Atk)
Type:
<Water>: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
<Psychic>: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.


Abilities:
Ability 1: Natural Cure
Type: Innate

This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.

Ability 2: Illuminate

Type: Can be Activated

At any point in a match this Pokemon can illuminate the area without using an action, the light is less powerful than Flash.

Command: (Ability: Illuminate [does not take up one of your three actions per round])

Ability 3 (DW): Analytic

Type: Can be Enabled

If this Pokemon attacks second during an action, its attack has +5% (flat) more accuracy do two (2) more damage. However, the opponents attacks have +10% (flat) accuracy.

Stats:

HP: 90
Atk: ** (-)
Def: ***
SpA: ****
SpD: ***
Spe: 133 (115 + 15%)

EC: 6/6
MC: 0
DC: 3/5

Attacks:
Tackle *
Harden *
Water Gun *
Rapid Spin *
Recover *
Camouflage *
Swift*
Reflect Type*
Power Gem*
Hydro Pump*

Ice Beam*
Thunderbolt*
Psychic*
Blizzard
Protect
Substitute
Reflect

I also get to claim some stuff for Caesar the Pupitar: 1 EC, 2 MC, and 1 DC. Saving the MC for now, so there's really not much change.

Finally, I get some claims for Draco the now-Charmeleon: 1 EC, 2 MC, 1 DC, and 3 KOC. 2 of the KOC go into DC, and the other goes into MC. He picks up Flamethrower and Brick Break, bringing his MC back to 0.

Finally, I get 3 TC. Redeeming that and one of the two I have in store for two Pokemon.

Expending 2 TC for this Minccino:
572.png

Minccino (Mia) [Female]
Nature: Adamant
Type: Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Abilities: Cute Charm:

Type: Innate

This Pokemon’s natural cuteness causes Pokemon of the opposite gender in the same egg group to be attracted to it 30% of the time after striking with a contact move.

Technician:

Type: Innate

This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally have 6 or less Base Attack Power to have their Base Attack Power multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2).

Skill Link (DW):

Type: Innate

This Pokemon’s skillfull aim makes its multi-hit moves always hit 5 times. The Energy Cost of multi-hit attacks is increased by three (3).

Stats:
HP: 90
Atk: Rank 3
Def: Rank 2
SAtk: Rank 1
SDef: Rank 2
Speed: 75

EC: 0/6
MC: 0
DC: 0/5

Attacks:
Pound
Growl
Helping Hand
Tickle
DoubleSlap
Swift
Sing
Tail Slap

Aqua Tail
Double Team
Sleep Talk

Protect
Substitute
Dig

2 more TC yields me this glorious beast:
1.png

Bulbasaur (Beau) [Male]
Nature: Modest
Typing: Grass/Poison: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Abilities: Overgrow:

Type: Innate

When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)

Chlorophyll (DW):

Type: Innate

During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SAtk: Rank 4 (+)
SDef: Rank 3
Speed: 45

Attacks:
Tackle
Growl
Leech Seed
PoisonPowder
Sleep Powder
Take Down
Razor Leaf
Sweet Scent
Growth

Leaf Storm
Giga Drain
Petal Dance

Toxic
Venoshock
Sunny Day

I am now at 1 TC.
 
Ok, just finished this battle, and so, I got 2 TC, Gavroche got 1 EC, 2 MC and 1 DC while Karma got 1 EC, 2 MC, and 1 DC, but WHAT!? Karma is glowing in bright light and evolves to Shelgon

Shelgon (Karma) {F}
Spr_5b_372_s.png

Nature: Mild (Adds * to Special Attack; Subtracts * From Defense)
Type: Dragon
Dragon: Dragon STAB; Roar has have Energy Cost reduced by one (1).

Abilities:

Rock Head: (Innate)
This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.

Overcoat (DW): (Innate)
This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather.


Stats:

HP: 100
Atk:
3
Def:
3 (-)
SpA: 3
(+)
SpD:
2
Spe: 50


EC: 4/9
MC: 5
DC: 3/5

Attacks:

Rage
Bite
Leer
Headbutt
Focus Energy
Ember

Hydro Pump
Dragon Dance
Dragon Pulse


Flamethrower
Brick Break
Dragon Claw
 
This battle: http://www.smogon.com/forums/showthread.php?t=3447792Finally can get my team ready for the tourney....sort of.

Wooly gets 2 MC and 1 DC...she already evolved ><, I put the KO counters into MC

EC: 6/6
MC: 4
DC:3/5

I spend the MC on Dragonbreath (level-up), and Heat Wave (4th gen tutor).

Vanguard gets 2 MC and 1 DC...he also already evolved >< (terrible planning on my part)
EC: 6/6
MC: 2
DC: 5/5, unlocking Soundproof!

I spend the MC on Ice Beam(BW TM).

I also claim from here:
http://www.smogon.com/forums/showthread.php?t=3447910

Seedot is now
EC: 1/9
MC: 2
DC: 1/5

I save the MC.

EDIT: Oh yeah I get 4 TC from all of that
 
Using 2 of my 8 TC to capture Duskull.
355.png

Duskull (M)

Nature: Quiet
+1 SpA, -10% Evasion, -15% Speed

Type: Ghost
Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Abilities:
Levitate:
(Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Bulldoze, Dig, Earthquake, and Magnitude. Other Ground moves can still hit.

Stats:
HP: 80
Atk: 2
Def: 3
SpA+: 3
SpD: 3
Spe-: 22

EC: 0/9
MC: 0

Attacks:
Leer
Night Shade
Disable
Foresight
Astonish
Confuse Ray
Shadow Sneak
Pursuit

Destiny Bond
Pain Split
Imprison

Ice Beam
Shadow Ball
Toxic
Also spending 5 of my remaining 6 on 5 Chople Berries.
 
Sazandora:
4 DC, 8 MC, 4 EC, 4 KO Counters
Venusaur:
1 DC, 2 MC, 1 EC, 1 KO Counter
Krilowatt:
1 DC, 2 MC, 1 EC, 1 KO Counter

All KOs will go towards MC, except for Venusaur's, which will help unlock its DW ability. Venusaur will also get Sunny Day, leaving it with 1 MC leftover.

Sazandora will get U-Turn, Reflect, Protect, Substitute, and Focus Blast, leaving it with 2 MC.

Krilowatt will get Earth Power with its three MC.
 
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