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Data Prize Claiming Thread (Update 5-09-13)

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Claiming from this
My TC goes to 5 (3-->5)
All pokes get 1 EC, 2 MC, 1DC, Metang gets 2KOc which go into EC


Lampent is now:
EC: 5/9
MC: 1-->3-->1
DC: 3/5
but I'm spending 2 MC on Substitute (BW TM) so MC 3-->1

Metang is now:
EC: 7/9 (5+2KOc=7)
MC: 0-->2-->0
DC: 3/5
Spending 2 MC and an additional RC to learn 4th Gen Tutor move Ice Punch

RC: 7-->6
 
http://www.smogon.com/forums/showthread.php?t=3448578

Yeah, Snorlax goes to 4/5 DC, 2 MC. Nidoking gets 3 MC.

TC goes to 7, which I proceed to spend on an Aerodactyl.

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Sclorkid(Aerodactyl)(F)

Types
Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Stats
Jolly Nature(subtracts a rank from SpA, x1.15 Spe)
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 1(-)
SpD: Rank 3
Spe: 150(+)
22.5% accuracy boost

MC: 0
DC: 0/5

Abilities
Rock Head(Innate): This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Pressure(Innate): This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.
Dream World(Locked): Unnerve(Innate): The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.

Attacks
Fire Fang
Thunder Fang
Ice Fang
Wing Attack
Agility
Bite
Scary Face
Roar
Supersonic
AncientPower

Roost
Tailwind
Whirlwind

Stone Edge
Earthquake
Sky Drop
 
Albinoloon, please remember to keep your Registration Tower post updated; according to it your Dusclops had 3/9 EC and your Snorunt has 0/6 EC >.> Your last two posts have Dusclops at 5/9 EC and 4 MC (no DW ability) and Snorunt at 5/6 EC, 3/5 DC and 4 MC. As far as I can tell your KOC are going into MC so you should have 7 MC on both, then -2 for Thunderbolt makes 5 for Froslass. The other counters are right. APPROVED, but you need to keep better track of your counters and most importantly UPDATE YOUR REGISTRATION POST. Speaking of which, your Dusclops still has Levitate when it should now have Pressure, that needs to be changed.

Tort, you left Combee's speed as 31 (-) when it should be 70, otherwise APPROVED (how the fuck does Dunsparce learn Roost by level-up though ?_?)

Frosty, -speed natures are supposed to divide by 1.15, not multiply by 0.85 (yes I know that means it's technically not a 15% decrease but that's Deck's ruling regardless), which means Duclohm's speed is actually 52, not 51. Fix this and you are APPROVED

Solstice, the STAB summaries on Claydol are outdated, get the new ones from the Type Bonus link in the Data Audit thread. He also gets Teleport upon evolving as a pre-25 level-up move, so you should add that in. Finally, make sure to mark the changes of your natures beside the stats they affect with (+) and (-). Change these and you are APPROVED

C$FP, Machop can get Vital Throw at level 25 in Gen 4 so you should add that in as one of your level-up moves. Otherwise APPROVED. And to answer your question, no you are not allowed to change your Hidden Power type after you choose it, nor can any Pokemon other than Unown get multiples of it.

The Shiny Umbreon, Wartortle's STAB description is outdated, get the new one from the Type Bonus list in the Data Audit thread. Also, you should be using the new Rank system for your stats instead of stars for both Wartortle and Venonat (and all your other Pokemon too). Change these and you are APPROVED

PCF, Sableye costs 7, not 6, so you will be left with no TC. Also, the STAB descriptions on Sableye are outdated, get the new ones from the Type Bonus list in the Data Audit thread. Everything else is fine, so APPROVED as long as you fix those.

D_W, you need to subtract a rank from Aero's Special Attack for the Jolly Nature. APRROVED once you change that.

Finally, Blazekinmaster-Zeo, gk, TravelLog, Korski, Objection, Pippy, HD, Spenstar, rewindman, D_W again (earlier post), gk again, rewindman again (make sure to add Reflect to Espeon!), Engineer, and TravelLog are also, APPROVED

Let's see here... 22(!) approvals, giving me 2 more AC (7 total) with 8 remaining. No time to use them now, I'll get to it eventually.
 
I be claimin' prizes, yar.

http://www.smogon.com/forums/showthread.php?t=3448508

For Queen (Hippopotas) I'll be putting the KOC into MC, and learning Crunch (Level-up) and BW TM Hidden Power [Grass, 7]

Bishop (Baltoy) will be using the 2 MC on BW TM Smack Down.

King (Trapinch) will put his 2 KOC into MC, to purchase Dig (Level-up), Feint (Level-Up) and BW TM Rock Slide.

Knight (Gligar) will put his KOC into MC, and purchace X-Scissor (Level-Up) and BW TM Stone Edge.

That's enough for moves, I also have 3 TC, which I'll use to purchase 2 new mons: Burmy and Nincada!

412-sandy.png

Burmy [Inferlterra] (F)
Nature: Quiet (Adds One (1) Rank to Special Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks.

Type: Bug
Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.

Abilities:
Shed Skin: (Innate)This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
Overcoat (DW): This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather.

Stats:

HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 31 (36/1.15v) (-)

EC: 0/4
MC: 0
DC: 0/5

Attacks:
Protect
Tackle
Bug Bite
Hidden Power (Grass 7)

Snore
String Shot

290.png

Nincada [Goldeneye] (M)
Nature: Naughty (Adds One (1) Rank to Attack; Subtracts One (1) Rank from Special Defense)

Type: Bug/Ground
Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Abilities:
Compoundeyes: (Innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
Run Away (DW): (Innate) This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.

Stats:

HP: 90
Atk: Rank 3 (+)
Def: Rank 3
SpA: Rank 2
SpD: Rank 1 (-)
Spe: 40

EC: 0/6
MC: 0
DC: 0/5

Attacks:
Scratch
Harden
Leech Life
Sand-Attack
Fury Swipes
Mind Reader
False Swipe

Final Gambit
Night Slash
Silver Wind

Hone Claws
Hidden Power (Rock 7)
Sandstorm
 
Match: http://www.smogon.com/forums/showthread.php?t=3448508

TC = TC + 3 = 11

131.png

Typhon the Lapras
Uses his KO Counter as a MC.
EC: Doesn't Evolve
MC: 3
DC: Unlocked


130.png

Jormungandr the Gyarados
Learns Reflect.
EC: Fully Evolved
MC: 0
DC: Unlocked
-Reflect

121.png

Astraea the Starmie
Uses its KO Counter as a MC. Also it learns Trick.
EC: Fully Evolved
MC: 0
DC: Unlocked
-Trick

397.png

Hephaestus the Prinplup
Uses his KO counter as an EC. It also learns Surf and Signal Beam
EC: 8/9
MC: 0
DC: Unlocked
-Surf
-Signal Beam
 
Claiming from here.

http://www.smogon.com/forums/showthread.php?t=3448416

loudkirbyking and danmantincan both get 2 TC

All pokemon get 1 DC, 1 EC, and 2 MC

Thus, I'd like to teach my Tirtouga Smack Down(Level up, 31) and Curse(Level up, 35) with the MC

564.png

Tirtouga(*) Cagnazzo
EC: 1/6
MC: 0
DC: 1/5
Add Curse and Smack Down

I'd like to teach my Pawniard Night Slash(Level up, 49) and Iron Head(Level up, 54) with the MC
624.png

Pawniard(*), Courage
EC: 1/6
MC: 0
DC: 1/5
Add Night Slash and Iron Head

And I'll keep the TC until further notice.
 
This one

3 TC, Sleast (Gastrodon), and Robolem (Golett) get 1 EC, 2 MC, and 1 DC, & Robolem gets 2 KOC. Robolem's 2 KOC are used towards evolution.

Totals:
Sleast: 6/6 EC, 2 MC, & 5/5 DC
Robolem: 5/6 EC, 4 MC, & 2/5 DC
 
Time to use some festering MC!

Scrafty: Has 2 MC. Investing them on Toxic.
Snorlax: Has 3 spare MC. Investing on Giga Impact and Ice Beam
Nidoking: 3 MC. They go into getting Earthquake and Megahorn.
 
p3, Deck, Atheno, MK, lkk, Random, DW are approved.

That gives me an AC with 2 remaining.

Also claiming from these battles.

TC goes up to 9.

Darkamber8828 said:
Winston (Exeggcute), Christopher (Beldum), Incubus (Unown), Hecate (Litwick), Shinxe (Shinx) (how original), Sparklez (Ponyta), Sleast (Shellos), and Robolem (Golett) get 1 EC, 2 MC, and 1 DC.
Winston gets 1 KOC.
Robolem gets 2 KOC.
Christopher gets 3 KOC. (!!!)

Both of them used their EC early to evolve.

103.png

Exeggutor [Winston] (M)
EC: 6/6
MC: 3 <-- KO Counter
DC: 1/5

I'll use those three MC to buy Hidden Power [Fire] [7] (BW TM) and Solarbeam (BW Lvl).

375.png

Metang [Christopher] (N/A)
EC: 8/9 <- 3 tasty KO counters + 1 AC
MC: 3 <- +1 AC
DC: 1/5

Those MC are being used to buy Meteor Mash (BW Lvl) and Earthquake (BW TM).

C$FP said:
Beheeyem gets 2 MC, 1 DC, and 1 KOC

606.png

Beheeyem [Alchemator] (M)
EC: 6/6
MC: 2
DC: 5/5 <- KO Counter, unlocking Analytic.

Those two MC will go towards buying Protect (BW TM).

Now you know how I mentioned those 9 TC? They'll go towards 4 new mons! I'm putting my last AC straight into Natu's DC.

177.png

Natu [Terrance] (M)
Nature: Lonely (Adds a Rank to Attack, subtracts a Rank from Defense)

Type:
[Psychic]: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
[Flying]: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Stats:

HP: 90
Atk: Rank 3 (+)
Def: Rank 1 (-)
SpA: Rank 3
SpD: Rank 2
Spe: 70

EC: 0/6
MC: 0
DC: 1/5

Abilities:
Synchronize: (Innate) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison types cannot be poisoned and Fire types cannot be burned in this manner.
Early Bird: (Innate) This Pokemon is used to waking up at early hours or operating in low-light conditions and subsequently suffers from sleep status for only half as much time as other Pokemon.
Magic Bounce (DW): (Innate) This Pokemon has a Psychic sense that allows it to ward off non-damaging attacks as soon as they are launched, directing them back at the opponent.

Attacks:
Peck
Leer
Night Shade
Teleport
Lucky Chant
Miracle Eye
Me First
Confuse Ray
Drill Peck
Roost
Sucker Punch
Psyshock
Shadow Ball
U-turn

610.png

Axew [Montgomery] (M)
Nature: Adamant (Adds a Rank to Attack, subtracts a Rank from Special Attack)

Type:
Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

Stats:

HP: 90
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 57

EC: 0/9
MC: 0
DC: 0/5

Abilities:
Rivalry: (Innate) This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender in the same Egg Group, and decreasing the power of all its attacks by two (2) when it faces an opponent of the opposite gender in the same Egg Group (Monster/Ground are used for Nidorina/Nidoqueen).
Mold Breaker: (Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)
Unnerve (DW): (Innate) The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.

Attacks:
Scratch
Leer
Assurance
Dragon Rage
Dual Chop
Scary Face
Slash
False Swipe
Counter
Endeavor
Night Slash
Taunt
Dig
Swords Dance

200.png

Misdreavus [Dorothy] (F)
Nature: Modest (Adds a Rank to Special Attack, subtracts a Rank from Attack)

Type:
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Stats:

HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 85

EC: 0/6
MC: 0
DC: N/A

Abilities:
Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Level Ground, and Magnitude. Other Ground moves can still hit.

Attacks:
Growl
Psywave
Spite
Astonish
Confuse Ray
Mean Look
Hex
Psybeam
Destiny Bond
Imprison
Nasty Plot
Taunt
Thunderbolt
Will-o-Wisp

438.png

Bonsly [Theodore] (M)
Nature: Adamant (Adds a Rank to Attack, subtracts a Rank from Special Attack)

Type:
Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.

Stats:

HP: 90
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 0 (-)
SpD: Rank 2
Spe: 10

EC: 0/6
MC: 0
DC: 0/5

Abilities:
Sturdy:
(Innate) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
Rock Head: This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Rattled (DW): (Innate) These Pokemon are more easily frightened by Ghost, Bug, and Dark-typed attacks and will raise their speed by one (1) stage when struck by attacks of those types.

Attacks:
Fake Tears
Copycat
Flail
Low Kick
Rock Throw
Mimic
Block
Faint Attack
Curse
Sand Tomb
Stealth Rock
Toxic
Double Team
Rock Slide
 
Alch and SoS are approved.

8

Gonna claim from this.

loudkirbyking and danmantincan both get 2 TC

All pokemon get 1 DC, 1 EC, and 2 MC

Mia (Budew) and Brom (Tirtouga) get 1 KO Counter each.

I get 4 Ref Counters.
Tirtouga will use his KO Counter as an EC, and his MC to learn Curse (LU), Rock Slide (LU) and Earthquake (BW TM)
EC: 2/6 --> 4/6
MC: 2 --> 4 -->0
DC: 1/5 --> 2/5

Budew will use her KO Counter as an EC, and learn Venoshock (BW TM).
EC: 0/9 --> 2/9
MC: 0 --> 2 --> 0
DC: 0/5 --> 1/5
 
I need more baby pokes so:

-4 TC
Spr_5b_446.png

Munchlax [Hector] (M)
Nature: Quiet (+Spa, -Spe)
Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Stats:
HP: 120
Atk: Rank 3
Def: Rank 2
SpA: Rank 3(+)
SpD: Rank 3
Spe: 4 (5/1.15)

EC: 0/6
MC: 0
DC: 0/5

Abilities:
Pickup: (Innate) This Pokemon has a natural habit of collecting items. Whenever a hold item (it's own or an opponents) is used or knocked onto the ground with a move like Knock Off, this Pokemon will immediately pick up that item without using an action. It can also grab dropped or naturally occuring hold items in arenas.
Thick Fat: (Innate) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)
Gluttony: (DW Locked) (Innate) This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).

Moves:
Metronome
Odor Sleuth
Tackle
Defense Curl
Amnesia
Lick
Recycle
Screech
Chip Away

Counter
Substitute
Double Edge

Ice Beam
Surf
Fire Blast

-2 TC

Budew [Saria] {F}
Spr_5b_406.png


Nature: Modest (Adds * to Special Attack; Subtracts * From Attack)
Type: Grass/Poison
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

B]Abilities:[/B]

Natural Cure: (Innate)
This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.

Poison Point: (Can be Disabled)
This Pokemon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's Poison-type attacks will inflict Toxic level poison.

Leaf Guard (DW): (Innate)
In bright sunlight the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.


Stats:

HP: 90
Atk: 1 (-)
Def: 2
SpA: 3 (+)
SpD: 3
Spe: 55

EC: 0/9
MC: 0
DC: 0/5

Attacks:

Absorb
Growth
Water Sport
Stun Spore
Mega Drain
Worry Seed

Synthesis
Sleep Powder
Extrasensory

Sludge Bomb
Shadow Ball
Hidden Power Fire (6)

Also, I'll buy some moves:

Syclant [Caffie]
+ Bug Buzz (-1 MC)
Total: 0 MC

Vulpix [Ruki]
+ Will-o-Wisp (-1 MC)
Total:1 MC

Duclohm [Thor]
+ Hyper Beam (-1MC)
+ Slack Off (-1MC)
+ Hurricane (-1MC)
+ Thunder Wave (-2MC)
Total: 1MC

Dusclops [Gespenst]
+ Earthquake (-2MC)
+ Rock Slide (-2MC)
Total: 0MC


It should be all.
 
I have two trainer counters. I will use them to buy a Rebble!

Gempre1.png

Rebble [Rabbi]
Nature: Modest
Type:
Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.

Stats:
HP: 90
Atk: Rank 1(-1)
Def: Rank 2
SpA: Rank 4(+1)
SpD: Rank 2
Spe: 90

EC: 0/9
MC: 0
DC: 0

Abilities:
Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Bulldoze, and Magnitude. Other Ground moves can still hit.
Technician: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for multi-hit attacks is increased by two (2).
Mold Breaker (DW): (locked) (Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)

Attacks:
Tackle
Defense Curl
Rollout
Rock Blast
Disable
Acupressure
Mud Shot
Power Gem
Ancientpower
Metal Sound
Paleo Wave

Flamethrower
Sandstorm
Hidden Power (Flying, 6)
 
Claiming from this battle : http://www.smogon.com/forums/showthread.php?t=3448359

I get 2 TC, bringing me to 5 in total,

Tangle got 1 EC and 2 MC, and 1 KO counter which I will put towards its evolution. I'll also spend 2 of the MC on Light Screen
EC:6/9
MC:1
DC:5/5

Hyperion also gets 1 EC, 2MC and 1 KO counter, Allowing it to evolve into a metang. Also, I will use that 1 KO counter into his EC, bringing it up to 5, and teach him Earthquake and Meteor Mash with 3 MC's, leaving it at 1 MC.
Finally, I'll use 3 Ref Tokens on its EC as well, bringing to 8 EC and leaving me at 4 Ref Tokens.
:
375.png

Metang [Hyperion] (N/A)
Nature: Adamant

Type:
[Steel]: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
[Psychic]: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.


Stats:Metang
HP: 90
Atk: Rank 4 (+)
Def: Rank 4
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 50

EC: 8/9
MC: 1
DC: 2/5

Abilities:
Clear Body:
(Innate) This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)
Light Metal (DW): (Innate) The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species allowing it to attack more swiftly, but can take damage just as well and suffers only a minor degree more knockback.

Attacks:
Magnet Rise
Confusion
Take Down
Metal Claw
Scary Face
Meteor Mash

Headbutt
Iron Defense
Iron Head
Zen Headbutt
Earthquake
 
Claiming 6 BT from this: http://www.smogon.com/forums/showthread.php?t=3448307
I also claimed 4 RC from a tournament match in the other thread.

This brings me to 9 TC, 16 RC, 12 BT.
Spending the TC on the following:
453.png

Croagunk (Kailu) (M)
Nature: Lonely (Attack increased by *, Defense decreased by *)

Type: Poison / Fighting
Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Stats: 48 / 61 / 40 / 61 / 40 / 50

HP: 90
Atk+: **** (3)
Def-: * (1)
SpA: *** (2)
SpD: ** (2)
Spe: 50

Evolution Counter: 0 / 6
Move Counter: 0
Dream Counter: 0 / 5

Ability:
Anticipation: (Innate) This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Selfdestruct, and Explosion by two (2).
Dry Skin: (Innate) This Pokemon has spongy, yet sensitive skin, causing it to burn in bright sunlight for damage but absorb water and heal damaged tissues in rain. This effect results in dealing 2 damage/action to this Pokemon in sunlight and recovering 2 HP/action in rain. In addition, the dry skin is very vulnerable to flames and the Base Attack Power of incoming Fire attacks is increased by 2. The Pokemon absorbs the damage of water attacks and recovers 25% of HP the damage that would have been inflicted.
Poison Touch (LOCKED): (Can be Disabled) This Pokemon's body is covered with a film of poison. Whenever it hits an opponent with a contact attack, that opponent has a 30% chance of being Poisoned. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect).

Attacks:
Astonish
Mud-Slap
Poison Sting
Taunt
Pursuit
Faint Attack
Revenge
Swagger

Cross Chop
Counter
Fake Out

Rain Dance
Rock Slide
Venom Shock
406.png

Budew (Shobi) (F)
Nature: Hasty (Multiples Base Speed by 1.15 and provides a flat accuracy boost on all attacks equal to its new Base Speed squared, then divided based on its evolution stage. (Formula: ACC Boost = (New Base^2)/Divisor [Round Up] Cap: 30) The Divisor is 1000 for fully evolved Pokemon, 700 for Pokemon that are the second of three stages, 500 for Pokemon that are the first of two stages, and 350 for Pokemon that are the first of three stages. This accuracy boost is added to their Dodge Command chance; Subtracts One (1) Rank from Defense) (+8.64%)

Type: Grass / Poison
Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Stats: 40 / 30 / 35 / 50 / 70 / 55

HP: 90
Atk: ** (2)
Def-: * (1)
SpA: ** (2)
SpD: *** (3)
Spe+: 64

Evolution Counter: 3 / 9
Move Counter: 0
Dream Counter: 0 / 5

Ability:
Natural Cure: (Innate) This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.
Poison Point: (Can be Disabled) This Pokemon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect).
Leaf Guard (LOCKED): (Innate) In bright sunlight the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.

Attacks:
Absorb
Growth
Water Sport
Stun Spore
Mega Drain
Worry Seed

Extrasensory
Sleep Powder
Spikes

Venom Shock
Shadow Ball
Substitute
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Monozu (Shinwa) (F)
Nature: Naughty (Attack increased by *, Special Defense decreased by *)

Type: Dragon / Dark
Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Stats: 52 / 65 / 50 / 45 / 50 / 38

HP: 90
Atk: **** (4)
Def: ** (2)
SpA: ** (2)
SpD-: * (1)
Spe: 38

Evolution Counter: 3 / 9
Move Counter: 0
Dream Counter: Not Applicable.

Ability:
Hustle: (Can be Enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.

Attacks:
Tackle
Dragon Rage
Focus Energy
Bite
Headbutt
DragonBreath
Roar
Crunch

Dark Pulse
Earth Power
Thunder Fang

Taunt
Thunder Wave
Protect
198.png

Murkrow (Yacho) (M)
Nature: Lonely (Attack increased by *, Defense decreased by *)

Type: Dark / Flying
Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Stats: 60 / 85 / 42 / 85 / 42 / 91

HP: 90
Atk+: **** (4)
Def-: * (1)
SpA: *** (3)
SpD: ** (2)
Spe: 91

Evolution Counter: 0 / 6
Move Counter: 0
Dream Counter: 0 / 5

Ability:
Insomnia: (Innate) This Pokemon is immune to sleep induced by other Pokemon. It's normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.
Super Luck: (Innate) This Pokemon’s natural skill doubles (x2) its critical hit levels above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 1/3rd of the time.
Prankster (LOCKED): (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.

Attacks:
Peck
Astonish
Pursuit
Haze
Wing Attack
Night Shade
Assurance

FeatherDance
Perish Song
Sky Attack

Calm Mind
Shadow Ball
Hidden Power [Fighting 7]
I also put 6 BT in as 3 EC for both Budew and Monozu.
 
Claiming from this dismal effort.

Staba the Rhydon and Slica the Sneasel each get 1 EC, 2 MC, 1 DC

112.png

He will hold onto his MC for now
EC: 5/9
MC: 2
DC: 4/5

215.png

Spends his two MC on Hone Claws and Ice Shard, both LU
EC: 4/6
MC: 0
DC: 2/5

Also grab 2 TC, making my total 6 TC
 
Using THREE of my TC, I catch in a super-pretty-pink-flowery-heart-pattern-pokeball (after seeing how cranidos worked in the anime, I couldn't resist)

I also use one ref counter on him to learn HEAD SMASHHHHHHHHH


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Cranidos [Ragequit] (M)
Nature: Naughty ( + attack, -special defense)
Type:
<Rock>: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.

Abilities:
Mold Breaker: Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)
Sheer Force (DW): This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

Stats:

HP: 100
Atk: Rank 6 (+)
Def: Rank 2
SpA: Rank 2
SpD: Rank 1 (-)
Spe: 58

EC: 0/6
MC: 1->0
DC: 0/5

Attacks:
Headbutt (of course)
Leer
Focus Energy
Pursuit
Take Down
Scary Face
Assurance
Head Smash

Hammer Arm
Curse
Iron Head

Rock Polish
Swords Dance
Earthquake
 
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