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Data Prize Claiming Thread (Update 5-09-13)

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FINALLY
http://www.smogon.com/forums/showthread.php?t=3446604

Joltik, Kadabra, Machoke, Haunter, Shinx, Rotom
1 EC, DC, 2 MC each
4 TC
edit: KO Counters for Machoke, Kadabra, Rotom, and 2 for Shinx. MC Everywhere (as in I am using them for MC)!

Regardless, I do get some evolutions.

Omicron the Joltik has 6/6 EC, and is now Galvantula!
596.png

Modest
HP: 100
Atk: Rank 2 (-)
Def: Rank 2
SpA: Rank 5 (+)
SpD: Rank 2
Spe: 108

Buying new moves with 5 MC:
Bug Buzz (1)
Thunder (2)
Toxic (2)

Shinx has 4/9 EC, and becomes Luxio!

404.png

Adamant
HP: 100
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 60

Getting
Crunch (1)
 
Claiming from elD's.

TC += 2

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Nidhogg the Dragonite
Gets three MC and gets Double Team and Dragon Dance.
EC: Fully Evolved
MC: 0 + 3 - 2 - 1 = 0
DC: Unlocked
+ Double Team
+ Dragon Dance

260.png

Poseidon the Swampert
Gets 3 MC and 2 KO Counters, which it uses as MC. It then gets Wide Guard and Blizzard.
EC: Fully Evolved
MC: 0 + 3 + 2 - 3 - 2 = 0
DC: Unlocked
+ Wide Guard
+ Blizzard
 
Claiming from the two above matches (convenient, eh?)

Venser gets 2 TC.
Turtle gets 3 MC.
Swells gets 3 MC.

- Venser and Crux each get 2 TC
- Ghetts gets 1 EC / 2 MC / 1 DC / 1 KOC

+4 TC

Turtle goes to 3 MC. Spends them on ThunderPunch (3). Goes back to 0.

Swells goes to 8 MC. Spends them on Heal Bell (3), Outrage (3) and Trick Room (2).

Ghetts goes to

EC: 2/6
MC: 2
DC: 1/5
 
From the challenge Engineer Pikachu linked above, I claim 2 MC and 1 DC for Sigilyph (Falsefalcon.) I buy Protect (the move which I continually wished I had that challenge) using those 2 MC.
 
Hmm, have a few hours of free time between two halves of a split shift, what to do...

How about approvals? (x_x)

Yeah, this is long overdue, let's see here...

dan, Blazekinmaster-Zeo (make sure to mark on Monohm which stats are affected by nature with a (+) and (-)), Lyris (both changes and new stuff), TEA_DEMON (don't use stars for stats, use ranks and also take the stars off Skorupi's moves since it's not a starting Pokemon), IAR, and Engineer are APPROVED

Xaqwais, your Starmie's Water-type STAB summary is outdated, replace it with the new one from the DAT. Also, you forgot to subtract one rank of Attack for the Timid Nature. You should also put the summary for Timid and the resulting accuracy boost in there. Similarly, Shelgon's Dragon STAB summary and Hasty summary are outdated. Finally, you can add Bubblebeam to Starmie seeing as it gets it before level 25 once it evolves. Unfortunately, NOT APPROVED until all this is changed.

Steampowered, you still haven't fixed the summary for Timid, it's no longer a 5% increase but is a formula based on your new speed. Update this (you can find the new summary in the DAT for reference) and both that fix and your new stuff is APPROVED

Flora, as much as I hate to do it none of the links work, so until you fix them you're NOT APPROVED. (really really sorry :( )

That's 9 (sorry DarkSlay!), giving me a new AC with 7 remaining

EDIT: Oh, and people who are fixing posts that weren't approved should link to them to make them easier to double-check. We would greatly appreciate it!
 
Flamestrike, Dummy007, Acklow, Objection, Pikapwnd, TravelLog(1), Korski, DFrog, pimpgangster, The Shiny Umbreon, Steampowered, shadowbone66, Glacier Knight, TexasCloverleaf, iiMKUltra(1), danmantincan, Darkamber8828, TravelLog(2), iiMKUltra(2), Frosty(1), Embirch, Fire Blast, Frosty(2), deadfox081, Lord Jesseus (you are stockpiling the rest of that MC I assume), elDino, Athenodoros, Banryu, Venser, Engineer Pikachu, Tortferngatr are approved.

loudkirbyking, you are approved, but note that Drifloon also gets Stockpile as a level move, since it learns it at 22 in Gen IV. Might want that!

Lord Jesseus, on your post with the approval of Horsea, its Speed should be at 51, not 52. Everything else though is fine. Approved.

Spenstar, your Scraggy's new TM is not approved. Scraggy does not learn EQ. Either bank those 2 MC or use it for something else.

Pippy, Empoleon is not approved. The evolution is fine. However, tutor moves cost 3 MC, not 2 MC, so Hydro Cannon + Flash Cannon would be 5 MC total. You do not have enough for that.

40 (ha). So that takes me to 42 overall, giving me 4 AC and bringing my count to 2.

EDIT: Arcanite and Terrador are now approved.

EDIT2: Spenstar is now approved.
 
Flora, as much as I hate to do it none of the links work, so until you fix them you're NOT APPROVED. (really really sorry :( )

That was strange. Well, they're just in order in my reffing list anyway. I guess doing the weird name as link thing makes things screwy.
 
Claiming from here: http://www.smogon.com/forums/showthread.php?t=3448896

I claim 2 TC for myself, which will go unspent for the time being.

For my Scraggy, Brick, I claim one EC and 2 MC. I will use the MC to teach Brick the TM move Earthquake.
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Scraggy [Brick] (Male)
Nature: Adamant

Type:
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
About Brick: Spenstar found Brick in the muddy plains after his second battle. Using Grave, (Ruby was tired from the battle) Spenstar fought the Scraggy and won. Upon capturing him, he decided to nickname him Brick, after his determination to overcome any obstacle, even a brick wall. Brick is pretty young, and full of heart and excitement. He always cheers his team on in battles that he's not involved in, and fights to his limits constantly when he's in a battle. His claim to fame is defeating a Scyther and then a Gengar with no break in between, before even evolution. Since unlocking his hidden powers, Brick has gained the ability to leave a lasting scare on his opponents, something he always wanted to do.

Stats:
Scraggy
HP: 90
Atk: Rank 4(+)
Def: Rank 3
SpA: Rank 1(-)
SpD: Rank 3
Spe: 48

EC: 3/6
MC: 0
DC: 5/5 DW Unlocked!

Abilities:
Moxie: (Innate) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.
Shed Skin: (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
Intimidate: (DW) (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again.

Attacks:
Leer
Low Kick
Sand-Attack
Faint Attack
Headbutt
Swagger
Brick Break
Payback
Hi Jump Kick
Focus Punch
Crunch

Zen Headbutt
Drain Punch
Counter
Fake Out

Toxic
Rock Slide
Bulk Up
Dig

For my Rebble, Rabbi, I claim 2 MC, 1 DC, 1 EC, and 1 KOC, which will go into MC. With three MC, I will teach Rabbi the 4th gen Tutor move Swift.
Gempre1.png

Rebble [Rabbi]
Nature: Modest
Type:
Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.
About Rabbi: When Spenstar met Rabbi, it was among a group of Rebble, Bolderdash, and Stratagem in a mysterious cave. Rabbi was adventerous and wanted to see the world, so the group's leader Stratagem allowed a battle between Spenstar and Rabbi that would decide the latter's fate. Spenstar won, and Rabbi joined his team. Rabbi and Brick quickly became best friends due to being the youngest team members, and Spenstar spent about a week after capturing Rabbi flying to faraway places by airline, to fuffil Rabbi's desire to see the world. Apart from travel, Rabbi's passion is battling, and is itching to experience its first battle.

Spenstar is proficent at speaking and understanding the language of Pokemon just as well as his own, as a result of spending years with Pokemon as his only family. He nicknamed this Pokemon "Rabbi" because he noticed (and appreciated) a distinct Jewish accent in the way it speaks. For reasons unknown, this accent was not present in any other members of Rabbi's original group, with the exception of the lead Stratagem.

Stats:
HP: 90
Atk: Rank 1(-1)
Def: Rank 2
SpA: Rank 4(+1)
SpD: Rank 2
Spe: 90

EC: 1/9
MC: 0
DC: 1

Abilities:
Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Bulldoze, and Magnitude. Other Ground moves can still hit.
Technician: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for multi-hit attacks is increased by two (2).
Mold Breaker (DW): (locked) (Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)

Attacks:
Tackle
Defense Curl
Rollout
Rock Blast
Disable
Acupressure
Mud Shot
Power Gem
Ancientpower
Metal Sound
Paleo Wave

Flamethrower
Sandstorm
Hidden Power (Flying, 6)

Swift

Finally, for my Monohm, Puff, I claim 2 MC, 1 EC, and 1 DC. the MC will be spent on the level-up moves Slack Off and Hurricane.
Monohmshiny.PNG

Monohm [Puff] (Female, Shiny) (Shiny Sprite made by Spenstar : D)
Nature: Modest
Type: Electric/Dragon
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

Stats:
HP: 90
Atk: Rank 1(-1)
Def: Rank 3
SpA: Rank 4(+1)
SpD: Rank 2
Spe: 60

EC: 2/9
MC: 0
DC: 3/5

Abilities:
Shield Dust: (Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.
Sheer Force (DW): (Locked) (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

Attacks:
Tackle
Growl
Leer
Dragon Rage
Charge
Thundershock
Rain Dance
Twister
Spark
Sonicboom
Slack Off
Hurricane

Heal Bell
Hydro Pump
DragonBreath

Flamethrower
Thunderbolt
Volt Switch
Dragon Pulse
Poison Jab

Fix'd. Replaced EQ with Poison Jab
 
I forgot my TCs on this claim post: http://www.smogon.com/forums/showpost.php?p=3577628&postcount=1974

TC: 8->10

So that this post isn't completely void of new stuff, I think I will start to feed my Sun and Trick Room teams with those two fellas:

577.png

Solosis [ÜbelBär] (M)
Nature: Relaxed (+1 Defence, -15% Speed, +10% Accuracy for oponent)

Type: Psychic
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Stats:
HP: 90
Atk: Rank 2
Def: Rank 3 (+)
SpA: Rank 4
SpD: Rank 2
Spe: 17 (20/1.15)

EC: 0/9
MC: 0
DC: 0/5

Abilities:

Overcoat: (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather.

Magic Guard: (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks.

Regenerator(DW): (Innate) [LOCKED] When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.

Attacks:
Psywave
Reflect
Rollout
Snatch
Hidden Power (Ground, 7)
Light Screen
Charm
Recover
Psyshock

Confuse Ray
Imprison
Secret Power

Trick Room
Calm Mind
Shadow Ball

114.png

Tangela [Nudeln] (F)
Nature: Naughty (Adds One (1) Rank to Attack; Subtracts One (1) Rank From Special Defense)
Type: Grass
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities:
Chlorophyll: (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
Leaf Guard: (Innate) In bright sunlight the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.
Regenerator (DW): (Innate) When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and 10 HP is restored.

Stats:

HP: 100
Atk: Rank 3 (+)
Def: Rank 4
SpA: Rank 4
SpD: Rank 1 (-)
Spe: 60

EC: 0/6
MC: 0
DC: 0/5

Attacks:
Ingrain
Constrict
Sleep Powder
Absorb
Growth
PoisonPowder
Vine Whip
Bind

Giga Drain
Leech Seed
Nature Power

Protect
Hidden Power Fire [7]
Giga Impact

So my TCs go from 10 to 5.
 
Claiming from this battle.

Emboar gets 2 MC, used on Poison Jab. Her KOC goes to my TC.

Kitsunoh gets 2 MC, used on Rock Slide. His KOC goes to his MC.

Rotom gets 2 MC, taking it to 3, which will be spent on Pain Split. Its KOC goes to his MC.

I get two TC, 3 with Emboar's KOC, so I'll buy a Frillish, leaving me on 1.
592.png

Frillish [Kraken] (M)
Nature: Modest (+Spa, -Atk)
Type: Water/Ghost
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 40

EC: 0/6
MC: 0
DC: 0/5

Abilities:
Water Absorb: (Innate) This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself.
Cursed Body: (Innate) When this Pokemon is struck by an opponent's attack that makes contact, there is a 30% chance that attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body.
Damp: (Innate) This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.

Moves:
Bubble
Water Sport
Absorb
Night Shade
BubbleBeam
Recover
Water Pulse

Confuse Ray
Pain Split
Acid Armour

Will-O-Wisp
Taunt
Ice Beam
 
Objection, Blazekinmaster-Zeo, Flora, Spenstar, Frosty, Venser, TravelLog are approved.

MK, you are not approved because you use British grammar such as "Acid Armour". Last time I checked, it is "Armor". :|

...nah, I'm just kidding. iiMKUltra is approved.

8, giving me 10 and yet another counter. That brings it to 0.
 
Claiming from this

Boulderstrike (Larvitar) gets 1 EC, 2 MC and 1 DC, which brings his EC to 4 and allows him to evolve! He'll use the two MC to grab Protect (BW TM), leaving him with 0. I also get 2 TC.

247.png

Pupitar - Boulderstrike (M)
Nature: Brave (Adds one Rank to Attack; A 15% decrease (rounded down) in Base Speed and a +10% increase in accuracy (e.g. 85 becomes 95) on an opponent's attacks)
Type: Rock/Ground
Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Abilities:
Shed Skin: (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
Shed Skin (DW): (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.

Stats:

HP: 100
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 44 (51/1.15v)

EC: 3/9 -> 4/9
MC: 0 -> 2 -> 0
DC: 1/5 -> 2/5

Attacks:
Bite
Leer
Sandstorm
Screech
Chip Away
Rock Slide
Scary Face
Thrash
Payback
Crunch
Earthquake
Stone Edge

Curse
Iron Defense
Stealth Rock

Taunt
Protect
Smack Down
Dig
Sadly, the second ability is not a c/p fail *sigh*
 
Claiming from this subway challenge.

Garchomp gets 6 MC.
He spends them on Swagger, Substitute, and Protect.

Pyroak gets 6 MC.
He spends them on Light Screen, Reflect, and Earthquake.
 
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