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Data Prize Claiming Thread (Update 5-09-13)

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I don't feel like buying any items with my 6 TC, so I'll expand my Grass-type collection to include Sewaddle, Exeggcute, and Deerling.
Sewaddle [Boy 409] (M)
Nature: Impish (Adds One (1) Rank to Defense; Subtracts One (1) Rank from Special Attack)
Typing: Bug/Grass
Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.

Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities:
Swarm: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (e.g., Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)
Chlorophyll: (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
Overcoat (DW): (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).

Stats:
HP: 90
Atk: Rank 2
Def: Rank 4(+)
SpA: Rank 1(-)
SpD: Rank 2
Spe: 42

EC: 0/9
MC: 0
DC: 0/5

Attacks:
Tackle
String Shot
Bug Bite
Razor Leaf
Struggle Bug

Agility
Me First
Mind Reader

Toxic
Sunny Day
Rest
Exeggcute [Alther Mella] (M)
Nature: Timid (Multiplies Base Speed by 1.15 and provides a flat accuracy boost on all attacks equal to [5]. This accuracy boost is added to their Dodge Command chance; Subtracts One (1) Rank from Attack)
Typing: Grass/Psychic
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Chlorophyll: (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
Harvest (DW): (Innate) At the end of each round, this Pokemon recylces a held berry that was consumed during that round. If the Berry can be activated again, it will do so on the first action of the next round. If a berry cannot be recycled, Harvest will not regrow it. The Berry is consumed at the end of the battle.

Stats:
HP: 90
Atk: Rank 1(-)
Def: Rank 3
SpA: Rank 2
SpD: Rank 2
Spe: 46 (40*1.15)

EC: 0/6
MC: 0
DC: 0/5

Attacks:
Barrage
Uproar
Hypnosis
Reflect
Leech Seed
Confusion
Bullet Seed
Stun Spore
PoisonPowder
Sleep Powder

AncientPower
Leaf Storm
Power Swap

Telekinesis
Psychic
Energy Ball
Deerling [Marcia Overstrand] (F)
Nature: Adamant (Adds One (1) Rank to Attack; Subtracts One (1) Rank from Special Attack)
Typing: Normal/Grass
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities:
Chlorophyll: (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
Sap Sipper: (Innate) This Pokemon lives on a steady diet of plants and has developed defenses to every Grass-type attack. When attacked with a Grass-type move, damage and effects are negated and the Pokemon gains a one (1) stage attack boost. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.
Serene Grace (DW): (Innate) This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (e.g., paralysis from Thunderbolt)

Stats:
HP: 90
Atk: Rank 3(+)
Def: Rank 2
SpA: Rank 1(-)
SpD: Rank 2
Spe: 75

EC: 0/6
MC: 0
DC: 0/5

Attacks:
Tackle
Camouflage
Growl
Sand-Attack
Double Kick
Leech Seed
Faint Attack
Take Down
Jump Kick

GrassWhistle
Synthesis
Worry Seed

Sunny Day
Thunder Wave
Wild Charge

(Sorry for lack of pictures, my computer is being stupid right now.)

This leaves me with 0 TC. I would also like to make the following name changes:
Septimus (Embirch) -> Septimus Heap
Nicko (Ferroseed) -> Nicko Heap
Snorri (Shroomish) -> Snorri Snorrelson
Jenna (Snivy) -> Jenna Heap
Silas (Bulbasaur) -> Silas Heap
Sarah (Cherubi) -> Sarah Heap
 
A note about the above approval. Metal Bagon and Pikapwnd can include Spark in their Monohm's movepool. Pikapwnd needs to mark Lightningrod as Pichu's DW Ability and Innate. He also needs to fix the Accuracy boost (I got 16%) for Pichu.
 
Frosty: approved.

Leethoof: Not Approved. BP and TC are exclusive, so you can not combine them to purchase an item. Sorry, but that's the way things work. blah blah blah APPROVED

8
 
Well, claiming from this match. Was aiming for a draw but what can you do.

Trainer counters: 7+2=9

Kimli (Munchlax)
EC: 3/6
MC: 2
DC; 2/5
KO: 1

Putting the KOC into MC

using MC to purchase Brick Break via 5th gen tm

Matrix (Porygon):
EC:1/5
MC: 2
DC: 1/5

Putting MC to purchase Lock-ON and Zap Cannon from level up

Also, Leethoof offered me two of the Ref tokens from this subreffing. Not sure if this works out or what. I won't spend any of it until i get an answer.
 
Claiming from this.

My TC becomes 12.

Lucario gets 3 MC, which is used on Heal Pulse (BW LU), Protect (BW TM). I will also use 3 RC to buy it Magnet Rise (Tutor). My RC goes to 13.

Bisharp gets 2 MC, 1 DC, and 1 KOC (Goes to DC, unlocking DW Ability: Pressure). The 2 MC go to buy Aerial Ace (BW TM). I will use 4 RC to also purchase Protect (BW TM) and Stone Edge (BW TM). My RC goes to 9.

Kitsunoh gets 3 MC and 1 KOC, which goes to MC. Purchasing Brick Break (BW TM) and Rock Slide (BW TM).

That is all.
 
6 RC (70)

From this battle
danmantincan gets 3 TC
Marcia the Togekiss, Mia the Roserade, and Nolan the Darmanitan each get 3 MC
Aran the Dusclops gets 1 EC and 2 MC
Mia gets 1 KOC
Aran gets 3 KOC

I get 3 TC (13).
Togekiss gains 3 MC. I will use that to teach it Roost (Past TM) and the two it already had to learn Reflect (BW TM).
EC: 9/9
MC: 2 --> 5 --> 0
DC: 5/5

Roserade gains 4 MC. It will learn Rain Dance (BW TM) and Sunny Day (BW TM).
EC: 9/9
MC: 0 --> 4 --> 0
DC: 5/5

Darmanitan gains 4 MC. I'll teach it Encore (Egg).
EC: 6/6
MC: 0 --> 4 --> 1
DC: 5/5

Dusclops gains 1 EC and 5 MC. I'll teach him Torment (BW TM) and Toxic (BW TM).
EC: 8/9 --> 9/9
MC: 0 --> 5 --> 1
DC: N/A

I'm going to use one Ref Token to unlock my Carracosta's DW Ability, Swift Swim. I will teach him Sandstorm (BW TM), Double Team (BW TM) and Body Slam (Egg) for 7 Ref Tokens (63).

Next, I will use 2 RT (61) to evolve my Duclohm into a Cyclohm. He learns Whirlwind and Bide through evolution.

frontnormal-mcyclohm.png

Cyclohm (F) - Ilyana
Nature: Modest (+1 SpA, -1 Atk)

Types: Electric/Dragon
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

Abilities:
Shield Dust: (Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.
Sheer Force (DW Unlocked): (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

Stats:
HP: 110
Atk: Rank 1 (-)
Def: Rank 4
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 80

EC: 9/9
MC: 2
DC: 5/5

Moves:
Tackle
Growl
Leer
Dragon Rage
Charge
Thundershock
Rain Dance
Twister
Spark
Sonicboom
Slack Off
Hurricane
Whirlwind
Bide
Weather Ball

Heal Bell
Hydro Pump
Signal Beam

Hone Claws
Thunder
Fire Blast
Taunt
Substitute
Thunderbolt

I will use hit 2 MC to teach him Tri Attack (LU) and Hyper Beam (LU).
I will also teach her Zap Cannon (LU), DragonBreath (Egg), Power Gem (Egg), Magnet Rise (Egg), Draco Meteor (BW Tutor), Rain Dance (BW TM), Sunny Day (BW TM), Hail (BW TM), Sandstorm (BW TM), Ice Beam (BW TM), Blizzard (BW TM) Flamethrower (BW TM), Protect (BW TM), Torment (BW TM), Light Screen (BW TM), Volt Switch (BW TM), Surf (BW TM), Dragon Tail (BW TM), Thunder Wave (BW TM), Attract (BW TM), Trick Room (BW TM), Fire Blast (BW TM), Earthquake (BW TM) and Double Team (BW TM) for 50 RT, leaving me with 11.

I will spend 20 of my 21 BP to purchase an Expert Belt.
 
gonna claim from this fight here

Nyri the Syclar
1 EC up to 5
2 MC spent to learn U-Turn
1 DC up to 4

Malthir the Aron
1 EC up to 1 up to 1
2 MC spent to learn Metal Burst and Protect
1 DC up to 1 up to 1

and 2 KOC used to bring EC up to 3

as well as 2 TC to be stockpiled for right now
 
First: http://www.smogon.com/forums/showthread.php?t=3452722

Ahh, disapointment. Anyway. I get 3 TC, which combines with my current 20 to get me another Expert Belt.

Then, I get 3 BP, leaving me with 19 :|

Also, Monohm takes the 6 HC and uses them as MC, learning Trick Room (2 MC), Sleep Talk (2 MC) and Rest (2 MC) (Yeah, kinda scraping the bottom of the barrel movepool-wise).

Also: http://www.smogon.com/forums/showthread.php?t=3452722

TC => 2

Each of these three battle was the product of a fairly poor claim last time where I basically just bought moves that I already had because of a mixup. I'll point it out for each of the Pokemon, along with what I will get with the counters that I tried to use getting moves they already had.

033.gif

Mars the Nidorino (M)
Gets 1/2/1 and a KO Counter, as well as 3 MC from Counter doubling up. He uses his KO Counter as an EC, evolving, and uses the 5 MC to get Earth Power (1 MC), Shadow Ball (2 MC) and Flamethrower (2 MC).
EC: 9/9
MC: 0
DC: Unlocked
034.gif

Mars the Nidoking (M)

Nature:
Quiet - Adds * to Special Attack, - 15% Speed, -10% Evasion

Type:
Poison - Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Ground - Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings

Abilities:
Poison Point - (Can be Disabled) This Pokemon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect).
Rivalry - (Innate) This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender in the same Egg Group, and decreasing the power of all its attacks by two (2) when it faces an opponent of the opposite gender in the same Egg Group.
Sheer Force (DW) - (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect..

HP: 100
Atk: ***
Def: ***
SpA: **** (+)
SpD: ***
Spe: 72 (-)

EC: Fully Evolved
MC: 0
DC: Unlocked

Attacks:
-Leer
-Peck
-Focus Energy
-Double Kick
-Poison Sting
-Fury Attack
-Horn Attack
-Helping Hand
-Counter
-Disable
-Sucker Punch
-Venoshock
-Ice Beam
-Thunderbolt
-Toxic
-Sludge Bomb
-Substitute
-Double Team
-Earth Power
-Flamethrower
-Shadow Ball

093.gif

Loki the Haunter (M)
Gets 1/2/1, 2 MC from getting Torment twice and 1 MC from getting Destiny Bond twice. He learns Substitute (2 MC) and Bide (3 MC).
EC: 8/9
MC: 0
DC: No Dream World Ability

447.gif

Ares the Riolu (M)
Gets 1/2/1 and 2 KO Counters, leaving it with 5. It evolves and learns Heal Pulse (1 MC), Extremespeed (1 MC), Close Combat (1 MC), Shadow Ball (2 MC), and learns the level-up moves Dark Pulse, Metal Claw, Counter, Bone Rush and Metal Sound.
EC: 6/6
MC: 0
DC: No Dream World Ability
448.gif

Ares the Lucario (M)

Nature:
Brave - Adds * to Attack, - 15% Speed, -10% Evasion

Type:
Fighting - Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.
Steel - Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Abilities:
Steadfast - If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference. This speed boost is maintained at the end of each round.
Inner Focus - When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Justified (DW) - (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts

HP: 100
Atk: ***** (+)
Def: ***
SpA: ****
SpD: ***
Spe: 76 (-)

EC: Fully Evolved
MC: 0
DC: 4/5

Attacks:
-Quick Attack
-Foresight
-Endure
-Counter
-Force Palm
-Feint
-Reversal
-Screech
-Blaze Kick
-Crunch
-Detect
-Earthquake
-Shadow Claw
-Payback
-Rock Slide
-Magic Coat
-Heal Pulse
-Extremespeed
-Close Combat
-Shadow Ball
-Dark Pulse
-Metal Claw
-Counter
-Bone Rush
-Metal Sound

Finally, I realise now that Riolu should have had a DC the hole time, and that now he should be on 4/5 because of these battles, which is where I have left him now:
 
Welp, claimin' from anotherloss.

ToastTyrant13 gets 3 TC
Aqualos the Gyarados, Vennon the Toxicroak, and Entorios the Heracross each get 2 MC and 1 DC
Electronica the Magneton gets 1 EC, 2 MC, and 1 DC
Aqualos gets 1 KOC

Okay, lots of work to do.

First off, new sprites, woooo.
iaza12878747081600.png

Aqualos the Gyarados gets his 2 MC and 1 DC. Using his KOC to buff his MC, giving him 3 MC total, woop.

EC: 6/6
MC: 3

DC: 4/5

Using these 2 MC to buy him Taunt, and saving the other one.

EC: 6/6
MC: 1
DC: 4/5

+Taunt
~~~~~~~~~
Now time for...Vennon! Whoop!
iaza12878721877800.png
Welp, all he gets his 2 MC...... :(
EC: 6/6
MC: 2
DC: 5/5

Gonna' save these MC for the future, whoop!

EC: 6/6
MC: 2
DC: 5/5
~no changes
~~~~~~~~

Now, time for the newcomer!
iaza12878796470100.png
Claimin' his 2 MC and 1 DC.
MC: 2
DC: 1/5

Hmmm...I believe I shall buy Close Combat (level up) for this awesome dude right here.

MC: 1
DC: 1/5
~~~~~~


NOW! I'm gonna' try out an awesome CAP I've had my eyes on by combining the 3 TC from this battle and 4 (my only) RT to add a Revenankh to the team!

3+4=7, 7 gives me 0 TC AND 0 RT.

Revenankh(*)
iaza12878744572900.png
Apparit(M)
Nature: Impish (+1 Rank to Defense, -1 Rank from Special Attack)
Type: Ghost / Fighting
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
FightingFighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters

Abilities: Shed Skin, Air Lock
Shed Skin: (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
Air Lock: (Innate) This Pokemon releases immense barometric pressure, clearing the weather in the arena and preventing the effect of weather moves and abilities from taking place.
Mummy (DW LOCKED): (Innate) This Pokemon's skin has a lasting curse on it. When strucky by an opponents contact move, the curse transfers, changing the opponent's ability(ies) to Mummy for the next six (6) actions.

MC 0
DC 0/5

Stats
HP: 100
Atk: Rank 4
Def: Rank 4 (+)
SpA: Rank 2 (-)
SpD: Rank 4
Spe: 65

Attacks
Wrap
Bide
Sand Tomb
Wring Out
Rock Tomb
Arm Thrust
Mean Look
Glare
Shadow Punch

Force Palm
Counter
Shadow Sneak

Toxic
Taunt
Rock Slide
 
Blazikenmaster-Zeo, C$FP, Flamestrike, TravelLog, danmantincan, Ragnarokalex, Athenodoros and ToastTyrant13 are all approved.

Maxim, RC cannot be given away, so that bit cannot be done. The rest of your post is approved.

7 + 1 AC. The AC goes into RHyhorn's EC, bringing it to 1/9.
 
From this battle I claim 2 TC, bringing my TC total to 6.

Hades the Charizard gets 3 MC and 2 KOC (those go into MC, bringing it to 5). Furthermore, in this post I purchased Rock Slide for him as a BW TM for 2 MC, but when I originally got him as a Charmander, I gave him Rock Slide in his egg moves. Therefore, I am reclaiming those 2 MC and removing Rock Slide from his TM moves. This gives Hades the Charizard 7 MC in total. He will spend those on the egg move Crunch, the BW tutor Blast Burn and the BW TM Dragon Tail. His MC is now 0.

Scar the Tomohawk gets 2 MC and 1 DC. His DC is now 3/5 and his MC is now 2. I'll use those 2 MC to get him the BW TM Quash, bringing his MC to 0.

Tremaine the Jynx gets 2 MC, 1 DC and 1 KOC (which is going into her MC). Her DC is now 5/5 so her DW ability Dry Skin is unlocked. Her MC is now 3, and those 3 MC will be used to get her the egg move Wish, bringing her MC to 0.

Finally, during the battle, I used up one Oran Berry, bringing my Oran Berry stock to 1.
 
Claiming. I get 2 TC, bringing me to 11. Ferrothorn gets 3 MC, which are being spent on Payback and Swords Dance. Kitsunoh gets 2 MC, being spent on U-Turn, and it gets 1 DC. I will use 3 RC to unlock its DW ability. Lucario also gets 2 MC and 1 DC. Its MC will be spent on Aura Sphere and Extremespeed. I will spend 4 RC to unlock its DW ability. I spent a total of 7 RC, bringing me down to 4.
 
claiming from here: http://www.smogon.com/forums/showthread.php?t=3449528&page=10
I got 7 TC, storing for later. Vulpix got 14 HC. spending 6 on its evolution, evolving her to ninetales. On top of that, spending 5 on her DC, unlocking the ability. The final 3 go to MC, teaching her Magic Coat (past gen)


38.png

Ninetales [Ammy] (F)
Nature: Timid (+15% Speed, +15% Accuracy, -1 Atk)
Type: Fire
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Abilities:
Flash Fire: (Innate) This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.
Drought (DW): (Innate) When this Pokemon is sent out it summons blistering sunlight that scorches the field and does not end, expending 10% of its energy to do so. It can re-summon the effect mid-battle for 9% Energy with a command.

Stats:

HP: 100
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 3
SpD: Rank 4
Spe:Spe: 115 (100 *1.15) (+) (15% Accuracy boost)

EC: 6/6
MC: 0
DC: 5/5

Attacks:
Nasty Plot
Ember
Tail Whip
Roar
Quick Attack
Fire Spin
Will-o-Wisp
Confuse Ray
Imprison
Flame Burst
Flamethrower
Safeguard

Hex
Disable
Heat Wave

Dig
Double Team
Substitute

Magic Coat

Also claiming from this: http://www.smogon.com/forums/showthread.php?t=3452398

Combusken gets 1 EC, 2 MC and 1 DC and 1 KO going towards EC. Teaching it Protect (tm). Its new totals are as follows:
EC: 7/9
MC: 0
DC: 5/5
 
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