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Data Prize Claiming Thread (Update 5-09-13)

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So I have a Ditto, and that new Metal Powder item sounds too epic not to buy. So I will use 6 of my 17 TC to get one. That leaves me with 11.
 
Claim post part deux!

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Larvesta [Harvey] (M)
Nature: Rash (+ Sp. Atk, - Sp. Def)
Type:
Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Abilities:
Flame Body: (Innate) This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.
Swarm (DW): (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)

Stats:
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 1 (-)
Spe: 60

EC: 0/6
MC: 0
DC: 0/5

Moves:
Ember
String Shot
Leech Life
Take Down

Magnet Rise
Morning Sun
Zen Headbutt

Toxic
Fire Blast
Acrobatics

554.png


Darumaka [Charles] (M)
Nature: Adamant (+ Atk, -Sp. Atk)
Type:
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Abilities:
Hustle: (Can Be Enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.
Inner Focus (DW): (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

Stats:
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 0 (-)
SpD: Rank 2
Spe: 50

EC: 0/6
MC: 0
DC: 0/5

Moves:
Tackle
Rollout
Incinerate
Rage
Fire Fang
Headbutt
Uproar
Facade
Fire Punch
Work Up

Flame Wheel
Hammer Arm
Take Down

Dig
Brick Break
Flame Charge

And I have no TC remaining.
 
Objection, Ragnarokalex, C$FP, danmantincan, rewindman, jas61292 and Galladiator are approved.

4 + 1 AC

AC goes into making Rhyhorn's EC 2/9
 
From this battle, I claim 2 TC.
I am going to save the TC, my Pokemon team is big enough for right now.
Spook, my Litwick, claims 1 EC, 2 MC, and 1 DC.
Watt, my Joltik, claims 1 EC, 2 MC, 1 DC, and 2 KOC, which I am placing into her MC.
Spook is going to use her two MC to learn Double Team. (5th gen TM)
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Litwick(*) Spook (F)
Nature: Modest Adds * to Special Attack, subtracts * from Attack

Type:

Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Stats:

HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 20

EC: 2/9
MC: 0
DC: 2/5

Abilities:

Flash Fire: (Innate) This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.
Flame Body: (Innate) This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.
Shadow Tag (DW): (Innate, Locked) Upon entry into battle, this Pokemon’s Shadow expands across the arena and dissipates, forcing opposing Pokemon to stay within 10 meters of this Pokemon. The Shadow entirely negates the ability to switch for every Pokemon except those who also have Shadow Tag.

Attacks:

Ember
Astonish
Minimize
Smog
Fire Spin
Confuse Ray
Night Shade
Will-O-Wisp
Flame Burst
Imprison
Curse
Pain Split

Clear Smog
Captivate
Endure

Taunt
Shadow Ball
Flamethrower
Double Team
Watt is going to use her 4 MC to buy Hidden Power (Fire) 7 and Toxic. (5th Gen TMs)
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Joltik: Watt (F)
Nature: Rash: Adds * to Special Attack, subtracts * from Special Defense

Type:

Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Thunder breaking Protect during Rain.


Stats:

HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 1 (-)
Spe: 65

EC: 2/6
MC: 0
DC: 2/5

Abilities:

Compoundeyes: (Innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
Unnerve: (Innate) The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.
Swarm (DW): (Innate, Locked) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)

Attacks:

String Shot (*)
Leech Life (*)
Spider Web (*)
Thunder Wave (*)
Screech (*)
Fury Cutter (*)
Electroweb (*)
Bug Bite (*)
Gastro Acid (*)

Cross Poison (*)
Disable (*)
Rock Climb (*)

Substitute (*)
Light Screen (*)
X-Scissor (*)
Energy Ball
Hidden Power (Fire) 7
Toxic
This resets both their MC to zero.
 
Claiming from the same battle as IAR.

Togetic goes to:
EC: 8/9
MC: 2
DC: 5/5

Unlocking Super Luck.

After putting the KOC in EC, Growlithe goes to:
EC: 2/6
MC: 2
DC: 1/5

The MC are used on Agility and Crunch.

After putting the KOC in DC, Eevee goes to:
EC: 6/6
MC: 5
DC: 5/5

Unlocking Anticipation and evolving into Umbreon.
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Umbreon [Nocturne] (F)
Nature: Quiet (+Spa, -Spe) - TEN EVASION FUCK
Type: Dark
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Stats:
HP: 100
Atk: Rank 3
Def: Rank 4
SpA: Rank 3 (+)
SpD: Rank 5
Spe: 56 (65/1.15)

EC: 6/6
MC: 5
DC: 5/5

Abilities:
Synchronise: (Innate) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison types cannot be poisoned and Fire types cannot be burned in this manner.
Inner Focus (DW Unlocked): (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

Moves:
Tackle
Tail Whip
Helping Hand
Sand-Attack
Pursuit
Growl
Quick Attack

Shadow Ball
Dig
Toxic

Fake Tears
Yawn
Detect

Bite
Protect
Upon evolution, she learns Pursuit. The MC are used on Confuse Ray, Faint Attack, Moonlight and Taunt.

My TCs go to 4, so I buy a Porygon.
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Porygon [Spyware] (U)
Nature: Bold (+Def, -Atk)
Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Stats:
HP: 100
Atk: Rank 1 (-)
Def: Rank 4 (+)
SpA: Rank 3
SpD: Rank 3
Spe: 40

EC: 0/9
MC: 0
DC: 0/5

Abilities:
Adaptability: (Innate) The moves that match this Pokemon’s type have their Base Attack Power increased by two (2).
Download: (Innate) At the beginning of the match, the Pokemon analyzes the opponent and downloads data that lets it deal more damage. This Pokemon receives a one (1) stage increase on the offense that strikes an opponent’s weaker defense stat. (e.g. does more damage with special attacks when facing Aggron, which has higher defense, and attack when facing Hypno, which has higher special defense. For ties, Special Attack is raised.) This boost is maintained at the end of each round.
Analytic (DW Locked): (Innate) If this Pokemon attacks after its target during an action, its attacks have two (2) more Base Attack Power.

Moves:
Conversion2
Tackle
Sharpen
Conversion
Agility
Psybeam
Recover
Magnet Rise
Signal Beam
Tri-Attack
Magic Coat

Hyper Beam
Ice Beam
Thunderbolt
 
Zarator ; Deadfox ; IAR Approved

iiMKUltra: Not Approved. Mark "Inner Focus" as Innate on Umbreon, show the evasion decrease next to speed drop, and sort out your image link (This isn't important, but it looks better). Porygon has 0/9 EC. Fix these and I'll approve.
E: iiMKUltra Approved. *Walks away slowly*

9
 
Actually, I'm gonna sneak in some move purchases too.

Turning 7 of my 12 RC into MC for Porka the Mamoswine.

He gets Earth Power (Gen IV Tutor), Superpower (Gen IV Tutor) and Ice Shard (LU)
 
http://www.smogon.com/forums/showthread.php?t=3452982 and http://www.smogon.com/forums/showthread.php?t=3452914

Kaxtar
2 TC
Gallade: 3 MC, 1 KO
Tomohawk: 3 MC, 1 KO

Kaxtar Receives 2 TC
Kaxtar's Lucario gets 3 MC
Saving all TC. Lucario will use its three MC for Heal Pulse, Quick Guard and Close Combat. Gallade will get Close Combat and Brick Break, and will use its KO towards my TC. Tomohawk will get Safeguard and Hyper Voice. Again, the KO will be used as TC.

EDIT: Deadfox approved.

1
 
Battle Hall. Exeggutor gets 8 HC, which will get it Leaf Storm, Protect, Dream Eater, and Sludge Bomb. The last one will be stored as MC. I also get 3 TC, bringing me to 16, and I get 3 BP, bringing me to 3.
 
Using 6 RC and 2 TC to buy a Magmarizer.

Using free nature changes from the speed changes (or the 120 changes, whichever) to make Magmortar Brave (from Quiet) and Gallade Quiet (from Brave)

New Stats:
Magmortar
HP: 100
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 5
SpD: Rank 3
Spe: 72 (83/1.15v)

Gallade:
HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 4
Spe: 69 (80/1.15v)

Putting 2 RC into Ivysaur's EC to evolve it into Venusaur and two more after that to learn Frenzy Plant (BW Tutor).

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Venusaur - Vinestrike (F)
Nature: Modest (+1 SpA, -1 Atk)
Type: Grass/Poison
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Abilities:
Overgrow: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)
Chlorophyll (DW): (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

Stats:

HP: 100
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 4
Spe: 80

EC: 7/9 -> 9/9
MC: 0 -> 2 -> 0
DC: 5/5

Attacks:
Tackle
Growl
Leech Seed
Vine Whip
PoisonPowder
Sleep Powder
Take Down
Razor Leaf
Sweet Scent
Growth
Worry Seed
Synthesis
SolarBeam

Giga Drain
Leaf Storm
Petal Dance

Frenzy Plant

Toxic
Venoshock
Hidden Power Fire (7)
Grass Knot

Reflect
 
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