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Data Prize Claiming Thread (Update 5-09-13)

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Claiming from this match where I got swept through a type advantage: http://www.smogon.com/forums/showthread.php?p=3756095.

Septimus Heap (Embirch) gets 1 EC, 2 MC, and 1 DC. The EC brings him to 4/9, meaning he evolves! As he evolves, he gains Leaf Blade as a starting move, and he'll also gain Synthesis and Lava Plume (BW Level-Up) thanks to those 2 MC. He is now at 0 MC and 1/5 DC.
flarelm.png

Flarelm [Septimus Heap] (M)
Nature: Brave (Adds One (1) Rank to Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks)
Typing: Fire/Grass
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming “powder” attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities:
Leaf Guard: (Innate) In bright sunlight the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.
Battle Armor: (Innate) This Pokemon’s thick armor prevents it from taking critical hits.
Chlorophyll (DW): (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

Stats:
HP: 100
Atk: Rank 3(+)
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 47 (55/1.15)
Size Class: 3
Weight Class: 4
Base Rank Total: 16

EC: 4/9
MC: 0
DC: 1/5

Attacks:
Pound
Bullet Seed
Sweet Scent
Growth
Ember
Leech Seed
Flame Wheel
Giga Drain
Fire Spin
Synthesis
Lava Plume

Counter
Earth Power
Seed Bomb

Sunny Day
Swords Dance
Rock Slide

Boy 409 (Sewaddle) gets the same as Septimus. He goes to 1/9 EC and 1/5 DC, and I'll spend his 2 MC on Endure and Flail (BW Level-Up), leaving him with 0 MC.
 
Claiming from same match as Dummy.

Flora said:
rickheg: 2 TCs
- Megazord: 1 EC | 2 MCs | 1 DC
- Dino: 1 EC | 2 MCs | 1 DC | 2 KOCs

Megazord the Golett goes to 1/2/1, and stockpiles the MC.

Dino the Rhydon goes to 3/2/1, using both KOC as EC. He learns Protect (BW TM) with the MC.

I, for the first time in about 10 prize claims, will hold on to the 2 TC.
 
http://www.smogon.com/forums/showthread.php?t=3452268

jas61292: 4 TC
Typhlosion: 3 MC
Pansage: 1 EC, 2 MC, 1 DC
Tomohawk: 2 MC, 1 DC, 2 KO
Roggenrola: 1 EC, 2 MC, 1 DC
Porygon-Z: 3 MC, 2 KO
Igglybuff: 1 EC, 2 MC, 1 DC
I'll pocket the TC, putting me at 17.

Typhlosion will spend its MC on the 3rd Gen tutor move Counter, leaving it with 0.

Pansage, now a Simisage, will buy the TM move Taunt, putting it at:
6/6 EC
1 MC
3/5 DC

Tomohawk will put both KOs into MC, putting it at 5, which it will use to buy the Egg Move Confuse Ray and the TM move Double Team, leaving it at:
6/6 EC
0 MC
4/5 DC

Roggenrola goes to:
3/9 EC
2 MC
3/5 DC

Porygon-Z obviously puts its KOs into MC, which it will use to buy the TM Hidden Power Fighting (7), and Bide, via a gen 1 TM of Porygon, putting it back at 0 MC.

Finally, Igglybuff will use its MC to buy the TM Reflect, and goes to:
2/9 EC
0 MC
2/5 DC
 
Ok, lets spend some BT to get my Syclar prepped for a run through the Hall. I currently have 14 BT and will be buying:

Bug Buzz (1 BT)
X-Scissor (1 BT)
Icicle Crash (1 BT)
Taunt (2 BT)
Solarbeam (2 BT)
Aerial Ace (2 BT)
Dig (2 BT)
Rock Slide (2 BT)

And that leaves me on 1 measly BT.
 
Well i guess i get to claim my first Subway Fail

Gonna stockpile 3 BP

Tahlzara the Electivire
6 MC which will be used to learn Earthquake, Thunderbolt, Discharge, and Reflect

and 2 KOC which ill convert into TC for later use
 
Claiming

I get a double whammy here, 2 TC & 2 Ref Tokens, since my apprentice ref chimed in mid-battle...
---
472.png

Gliscor(*) Capers (M)
EC: 6/6
MC: 5 (+3 MC, +2 KO Counters) > 0
DC: 5/5
-Learns Feint (BW Egg Move) & Facade (BW TM)
---
623.png

Golurk Robolem (-)
EC: 6/6
MC: 2 (+2 MC) > 0
DC: 4/5 (+1 DC)
-Learns DynamicPunch & Heavy Slam (Both BW Level-Up)
---
356.png

Dusclops Caius (M)
EC: 9/9 (+1 EC)
MC: 4 (+2 MC, +2 KO Counters) > 0
DC: N/A
-Evolves into Dusknoir
-Learns Earthquake & Torment (Both BW TM)
477.png

Dusknoir Caius (M)
Nature: Quiet (-10% Evasion)

Type:
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Stats:
HP: 90
Atk: Rank 4
Def: Rank 5
SpA: Rank 4 (+)
SpD: Rank 5
Spe: 39 (-)
Size Class: 4
Weight Class: 5
Base Rank Total: 21

EC: 9/9
MC: 0
DC: N/A

Abilities:
Pressure: (Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.

Attacks:
Leer
Night Shade
Disable
Foresight
Astonish
Confuse Ray
Shadow Sneak
Pursuit
Will-O-Wisp
Hex
Fire Punch
Ice Punch
Thunderpunch
Gravity
Bind
Shadow Punch
Payback

Dark Pulse
Destiny Bond
Pain Split

Shadow Ball
Ice Beam
Charge Beam
Psychic
Earthquake
Torment
---
240.png

Magby Thestalos (M)
EC: 4/9 (+1 EC)
MC: 2 (+2 MC) > 0
DC: 3/5 (+1 DC)
-Evolves into Magmar
-Learns Focus Blast (BW TM)
126.png

Magmar Thestalos (M)
Nature: Lonely

Type:
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or bushfire areas.

Stats:
HP: 100
Atk: Rank 4 (+)
Def: Rank 1 (-)
SpA: Rank 4
SpD: Rank 3
Spe: 93
Size Class: 3
Weight Class: 3
Base Rank Total: 18

EC: 4/9
MC: 0
DC: 3/5

Abilities:
Flame Body: (Innate) This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.

Vital Spirit (DW): (Innate) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.

Attacks:
Smog
Leer
Ember
Smokescreen
Faint Attack
Fire Spin
Confuse Ray
Fire Punch
Sunny Day

Thunderpunch
Cross Chop
Flare Blitz

Will-O-Wisp
Flamethrower
Psychic
Focus Blast
---
That's all.
 
#4221 - #4239 are approved! 18

That gives me 1 AC, with 8 remaining.

Claiming from here.

Korski said:
Alchemator: 4 TC
  • Jonathon the KADABRA: 1 EC, 2 MC, 1 DC, 1 KOC
  • Stefan the BONSLY: 1 EC, 2 MC, 1 DC, 1 KOC
  • Lloyd the FLAAFFY: 1 EC, 2 MC, 1 DC
  • Harry the MAKUHITA: 1 EC, 2 MC, 1 DC, 1 KOC
  • Morgan the SWINUB: 1 EC, 2 MC, 1 DC, 2 KOC
  • Gaspar the KOFFING: 1 EC, 2 MC, 1 KOC
Hording the 4 TC.

---
64.png

Kadabra [Jonathon] (M)

EC: 6/9 <- 1 KOC + An AC which I earn a few posts down from here v
MC: 0
DC: 2/5


Buying Future Sight and Psychic, both BW Lvl.

---

438.png

Bonsly [Stefan] (M)
EC: 5/6 <- 1 KOC + 1 AC
MC:
0
DC:
2/5

Buying Brick Break (BW TM).

---

Lloyd gains his counters and evolves!
181.png

Ampharos [Lloyd] (M)
Nature:
Quiet (Adds a Rank to Special Attack, Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) to opponent's attacks directed at this Pokemon.)

Type:

Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

Stats:


HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 47 (55/1.15v)
Size Class: 3
Weight Class: 4
Base Rank Total: 18

EC:
9/9
MC:
0
DC:
5/5

Abilities:

Static:
(Innate) This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.
Plus (DW Unlocked):
(Innate) This Pokemon possesses a positive electrical charge, when a Pokemon with Minus is on the field, this Pokemon’s special attacks increase their base damage by two (2). If this Pokemon also has Minus, the damage does not stack.

Attacks:

Tackle
Growl
ThunderShock
Thunder Wave
Cotton Spore
Charge
Odor Sleuth
Reflect
Thunderbolt
Toxic
Hidden Power [Ice] [7]
Light Screen
Cotton Guard
Signal Beam
Rain Dance
Thunder
Cotton Spore

Volt Change
Fire Punch
ThunderPunch
Discharge
He learns Fire Punch from Heart Scale, and also buys ThunderPunch and Discharge, both BW Lvl.

---

296.png

Makuhita [Harry] (M)
EC: 3/6 <- 1 KOC
MC: 0
DC: 1/5

Buying Close Combat and Heavy Slam, both BW Lvl.

---

220.png

Swinub [Morgan] (M)
EC: 3/9 <- 2 KOC
MC:
0
DC:
1/5

Buying Ice Shard and Amnesia, both BW Lvl.

---

109.png

Koffing [Gaspar] (M)
EC: 2/6 <- 1 KOC
MC:
0
DC:
N/A

Buying Will-o-Wisp (BW TM).

---

And that just about does it ^_^
 
3 TC
  • Van Pig the TEPIG: 1 EC, 2 MC, 1 DC
  • Progressive the MACHOKE: 1 EC, 2 MC, 1 DC, 3 KOC
  • Hirome the SHELGON: 1 EC, 2 MC, 1 KOC

I’ll store the tc
Van pig evolves into
Pignite [Van Pig] (M)
Nature: Adamant (Adds One (1) Rank to Attack; Subtracts One (1) Rank From Special Attack)

Type: Fire/Fighting
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Fighting:
Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.


Stats:

HP: 100
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 2 (-)
SpD: Rank 2
Spe: 55

EC: 4/9
MC: 7
DC: 4/5

Abilities:
Blaze: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
Thick Fat (DW): (Innate) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)

Attacks:
Tackle
Tail Whip
Ember
Odor Sleuth
Defense Curl
Nitro Charge
Smog
Rollout
Take Down
Roar
Flare Blitz
Arm Thrust (learns at level 17)

Double Team
Wild Charge
Sunny Day

Endeavor
Yawn
Magnitude


Machoke evolves because I dumped 3 koc into ec


Progressive (Machamp) (M)
Nature: Adamant (Adds One (1) Rank to Attack; Subtracts One (1) Rank From Special Attack)
Type: Fighting
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Abilities:
Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
No Guard: (Innate) This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy. Resultingly it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when a OHKO move is issued by the opponent does sense return, and the Pokemon acts normally. Additionally even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefitted by No Guard, they will have their normal accuracy.
Steadfast (DW): (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference. This speed boost is maintained at the end of each round.

Stats:


HP: 100
Atk: Rank 6(+)
Def: Rank 3
SpA: Rank 2(-)
SpD: Rank 3
Spe: 55

Size Class: 3
Weight Class: 5

EC: 9/9
MC: 5
DC: 4/5

Attacks:
Low Kick
Leer
Focus Energy
Karate Chop
Foresight
Low Sweep
Seismic Toss
Revenge
Vital Throw
Scary Face
DynamicPunch

Earthquake
Retaliate
Smack Down

Close Combat
Encore
Bullet Punch



And hirome also evolves
Obviously, I drop the koc into mc

Salamence [Hirome] (Male)
Nature:
Adamant (Adds * to Attack, Subtracts * from SpA)
Type:
Dragon: Dragon STAB; Roar has have Energy Cost reduced by one (1).
Flying:
Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Intimidate:


Type: Can be Activated

When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents.

Moxie:


Type: Innate

This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.


Salamence
HP: 100
Atk: Rank 6(+)
Def: Rank 3
SpA: Rank 3(-)
SpD: Rank 3
Spe: 100
Size Class: 1
Weight Class: 4


EC: 9/9
MC: 7
DC: 5/5


Attacks:
Rage (*)
Bite (*)
Leer (*)
Headbutt (*)
Focus Energy (*)
Ember (*)
Dragon Rush(*)
Fire Fang (*)
Dragon Dance (*)
Dragon Claw (*)
Shadow Claw (*)
Substitute (*)
Zen Headbutt
Crunch
Protect
Outrage
Fire Fang
Thunder Fang
[/QUOTE]
 
Buying a Venonat, my internet had a failure episode and didn't give me the chance to edit the above claim (sorry Alch!):

048.png

Venonat Dustwing (F)
Nature: Timid (+15% Speed, +7% Accuracy, -1 Atk)

Type: Bug/Poison
Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Stats:

HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 52 (45*1.15)
Size Class: 2
Weight Class: 3

EC: 0/6
MC: 0
DC: 0/5

Abilities:
Compoundeyes: (Innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
Tinted Lens: (Innate) When this Pokemon uses an attack that is normally not very effective, that attack is calculated at the next highest resisrance modifier. (e.g. 4x resistance is calculated at 2x, 2x resistance becomes neutral).
Run Away: (DW) (Innate) This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.

Attacks:

Tackle
Disable
Foresight
Supersonic
Confusion
Poisonpowder
Leech Life
Stun Spore
Psybeam

Giga Drain
Toxic Spikes
Rage Powder

Protect
Toxic
Venoshock

This brings me to 19 TC again.
 
No worries, in fact it's quite handy, as the above two land me another AC!

I'm editing that AC into my currently-unapproved claim.
 
Lord Jesseus said:
You get 2 TC each
All Pokemon get 1 EC, 1 DC, 2 MC
Golett gets two KOC

Claiming from this

Dino the Rhyhorn goes to 4/2/2, evolving into Rhydon! He'll save the MC for now. Also, I noticed I picked Protect as a starting TM, and bought it last claim. I'd like to change it to Double Team instead.

112.png

Rhydon (Dino) M
Nature: Careful (Adds 1 to Special Defense; Subtracts 1 from Special Attack)

Type: Rock/Ground
Rock: Rock STAB; Reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Abilities:
Lightning Rod: (Innate) These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they transfer the energy into their body, using it to increase their Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts. If a Pokemon has a type immunity to Electric attacks, Lightning Rod will not activate.

Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.

Reckless: (DW Locked) (Innate) This Pokemon has an innately aggressive nature that lets it use all-out attacks with recoil more effectively. Recoil attacks from this Pokemon have two (2) more Base Attack Power, and recoil percentage is unaffected.

Stats:
HP: 110
Atk: Rank 5
Def: Rank 5
SpA: Rank 1(-)
SpD: Rank 3(+)
Spe: 40
Size Class: 4
Weight Class: 5
Base Rank Total: 20

EC: 4/9
MC: 2
DC: 2/5

Attacks:
Horn Attack
Stomp
Tail Whip
Fury Attack
Scary Face
Rock Blast
Stone Edge
Earthquake
Megahorn

Thunder Fang
Ice Fang
Crunch

Sandstorm
Protect
Dig

Megazord the Golett goes to 3/4/3, using a KOC in EC and DC each. It'll still hold onto the MC for now.

I'll hold onto the TC, giving me 4.
 
http://www.smogon.com/forums/showthread.php?t=3453471
You get 2 TC each
All Pokemon get 1 EC, 1 DC, 2 MC

I'll pocket the TC, putting me at 19

Both Bagon and Roggenrola now are at 4/9 EC, so they will both evolve. Boldore picks up Power Gem as a lv25 move upon evolution.

372.png

Shelgon (Roosevelt) (M)
Nature: Lonely (+ Atk, -Def)

Type: Dragon
Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

Abilities:
Rock Head:
(Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Overcoat (DW): (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).

Stats:
HP:
100
Atk: Rank 4 (+)
Def: Rank 3 (-)
SpA: Rank 2
SpD: Rank 2
Spe: 50
Size Class: 2
Weight Class: 5
Base Rank Total: 16


EC: 4/9
MC: 2
DC: 3/5

Attacks:
Rage
Bite
Leer
Headbutt
Focus Energy
Ember
Zen Headbutt
Crunch
Dragon Claw
Double-Edge

Dragon Dance
Dragon Pulse
Hydro Pump

Fire Blast
Shadow Claw
Rock Slide
525.png

Boldore (Rock) (M)
Nature: Adamant (+1 Atk, -1 SpA)

Type: Rock
Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.

Abilities:
Sturdy:
(Innate) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
Sand Force (DW): (Innate) This Pokemon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock, Ground, and Steel-typed attacks. Each of this Pokemon's Rock, Ground, and Steel-typed attacks will have the Base Attack Power increased by two (2). Pokemon with this ability are immune to Sandstorm damage.

Stats:
HP:
100
Atk: Rank 5 (+)
Def: Rank 4
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 20
Size Class: 2
Weight Class: 5
Base Rank Total: 16

EC: 4/9
MC: 4
DC: 4/5

Attacks:
Tackle
Harden
Sand Attack
Headbutt
Rock Blast
Mud Slap
Iron Defense
Power Gem
Smack Down
Stone Edge
Explosion

Curse
Heavy Slam
Magnitude

Double Team
Sandstorm
Substitute
 
Alch (don't forget to fix Kadabra's EC) and rickheg are APPROVED

8

EDIT: jas, Shelgon's Special Attack should be Rank 2 and his Dragon STAB summary needs to be updated to say Thrash instead of Hyper Beam and Outrage. Fix these and you are also APPROVED

9
 
Due to an error in my above Subway Claim, Tahlzara the Electivire actually gains another 3 MC, which will be, along with 1 RC, used to learn Torment and Brick Break
 
8 RC (24)
From here.
danmantincan: 2 TC
  • Tauroneo the STOUTLAND: 3 MC
  • Shinon the OCTILLERY: 1 EC (already used), 2 MC, 1 DC (already used)
  • Gareth the CAMERUPT: 2 MC, 1 DC, 1 KOC

I now have 4 TC.
Stoutland will learn Endure (Egg) with his MC.
Camerupt will put his KOC into his DC, unlocking Anger Point. I will use one MC to teach him Eruption (LU) and I will use his nature change to make him Quiet.
Remoraid/Octillery evolves and unlocks his DW Ability. He gains Constrict, Gunk Shot and Octazooka through evolution. With his 2 MC from before, he will learn Wring Out, Signal Beam, Hyper Beam and Soak (LU).
224.png

Octillery (M) - Shinon
Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)

Types: Water
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities:
Suction Cups: (Innate) This Pokemon has sticky suction cups that anchor down to prevent it from being moved or scared away by Roar or Whirlwind. It will hold its ground against Dragon Tail and Overhead Throw and will not be forced out in a switch battle.
Sniper: (Innate) This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks.
Moody (DW Unlocked): (Innate) This Pokemon's traits are always fluctuating from one strength to another. At the end of each round, one of the Pokemon's stats (Attack, Defense, Special Attack, Special Defense, Speed, Accuracy, Evasion) will be boosted by two (2) stages and another will be reduced by one (1) stage. This stat change lasts until the end of that round, where Inconsistent is re-applied, overwriting the boosted and dropped stats. This stat boost/drop occurs outside the normal boosts/drops.

Stats:
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 39 (-)
Size Class: 2
Weight Class: 3
Base Rank Total: 19

EC: 6/6
MC: 0
DC: 5/5

Moves:
Water Gun
Lock-On
Psybeam
Aurora Beam
BubbleBeam
Focus Energy
Bullet Seed
Ice Beam
Octazooka
Constrict
Gunk Shot
Wring Out
Signal Beam
Hyper Beam
Soak

Acid Spray
Rock Blast
Water Spout

Psychic
Flamethrower
Waterfall
Scald
Charge Beam
 
I have 11 TC, so time to spend some.
Grabbing a Minccino.
572.png

Minccino [EVITABLE CONFLICT] (Female)
Nature: Adamant (+Atk, -SpA)
Type:
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:
Cute Charm: Innate. This Pokemon’s natural cuteness causes Pokemon of the opposite gender in the same egg group to be attracted to it 30% of the time after striking with a contact move.
Technician: Innate. This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally have 6 or less Base Attack Power to have their Base Attack Power multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects.
Skill Link (DW): Innate, Locked. This Pokemon’s skillfull aim makes its multi-hit moves always hit 5 times. The Energy Cost of multi-hit attacks is increased by three (3).

Stats:
HP: 90
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 75
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 0/5
MC: 0
DC: 0/5

Attacks:
Pound
Growl
Helping Hand
Tickle
DoubleSlap
Encore
Swift
Sing
Tail Slap

Aqua Tail
Sleep Talk
Mud Slap

Dig
Protect
Substitute
 
Claiming. I get 3 TC. Lucario gets 3 MC, combining with his stored MC, teaching him Protect and Dig. Porygon gets its first EC and DC. The 2 MC teaches it Lock-On and Zap Cannon. Krillowatt gets its first DC. It also gets 2 MC, which will teach it Earth Power. Monohm gets its first EC and DC, and the 2 MC will teach it Draco Meteor.

EDIT: KOC will be stored as MC for Lucario, DC for Krillowatt and Monohm, and EC for Porygon.

MORE EDIT: 8 RC from these two matches.
 
+2 TC: http://www.smogon.com/forums/showthread.php?t=3452249

164.png

Hedwig the Noctowl

MC: 0 --> 4 (KOc) --> 0

Buying Psycho Shift (Lv. Up) and Sleep Talk (Last Gen. TM).

502.png

Samsung the Rotom-S

MC: 0 --> 4 (KOc) --> 0

Buying Rest (BW TM) and Toxic (BW TM).

350.png

Violet the Milotic

MC: 0 --> 2 --> 0
DC: 1/5 --> 3/5 (KOc) --> 5/5 (2 BT)

Buying Dive (BW HM).

---------------

YEAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAH.

Beat the Subway with 1 HP left.

+11 BP
+3 TC (Gengar KOc)

Spr_5b_094.png

MC: 0 ---> 12 --> 0

Dark Pulse (1), Snatch (3), Knock Off (3), Sleep Talk (3), Telekinesis (2)

530.png

MC: 1 --> 5 --> 0

Fissure (1), Substitute (2), Facade (2)

257.png

MC: 0 --> 5 --> 0

Toxic (2), Seismic Toss (3)

+38 BT(WOW. That is a lot of BT.)
 
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