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Data Prize Claiming Thread (Update 5-09-13)

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Match. I get 2 TC. Lucario gets 4 MC, plus his 2 stored MC are used to teach him Bullet Punch and Magnet Rise. Kitsunoh gets 4 MC and also has a stored MC, so he learns Iron Head, Memento, and Thunder Punch.
 
Since I have 4 TC, I'll spend some on this guy to round out my Gym team.

228.png


Houndour [Elvis] (M)
Nature: Lonely (+ Atk, -Def)
Type:
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Abilities:
Early Bird: (Innate) This Pokemon is used to waking up at early hours or operating in low-light conditions and subsequently sleep status is automatically reduced by one intensity level when inflicted on this Pokemon. When the Pokemon uses Rest they will gain 18 HP per action and only be asleep for two actions.
Flash Fire: (Innate) This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.
Unnerve (DW): (Innate) The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.

Stats:
HP: 90
Atk: Rank 3 (+)
Def: Rank 1 (-)
SpA: Rank 3
SpD: Rank 2
Spe: 65
Size Class: 1
Weight Class: 1
Base Rank Total: 14

EC: 0/6
MC: 0
DC: 0/5

Moves:
Leer
Ember
Howl
Smog
Roar
Bite
Odor Sleuth
Beat Up

Fire Spin
Nasty Plot
Sucker Punch

Sunny Day
Fire Blast
Will-o-Wisp

And while I'm here, I may as well buy one more, non-Fire-type. It's about time I got one of these.

Monohm.png


Monohm [Thor] (M)
Nature: Calm (+Sp. Def, -Atk)
Type:
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

Abilities:
Shield Dust: (Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.
Sheer Force (DW): (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 3
SpD: Rank 3 (+)
Spe: 60
Size Class: 1
Weight Class: 2
Base Rank Total: 14

EC: 0/9
MC: 0
DC: 0/5

Moves:
Tackle
Growl
Leer
Dragon Rage
Thundershock
Charge
Rain Dance
Twister
Sonicboom
Spark

DragonBreath
Hydro Pump
Magnet Rise

Light Screen
Thunder
Thunder Wave

I now have 0 TC.
 
Claiming from this battle. Whoop.

ToastTyrant13: 2 TC
  • Apparit the REVENANKH: 2 MC, 1 DC, 1 KOC
  • Entorios the HERACROSS: 2 MC, 1 DC
Soooooooo, going to save these 2 TC, giving me a total of 4 TC.

iaza12878796470100.png
Here we have my trusty Heracross, claiming 2MC, and 1 DC.

MC: 2
DC: 1/5

Saving his MC, so he'll just stay at that.^

iaza12878744572900.png
annnd Revenankh, who managed to score a KO, wooo! Putting that KOC into DC, getting him one step closer to unlocking Mummy.

MC 2
DC 2/5


Also claiming from this Hall Challenge.

ToastTyrant13 earns 2 BP and 2 TC.
Privatyke gains 2 HC.

Adding these 2 TC to my collection, giving me 6 TC (and still saving them).

iaza12878772940300.png

EC: 2/6
MC: 2

DC: 0/5

Saving these 2 MC for future use.
 
So I've been debating this, and I think it's finally time to cash in some of my TC.

3 new mons: Nidoran (M), Numel, and Swinub. That;s 6 of my 7, leaving me with 1 TC.

32.png

Nidoran [Crown] (Male)
Nature: Hasty (+15% Spe, +12% Acc; -1 Def)

Type:
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Stats:

HP: 90
Atk: Rank 2
Def: Rank 1(-)
SpA: Rank 2
SpD: Rank 2
Spe: 58 (50 * 1.15^) (+)
Size Class: 1
Weight Class: 1
Base Rank Total: 12

EC: 0/9
MC: 0
DC: 0/5

Abilities:
Rivalry: (Innate) This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender in the same Egg Group, and decreasing the power of all its attacks by two (2) when it faces an opponent of the opposite gender in the same Egg Group (Monster/Ground are used for Nidorina/Nidoqueen).
Poison Point: (Can Be Disabled)
This Pokemon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect).
Hustle (DW): (Can Be Enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.

Attacks:
Leer
Peck
Tackle
Focus Energy
Horn Attack
Double Kick
Poison Sting
Fury Attack
Helping Hand

Counter
Disable
Sucker Punch

Hone Claws
Dig
Thunder

Total: 15

322.png

Numel [Caldera] (Female)
Nature: Brave (+1 Atk; Speed/1.15, -10 EVA)

Type:
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Stats:

HP: 90
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 30 (35/1.15v) (-)
Size Class: 1
Weight Class: 2
Base Rank Total: 13

EC: 0/6
MC: 0
DC: 0/5

Abilities:
Oblivious: (Innate) This Pokemon is incapable of being affected by Attract, Cute Charm, or Captivate.
Simple: (Innate) This Pokemon innately exaggerates the effect of stat boosts and drops to the point where they have double the effectiveness, but the same actual stage. (e.g. Swords Dance/Screech is still a 2 stage boost/drop but is calculated as 4 stages). Stat benefits/reductions still maximize at 6 effective stages.
Own Tempo (DW): (Innate) This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.

Attacks:
Growl
Tackle
Ember
Magnitude
Focus Energy
Flame Burst
Take Down
Amnesia

Ancientpower
Body Slam
Yawn

Hidden Power (Ice 7)
Dig
Flame Charge

Total: 14

220.png

Swinub [Tusk] (Female)
Nature: Hasty (+15% Spe, +12% Acc; -1 Def)

Type:
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Stats:

HP: 90
Atk: Rank 2
Def: Rank 1(-)
SpA: Rank 2
SpD: Rank 2
Spe: 58 (50 * 1.15^) (+)
Size Class: 1
Weight Class: 1
Base Rank Total: 12

EC: 0/9
MC: 0
DC: 0/5

Abilities:
Oblivious: (Innate) This Pokemon is incapable of being affected by Attract, Cute Charm, or Captivate.
Snow Cloak: (Innate) This Pokemon is used to snowy blizzard conditions and gains a 20% evasion boost during Hail. Pokemon with this ability are immune to Hail damage.
Thick Fat (DW): (Innate) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)

Attacks:
Tackle
Odor Sleuth
Mud Sport
Powder Snow
Mud-Slap
Endure
Mud Bomb
Icy Wind

Body Slam
Icicle Crash
Stealth Rock

Roar
Reflect
Rock Slide

Total: 14
 
http://www.smogon.com/forums/showthread.php?t=3453188

jas61292
2 TC
Rock the Roggenrola: 1 EC, 2 MC, 1 DC
Lucas the Ledyba: 1 EC, 2 MC, 1 DC, 2 KOs
Roosevelt the Bagon: 1 EC, 2 MC, 1 DC

Rock, now a Boldore goes to:
5/9 EC
6 MC
5/5 DC
and he unlocks his DW ability, Sand Force

Lucas will put both KOs in EC, and add an RC (which drops me to 15) to EC as well to go to 6/6 and evolve:
166.png

Ledian (Lucas) (M)
Nature: Relaxed (+ Def, -Spe, -10% Evasion)

Type: Bug/Flying
Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:
Swarm:
(Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)
Early Bird: (Innate) This Pokemon is used to waking up at early hours or operating in low-light conditions and subsequently sleep status is automatically reduced by one intensity level when inflicted on this Pokemon. When the Pokemon uses Rest they will gain 18 HP per action and only be asleep for two actions.
Iron Fist (DW): (Innate) The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks effected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch)

Stats:
HP: 90
Atk: Rank 2
Def: Rank 3 (+)
SpA: Rank 2
SpD: Rank 4
Spe: 73 (85/1.15)
Size Class: 3
Weight Class: 3
Base Rank Total: 15

EC: 6/6
MC: 4
DC: 2/5

Attacks:
Tackle
Supersonic
Comet Punch
Light Screen
Reflect
Safeguard
Mach Punch
Baton Pass
Silver Wind

Bide
Drain Punch
Encore

Toxic
Protect
Substitute

And Roosevelt, now a Shelgon, goes to:
5/9 EC
4 MC
4/5 DC

I will keep the TC, putting me at 21
 
Haven't done this in a while, but I want to purchase a pokemon!

239.png

Elekid [Zant] (M)
Nature: Rash (Special Attack increased by *, Special Defense decreased by *)

Type:
Electric:
Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

Abilities:
Static:
(Innate) This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.
Vital Spirit (DW): (Innate) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. If a Pokemon with Vital Spirit also has Insomnia, its evasion is raised by one (1) stage permanently.

Stats:

HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 1 (-)
Spe: 95
Size Class: 1
Weight Class: 2
Base Rank Total: 15

EC: 0/9
MC: 0
DC: 0/5

Attacks:
Quick Attack
Leer
Thunderpunch
Thundershock
Low Kick
Swift
Shock Wave
Light Screen

Fire Punch
Ice Punch
Cross Chop

Protect
Thunder Wave
Psychic

Trainer Counters: 9-2=7
 
Prepping for a succesful hall challenge.

Locust the Nuzleaf learns:
Low Sweep (BW), Payback (BW), Endure (Past gen), Psych Up (Past gen). He now has 6 MC.
 
Claiming from a bunch of stuff:

http://www.smogon.com/forums/showthread.php?t=3453801

+2 RC

http://www.smogon.com/forums/showthread.php?t=3448821

+6 BT

http://www.smogon.com/forums/showthread.php?t=3449528&page=11

+4 BT

http://www.smogon.com/forums/showthread.php?t=3449736&page=6

+12 BP

All KOc are converted to MC.

Sazandora has 3 MC.
Draco Meteor (Tutor)
Stratagem has 5 MC.
Stealth Rock (Past Gen TM)
Protect (BW TM)
Youma has 16 MC.
Icy Wind (Tutor)
Clear Smog (Egg)
Venom Shock (BW TM)
Taunt (BW TM)
Double Team (BW TM)
Torment (BW TM)
Substitute (BW TM)

EDIT: http://www.smogon.com/forums/showthread.php?t=3453292

+2 TC

Muk's KOs are converted into MC, bringing him to five.
Golbat is now a Crobat, but she gets 2 MC and 1 DC anyways, unlocking Infiltrator (oh boy).

Muk has 5 MC.
Endure (Tutor)
Rock Slide (BW TM)
Crobat has 2 MC.
Nothing.
 
Le Sigh...

C$FP (Post #4343) ; Rickheg ; Engineer ; Tortferngatr ; Leethoof ; Maxim ; jas61292 ; Metal Bagon ; Kaxtar ; Blazikenmaster-Zeo ; Son of Shadoo ; Korski ; Gerard ; Zarator Approved

Deck Knight: Not Approved. You have done it for Nidoran (M), but your Numel and Swinub need the ability markers, like (Innate) next to them. Fix them and you're good to go!

Galladiator: Not Approved, Please add Base Rank Total onto Monohm, then you're good to go ^_^

C$FP (Post #4330): Not Approved. There is no issue, but Base Rank updates came before 24th August, and so I'm allowwed to request that your entire team be updated and linked to in this thread so I can confirm that your Base Ranks are updated.

ToastTyrant13: Not Approved, see above.

5 + 18 = 2 AC (Brings my count of UC to 7), and 3.

And I'm claiming 4 BT, bringing my count of UC to 11. I'm gonna spend this little bundle now:

Emolga gains Substitute ; Thunder Wave ; Charge Beam ; Protect ; Taunt at 2 MC each, for 10 UC. I'll save the final UC.
 
Hmm, I should probably purchase a Togepi while I'm at it for my gym trainer aspirations.

175.png

Togepi [Serenity] (F)
Nature: Bold (Defense increased by *, Attack decreased by *)

Type:
Normal:
Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:
Hustle:
(Can be Enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.
Serene Grace: (Innate) This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt)
Super Luck (DW): (Innate) This Pokemon’s natural skill increases its critical hit levels one stage above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 25% of the time.

Stats:

HP: 90
Atk: Rank 0 (-)
Def: Rank 4 (+)
SpA: Rank 2
SpD: Rank 3
Spe: 20
Size Class: 1
Weight Class: 1
Base Rank Total: 12

EC: 0/9
MC: 0
DC: 0/6

Attacks:
Growl
Charm
Metronome
Sweet Kiss
Yawn
Encore
Ancientpower
Follow Me
Bestow

Nasty Plot
Extrasensory
Substitute

Protect
Flamethrower
Shadow Ball
 
Going to claim victory

Nyri the Syclar
1 EC up to 6
2 MC + 1 KOC spent to learn Counter
1 DC up to 5 Unlocking Technician

Nyri evolves into Syclant!

iaza11938996372200.gif

Syclant (Nyri) Female
Nature:
Brave
Type:
Ice: STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
Bug: STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.

Abilities:
Compoundeyes:
Type: Innate
This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
Mountaineer:
Type: Innate
This Pokemon is used to scaling and avoiding rocks. It can avoid damage from Stealth Rock when it switches in, and one Rock-type attack per round.
Technician (DW):
Type: Innate
This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for mutli-hit attacks is increased by two (2).

Stats:
HP: 100
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 4
SpD: Rank 3
Spe: 102 (-) (-10% Evasion)
Size Class: 3
Weight Class: 4
Base Rank Total: 21
EC: 6/6
DC: 5/5
MC: 0


Attacks:
Leer
Leech Life
Scratch
Focus Energy
Ice Shard
Slash
Icy Wind
Bug Bite
Icicle Spear
Icicle Crash
X-Scissor
Ice Punch

Superpower
Earth Power
String Shot
Counter

Acrobatics
Struggle Bug
Rock Slide
Taunt
Dig
Swagger
U-Turn

Aerza the Riolu
1 EC up to 3
2 MC to be stockpiled
1 DC up to 2

as well as 1 KOC that will be converted to EC

and finally 2 TC for myself
 
My Milotic would like to change its nature from Modest to bold using its free Nature change from the Attack stat change.

350.png

Milotic(Beauty)(Female)
Type: Water
Water:Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Nature: Bold (+1 Def, -1 Atk)

Stats:
HP: 100
Atk: Rank 1(-)
Def: Rank 4(+)
SpA: Rank 4
SpD: Rank 5
Spe: 81
Size Class: 5
Weight Class: 5
Base Rank Total: 20

EC 6/6
MC 0
DC 2/5

Moves

Level Up
Splash
Tackle
Water Gun
Wrap
Water Sport
Refresh
Water Pulse
Twister
Recover
Captivate
Hydro Pump
Rain Dance
Safeguard

Egg Moves
Brine
Dragon Breath
Mirror Coat

TM/HM
Toxic
Light screen
Ice Beam
Mud Slap

Abilites
Marvel Scale:Type: Innate This Pokemon’s coat shimmers when afflicted with a status condition, reducing the Base Attack Power of incoming physical attacks by two (2).
Cute Charm:Type: Innate This Pokemon’s natural cuteness causes Pokemon of the opposite gender in the same egg group to be attracted to it 30% of the time after striking with a contact move.

I would also like to change my Kirlia's gender to Male, because Gallades are cool.
 
Rebble for 2 TC:
Gempre1.png

Rebble [Rebble] (Genderless)
Nature: Modest
Type: Rock
Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.

Abilities:
Ability 1: Levitate
Type: Trait
This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a flying type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

Ability 2: Technician
Type: Innate
This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for multi-hit attacks is increased by two (2).

Ability 3 (DW): Mold Breaker
Type: Innate
Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)

Stats:

HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 90
Size Class: 1
Weight Class: 2
Base Rank Total: 14

EC: 0/9
MC: 0
DC: 0/5

Attacks:
Tackle
Defense Curl
Rollout
Rock Blast
Disable
Acupressure
Mud Shot
Power Gem
Metal Sound
Paleo Wave
Ancientpower

Shadow Ball
Fire Blast
Energy Ball
I am also going to spend 8 TC on a Link Cable, and I will use 3 RC to evolve Machoke into Machamp, which I will soon edit in.
068.gif

Machamp [Rocky] (Male)
Nature: Adamant (+ * to Attack; - * from Special Attack)
Type: Fighting
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Abilities:
Ability 1: Guts
Type: Innate
This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.

Ability 2: No Guard
Type: Innate
This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy. Resultingly it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when a OHKO move is issued by the opponent does sense return, and the Pokemon acts normally. Additionally even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefitted by No Guard, they will have their normal accuracy.

Ability 3 (DW): Steadfast
Type: Innate
If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference. This speed boost is maintained at the end of each round.

Stats:
HP: 100
Atk: Rank 6 (+)
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 3
Spe: 55
Size Class: 3
Weight Class: 5
Base Rank Total: 19

EC: 9/9
MC: 0
DC: 3/5

Attacks:
Low Kick
Leer
Focus Energy
Karate Chop
Foresight
Low Sweep
Seismic Toss
Revenge
Vital Throw
Dynamic Punch
Cross Chop
Wide Guard

Fire Punch
Ice Punch
Thunder Punch

Bulk Up
Earthquake
Brick Break
Focus Punch
Stone Edge
 
Kaxtar, Maxim, C$FP, Ragnarokalex, and BM-Zeo are APPROVED, C$FP I'll get your latest post once you edit the evolution in.

EDIT: rickheg and C$FP's newer post APPROVED as well

15 gives me another AC with 5 left
 
So I was gonna edit it in, but since I've been approved already, I guess I'll make it a new post. I'll use my 3 BP plus 3 TC to buy a Light Clay item.

Also, 8 more RC, giving me 22. Woot.
 
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