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Data Prize Claiming Thread (Update 5-09-13)

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I have a lot of TC, and I rarely use items. So time to buy some more Pokemon!

First, for 2 TC, I will get a Purrloin:

509.png

Purrloin (Alex) (M)
Nature: Naughty (+1 Atk, -1 SpD)

Type: Dark
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Abilities:
Limber: (Innate) This Pokemon’s body is well trained and immune to paralysis.
Unburden: (Innate) This Pokemon is incredibly possessive. If it uses or loses an item in battle its rage swells and its speed doubles (x2) until it receives another item.
Prankster (DW): (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.

Stats:
HP: 90
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 2
SpD: Rank 1 (-)
Spe: 66
Size Class: 1
Weight Class: 2
Base Rank Total: 13

EC: 0/6
MC: 0
DC: 0/5

Attacks:
Scratch
Growl
Assist
Sand-Attack
Fury Swipes
Pursuit
Torment
Fake Out
Hone Claws

Encore
Pay Day
Yawn

Thunder Wave
Double Team
Substitute

And I will also buy a Drifloon for 2 more TC:
425.png

Drifloon (Floodrin) (M)
Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)

Type: Ghost/Flying
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:
Aftermath:
(Innate)If this Pokemon uses Selfdestruct or Explosion, the attack has ten (10) more Base Attack Power and five (5) more Energy Cost to execute.
Unburden: (Innate) This Pokemon is incredibly possessive. If it uses or loses an item in battle its rage swells and its speed doubles (x2) until it receives another item.
Flare Boost (DW): (Innate) This Pokemon's Body can harness the heat from a burn into internal energy, fueling its mental capabilities. When Burned, the Pokemon's special attacks have two (2) more Base Attack Power.

Stats:
HP: 100
Atk: Rank 2
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 60 (70/1.15)
Size Class: 1
Weight Class: 1
Base Rank Total: 14

EC: 0/6
MC: 0
DC: 0/5

Attacks:
Constrict
Minimize
Astonish
Gust
Focus Energy
Payback
Hex

Disable
Hypnosis
Weather Ball

Toxic
Will-O-Wisp
Thunder Wave

And so I am left with 19 TC
 
Claiming 2 RT from this Reffing.

Using 1 of these RT, combined with my 6 TC, I'm going to buy myself a lovely Rotom. :D

Rotom(*)
2a9thtz.jpg
Plasmius
(U)

Nature: Calm (+1 Rank to Special Defense, -1 Rank to Attack)
Type: Electric / Ghost
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Abilities: Levitate
Levitate: (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a flying type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

Stats
HP: 90
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 3
SpD: Rank 4 (-)
Spe: 91
Size Class: 1 (0.3m)
Weight Class: 1 (0.3kg)
Base Rank Total: 16

MC: 0

Attacks
Trick
Astonish
Thunder Wave
Thundershock
Confuse Ray
Uproar
Double Team
Shock Wave
Substitute
Hex
Discharge

Protect
Toxic
Will-O-Wisp
68gad5.jpg

HP: 90
Atk: Rank 3 (-)
Def: Rank 4
SpA: Rank 4
SpD: Rank 5 (+)
Spe: 86
Size Class: 4 (2.3m)
Weight Class: 5 (100.03kg)
Base Rank Total: 20

Posting Rotom-F's stats as well, since that's what I'll be turning him into.

Edit: this leaves me with 0 TC and 1 RT.
 
Claiming from here and here.

One of them is 2v2 which I gain RC from.

The other is a 1v1v1 brawl in which I think I also gain 4 RC from (please clarify).

5+8=13

And now, I will spend ALL of RC along with 7 TC on an Expert Belt, which costs 20.

I know have 4 TC and no RC :(
 
http://www.smogon.com/forums/showthread.php?t=3453153&highlight=rediamond
A lot to take care of today, starting with this. From here, my Caterpie gets 1 EC, 1 DC, and 2 MC. MC are stored. 2TC are stockpiled.
http://www.smogon.com/forums/showthread.php?t=3452493&page=3&highlight=rediamond
From this I get 3 TC, which are stockpiled. Gengar gets Pain Split and Mean Look with his MC and KO. Gardevoir gets Charm and Reflect from her 3 MC, and Ninetales uses her MC and KO's to get Psyshock and Heat Wave.
http://www.smogon.com/forums/showthread.php?t=3451963&page=2&highlight=rediamond
3RC
http://www.smogon.com/forums/showthread.php?t=3452169&page=2&highlight=rediamond
Should get 2RC. I'm fairly sure that Metal Bagon did his math wrong.

With that out of the way, time to spend some RC. My five RC are used to put Larvesta up to 4 EC and giving Caterpie one to put him up to 2EC.

That should be it.
 
We got about Halfway Through...

+8 TC & +8 BP, nice reward, eh?
---
423-east.png

Gastrodon Sleast (M)
EC: 6/6
MC: 16 (+16 HC) > 0
DC: 5/5
-Learns Earthquake, Dig, Rock Slide, Waterfall, Strength (All BW TM/HM), Fissure (BW Egg Move), & Endure (Past-Gen Move)
---
323.png

Camerupt Tormeldon (M)

EC: 6/6
MC: 16 (+16 HC) > 0
DC: 5/5
-Learns Solarbeam, Dig, Facade, Explosion, Flash Cannon (All BW TM), Body Slam & Endure (Both BW Egg Move)
---
That's all!
 
Woop

Emolga gets 4 MC (1 being a KOC), spending them on Volt Switch, Discharge and Hidden Power Grass.

TC goes up to 2.

Monohm goes to 2 MC, 2/9 EC, 2/5 DC. Lah.
 
#4399 to #4413 are approved. That gives me 1 AC with 4 remaining.

Note for C$FP: You said you would edit with Duclohm, but have not. Please make another post if you wish to evolve it.

---

Claiming from this.

Girafarig3Transp.gif

Girafarig [Anna] (F)
EC: N/A
MC:
0
DC:
3/5 <- 1 KOC

Buying Hidden Power [Ice] [7] (BW TM).

---

XatuTransp.gif

Xatu [Terrence] (M)

EC:
6/6
MC:
4 <- 1 KOC
DC:
5/5

Buying Zen Headbutt (BW Egg) and Tailwind (BW Lvl).

Hording the TC as usual.
 
Well, my recently acquired Duskull came with 5 MC thanks to his original trainer, so I may as well spend them.

Spending them on Will-o-Wisp, Payback, and Pain Split
 
http://www.smogon.com/forums/showpost.php?p=3772496&postcount=4399
Duohm.png

Duclohm [Zeus] (Male)
Nature: Modest (+ to Special Attack; - from Attack)
Type: Electric/Dragon
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

Abilities:
Ability 1: Shield Dust
Type: Innate
This Pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)

Ability 2: Static
Type: Innate
This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.

Ability 3 (DW) [unlocked]: Sheer Force
Type: Can Be Enabled
This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

Stats:

HP: 100
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 60
Size Class: 2
Weight Class: 3
Base Rank Total: 14

EC: 4/9
MC: 0
DC: 5/5

Attacks:
Tackle
Growl
Leer
Dragon Rage
Charge
Thundershock
Rain Dance
Twister
Spark
Sonicboom
Slack Off
Hurricane

Hydro Pump
Signal Beam
Power Gem
Draco Meteor

Thunder
Fire Blast
Double Team

Moves: 19
 
Claiming 1 RT that I'll use as MC for Big Brass the HONCHKROW to learn Night Slash (LU).

EDIT: Claiming 7 RT. 4 RT will go towards DC for Ichabod the SCRAGGY. 3 RT will go towards DC for Vanity the CARVANHA.
 
claiming from here

I get 2 TC

Wolv gets 2 EC(1 KOC), 2 MC, and 1 DC
iaza19692899153800.gif

EC:4/6
DC:2/5
MC:2

Lofty gets 3 MC(1 KOC), 1 MC, and 1 DC
iaza19692849019100.gif

EC:2/6
DC:2/5
MC:0*
*Spending 3 MC on Thunderbolt and Explosion
 
Claiming from here.

I gain 2 TC, going up to 10.

Chinchou (L):
EC: 2/6 > 3/6
MC: 3 > 5
DC: 3/5 > 4/5

I'll spend those MC for Discharge (Level-Up) and Surf (BW TM), bringing its MC down to 2.

EC: 3/6 > 5/6 (1KOC)
MC: 3 > 5
DC: 4/5 > 5/5 It unlocks Magic Bounce.
 
Claiming from this awesome match (If this wre tangible, I'd wear this Tie to Prom).

Mr.L: 2 TC
Amethyst the ROGGENROLA: 1 EC, 2 MC, 1 DC, 1 KOC
Dexter the ELGYEM: 1 EC, 2 MC, 1 DC, 1 KOC
Auron the RIOLU: 1 EC, 2 MC, 1 DC, 1 KOC

Amethyst will use the KOC for DC, and use the 2MC for Earthquake (BW TM).

Dexter will also use the KOC for DC, and use the 2 MC for Thunderbolt (BW TM).

Auron, shockingly, will use his KOC for DC, which unlocks Prankster for him. The MC will be saved for later.

I will use the 2 TC, along with my stored 2 TC, to buy a Chimchar and an Oshawott.

Scorchfoot the Chimchar
ChimcharASB.png

Chimchar [Scorchfoot] (Female)
Nature: Serious (No Change)
Type: Fire
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Abilities:
Blaze: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
Iron Fist (DW LOCKED): The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks effected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch)

Stats:

HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 61
Size Class: 1
Weight Class: 1
Base Rank Total: 15

EC: 0/9
MC: 0
DC: 0/5

Moves:
-Scratch
-Leer
-Ember
-Taunt
-Fury Swipes
-Flame Wheel
-Nasty Plot
-Torment

-Thunderpunch
-Encore
-Fake Out

-Acrobatics
-Overheat
-Dig

Shoals the Oshawott
OshawottASB.png

Oshawott [Shoals] (Male)
Nature: Brave (+1 Atk, -15% speed, -10% evasion)
Type: Water
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities:
Torrent: When this Pokemon’s HP is lower than 33%, the base damage of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)
Shell Armor (DW LOCKED): This Pokemon’s thick, bony outer shell prevents it from taking critical hits.

Stats:

HP: 90
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 38 (-)
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 0/9
MC: 0
DC: 0/5

Moves:
-Tackle
-Tail Whip
-Water Gun
-Water Sport
-Focus Energy
-Razor Shell
-Fury Cutter
-Water Pulse
-Revenge

-Air Slash
-Night Slash
-Brine

-Ice Beam
-Grass Knot
-Facade

I'll edit in their sprites when i add them, I gotta recolor them.
 
I've got 20 TC and 11 BP, and it's time to buy some things.

Purchasing a Charcoal (10 BP).

Getting this beauty, Charles the Mudkip!
258.png

Mudkip [Charles] (Male)
Nature: Quiet (+ SpA, -Spe, -10 Eva)
Type:
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities:
Torrent: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)
Damp (DW): (Innate)
This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.

Stats:

HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 34 (-)
Size Class: 1
Weight Class: 1
BST: 13

EC: 0/4/9
MC: 0
DC: 0/5

Attacks:
Tackle
Growl
Mud-Slap
Water Gun
Bide
Foresight
Mud Sport

Counter
Mirror Coat
Whirlpool

Ice Beam
Earthquake
Surf

Aaaaaand Ike the Embirch...

embirch2.png

Embirch [Ike] (Male)
Nature: Brave (+Atk, -Spe, -10 Eva)
Type:
Fire/Grass: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming “powder” attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities:
Leaf Guard: (Innate) In bright sunlight the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.
Battle Armor: (Innate) This Pokemon’s thick armor prevents it from taking critical hits.
Chlorophyll (DW): (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

Stats:

HP: 90
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 43 (-)
Size Class: 2
Weight Class: 3
BST: 13

EC: 0/4/9
MC: 0
DC: 0/5

Attacks:
Pound
Bullet Seed
Sweet Scent
Growth
Ember
Leech Seed
Flame Wheel
Giga Drain
Fire Spin

Counter
Aromatherapy
Endure

Substitute
Light Screen
Reflect

Aaaaaaaaaaaaaaaaaaaaaaaaand I'm getting Cecelia the Riolu...

447.png

Riolu [Cecelia] (Female)
Nature: Hasty (+Spe, -Def, +11% Acc/Dodge)
Type:
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

Abilities:
Steadfast: (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference. This speed boost is maintained at the end of each round.
Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Prankster (DW): (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.

Stats:

HP: 90
Atk: Rank 3
Def: Rank 1 (-)
SpA: Rank 2
SpD: Rank 2
Spe: 69 (+)
Size Class: 1
Weight Class: 2
BST: 13

EC: 0/6
MC: 0
DC: 0/5

Attacks:
Quick Attack
Foresight
Endure
Counter
Force Palm
Feint
Reversal
Screech

Blaze Kick
Bullet Punch
Hi Jump Kick

Substitute
Earthquake
Rock Slide

Spiffy the Monohm joins the massive pack of Ohms in this game...

Monohm.png

Monohm [Spiffy] (Male)
Nature: Modest (+ SpA, - Atk)
Type:
Electric/Dragon: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

Abilities:
Shield Dust: (Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.
Sheer Force (DW): (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

Stats:

HP: 90
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 60
Size Class: 1
Weight Class: 2
BST: 14

EC: 0/4/9
MC: 0
DC: 0/5

Attacks:
Tackle
Growl
Dragon Rage
Charge
ThunderShock
Rain Dance
Sonicboom
Leer
Twister
Spark

Power Gem
Hydro Pump
Magnet Rise

Rain Dance
Substitute
Thunder
 
Claiming from this awesome match (If this wre tangible, I'd wear this Tie to Prom).
Claiming from the same match.

I get 2 TC. All of my pokemon get 1 EC, 2 MC, 1 DC, and 1 KOC.

Mentalist the Kirlia will bank his move counters again in preparation for evolution. He will put his KOC into EC.
281.png

Kirlia(*) [Mentalist] M
Nature: Docile

Types: Psychic
Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Synchronize: (Innate) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison types cannot be poisoned and Fire types cannot be burned in this manner.
Trace: (Can be Activated) This Pokemon can copy an ability of the opponent and replace for 6 actions. Wonder Guard cannot be Traced.
Telepathy: (Innate) (DW) (Locked) This Pokemon has a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.

Stats
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 50
Size Class: 1
Weight Class: 2

Counters:
EC: 6/9
MC: 4
DC: 4/5

Moves

Level Up
Growl (*)
Confusion (*)
Double Team (*)
Teleport (*)
Lucky Chant (*)
Magical Leaf (*)
Heal Pulse (*)
Calm Mind (*)
Hypnosis
Dream Eater

Egg Moves

Will-o-Wisp (*)
Destiny Bond (*)
Confuse Ray (*)

TMs
Thunderbolt (*)
Psychic (*)
Thunder Wave (*)
Trick Room

Blackbeard the Privatyke will spend his 2 MC to learn Earthquake, a B/W TM move.

nautacur2.png

Privatyke [Blackbeard] (M)
Nature: Adamant (+1 Atk, -1 Sp.A)
Type: Water/Fighting
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Abilities:
Unaware: (Innate) When this Pokemon is released, a light aura enshrouds the opponent, nullifying all stat boosts or reductions other than Speed, it remains while this Pokemon is active.
Klutz (DW): (Can be Disabled) (Locked) The Pokemon moves in a rare style of battling that uses an unpredictable, clumsy looking manner. The accuracy of its attacks are increased by 10% (flat). While engaging in this style it cannot use a hold item, however an item is necessary to pull it off.

Stats:

HP: 100
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 35
EC: 4/6
MC: 0
DC: 2/5

Moves:

Level-Up Moves
Bubble
Smokescreen
Yawn
Wrap
Arm Thrust
Focus Punch
Overhead Throw

Egg Moves:
Recover
Ice Punch
Drain Punch

TMs:
Brick Break
Substitute
Waterfall
Earthquake

Goku the Riolu will put his KOC into his EC. He will learn Nasty Plot and Final Gambit, both level-up moves.
447.png

Riolu [Goku] (M)
Nature: Serious (no stat change)

Types: Fighting

Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Abilities:
Steadfast: (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference. This speed boost is maintained at the end of each round.

Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates. (makes Steadfast useless)

Prankster: (DW) (Innate) (Locked)The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.

Stats:

HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 60
Size Class: 1
Weight Class: 2
Base Rank Total: 13

EC: 2/6
MC: 0
DC: 1/5

Moves

Level Up
Quick Attack
Foresight
Endure
Counter
Force Palm
Feint
Reversal
Screech
Nasty Plot
Final Gambit

Egg Moves
Vacuum Wave
Blaze Kick
Agility

TM Moves
Focus Blast
Double Team
Work Up
 
Yay...

Boltair (Emolga) receives 3 MC, which are all spent on the egg move Tickle.

Quartz (Geodude) receives 2 MC, spent on Substitute, 2 EC (1 by KOC, going to 2/9 EC Total) and 1 DC (1/5 Total).

Nimbus (Monohm) receives 2 MC, spent on Light Screen, uses another 2 of his MC to buy Hurricane and Hyper Beam, both by level up moves. His DC goes to 3/5, and his EC goes to 3/9.

My TC goes to 6, and that's it ^_^
 
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