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Data Prize Claiming Thread (Update 5-09-13)

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Gonna' use 2 TC to buy myself a lovely little Duskull.

Duskull(*)
Shiny%20Duskull.gif
Cyclair (F)
Nature: Adamant (+1 Rank to Attack, -1 Rank from Special Attack)
Type: Ghost
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks, Pain Split, Psychic, Sucker Punch, Telekinesis, Trick, and Will-o-Wisp have Energy Cost reduced by one (1).

Abilities: Levitate
Levitate:(Innate)This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Level Ground, and Magnitude. Other Ground moves can still hit.

Stats

HP: 80
Atk: Rank 3 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 25
Size Class: 1
Weight Class: 2
Base Rank Total: 12

EC: 0/9
MC: 0

Attacks
Leer
Night Shade
Disable
Foresight
Astonish
Confuse Ray
Shadow Sneak
Pursuit

Payback
Toxic
Substitute

Pain Split
Faint Attack
Skill Swap
 
#4736 - #4781 (except myself) are approved!

That lands me 4 AC with 8 remaining.

9.9

Also claiming from this here battle.

Dogfish44 said:
Alchemator: 5 TC

Steve (Starmie): 3 MC ; 1 KOC (Claws)
Clive (Claydol): 3 MC ; 2 KOC (White Belly ; Big Poe)
Winston (Exeggutor): 2 MC , 1 DC
Alchemator (Beheeyem): 3 MC
Christopher (Metagross): 2 MC , 1 DC ; 3 KOC (Heavy Head ; Fried ; Boulder)
Anna (Girafarig): 2 MC , 1 DC ; 1 KOC (Spike)
Alexander (Gallade): 2 MC , 1 DC ; 1 KOC (Bill)
Terrence (Xatu): 3 MC
Jonathon (Kadabra): 2 MC , 1 EC , 1 DC

Starmie2Transp.gif

Starmie [Steve] (N/A)
EC: 6/6
MC:
4 <- 1 KOC
DC:
5/5

Buying Reflect (BW TM) and Hidden Power [Fire] [7] (BW TM).

---

Claydol2Transp.gif

Claydol [Clive] (N/A)
EC: 6/6
MC:
5 <- 2 KOC
DC:
N/A

Buying Explosion (BW Lvl), Shadow Ball (BW TM) and Hidden Power [Fire] [7].

---

103.png

Exeggutor [Winston] (M)
EC: 6/6
MC:
2
DC:
2/5

Buying Sunny Day (BW TM).

---

Beheeyem3Transp.gif

Beheeyem [Alchemator] (M)
EC: 6/6
MC:
3
DC:
5/5

Buying Reflect (BW TM) and Psych Up (BW Lvl). It also has an unapproved claim here. With the 4 AC I just earned, I'll buy it Rain Dance (BW TM) and Double Team (BW TM).

---

MetagrossTransp.gif

Metagross [Christopher] (N/A)
EC: 9/9
MC:
5 <- 3 KOC
DC:
5/5

Buying Pursuit, Bullet Punch and Agility, all BW Lvl. Also picking up Hidden Power [Fire] [7]. Yes, I like HP Fire on my Psychic-types.

---

Girafarig3Transp.gif

Girafarig [Anna] (F)
EC: N/A
MC:
2
DC:
5/5 <- 1 KOC

Buying Energy Ball (BW TM).

---

Gallade4Transp.gif

Gallade [Alexander] (M)
EC: 9/9
MC:
3 <- 1 KOC
DC:
4/5

Buying Shadow Sneak (BW Egg).

---

XatuTransp.gif

Xatu [Terrence] (M)
EC: 6/6
MC:
3
DC:
5/5

Buying Steel Wing (BW Egg).

---

64.png

Kadabra [Jonathon] (M)
EC: 8/9
MC: 2
DC: 3/5


Buying Substitute (BW TM).
What can I say? It was a long battle.

Also hording the TC.
 
Alch's 2 posts are Approved.

Smash, Not Approved until you provide a link
Albinoloon. Not Approved. You Drifloon was at 2/6, 2/5 and 0 MC so it should be 3/6, 3/5 and 0 MC after this claim.

That's an AC with 2 leftover
 
Going to buy some little bitc-...I mean, a Riolu and a Scraggy.

Riolu(*)
447.png
Kayoken (F)
Nature: Rash (+1 Rank to Special Attack, -1 Rank to Special Defense)
Types: Fighting
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Abilities: Steadfast, Inner Focus
Steadfast: (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference. This speed boost is maintained at the end of each round.
Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates. (makes Steadfast useless)
Prankster(DW LOCKED): (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.

Stats
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 1 (-)
Spe: 60
Size Class: 1
Weight Class: 2
Base Rank Total: 13

EC: 0/6
MC: 0
DC: 0/5

Attacks (14)
Quick Attack
Foresight
Endure
Counter
Force Palm
Feint
Reversal
Screech

Substitute
Earthquake
Rock Slide

Vacuum Wave
Blaze Kick
Crunch

Scraggy(*)
559.png
SWAG (M)

Nature: Adamant (+1 Rank to Attack, -1 Rank from Special Attack)
Type: Fighting / Dark
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Shed Skin: (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
Moxie: (Innate) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.
Intimidate (DW LOCKED): (Can be Activated)When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents. (Not yet Active)

HP: 90
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 48
Size Class: 1
Weight Class: 2
Base Rank Total: 15

EC: 0/6
MC: 0
DC: 0/5

Attacks (14)
Leer
Low Kick
Sand Attack
Faint Attack
Headbutt
Swagger
Brick Break
Payback

Dragon Claw
Rock Slide
Double Team

Fire Punch
Ice Punch
Thunderpunch

9 TC -> 5 TC
 
Claiming from this battle. You may want to get comfortable, this is a long one.

Galladiator - 3 TC
Houndour - 1 EC, 2 MC, 1 DC
Charmander - 1 EC, 2 MC, 1 DC 1 KOC
Litwick - 1 EC, 2 MC, 1 DC
Flarelm - 1 EC, 2 MC, 1 DC, 1 KOC
Larvesta - 1 EC, 2 MC, 1 DC, 1 KOC

Elvis the Houndour goes to 1 E /2 M/1 D. No MC claims.
Jack the Charmander goes to 3 E/2 M/3 D. KOC put into EC, taking him to 4/9. Not using his MC.
Jean the Litwick goes to 4 E/2 M/4 D. No MC claims here either.
Gary the Flarelm goes to 5 E/2 M/3 D. KOC goes into EC, taking him to 6/9. MC go toward purchase of Petal Dance and Leaf Tornado (BW level-up). Do I smell a possible combo?
Harvey the Larvesta goes to 6 E/2 M/4 D. KOC goes to DC, taking him to 5/5 and unlocking Swarm. MC held.

...What? Jack is evolving!

5.png


Congratulations! Your Jack evolved into Charmeleon!

...What? Jean is evolving!

608.png


Congratulations! Your Jean evolved into Lampent!

...What? Harvey is evolving!

637.png


Congratulations! Your Harvey evolved into Volcarona!

(Told you it'd be a long one.)

Oh, and Harvey now picks up Fiery Dance and Hurricane (BW level-up).

New info:
5.png


Charmeleon [Jack] (M)
Nature: Rash (+ Sp. Atk, - Sp. Def)
Type:
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Abilities:
Blaze: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
Solar Power (DW): (Innate) When in bright sunlight, this Pokemon burns solar energy and 1 HP/action to increase the Base Attack Power of all their special attacks by two (2).

Stats:
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2 (-)
Spe: 80
Size Class: 2
Weight Class: 2
Base Rank Total: 16

EC: 4/9
MC: 2
DC: 3/5

Moves:
Scratch
Growl
Ember
Leer
Metal Claw
Smoke Screen
Rage
Dragon Rage
Scary Face
Fire Fang
Slash
Fire Spin

Dragon Pulse
Flare Blitz
Crunch

Dig
Fire Blast
Overheat

608.png


Lampent [Jean] (F)
Nature: Modest (+ Sp. Atk, - Atk)
Type:
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Abilities:
Flash Fire: (Innate) This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.
Flame Body: (Innate) This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.
Shadow Tag (DW): (Innate) Upon entry into battle, this Pokemon’s Shadow expands across the arena and dissipates, forcing opposing Pokemon to stay within 10 meters of this Pokemon. The Shadow entirely negates the ability to switch for every Pokemon except those who also have Shadow Tag.

Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 55
Size Class: 1
Weight Class: 2
Base Rank Total: 13

EC: 4/9
MC: 2
DC: 4/5

Moves:
Ember
Astonish
Minimize
Smog
Fire Spin
Confuse Ray
Night Shade
Will-o-Wisp
Flame Burst
Imprison
Hex
Overheat

Acid Armor
Clear Smog
Heat Wave

Shadow Ball
Fire Blast
Energy Ball
Calm Mind

637.png


Larvesta [Harvey] (M)
Nature: Rash (+ Sp. Atk, - Sp. Def)
Type:
Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Abilities:
Flame Body: (Innate) This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.
Swarm (DW) (Unlocked): (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)

Stats:
HP: 100
Atk: Rank 2
Def: Rank 3
SpA: Rank 6 (+)
SpD: Rank 3 (-)
Spe: 100
Size Class: 3
Weight Class: 3
Base Rank Total: 22

EC: 6/6
MC: 0
DC: 5/5

Moves:
Ember
String Shot
Leech Life
Take Down
Flame Charge
Bug Buzz
Hurricane
Fiery Dance

Magnet Rise
Morning Sun
Zen Headbutt

Toxic
Fire Blast
Acrobatics
Overheat

Oh yeah, I get 3 TC, too. Storing.
 
Well, I guess I have to claim from this failure...

Trainer Counters: 8+2=10

Spiral Knight (Omanyte):
EC: 1/6
MC: 2
DC: 1/5
KOC: 1

Putting the KOC into MC and purchasing Brine, Ancientpower, and Shell Smash from level up

Protea (Lileep):
EC: 1/6
MC: 2
DC: 1/5

Putting the MC into Energy Ball and Gastro Acid.
 
2v2 Singles vs Maxim - Victory

I claim my two TC from this battle.

Ford the Pineco:
EC: 1/6
MC: 2
DC: 1/6
I will purchase the Level Up moves Payback and Gyro Ball.

Toyota the Nincada
EC: 1/6
MC: 2
DC: 1/6
KOC: 2
I will put these both into MC, purchasing Level-Up moves Metal Claw and Mud Slap, and the TM Cut.

1v1 Singles vs Ziposaki - Victory

I claim my 2 TC.

Ford the Pineco
EC: 2/6
MC: 2
DC: 2/5
KOC: 1
I put the KO counter into MC, and purchase TM Reflect and Level-Up Explosion.

I think I will also purchase my final member, Trubbish!

568.png

Trubbish [Cadillac] (M)
Nature: Adamant (+1 Atk, -15% Speed, +10% evasion on foe's moves)
Type:
Poison
: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Abilities:
Stench: This Pokemon has a foul odor that reeks into each of its attacks, causing all of them to have a 10% flinch rate. This applies to each hit of a multi-hit move.
Sticky Hold: This Pokemon’s body is covered in a sticky substance that prevents item theft or swapping.
Aftermath (DW): If this Pokemon uses Selfdestruct or Explosion, the attack has ten (10) more Base Attack Power and five (5) more Energy Cost to execute.


Stats:
HP: 90
Atk: Rank 3 (+)
Def: Rank 3
SpA: Rank 2
SpD: Rank 3
Spe: 56 (65/1.15=56)
Size Class: 1
Weight Class: 3
Base Rank Total: 15


EC: 0/6
MC: 0
DC: 0/5

Attacks:
Pound
Poison Gas
Recycle
Toxic Spikes
Acid Spray
DoubleSlap
Sludge
StockPile
Swallow
Take Down

Rock Blast
Sand Attack
Spikes

Toxic
Venoshock
Payback
 
Claiming from here.

For L the Chinchou:

EC: 3/6 > 4/6
MC: 2 > 4
DC: 4/5 > 5/5 (Unlocks Water Absorb)

I'll buy Psybeam (Egg Move) for it, so it goes down to 1 MC.

I get 2 TC, so I have 10 TC, and I'll instantly turn around and use to buy this:
273.png

Seedot (M)

Nature: Modest (Adds * to Special Attack, Subtracts * from Attack)

Type: Grass

Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities:

Chlorophyll: (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
Early Bird: (Innate) This Pokemon is used to waking up at early hours or operating in low-light conditions and subsequently sleep status is automatically reduced by one intensity level when inflicted on this Pokemon. When the Pokemon uses Rest they will gain 18 HP per action and only be asleep for two actions.
Pickpocket (DW): (Innate) (Locked) This Pokemon's mischievous nature and greed make it very effective at pawning off an opponents item. If this Pokemon has no item and either it or the opposing Pokemon strikes with a contact attack, their item is stolen and becomes the held item of this Pokemon. Pokemon with Pickpocket can be commanded to swap items with an ally, and only they will need to expend an action to do so because of their swifter sleight of hand.

Stats:

HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 30
Size Class: 1
Weight Class: 1
Base Rank Total: 12

EC: 0/9
MC: 0
DC: 0/5

Attacks:

Bide
Harden
Growth
Nature Power
Synthesis

Leech Seed
Nasty Plot
Quick Attack

Shadow Ball
Toxic
Energy Ball

So I'm going back down to 8 TC then.
 
Claiming from a large match. I get 5 TC, making my total 11. All but one of these will be used with my 10 BP to get a some tasty Leftovers. (btw all KOC are being put into MC.)
Chandelure gets its 3rd DC, the 2 MC are spent on Flamethrower.
Dragonite gets 3 MC, 2 of which are spent on Blizzard, the third one being stored.
Scizor gets 6 MC. These will be used to teach her Light Screen, Thief, and U-Turn.
Ferrothorn gets 3 MC, which will be spent on Spikes.
Aggron gets 3 MC, which will be spent on Counter.
Krillowatt gets its 3rd DC and 3 MC. The 3 MC will be spent on Heart Swap and Torment.
Lucario gets 5 MC, which will teach him Shadow Ball, Low Sweep, and Final Gambit.
Kitsunoh gets 4 MC, which will be used to teach it Protect and Double Team.
Steelix gets its 4th DC as well as 4 MC. The MC will be used to teach it Iron Head and Double-Edge.
 
Albinoloon. Not Approved. Your Drifloon was at 2/6, 2/5 and 0 MC so it should be 3/6, 3/5 and 0 MC after this claim.

Fixed, I hope- I had another claim above where Drifloon earned counters, so therefor it should have 4/6, 4/5, and 0 MC. However, just in case:

iaza19692849019100.gif

EC: 3/6
DC: 3/5
MC: 0
 
Quick claim from this match here: http://www.smogon.com/forums/showthread.php?t=3453581&page=2

+3 TCs
3 MC: Gengar, Gardevoir, Pyroak, Tomohawk
KOC: Gengar (1), Pyroak (1), Tomohawk (1), Gardevoir (1) (using them all as MCs)

Each one is storing their MCs.

EDIT: http://www.smogon.com/forums/showthread.php?t=3449268&page=13

Flora:
2 TC, 2 BP
Ixia:
4 HC

Storing TC/BP. Using the HC as EC. Using a BT to evolve Electabuzz into Electivire. Other than that, nothing else changes because I have other business to attend.

466.png

Electivire (Ixia) (F)
Nature: Hasty (+Spe | -Def | +14% Acc).

Type:
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

Stats:
HP: 100
Atk: Rank 5
Def: Rank 2 (-)
SpA: Rank 3
SpD: Rank 3
Spe: 110 (+)
Size Class: 3
Weight Class: 5
Base Rank Total: 20

EC: 9/9
MC: 0
DC: 1/5

Abilities:
Static: (Innate) This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.
Vital Spirit (DW): (Innate) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.

Attacks (24):
Quick Attack
Leer
ThunderPunch
ThunderShock
Low Kick
Swift
Shock Wave
Light Screen
Thunderbolt
Thunder

Cross Chop
Fire Punch
Ice Punch

Double Team
Substitute
Focus Punch
Psychic
Rain Dance
Hidden Power Water (7)
Protect
Reflect

Counter
DynamicPunch
Magnet Rise
 
Claiming from here

danmantincan said:
Rewards:
3 TC: Flora, deadfox
3 MC: Dragonite, Kingdra, Magnezone, Gengar, Gardevoir, Pyroak, Tomohawk
2 MC, 1 DC: Heracross
KOC: Gengar (1), Magnezone (1), Pyroak (1), Heracross (1), Tomohawk (1), Kingdra (1), Gardevoir (1)

Everything is stockpiled, with all KOs going into MC bar Herracross, who puts his in DC instead.

Cheers.
 
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