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Data Prize Claiming Thread (Update 5-09-13)

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Claiming 8 TC from this & this battles

Kirot (Metagross) gains 3 MC (10)
*Uses 10 MC to learn Sludge Bomb (2), Telekinesis (2), Signal Beam (3) and DynamicPunch (3) leaving him in O

Christine (Dratini) gains 1 EC (5/9), 2 MC (7), 1 DC (5/5) and 1 KOC (+1 MC = 8)
*Unlocks Marvel Scale

Nessarose (Abra) gains 1 EC (2/9), 2 MC (6), 1 DC (2/5) and 1 KOC (+1 MC = 7)

Katherine (Ralts) gains 1 EC (5/9), 2 MC (12), 1 DC (5/5) and 1 KOC (+1 MC = 13)
*Evolves
**Uses 12 MC to learn Psychic (1), Stored Power (1), Protect (2), Reflect (2), Light Screen (2), Thunder Wave (2), and Taunt (2) leaving her at 1
***Using the free nature change from a while ago to change her nature from Modest (+1 SpA, -1 Atk) to Bold (+1 Def, -1 Atk)

Ralts (Katherine) {F}
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281.png

Nature: Bold (+1 Def, -1 Atk)
Type
: Psychic

  • Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference.

Abilities:


  • Synchronize: (Innate)
Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison types cannot be poisoned and Fire types cannot be burned in this manner.
  • Trace: (Can be activated)
This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.
  • Telepathy: (Innate)
This Pokemon has a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.
Stats:

HP: 90
Atk: 1 (-)
Def:
3
(+)
SpA: 3
SpD: 2
Spe: 50

SC: 1
WC: 2
BST: 13


EC: 5/9
MC: 1
DC: 5/5



Attacks: 21

Growl
Confusion
Double Team
Teleport
Lucky Chant
Magical Leaf
Heal Pulse

Calm Mind
Psychic
Stored Power


Disable
Confuse Ray
Encore


Thunderbolt
Shadow Ball
Will-O-Wisp

Protect
Reflect
Light Screen
Thunder Wave
Taunt
Vogue (Stayu) gains 1 EC (5/6), 2 MC (13), 1 DC (5/5) and 1 KOC (+1 EC = 6/6)
*Evolves
**Unlocks Analytic
***Uses 12 MC to learn Confuse Ray (1), Psychic (2), Dive (2), Reflect (2), Protect (2), Thunder (2), and Blizzard (2) leaving her at 0
****Using the free nature change from a while ago to change her nature from Modest (+1 SpA, -1 Atk) to Timid (+1 Def, -1 Atk)

Staryu (Vogue) {O}
120.png
121.png

Nature: Timid (+15% Speed, +20% Accuracy, -1 Atk)
Type
: Water / Psychic

  • Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference.

  • Water Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities:


  • Illuminate: (Can be Activated)
When this Pokemon initially goes out into the battlefield, it generates an intense light that blinds opponents, reducing their Accuracy stage by one (1). The accuracy drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Illuminate can be activated again as an Action, and will affect all opponents.
  • Natural Cure: (Innate)
This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.
  • Analytic: (Can be Enabled)
If this Pokemon attacks second during an action, its attacks have two (2) more Base Attack Power.
Stats:

HP: 90
Atk: 2 (-)
Def:
3
SpA: 4
SpD: 3
Spe: 132
(115*1.15)
SC: 2
WC: 4
BST: 19


EC: 4/6
MC: 11
DC: 4/5



Attacks: 23

Tackle
Harden
Water Gun
Rapid Spin
Recover
Camouflage
Swift

Light Screen
Minimize
Hydro Pump
Confuse Ray

Surf
Ice Beam
Thunderbolt
Psychic
Dive
Protect
Reflect
Thunder
Blizzard


Aurora Beam
Barrier
Supersonic
Kurt (Slowpoke) gains 1 EC (3/6), 2 MC (8), 1 DC (3/5) and 2 KOC (+2 MC = 10)
*Uses 8 MC to learn Dive (2), Blizzard (2), Dig (2) and Thunder Wave (2) leaving her at 2

Isis (Meowth) gains 1 EC (7/6), 2 MC (9), 1 DC (6/5) but since everything is done she gets +1 MC (10)

Will put new mons in later post...
 
Claiming from this battle.

Growlithe goes to:
EC: 3/6
MC: 2
DC: 2/5

MC go to Flare Blitz and Flamethrower.

Zweilous goes to:
EC: 6/9
MC: 3

MC go to Earth Power.

Eevee goes to:
EC: 1/6
MC: 2
DC: 1/5

MC go to Protect.

Rhyhorn goes to:
EC: 2/9
MC: 2
DC: 1/5

MC go to Stone Edge and Megahorn.

+3 TC.

And now from this battle.

Yanma goes to:
EC: 1/6
MC: 2
DC: 1/5

MC go to Air Slash and Bug Buzz.

Plicowatt goes to:
EC: 1/6
MC: 2
DC: 1/5

MC go to Substitute.

Snorunt goes to:
EC: 1/6
MC: 2
DC: 1/5

MC go to Hail and Blizzard.

Shroomish goes to:
EC: 1/6
MC: 2
DC: 1/5

MC go to Spore and the other is saved.

+3 TC, bringing me to 6. Therefore using 5 of them and my 35 BP I buy 2 Expert Belts leaving me with 0 BP and 1 TC.
 
Above 12 are approved.

That neatly grabs me 2 AC, which I will use to get Light Screen (BW TM) for Terrence the Xatu.

I'm also going to buy a Drowzee with 2 TC.

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diamondballtransp.gif

Drowzee [Harvey] (M)

  • Nature: Brave (Adds one (1) Rank to Attack, divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) to opponent's attacks directed at this Pokemon.)


Type:

  • Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Stats:



HP: 90
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 2
SpD: Rank 3
Spe: 36 (42/1.15v)
Size Class: 2
Weight Class: 3
Base Rank Total: 13


EC: 0/6
MC:
0
DC:
0/5


Abilities:

  • Insomnia: (Innate) This Pokemon is immune to sleep induced by other Pokemon. It's normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. If a Pokemon with Insomnia also has Vital Spirit, its accuracy is raised by one (1) stage permanently.
  • Forewarn: (Innate) This Pokemon has the ability to sense the opponents super-effective, OHKO, and explosive attacks, and has a percentage (%) chance to evade equal to one (1) plus (+) double (x2) the move's base attack power. This percentage chance (%) is applied to the attacking move's base accuracy.
  • Inner Focus (DW LOCKED): (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Attacks (14):
Pound
Hypnosis
Disable
Confusion
Headbutt
Poison Gas
Meditate
Psybeam
Ice Punch
Psycho Cut
ThunderPunch
Brick Break
Torment
Trick Room
 
Alch is APPROVED, will be editing this once I know what item(s?) I want :D

3

EDIT: Alright, spending all my BP and 8 TC for a Choice Band and 5 White Herbs
 
Forgot to claim stuff from my pathetic two hall challenges (the one against Zeo and the one against EP).

So, the 2 BP just go in the stash. As for the 6 TC (I'm using the HC as TC), I'll use them to buy the following mons:

079.png

Slowpoke (Ulutiu) (M)
Nature: Bold (Defense raised by *; Speed lowered by 15%, Evasion reduced)
Type: Water/Psychic
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Stats
HP: 100
Atk: Rank 3
Def: Rank 4 (+)
SpA: Rank 2
SpD: Rank 2
Spe: 13 (-)
Size Class: 2
Weight Class: 3
Evasion reduced by 10%
Base Rank total: 14

EC: 0/6
MC: 0
DC: 0/5

Abilities:
Oblivious: (Innate) This Pokemon is incapable of being affected by Attract, Cute Charm, or Captivate.
Own Tempo: (Innate) This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.
Regenerator (DW, LOCKED): (Innate) When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.

Attacks (14 moves):

Curse
Yawn
Tackle
Growl
Water Gun
Confusion
Disable
Headbutt

Me First
Sleep Talk
Zen Headbutt

Ice Beam
Flamethrower
Scald

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Foongus (Ghaunadaur) (M)
Nature: Quiet (Sp. Attack raised by *; Speed lowered by 15%, Evasion reduced)
Type: Grass/Poison
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Stats

HP: 100
Atk: 2
Def: 2
SpA: 3 (+)
SpD: 2
Spe: 13 (-)
Size Class: 1
Weight Class: 1
Evasion reduced by 10%
Base Rank Total: 12

EC: 0/6
MC: 0
DC: 0/5

Abilities
Effect Spore: (Can be Disabled) This Pokemon has a stockpile of defensive spores which it releases on opponents who strike with contact attacks. There is a 10% chance each of poison, paralysis, and sleep. When disabled, the Pokemon's Powder attacks are 10% more accurate.
Regenerator (DW, LOCKED): (Innate) When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.

Attacks (14 moves):

Absorb
Growth
Astonish
Bide
Mega Drain
Ingrain
Faint Attack
Sweet Scent

Body Slam
Endure
Stun Spore

Toxic
Hidden Power [Fire, 7 BP]
Sludge Bomb

619.png

Mienfoo (Lliira) (F)
Nature: Jolly (Sp. Attack lowered by *; Speed raised by 15%, Accuracy boost)
Type: Fighting
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Stats

HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 75 (+)
Size Class: 2
Weight Class: 2
13% Accuracy boost
Base Rank Total: 14

EC: 0/6
MC: 0
DC: 0/5

Abilities:
Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Regenerator: (Innate) When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.
Reckless (DW, LOCKED): (Innate) This Pokemon has an innately aggressive nature that lets it use all-out attacks with recoil more effectively. Recoil attacks from this Pokemon have two (2) more Base Attack Power, and recoil percentage is unaffected.

Attacks (13 moves):

Pound
Meditate
Detect
Fake Out
Doubleslap
Swift
Calm Mind

Endure
Feint
Me First

Brick Break
Aerial Ace
Stone Edge

On top of these, I'd like to buy the following additional moves with my BT:
079.png
Psychic (Level Up, 1 BT), Earthquake (BW TM, 2 BT), Shadow Ball (BW TM, 2 BT), and Grass Knot (BW TM, 2 BT) = 7 BT
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Giga Drain (Level Up, 1 BT), Solarbeam (Level Up, 1 BT), Spore (Level Up, 1 BT), Venoshock (BW TM, 2 BT), and Payback (BW TM, 2 BT) = 7 BT
619.png
Drain Punch (Level Up, 1 BT), Jump Kick (Level Up, 1 BT), U-turn (Level Up, 1 BT), Bounce (Level Up, 1 BT), Hi Jump Kick (Level Up, 1 BT) and Taunt (BW TM, 2 BT) = 7 BT

So, 21 BT in total for the additional moves.
 
Castle. I get a measly 1 BP, Excadrill's KOC goes to my TC, and its MC teaches it Rock Climb and Rock Tomb, storing the last.

EDIT: Using 1 BP to get a Dragon Gem, my other BP plus 1 BT gets me 5 White Herbs.
 
Just noticed that Apparit the Revenankh has 2 Spare MC, so I'm going to use those to buy Earthquake.

MC: 2 -> 0

EDIT: It also just occured to me that I never claimed from my previous Subway Challenge.

1 BP
Fudoshin:
4 MC, 2 DC, 1 KO

20 BP -> 21 BP

iaza12878733077800.png

MC: 5
DC: 2/5

Going to use these 5 MC to buy Reversal (Level Up: 1 MC), Double Team, and Protect (TM: 4MC).

iaza12878733077800.png

MC: 0
DC: 2/5​
 
I know it looks like I'm not reffing, but I am. Just took a sec to claim

I go to 2 TC.

Dust goes to 1/3/1, putting the KOC into MC. She learns Surf (BW HM) and Weather Ball (LU)
 
http://www.smogon.com/forums/showthread.php?t=3455081&page=3


Temperantia: 3 TCs
- Goliath: 1 EC | 2 MCs
- Iris: 1 EC | 2 MCs | 1 DC | 1 KOC (Lafayette)
- Nyx: 1 EC | 2 MCs | 1 DC

Note: Iris and Nyx evolved and got DW abilities after this battle, but I'll assume they still get this spread of counters.

Goliath evolves and spends all (6) MC on the following: Fire Blast (TM), Surf (HM) Megahorn (LV) and Earth Power (LV)

Nyx buys Sunny Day (TM)

Iris puts her KOC into MC and buys Double Team (TM) and Memento (LV)

034.gif

Nidoking- Goliath (M)
Nature: Naive (Speed increased by 15%, Accuracy increased, SpD decreased by 1) [85^2/830= 12%]
Type: Poison/Ground
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Abilities:
Poison Point: (Can be Disabled) This Pokemon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect).
Rivalry: (Innate) This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender in the same Egg Group, and decreasing the power of all its attacks by two (2) when it faces an opponent of the opposite gender in the same Egg Group (Monster/Ground are used for Nidorina/Nidoqueen).
Sheer Force (DW=Unlocked): (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

Stats:

Hp: 100
Atk: 3
Def: 3
SpA: 3
SpD(-): 2
Spe(+): 98 (85x1.15=97.75, rounded up)
SC: 3
WC: 4
BRT: 18

EC: 9/9
MC: 0
DC: 5/5

Attacks:
Chip Away
Tackle
Horn Attack
Helping Hand
Leer
Peck
Focus Energy
Double Kick
Poison Sting
Fury Attack
Toxic Spikes
Poison Jab
Earth Power
Megahorn

Counter
Head Smash
Sucker Punch

Sludge Bomb
Thunderbolt
Ice Beam
Venoshock
Shadow Claw
Fire Blast
Surf

Total Moves: 24

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Drifblim- Nyx (F)
Nature: Serious (No effect)
Type: Ghost/Flying
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:
Aftermath: (Innate)If this Pokemon uses Selfdestruct or Explosion, the attack has ten (10) more Base Attack Power and five (5) more Energy Cost to execute.
Unburden: This Pokemon is incredibly possessive. If it uses or loses an item in battle its rage swells and its speed doubles (x2) until it receives another item.
Flare Boost (DW=Unlocked): (Innate) This Pokemon's Body can harness the heat from a burn into internal energy, fueling its mental capabilities. When Burned, the Pokemon's special attacks have two (2) more Base Attack Power.

Stats:

Hp: 125
Atk: 3
Def: 2
SpA: 3
SpD: 2
Spe: 80
SC: 2
WC: 2
BRT: 19

EC: 6/6
MC: 0
DC: 5/5

Attacks:
Constrict
Minimize
Astonish
Gust
Focus Energy
Payback
Hex
Stockpile
Swallow
Explosion

Haze
Disable
Weather Ball

Will-O-Wisp
Thunderbolt
Acrobatics
Thunder Wave
Substitute
Hidden Power (Ground, 7)
Sunny Day

Total Moves: 19

189.gif

Jumpluff- Iris (F)
Nature: Jolly (Decrease SpA by 1, Increase Spe by 15%) [Acc modifier: 127^2/830=19%]
Type: Grass/Flying
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:
Chlorophyll: (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
Leaf Guard: (Innate) In bright sunlight the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.
Infiltrator (DW=Unlocked): (Innate) Through a combination of speed and cunning this Pokemon easily gets around Light Screen, Reflect, and Safeguard with all of its attacks.

Stats:

Hp: 100
Atk: 2
Def: 3
SpA(-): 1
SpD: 3
Spe: 127 (110x1.15=92)
SC: 1
WC: 1
BRT: 17

EC: 9/9
MC: 0
DC: 5/5

Attacks:
Splash
Synthesis
Tail Whip
Tackle
Poisonpowder
Stun Spore
Sleep Powder
Bullet Seed
Leech Seed
Mega Drain
Worry Seed
Bounce
Giga Drain
U-Turn
Memento

Aromatherapy
Encore
Seed Bomb

Acrobatics
Reflect
Sunny Day
Substitute
Toxic
Double Team

Total Moves: 23
 
Castle. I get a measly 1 BP, Excadrill's KOC goes to my TC, and its MC teaches it Rock Climb and Rock Tomb, storing the last.

EDIT: Using 1 BP to get a Dragon Gem, my other BP plus 1 BT gets me 5 White Herbs.
Just noticed that Apparit the Revenankh has 2 Spare MC, so I'm going to use those to buy Earthquake.

MC: 2 -> 0

EDIT: It also just occured to me that I never claimed from my previous Subway Challenge.



20 BP -> 21 BP

iaza12878733077800.png

MC: 5
DC: 2/5

Going to use these 5 MC to buy Reversal (Level Up: 1 MC), Double Team, and Protect (TM: 4MC).

iaza12878733077800.png

MC: 0
DC: 2/5​

EDIT: If anyone actually approves these two posts, I already edited the changes into my Registration Tower post.
 
Claiming the following:

http://www.smogon.com/forums/showthread.php?t=3456457

http://www.smogon.com/forums/showthread.php?t=3456418

Rebble gets 12 HC. 6 are going into EC, putting it at 8/9. The rest are going into MC.

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Bolderdash - Ruby (N/A)

Nature: Modest (Special Attack increased by 1 Rank, Attack decreased by 1 Rank.)
Type: Rock
Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm

Stats:

HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 5 (+)
SpD: Rank 2
Spe: 110

EC: 8/9
MC: 0
DC: 1/5

Abilities:
Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Bulldoze, and Magnitude. Other Ground moves can still hit.
Technician: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for multi-hit attacks is increased by two (2).
Mold Breaker (DW Locked): (Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)

Attacks:
Tackle
Defense Curl
Rollout
Rock Blast
Disable
Acupressure
Mud Shot
Power Gem
Paleo Wave
Earth Power
Vacuum Wave

Ominous Wind
Heat Wave
Ancientpower

Hidden Power (Flying, 6)
Fire Blast
Protect
Volt Switch
Substitute
Stealth Rock
Endure

I spend the 6 MC on Substitute, Stealth Rock, and Endure.

Nidoran-M gets 1 EC, 2 MC, 1 DC, 1 KOC. I put the KOC into EC and save the MC.

I get 6 more TC and 6 BP. I now have 14 TC and 8 BP.

I spend 7 TC on Castform.

351.png

Sirius - Castform (N/A)

Nature: Modest (Special Attack increased by 1 Rank, Attack decreased by 1 Rank.)
Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Stats:

HP: 100
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 70
Size Class: 1
Weight Class: 1
Base Rank Total: 18

EC: 0/0
MC: 0
DC: 0/0

Abilities:
Forecast: (Innate) Changes Weather Ball’s type based on weather, and Changes Castform’s form during Sunlight, Rain, and Hail. It reduces the Energy Cost of all weather changing moves by 4 and Weather Ball by 1.

Attacks:
Tackle
Water Gun
Ember
Powder Snow
Headbutt
Rain Dance
Sunny Day
Hail

Clear Smog
Disable
Hex

Protect
Thunder
Shadow Ball
 
Spending 2 TC on this:

255.png


Torchic [Kyle] (M)

Nature: Hasty (+Spe, +9% accuracy, -Def)
Type:
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Abilities:
Blaze: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
Speed Boost (DW): (Innate) Pokemon with this ability increase their speed as the battle progresses, boosting it one (1) stage at the end of each round at the cost of 2% of their energy. This overrides the normal drop in stats that ocurs at the end of each round (stats other than Speed are still affected).

Stats:
HP: 90
Atk: Rank 2
Def: Rank 1 (-)
SpA: Rank 3
SpD: Rank 2
Spe: 52 (45*1.15) (+)
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 0/9
MC: 0
DC: 0/5

Moves:
Scratch
Growl
Focus Energy
Ember
Peck
Sand-Attack
Fire Spin

Flame Burst
Low Kick
Rock Slide

Fire Blast
Aerial Ace
Flame Charge
 
From here.
Danmantican: 4 TC
Geoffry: 1 EC / 2 MC / 1 DC
Renning: 2 KOC / 1 EC / 2 MC / 1 DC
Kieran: 1 KOC / 1 EC / 2 MC / 1 DC
Astrid: 1 EC / 2 MC / 1 DC
Makalov: 1 EC / 2 MC / 1 DC
Oscar: 1 EC / 2 MC / 1 DC
Titania: 1 EC / 2 MC / 1 DC
All KOC will go into EC. I'll also spend 18 BT to bring them all to 5/6 and 4/5.
 
http://www.smogon.com/forums/showthread.php?t=3454778&page=4

Flying fustercluck of a claim.

+14 TC, stockpiling to hell and back.

Starmie gets 7 MC and 1 KOC => MC; buying Endure (Past-Gen Tutor), Pain Split (Past-Gen Tutor), and Thunder Wave (BW TM).

Kitsunoh gets 16 MC and 2 KOC => MC; buying Knock Off (Past-Gen Tutor), Sucker Punch (Past-Gen Tutor), Ice Punch (Past-Gen Tutor), ThunderPunch (Past-Gen Tutor), Dig (BW TM), Torment (BW TM), and Rock Slide (BW TM)

Dragonite gets 10 MC and 2 KOC => MC; buying Dive (Past-Gen Tutor), Endure (Past-Gen Tutor), Sky Drop (BW TM), Focus Blast (BW TM), and Thunder Wave (BW TM).

I earn a Nincada named Myrmidon, who recieves 3 EC, 6 MC, and 3 DC. I use the 6 MC on Dig (Level-Up), Mud-Slap (Level-Up), Swagger (BW TM), and Sunny Day (BW TM). Here he is:

290.png

Nincada (Myrmidon) (M)
Nature: Adamant (+Atk; -SpA)
Type: Bug/Ground
Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Abilities:
Compoundeyes: (Innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
Run Away (DW): (Innate) This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.

Stats:
HP: 90
Atk: Rank 3 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 40
Size Class: 1
Weight Class: 1
BST: 13

EC: 3/6
MC: 0
DC: 3/5


Attacks:
Scratch
Harden
Leech Life
Sand-Attack
Fury Swipes
Mind Reader
False Swipe
Dig
Mud-Slap

Endure
Bug Bite
Night Slash

Substitute
Sandstorm
Protect
Swagger
Sunny Day

Total: 17

I also get a Spinarak named Arachnus, who earned 2 MC (+1 KOC), 4 MC, and 2 DC. Buying Sucker Punch, Spider Web, Pin Missile, and Cross Poison (All Level-Up)

167.png

Spinarak (Arachnus) (M)
Nature: Brave (+Atk; Speed/1.15, -10 EVA)
Type: Bug/Poison
Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Abilities:
Swarm: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)
Insomnia: (Innate) This Pokemon is immune to sleep induced by other Pokemon. It's normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. If a Pokemon with Insomnia also has Vital Spirit, its accuracy is raised by one (1) stage permanently.
Sniper (DW): (Innate) This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks.

Stats:
HP: 90
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 26 (-)
Size Class: 1
Weight Class: 1
BST: 12

EC: 2/6
MC: 0
DC: 2/5

Attacks:
Poison Sting
String Shot
Scary Face
Leech Life
Constrict
Night Shade
Shadow Sneak
Fury Swipes
Sucker Punch
Spider Web
Pin Missile
Cross Poison

Disable
Night Slash
Toxic Spikes

Substitute
Protect
Dig

Total: 18

I also get a Tynamo named Brannigan; he gets 2 EC and 5 MC.

602.png

Tynamo (Brannigan) (M)
Nature: Quiet (+SpA, -Spe, -10 Eva/Dodge)
Type: Electric
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

Abilities:
Levitate: (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a flying type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

Stats:

HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 52 (-)
Size Class: 1
Weight Class: 1
BST: 12

EC: 2/9
MC: 5

Attacks:
Tackle
Thunder Wave
Spark
Charge Beam

Total: 4

I also get an Abra named Spoons; he gets 2 EC (+1 KOC), 4 MC, and 2 DC; he buys Counter (Past-Gen Tutor) and stockpiles the remaining MC.

63.png

Abra (Spoons) (M)
Nature: Naive (+15% Speed, +30% Acc; -SpD)
Type: Psychic
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Synchronize: Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison types cannot be poisoned and Fire types cannot be burned in this manner.
Inner Focus: When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Magic Guard (DW): This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Spikes, Stealth Rock, Hail, Sandstorm, Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not take any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks. Toxic still increases in damage each round, although if Magic Guard is in effect the Pokemon will not suffer any damage.

Stats:
HP: 80
Atk: Rank 1
Def: Rank 1
SpA: Rank 4
SpD: Rank 1 (-)
Spe: 104 (+)
Size Class: 2
Weight Class: 2
BST: 12

EC: 3/9
MC: 1
DC: 2/5

Attacks:
Teleport

Encore
Knock Off
Light Screen

Counter

Taunt
Reflect
Psyshock

Total: 8

I also get a Phione, who I am christening Priscilla.

489.png

Phione (Priscilla) (U)
Nature: Modest (+SpA, -Atk)
Type: Water
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities:
Hydration: (Innate) This Pokemon absorbs water during the rain to heal any status effects afflicting this Pokemon.

Stats:
HP: 100
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 80
Size Class: 1
Weight Class: 1
BST: 18

MC: 0

Attacks:
Bubble
Water Sport
Charm
Supersonic
Bubblebeam
Aqua Ring
Dive
Rain Dance

Ice Beam
Surf
Grass Knot

I also get... deep inhalation

1 Magost Berry
1 Watmel Berry
1 Coba Berry
1 Macho Brace
1 Muscle Band
1 Mystic Water
1 Damp Rock
3 Poke Balls

And I lose...

1 Enigma Berry
5 Heal Balls
3 Sport Balls
4 Timer Balls

And it's finally ready to approve!
 
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