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Data Prize Claiming Thread (Update 5-09-13)

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Claiming from this battle:

Devoninja vs DarthVader (2v2 Singles Stone Circle)

and this battle:

vs. Metal Bagon (3v3 Singles Rock Column)

Altogether Gastly gets 2 EC and 4MC bringing him to 5/9 EC and 4 MC and he evolves, learning Shadow Punch by pre-25 level up.

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Haunter(*) (M)

Nature: Modest (+1 SpA, -1 Atk)
Type: Ghost/Poison
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Abilities:
Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

Stats:

HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 5 (+)
SpD: Rank 2
Spe: 95
Size Class: 3
Weight Class: 1
Base Rank Total: 15

EC: 5/9
MC: 4

Attacks:
Hypnosis(*)
Lick(*)
Spite(*)
Mean Look(*)
Curse(*)
Night Shade(*)
Confuse Ray(*)
Sucker Punch(*)
Shadow Punch
Shadow Ball
Destiny Bond

Disable(*)
Clear Smog(*)
Grudge(*)

Thunderbolt(*)
Energy Ball(*)
Will-o-Wisp(*)
Sludge Bomb
Torment

Bide

19 Moves

Minccino gains 2 EC, 6 MC (using 2 KOC), and 2 DC, bringing her to 5/6 EC, 7(edited from 6) MC and 5/5 DC unlocking skill link.

Larvitar gains 2 EC (using 1 KOC), 2 MC, and 1 DC bring him to 3/9 EC, 2 MC, and 2 DC

All my pokes are storing their MC for now.

EDIT: I forgot that Minccino had 1 MC stored so her MC is actually 7
 
Well I've now decided what to use my MC on so

Haunter will use 4 stored MC to learn Protect (TM) and Taunt (TM)

Larvitar will use 2 stored MC to learn Dark Pulse (Level Up) and Crunch (Level Up)

Minccino will use 6 MC to learn Protect (TM), Thunder Wave (TM), and Rest (TM)

Minccino will have 1 MC left over, the others have 0.
 
Well, I'll be claiming from this brawl.

Maxim: 4 TC

Trainer Counters: 4+4=8

  • Nora the VOLCARONA: 3 MC
Spending the MC on Endure via Egg move

  • Diagnos the ARGHONAUT: 3 M
Spending that on Surf and Revenge

  • Alurani the ROSERADE: 3 MC
Spending the MC on Venoshock

  • Origin the STRATAGEM: 3 MC
Spending the MC on Stealth Rock

  • Kimli the SNORLAX: 3 MC
Spending the MC on Fire Punch

  • Serenity the TOGEPI: 1 EC, 2 MC, 1 DC
Serenity:
EC: 3/9
MC: 2
DC: 3/5

Spending the MC on Grass Knot

  • Dominos the DUSKULL: 1 EC, 2 MC
Dominos:
EC: 1/9
MC: 2

Spending the MC on Hex and Mean Look

  • Shadow the DITTO: 1 DC
His DC is already full, so I guess it just goes away...

That'll be all
 
Now that an approval has been done, let's spend Noro's 11 MC!

Fire Punch (3 MC)
Stone Edge (2 MC)
Volt Switch (2 MC)
Taunt (2 MC)
Torment (2 MC)

Brings him to 0 MC.
 
Claiming oooo gaah woo gaah!!!

All of my pokemon get 1 EC, 2 MC, 1 DC, and 1 KOC so lets party!

20090926184149!256_Combusken_shiny.png

EC: 7/9 > 8/9 (KOC)
MC: 0 > 2 > 0
DC: 5/5

She'll learn Overheat (2 MC). If Overheat cost's 3 MC then I'll buy Aerial ace instead. Either way she ges back to 0 MC.


blaziken.png

Blaziken - KFC (F)
Nature: Quirky (Neutral Nature)
Type: Fire/Fighting
Fire STAB: immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas..
Fighting STAB: ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.
Abilities:
Blaze: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
Speed Boost (DW unlocked): (Innate) Pokemon with this ability increase their speed as the battle progresses, boosting it one (1) stage at the end of each round at the cost of 2% of their energy. This overrides the normal drop in stats that ocurs at the end of each round (stats other than Speed are still affected).

Stats:
HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 4
SpD: Rank 3
Spe: 80
Size Class: 3
Weight Class: 4
Base Rank Total: 21

EC: 9/9
MC: 0
DC: 5/5

Attacks (19):
Scratch
Growl
Focus Energy
Ember
Double-Kick
Peck
Sand-Attack
Fire Spin
Quick Attack
Slash
Sky Uppercut
Flare Blitz

Double Team
Return
Flame Charge
Subsitute
Swords Dance
Brick Break
Flamethrower

Agility
Flame Burst
Rock Slide

Counter
Overheat
Roary has evolved during that battle so here this is his E/M/DC as it stands.

Spr_5b_444_f.png

EC: 4/9 > 6/9 (KOC)
MC: 0 > 2 > 0
DC: 3/5 > 4/9


With the MC he'll buy Brick Break (2 MC), and back to 0.

MetalShelgon.png

EC: 7/9 > 9/9 (KOC)
MC: 0 > 2 > 0
DC: 4/5 > 5/5

With the MC he'll buy Substitute (2 MC) and now he'll evolve

MetalSalamence.png

Shelgon - Metal Salamence (M)
Nature: Quiet(Sp.Attack increased by 1; Speed reduced by 15%)

Type: Dragon/Flying
Dragon STAB: More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.
Flying STAB: immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:
Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Moxie (DW unlocked): (Innate) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.


Stats:
HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 87 (-)
Size Class: 4
Weight Class: 5
Base Rank Total: 22

10% decrese in evasion

EC: 9/9
MC: 0
DC: 5/5

Attacks (20):
Fire Fang
Thunder Fang
Rage
Bite
Leer
Headbutt
Focus Energy
Ember
Crunch
Protect
Zen Headbutt

Dragon Claw
Brick Break
Flamethrower
Substitute

Hydro Pump
Dragon Dance
Dragon Pulse

Endure
Iron Defence

Also, upon evolution he learns Fire Fang and Thunder Fang. That's me done.
 
Objection: approved
Metal Bagon: Not approved
Mark that Salamence has -speed with a - next to speed. Redundant, but needed. Also, add a flying STAB description to Mence.
Fix these and you're approved.
2
 
Claiming from a DQ win, not exactly how I wanted to get my 20th but I'll take it.

Shockstrike the Cyclohm gets 3 MC and 2 KOC, which go into MC. He'll use those 5 and 1 of the 2 he had stocked to learn Thunder Wave, Trick Room, and Torment, all BW TMs, leaving him with 1 MC

Skystrike the Braviary gets 3 MC. He'll use those 3 and the 2 he had stocked to learn Swagger (BW TM), Rock Smash (BW TM) and Thrash (level)

Boulderstrike the Tyranitar gets 3 MC and 1 KOC, which goes into MC. He'll use them to learn Torment and Dragon Tail, both BW TMs

Aquastrike the Samurott gets 3 MC. He'll use them to learn Detect (egg move)

Thornstrike the Ferrothorn gets 3 MC and 1 KOC. He'll use them to get Thunder Wave and Substitute, both BW TMs

Flamestrike the Magmortar gets 3 MC. He'll use 2 of those to get Earthquake (BW TM) and save the last one

Finally, I get 3 TC
 
Claiming 2 TC from this battle.

Koops, my Squirtle, claims 1 EC, 3 MC (EXP. Share), 1 DC, and 1 KOC.
The KOC will be placed in his EC, bringing him to 4.
He'll grab Dig and Brick Break (both via BW TM) resetting his MC to zero.

Thanks!
 
Ragnarokalex is APPROVED.

EndQuote, you are APPROVED if you mean that the KOC goes into MC... Squirtle has 3 EC if you put the KO into EC, so I'm guessing you mean MC instead of EC?

Brings me to 7 and 6.
 
Well, due to my lack of ground types, I'd like to purchase one of my old favorites, Marowak (Cubone).

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Cubone [Quartz] (M)
Nature: Adamant (Attack increased by *, Special Attack decreased by *)

Type:
Ground:
Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Abilities:
Rock Head:
(Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Lightningrod: (Innate) These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they transfer the energy into their body, using it to increase their Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts. If a Pokemon has a type immunity to Electric attacks, Lightning Rod will not activate.
Battle Armor (DW): (Innate) This Pokemon’s thick armor prevents it from taking critical hits.

Stats:

HP: 90
Atk: Rank 3 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 35
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 0/6
MC: 0
DC: 0/5

Attacks (14):
Bone Club
Growl
Tail Whip
Headbutt
Leer
Focus Energy
Bonemerang
Rage

Detect
Belly Drum
Perish Song

Brick Break
Dig
Aerial Ace

I'm also spending 6 TC on Metal Powder for my Ditto.

Trainer Counters: 8-2-6=0
 
After looking at Kurt I decided to use 2 BT I had on storage to increase his DC leaving him on 5 and Unlocking Regenerator, now Kurt can finally have a good ability

... and using 9 MC to get Double Team (2 MC), Hidden Power Fire (2 MC), Rain Dance (2 MC) and Bide (3 MC) on my little Vogue (Starmie)
 
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