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Data Prize Claiming Thread (Update 5-09-13)

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http://www.smogon.com/forums/showthread.php?t=3456120&page=2

Gallade gets 6 MC and 2 KO, I get 1 BP, and I also get a free item for high streak in the subway. Gallade learns Mean Look (3), Zen Headbutt (3) and Safeguard (2). Obviously using the KO as MC, and I'm saving the BP. I chose to get a Leftovers for my item.

http://www.smogon.com/forums/showthread.php?t=3456120&page=2

I get 1 KO (MC), 1 BP, and 6 MC for Heracross. Purchasing Rock Slide (2), Sleep Talk (3), and Earthquake (2). Using KO as MC.

APPROVING myself.
 
buying a feebass

349.png

Feebas () Female
Nature:
Bold
Type:
Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities:
Swift Swim:
Type: Innate
The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.
Adaptability:(DW)
Type: Innate
The moves that match this Pokemon’s type have their Base Attack Power increased by two (2).


Stats:
HP: 80
Atk: Rank 0 (-)
Def: Rank 2 (+)
SpA: Rank 1
SpD: Rank 2
Spe: 80
Size Class: 1
Weight Class: 1
Base Rank Total: 9

EC: 0/6
DC: 0/5
MC: 0


Attacks: 8 Total
Splash
Tackle

Brine
Mirror Coat
Confuse Ray

Scald
Ice Beam
Light Screen
 
Engineer Pikachu, iiMKUltra (2), Glacier Knight, *Objection, EndQuote, Jaylinde (2), Nightmare Jigglypuff (2nd post) Son of Shadoo, Korski, SimonSays, Ragnorakalex: approved

Not Approved:*
Box: Did you mean EC or MC?
Nightmare Jigglypuff: Gwngar's stab is outdated. Furthermore, he should have 127 speed and an accuracy boost you forgot to include (19%). (first)

18 -> 1 and 8
 
CLAIMING: (and yes, the ref's RC was custom approved due to this being a VERY long fight that took skill to ref.)

Tortferngatr: 2 TC
Frostbite (Abomasnow): 3 MC, 1 KO
Force (Riolu, evolved into Lucario at seondout): 1 EC, 2 MC, 1 DC, 1 KO
Fridge (Rotom): 3 MC, 1 KO

Abomasnow will put his KOC into his MC (putting him at 5 after other counters) and buy egg move Bullet Seed and BW TM Safeguard.

Force evolved, and is now a Lucario. She will put her MC into KOC and buy levelup moves Heal Pulse, Aura Sphere, and ExtremeSpeed. This puts her at 0 MC.
Force's new profile:

448.png

Lucario (Force) F
Nature: Brave (+1 Attack, a 15% decrease (rounded down) in Base Speed and a +10% increase in accuracy (e.g. 85 becomes 95) on an opponent's attacks)
Type: Fighting/Steel
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Abilities:
Ability 1: Steadfast: (innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference. This speed boost is maintained at the end of each round.
Ability 2: Inner Focus: (innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Ability 3: Justified: (DW not yet unlocked, innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

EC: 6/6
MC: 0
DC: 1/5

Stats: 70/110+/70/115/70/90-

HP: 100
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 4
SpD: Rank 3
Spe: 78 (-)
Size Class: 1
Weight Class: 2
Base Rank Total: 20


Attacks:
Dark Pulse
Quick Attack
Foresight
Detect
Metal Claw
Endure
Counter
Force Palm
Feint
Bone Rush
Reversal
Screech
Metal Sound
Heal Pulse
Aura Sphere
ExtremeSpeed

Blaze Kick
Crunch
Hi Jump Kick

Protect
Earthquake
Swords Dance


22 moves

Rotom will put his KOC into MC and those into BW TMs Thunderbolt and Protect.
 
Claiming from here, time for some evolutions! :D

Scorchstrike the Charmeleon gets 1 EC, 2 MC, and 1 KOC, which goes into EC. This puts him at 8/9 EC, so I'll put 1 RC into his EC to evolve him into Charizard! He gets Heat Wave, Dragon Claw, Shadow Claw, and Air Slash upon evolution and uses his 2 MC to grab Earthquake (BW TM).

4.png
6.png

Charizard - Scorchstrike (M)
Nature: Naughty (Adds one Rank to Attack; Subtracts one Rank from Special Defense)
Type: Fire/Flying
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:
Blaze: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
Solar Power (DW): (Innate) When in bright sunlight, this Pokemon burns solar energy and 1 HP/action to increase the Base Attack Power of all their special attacks by two (2).

Stats:

HP: 100
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 4
SpD: Rank 2 (-)
Spe: 100
Size Class: 3
Weight Class: 4
Base Rank Total: 20
Total Moves: 23

EC: 6/9 -> 9/9
MC: 0 -> 2 -> 0
DC: 5/5

Attacks:
Heat Wave
Dragon Claw
Shadow Claw
Air Slash
Scratch
Growl
Ember
Leer
Metal Claw
Smokescreen
Rage
Dragon Rage
Scary Face
Fire Fang
Flamethrower

Crunch
Flare Blitz
Focus Punch

Endure

Protect
Earthquake
Dig
Brick Break
Rock Slide
Substitute
Next, Gatorstrike the Croconaw gets 1 EC, 2 MC, and 1 KOC, which goes into EC. This takes him to 9/9 EC, which allows him to evolve into Feraligatr! With the 2 MC from the match and the 4 he had stored, he'll learn Agility (level-up), Endure (past-gen tutor), and Earthquake (BW TM), leaving him with 0.

158.png
160.png

Feraligatr - Gatorstrike (M)
Nature: Brave (Adds one Rank to Attack; A 15% decrease (rounded down) in Base Speed and a +10% increase in accuracy (e.g. 85 becomes 95) on an opponent's attacks)
Type: Water
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities:
Torrent: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)
Sheer Force (DW): (Can Be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

Stats:
HP: 100
Atk: Rank 5 (+)
Def: Rank 4
SpA: Rank 3
SpD: Rank 3
Spe: 67 (78/1.15v)
Size Class: 4
Weight Class: 4
Base Rank Total: 20
Total Moves: 23

EC: 7/9 -> 9/9
MC: 4 -> 6 -> 0
DC: 5/5

Attacks:
Scratch
Leer
Water Gun
Rage
Bite
Scary Face
Ice Fang
Flail
Thrash
Agility
Crunch
Superpower
Hydro Pump

Endure

Aqua Jet
Dragon Claw
Ice Punch

Protect
Earthquake
Dig
Rock Slide
Substitute
Waterfall
Finally, Raptorstrike the Staravia gets 1 EC, 2 MC, and 1 KOC, which goes into EC. That puts him at 9/9, which allows him to evolve into Staraptor! He'll use the 2 MC from the battle and the 4 he had stored to learn Close Combat (level-up), Agility (level-up), and Endure (past-gen TM), leaving 1 MC.

396.png
398.png

Staraptor - Raptorstrike (M)
Nature: Careful (+1 SpD, -1 SpA)
Type: Normal / Flying
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:
Intimidate: (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents.

Reckless (DW): (Innate) This Pokemon has an innately aggressive nature that lets it use all-out attacks with recoil more effectively. Recoil attacks from this Pokemon have two (2) more Base Attack Power, and recoil percentage is unaffected.

Stats:

HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3 (+)
Spe: 100
Size Class: 2
Weight Class: 2
Base Rank Total: 19
Total Moves: 19

EC: 7/9
MC: 4
DC: 5/5

Attacks:
Tackle
Growl
Quick Attack
Wing Attack
Double Team
Endeavor
Whirlwind
Aerial Ace
Close Combat
Agility
Brave Bird

Double-Edge
Revenge
Roost

Protect
U-Turn
Substitute
Fly

Endure
Oh, and I get 2 TC.
 
Claiming another win

Malthir the Lairon
1 EC up to 6
1 DC up to 3
2 MC + 1 KOC spent to learn Rollout

Gigaseth the Rhyhorn
1 EC up to 1
1 DC up to 1
2 MC spent to learn Stone Edge and Earthquake
also going to spend 1 RC to teach it Megahorn

Aerza the Riolu
1 EC +1 KOC up to 6, Evolving her to Lucario
1 DC up to 3
2 MC with the 4 stockpiled MC spent to learn Extreme Speed, Swords Dance, Aura Sphere, Close Combat, Dragon Pulse, and Heal Pulse, all LU moves

4thGenLuca.png

Lucario (Aerza) Female
Nature:
Brave
Type:
Fighting: STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.
Steel: STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Abilities:
Steadfast:
Type: Innate
If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference. This speed boost is maintained at the end of each round.
Inner Focus:
Type: Innate
When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Justified:(DW)
Type: Innate
This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

Stats:
HP: 100
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 4
SpD: Rank 3
Spe: 76 (-) (-10% Accuracy & Evasion)
Size Class: 3
Weight Class: 4
Base Rank Total: 20

EC: 6/6
DC: 3/5
MC: 0


Attacks: 25 Total
Quick Attack
Foresight
Endure
Counter
Force Palm
Feint
Reversal
Screech
Metal Claw
Dark Pulse
Detect
Bone Rush
Metal Sound
Aura Sphere
Heal Pulse
Close Combat
Swords Dance
Dragon Pulse
Extreme Speed

Blaze Kick
Bullet Punch
Sky Uppercut

Protect
Payback
Swagger

as well as 2 TC for myself
 
Engineer Pikachu, iiMKUltra (2), Glacier Knight, *Objection, EndQuote, Jaylinde (2), Nightmare Jigglypuff (2nd post) Son of Shadoo, Korski, SimonSays, Ragnorakalex: approved

Not Approved:*
Box: Did you mean EC or MC?
Nightmare Jigglypuff: Gwngar's stab is outdated. Furthermore, he should have 127 speed and an accuracy boost you forgot to include (19%). (first)

18 -> 1 and 8

I meant MC.

I'll take it as approved then.
 
Engineer Pikachu, iiMKUltra (2), Glacier Knight, *Objection, EndQuote, Jaylinde (2), Nightmare Jigglypuff (2nd post) Son of Shadoo, Korski, SimonSays, Ragnorakalex: approved

Not Approved:*
Box: Did you mean EC or MC?
Nightmare Jigglypuff: Gwngar's stab is outdated. Furthermore, he should have 127 speed and an accuracy boost you forgot to include (19%). (first)

18 -> 1 and 8
Fixed, Gengar is now (With 2nd post stuff added:)

94.png

<Gengar> [Spork] (Male)
Nature: Timid
Type: Poison/Ghost
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens uninhibited. Dasutodasu, Muk, and Weezing inflict Toxic Poisoning with Solid/Liquid/Gaseous Poison attacks (respectively), Wrap, Haze, and Glare have Energy Cost reduced by one (1).
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Abilities:
Levitate: This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Level Ground, and Magnitude. Other Ground moves can still hit.

Stats:
HP: 90
Atk: Rank 2 (-)
Def: Rank 2
SpA: Rank 5
SpD: Rank 3
Spe: 127 (+17) (+19% Acc)
Size Class: 3
Weight Class: 3
Base Rank Total: 19

EC: 9/9
MC: 1
DC: N/A

Attacks:
Hypnosis (*)
Lick (*)
Spite (*)
Mean Look (*)
Curse (*)
Night Shade
Sucker Punch
Shadow Punch
Dark Pulse
Destiny Bond
Hex

Confuse Ray (*)
Perish Song
Smog (*)
Disable (*)

Taunt
Hidden Power (Bug 6 BP)
Will-O-Wisp
Thunderbolt (*)
Shadow Ball (*)
Telekinesis (*)
Total Moves: 20
 
I'll claim my rewards from this match.

Trainer Counters: 4+2=6

Protea (Happiny):
EC: 2/9
MC: 2
DC: 2/5
KOC: 2

I'll spend the KOC on EC to evolve Happiny into Chansey, and spending MC on Heal Pulse and Light Screen

113.png

Chansey [Protea] (F)
Nature: Modest (Special Attack increased by *, Attack decreased by *)

Type:
Normal:
Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:
Natural Cure:
(Innate) This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.
Serene Grace: (Innate) This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt)
Friend Guard (DW): (Innate) The Pokemon's body emits an aura of joy that reduces the Base Attack Power of all opponents' attacks in multiple battles by two (2).

Stats:

HP: 140
Atk: Rank 0 (-)
Def: Rank 1
SpA: Rank 3 (+)
SpD: Rank 4
Spe: 50
Size Class: 3
Weight Class: 3
Base Rank Total: 19

EC:4/9
MC:0
DC: 2/5

Attacks (20):
Defense Curl
Pound
Growl
Tail Whip
Softboiled
Doubleslap
Minimize
Sing
Charm
Copycat
Refresh
Sweet Kiss
Light Screen
Heal Pulse

Aromatherapy
Counter
Endure

Protect
Toxic
Flamethrower
Shadow Ball

Orianna (Minccino):
EC: 1/6
MC: 2
DC: 1/5

Spending the MC on U-Turn

Also claiming from this match.

Trainer Counters: 6+2=8

Zant (Elekid):
EC: 2/9
MC: 2
DC: 2/5

Stockpiling the MC

Dominos (Duskull):
EC: 3/9
MC: 2
KOC: 1

Spending the KOC on EC, which evolves him into Dusclops, and spending the MC on Brick Break

356.png

Dusclops [Dominos] (M)
Nature: Brave (+1 Atk, -15% Speed, -10% Evasion)

Type:
Ghost: STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Abilities:
Pressure: (Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.

Stats:

HP: 90
Atk: Rank 4 (+)
Def: Rank 5
SpA: Rank 2
SpD: Rank 5
Spe: 22 (-)
Size Class: 3
Weight Class: 3
Base Rank Total: 18

EC: 4/9
MC: 0

Attacks (26):
Fire Punch
Ice Punch
Thunder Punch
Gravity
Bind
Leer
Nightshade
Disable
Foresight
Astonish
Confuse Ray
Shadow Sneak
Pursuit
Will-o-Wisp
Hex
Mean Look
Payback

Faint Attack
Imprison
Pain Split

Spite

Protect
Shadow Ball
Taunt
Ice Beam
Brick Break

Matrix (Porygon2):
EC: 5/9
MC: 2
DC: 4/5
KOC: 1

Spending the KOC on EC, and stockpiling the MC.
 
SMEARGLE FUCK YEAH

2 MC and 1 KOC I will spend on Sketch slots. 1 DC, bring it to 1. I also get Counter, Mirror Coat, and Volt Switch through Sketch.

Krilowatt gets 3 MC and 1 KOC, which I convert to MC, leaving me with 5 MC, since I've stockpiled one. Spending on Torment (TM), Guillotine (Level) and Thunder Wave (TM), leaving me with 1 MC again.

+2 TC, leaving me with 11. Spending 11 TC, 8 BP, and 1 RC on an Amulet Coin, leaving me with 0 TC, 0 BP, and 3 RC.
 
DA, YOU'RE APPROVED EXCEPT FOR THE ITEM. BP DON'T WORK LIKE THAT YET.

Everyone else who is not hassling me will follow.

EDIT:

Alex, jayjinde, Box, Box (you don't get to assume, but you are approved), Voldemort are approved.

Maxim, change Chansey's ability - its DW ability changes when it evolves. Also, Dusclops' speed should be 21 - you round down for -spe natures. Repost with that.
NJ: Still no. Update Type description with the new one, like EP said.

19 => 1 AC & 9
 
taking a Plicowatt with 2 of my three TC. Investing 5 of my 6 RC into EC for the little guy.

plicowattsprite.png

Plicowatt (Battery) (Male)
Nature: Mild (+Sp.ATK, -DEF)

Type: Electric / Water
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Stats:
Plicowatt
HP: 80
Atk: Rank 2
Def: Rank 0(-1)
SpA: Rank 3(+1)
SpD: Rank 1
Spe: 95
Size Class: 1
Weight Class: 1
Base Rank Total: 10

EC: 5/6
MC: 0
DC: 0/5

Abilities:
Trace: (Can be Activated) This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.
Magic Guard: (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it.
Shed Skin (DW): (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.

Attacks:
Bubble
Charge
Tackle
Thundershock
Detect

Me First
Signal Beam
Muddy Water

Scald
Thunderbolt
Toxic

Total Moves: 11
 
Alright how's this?

113.png

Chansey [Protea] (F)
Nature: Modest (Special Attack increased by *, Attack decreased by *)

Type:
Normal:
Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:
Natural Cure:
(Innate) This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.
Serene Grace: (Innate) This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt)
Healer (DW): (Innate) This Pokemon emits a light, airy aura that surrounds its allies in a multiple battle. At the end of each round, there is a 30% chance any allies in a multiple battle will have all their status conditions healed.

Stats:

HP: 140
Atk: Rank 0 (-)
Def: Rank 1
SpA: Rank 3 (+)
SpD: Rank 4
Spe: 50
Size Class: 3
Weight Class: 3
Base Rank Total: 19

EC:4/9
MC:0
DC: 2/5

Attacks (20):
Defense Curl
Pound
Growl
Tail Whip
Softboiled
Doubleslap
Minimize
Sing
Charm
Copycat
Refresh
Sweet Kiss
Light Screen
Heal Pulse

Aromatherapy
Counter
Endure

Protect
Toxic
Flamethrower
Shadow Ball

356.png

Dusclops [Dominos] (M)
Nature: Brave (+1 Atk, -15% Speed, -10% Evasion)

Type:
Ghost: STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Abilities:
Pressure: (Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.

Stats:

HP: 90
Atk: Rank 4 (+)
Def: Rank 5
SpA: Rank 2
SpD: Rank 5
Spe: 21 (-)
Size Class: 3
Weight Class: 3
Base Rank Total: 18

EC: 4/9
MC: 0

Attacks (26):
Fire Punch
Ice Punch
Thunder Punch
Gravity
Bind
Leer
Nightshade
Disable
Foresight
Astonish
Confuse Ray
Shadow Sneak
Pursuit
Will-o-Wisp
Hex
Mean Look
Payback

Faint Attack
Imprison
Pain Split

Spite

Protect
Shadow Ball
Taunt
Ice Beam
Brick Break
 
Spenstar approved. EDIT: Maxim approved too.

1 AC & 1

Claiming this: http://www.smogon.com/forums/showthread.php?p=3937305#post3937305

+8 BT.

Also, http://www.smogon.com/forums/showthread.php?t=3457169&page=2

2 TC

Swampert and Nite get 3 MC, and Nite gets 1 KO Counter, which is used as a MC. Nite learns Roar (BW TM) and Protect (BW TM). Swampert gets Brick Break (BW TM) and Endure (DP TM) with the 2 MC it already has.

I use these 2 TC and 4 BT to buy a Smeargle:

smeargle.png

Daedalus the Smeargle (M)
Nature: Nature: Hasty (Multiplies base Speed by 1.15 and provides a flat accuracy boost on all attacks equal to its new Base Speed squared, then divided based on its evolution stage. [+9% Acc.], subtracts one (1) Rank from Defence.)
Type: Normal

Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:
Own Tempo: (Innate) This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.

Technician: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally have 6 or less Base Attack Power to have their Base Attack Power multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects.

Moody (DW): (Innate) This Pokemon's traits are always fluctuating from one strength to another. At the end of each round, one of the Pokemon's stats (Attack, Defense, Special Attack, Special Defense, Speed, Accuracy, Evasion) will be boosted by two (2) stages and another will be reduced by one (1) stage. This stat change lasts until the end of that round, where Moody is re-applied, overwriting the boosted and dropped stats. This stat boost/drop occurs outside the normal boosts/drops.

Stats:
HP: 90
Atk: Rank 1
Def: Rank 1 (-)
SpA: Rank 1
SpD: Rank 2
Spe: 87 (+)
Size Class: 2
Weight Class: 4
Base Rank Total: 11

EC: Doesn't evolve
MC: 0
DC: 0/5

Attacks:
Agility
Dragon Pulse
Extremespeed
Haze
Rain Dance
Surf
Thunder Wave
Bide
Counter
Mirror Coat
Sketch Slot
Sketch Slot
Sketch Slot

Moves: 10
 
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