• Check out the relaunch of our general collection, with classic designs and new ones by our very own Pissog!

Data Prize Claiming Thread (Update 5-09-13)

Status
Not open for further replies.
I completed this battle:
http://www.smogon.com/forums/showthread.php?t=3457469

Aron:
EC: 0/9 -> 1/9
MC: 0-> 2-> 0
DC: 0/5 -> 1/5
Spent MC on: Double-Edge and Metal Burst

Natu:
EC: 0/6 -> 1/6
MC: 0 -> 2 -> 0
DC: 0/5 -> 1/5
Spent MC on: Psychic and Ominous Wind

Venonat:
EC: 0/6 -> 1/6
MC: 0 -> 2 -> 0
DC: 0/5 -> 1/5
Spent MC on: Signal Beam and Psychic

New Team Member Time! (Spending the 2 CC I was just awarded)
532.png

Timburr Zamza (M)
Nature: Adamant (+1 Atk, -1 SpA)

Type:
Fighting
Fighting
: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

Abilities:
Guts:
(Innate)
This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
Sheer Force: (Can be Enabled)
This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.
Iron Fist (DW): (Innate) The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks effected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch)

Stats:
HP: 100
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 0 (-)
SpD: Rank 2
Spe: 35
Size Class: 1
Weight Class: 2
Base Rank Total: 13

EC: 0/9
MC: 0
DC: 0/5

Attacks:
Total: 14
Pound
Leer
Focus Energy
Bide
Low Kick
Rock Throw
Wake-Up Slap
Chip Away

Drain Punch
Mach Punch
Wide Guard

Payback
Rock Slide
Taunt
 
I've decided to spend some of my Universal Counters.

Spending 12 on my Currency Counters and then purchasing a Scope Lens with it.

Currency Counters: 8+12=20-20=0

Then spending 4 UC on Sirius (Castform) on his MC and then purchasing Weather Ball, Blizzard, Fire Blast, and Hydro Pump all from level up.

Stockpiling the rest of the UC

Universal Counters: 20-12=8=4=4
 
Claiming 5 Universal Counters from here.
I'll empty them into Fang the Feraligatr's MC, and buy him Ice Punch (Egg Move) and Roar (BW TM).

Thanks!

Also claiming from this pathetic failure.
Odin the Nidoran M is getting 1 EC, 2 MC, and 1 DC, and evolves.
I'll spend the MC on Hidden Power Grass 7.

33.png

Nidorino: Odin (M)
Nature: Quiet: Adds * to Special Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks.

Type:

Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Stats:

HP: 100
Atk: Rank 3
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 57 (-)
Size Class: 2
Weight Class: 2
Base Rank Total: 15

EC: 4/9
MC: 0
DC: 4/5

Abilities:

Poison Point: (Can be Disabled) This Pokemon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect).
Rivalry: (Innate) This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender in the same Egg Group, and decreasing the power of all its attacks by two (2) when it faces an opponent of the opposite gender in the same Egg Group
Hustle: (DW): (Can be Enabled, Locked) This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.

Attacks: (26)

Leer
Peck
Focus Energy
Horn Attack
Double Kick
Poison Sting
Fury Attack
Helping Hand
Flatter
Toxic Spikes

Counter
Disable
Endure

Ice Beam
Thunderbolt
Sludge Bomb
Dig
Venoshock
Thief
Toxic
Rest
Sleep Talk
Bide
Protect
Substitute
Hidden Power: Grass (7)
 
Claiming from this battle.

Putting Zweilous' KOC in EC, she goes to:
EC: 9/9
MC: 4

Evolving into Hydreigon.
635.png

Hydreigon [Orion] (F)
Nature: Naughty (+Atk, -SDef)
Type: Dark/Dragon
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

Stats:
HP: 100
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 5
SpD: Rank 2 (-)
Spe: 98
Size Class: 4
Weight Class: 5
Base Rank Total: 22

EC: 9/9
MC: 4

Abilities:
Levitate: (Trait) This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.

Moves:
Tri Attack
Double Hit
Tackle
Dragon Rage
Focus Energy
Bite
Headbutt
DragonBreath
Roar
Crunch

Fire Fang
Ice Fang
Thunder Fang

Taunt
Thunder Wave
Toxic

Dragon Pulse
Outrage
Dark Pulse
Earth Power
She gets Tri Attack on evolution and the MC go to Protect and Substitute.

Putting the KOC in EC, Eevee goes to:
EC: 4/6
MC: 2
DC: 3/5

I get 2 TC so:
449.png

Hippopotas [Dune] (M)
Nature: Adamant (+Atk, -Spa)
Type: Ground
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Stats:
HP: 100
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 32
Size Class: 2
Weight Class: 3
Base Rank Total: 15

EC: 0/6
MC: 0
DC: 0/5

Abilities:
Sand Stream: (Innate) When entering into battle, this Pokemon summons a massive Sandstorm that does not end, expending 10% of its energy to do so. It can re-summon the effect mid-battle for 9% Energy with a command.

Command: (Ability: Sand Stream)

The flying gravel and rocks of Sandstorm will do two (2) damage per action to Pokemon that do not have hard bodies (Rock-, Ground-, and Steel-types) or the Sand Veil, Sand Strength, or Sand Force abilities.
Sand Force (DW Locked): (Innate) This Pokemon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock-, Ground-, and Steel-typed attacks. Each of this Pokemon's Rock-, Ground-, and Steel-typed attacks will have the Base Attack Power increased by two (2). Pokemon with this ability are immune to Sandstorm damage.

Moves (13):
Tackle
Sand-Attack
Bite
Yawn
Take Down
Dig
Sand Tomb

Slack Off
Revenge
Body Slam

Rock Slide
Protect
Substitute
 
POKEMON SHOPPING SPREE!!

345.gif

Lileep- Marisol (F)
Nature: Relaxed (+Def; 15% decrease to Speed; 10% flat increase to opponents' attacks)
Type: Rock/Grass
Rock: Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities:
Suction Cups: (Innate) This Pokemon has sticky suction cups that anchor down to prevent it from being moved or scared away by Roar or Whirlwind. It will hold its ground against Dragon Tail and Overhead Throw and will not be forced out in a switch battle.
Storm Drain (DW): (Innate) This Pokemon lures all water attacks to itself, altering their course away from partner Pokemon. It absorbs the water and increases its Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

Stats:
Hp: 100
Atk: 2
Def(+): 4
SpA: 3
SpD: 3
Spe(-): 20 (23/1.15=20)
SC: 2
WC: 2
BRT: 15

EC: 0/6
MC: 0
DC: 0/5

Attacks:
Astonish
Constrict
Acid
Ingrain
Confuse Ray

Barrier
Mirror Coat
Recover

Toxic
Rock Slide
Energy Ball

Total Moves: 11
048.gif

Venonat- Mothra (F)
Nature: Timid (Speed increases by 15%; -Atk; Acc Increase) [Acc Boost=5%]
Type: Bug/Poison
Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains an extra guaranteed attack on multi-hit moves.
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Abilities:
Compoundeyes: (Innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
Tinted Lens: (Innate) When this Pokemon uses an attack that is normally not very effective, that attack is calculated at the next highest resisrance modifier. (e.g. 4x resistance is calculated at 2x, 2x resistance becomes neutral).
Run Away (DW): (Innate) This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.

Stats:
Hp: 90
Atk(-): 1
Def: 2
SpA: 2
SpD: 2
Spe: 52 (45*1.15=51.75)
SC: 2
WC: 3
BRT: 12

EC: 0/6
MC: 0
DC: 0/5

Attacks:
Tackle
Disable
Foresight
Supersonic
Confusion
PoisonPowder
Leech Life
Stun Spore
Psybeam

Giga Drain
Morning Sun
Toxic Spikes

Toxic
Venoshock
Psychic

Total Moves: 15
069.gif

Bellsprout- Karas (M)
Nature: Mild (+1 SpA; -1 Def)
Type: Grass/Poison
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Abilites:
Chlorophyll: (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
Gluttony (DW): (Innate) This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).

Stats:
Hp: 90
Atk: 3
Def(-): 1
SpA(+): 4
SpD: 2
Spe: 30
SC: 1
WC: 1
BRT: 14

EC: 0/9
MC: 0
DC: 0/5

Attacks:
Vine Whip
Growth
Wrap
Sleep Powder
Poisonpowder
Stun Spore
Acid

Power Whip
Encore
Weather Ball

Solarbeam
Sludge Bomb
Hidden Power (Ground, 7)

Total Moves: 13
 
Claiming from here:

I get 2CC, stockpiling

Gible gets 1EC, 2MC which I'll spend on Dragon Claw, and 1DC
Spr_5b_443_m.png

Gible (*) Chain Chomp (M)
Nature: Adamant(+Atk, -SpA)
Type: Dragon/Ground
Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.


Abilities:
Sand Veil: (Innate) This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.
Rough Skin (DW): (Locked) When struck with a contact attack, this Pokemon’s abrasive skin causes pain to the opponent, dealing 25% of the damage received to the opponent.

Stats:

HP: 90
Atk: Rank 4(+)
Def: Rank 2
SpA: Rank 1(-)
SpD: Rank 2
Spe: 42
Rank Total: 13
Size: Class 1
Weight: Class 2

EC: 3/9
MC: 0
DC: 1/5

Attacks:

Tackle (*)
Sand-Attack (*)
Dragon Rage (*)
Sandstorm (*)
Take Down (*)
Sand Tomb (*)
Slash (*)

Outrage (*)
Sand Tomb (*)
Iron Head (*)

Earthquake (*)
Stone Edge (*)
Shadow Claw (*)
Dragon Claw

Moves Known: 14

Mienfoo gets 1EC, 2MC which I'll use to buy U-Turn and Bounce, 1DC, and a KOC which I'll put into DC, and evolves into Mienshao:

620.png

Mienshao (Sensei) (M)
Nature: Hasty (+Spe, +17% Acc, -Def)
Type: Fighting
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

Abilities:
Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Regenerator: (Innate) When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.
Reckless (DW): (Locked) This Pokemon has an innately aggressive nature that lets it use all-out attacks with recoil more effectively. Recoil attacks from this Pokemon have two (2) more Base Attack Power, and recoil percentage is unaffected.

Stats:
HP: 90
Atk: Rank 5
Def: Rank 1 (-)
SpA: Rank 3
SpD: Rank 2
Spe: 121 (+)
Size Class: 3
Weight Class: 3
Base Rank Total: 19

EC: 6/6
MC: 0
DC: 2/5

Attacks:
Pound
Meditate
Detect
Fake Out
Doubleslap
Swift
Calm Mind
U-Turn
High Jump Kick
Bounce
Aura Sphere

Endure
Me First
Feint

Acrobatics
Stone Edge
Hidden Power(Ice, 7)

Moves Known: 17

Rebble gets 1EC, 2MC which I'll spend on Volt Switch, and 1DC
dgl07b.jpg
(Sprite courtesy of ToastTyrant)
Rebble (Rock N Roll) (Genderless)
Nature: Modest (+SpA, -Atk)
Type: Rock
Rock: Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

Abilities:
Levitate: (Innate)
This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Bulldoze, and Magnitude. Other Ground moves can still hit.
Technician: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for multi-hit attacks is increased by two (2).
Mold Breaker (DW): (Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)

Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 90
Base Rank Total: 14
Weight: Class 2
Size: Class 2

EC: 1/9
MC: 0
DC: 1/5

Tackle
Defense Curl
Rollout
Rock Blast
Disable
Acupressure
Mud Shot
Power Gem
Paleo Wave
Ancientpower
Earth Power

Flamethrower
Shadow Ball
Hidden Power (Fighting, 6)
Volt Switch

Giga Drain

Moves Known: 15
 
http://www.smogon.com/forums/showthread.php?t=3456507

Claiming:

2 CC (putting me at 8)

2 MC/1 DC +3 KOC (...yes, seriously) for Wormadam. Allocating 2 into MC and 1 into DC, Wormadam comes out with 4 MC and 4 DC. She will buy BW TMs Rock Tomb and Safeguard.

3 MC for Walrein. He will buy past-gen tutor Double Edge.

3 MC for Rampardos. He'll buy BW TM Dig and levelup Endeavor, leaving him at 0 again.

1 EC/2 MC/1 DC for Voodoll, putting his EC and DC at 2 each. He will buy levelup moves Substitute and Dark Pulse with his MC. (STAB at last!)

Finally, Piloswine claims 1 EC/2 MC/1 DC herself, putting her EC at 6 and her DC at 5/5 (I'm unlocking Thick Fat now.) In addition to her current 1 MC, she now has 3 MC. I'm buying past-gen tutor Endeavor using those 3.
 
Alrighty, claiming from this awesome Triple Battle.
vs Jay

ToastTyrant13 gets 2 Currency Counters
- Voltorb gets 1 EC / 2 MC / 1 DC / 1 KOc
- Protowat gets 1 EC / 2 MC / 1 DC / 1 KOc
- Wailmer gets 1 EC / 2 MC / 1 DC / 1 KOc

47 CC -> 49 CC

i6w8oy.jpg
Combustion Man gets 1 EC, 2 MC, 1 DC, and 1 KOC (which shall go into MC). With his 5 MC I shall buy Substitute, Thunder, and Magnet Rise, bringing me back to 0 MC.

EC: 2/6
MC: 0
DC: 2/5​

2vv4crb.jpg
Katara gets 1 EC, 2 MC, 1 DC, and 1 KOC (which will go to MC). Usin' her 4 MC to get Double Team and Thunderwave.


EC: 2/6
MC: 0
DC: 2/5

5ba26h.jpg
Pipsqueak gets 1 EC, 2 MC, 1 DC, and 1 KOC (which shall go into MC). Gonna' get him Amnesia, Dive, and Bounce.

EC: 2/6
MC: 0
DC: 3/5

~~~

Now that I have 49 CC, I must do some stuff.



Bag_Flame_Orb_Sprite.png
~10 CC
Bag_Life_Orb_Sprite.png
~20 CC
Bag_Black_Belt_Sprite.png
~10 CC

-40 CC

that leaves me with....9 CC....aw

~~

Oh, and while we're at it, I have 6 spare UC to spend on...Gallade

1 UC: Dream Eater - Pre-Level Up
1 UC: Pschic - Pre-Level Up
1 UC: Imprison - Pre-Level Up
2 UC: Thunderwave

and I'm using the last UC to unlock his DW Ability, Justified.
 
claiming from this fight

Garakesh the Flarelm
1 EC up to 4
1 DC up to 2
2 MC spent to learn Light Screen
2 KOC spent to learn Sunny Day
reposting its evolution here for simplicities sake:
AzureFlarelm.png

Flarelm (Garakesh) Male
Nature:
Sassy
Type:
Grass: STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming “powder” attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Fire: STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Abilities:
Leaf Guard:
Type: Innate
In bright sunlight the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.
Battle Armor:
Innate
This Pokemon’s thick armor prevents it from taking critical hits.
Chlorophyll (DW):
Innate
During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.


Stats:
HP: 100
Atk: Rank 2
Def: Rank 3
SpA: Rank 3
SpD: Rank 4 (+)
Spe: 46 (-) (-10% Accuracy & Evasion)
Size Class: 3
Weight Class: 4
Base Rank Total: 16


EC: 4/9
MC: 0
DC: 2/5

Attacks: 23 Total
Pound
Bullet Seed
Sweet Scent
Growth
Ember
Leech Seed
Flame Wheel
Giga Drain
Fire Spin
Synthesis
Lava Plume

Counter
Aromatherepy
Sand Tomb

Block

Endure
Protect
Toxic
WilloWisp
Flamethrower
Light Screen
Sunny Day

Zakireth the Chandelure
1 EC up to 9
1 DC up to 3
2 MC spent to learn Curse and Overheat
Reposting its evolution for simplicitys sake:
iaza12878763786800.png

Chandelure (Zakireth) Male
Nature:
Timid
Type:
Ghost: STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Fire: STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Abilities:
Flame Body:
Type: Innate
This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.
Flash Fire:
Type: Innate
This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.
Shadow Tag:
Type: Innate
Upon entry into battle, this Pokemon’s Shadow expands across the arena and dissipates, forcing opposing Pokemon to stay within 10 meters of this Pokemon. The Shadow entirely negates the ability to switch for every Pokemon except those who also have Shadow Tag.

Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 6
SpD: Rank 3
Spe: 92 (+) (+10% Accuracy & Evasion)
Size Class: 2
Weight Class: 3
Base Rank Total: 19


EC: 9/9
MC: 0
DC: 3/5

Attacks: 23 Total
Ember
Minimize
Astonish
Smog
Firespin
Confuse Ray
Nightshade
Will o Wisp
Flame Burst
Imprison
Shadow Ball
Pain Split
Hex
Curse
Overheat

Endure
Heat Wave
Acid Armor

Taunt
Trick Room
Energy Ball
Psychic
Flamethrower

Gigaseth the Rhyhorn
1 EC up to 2
1 DC up to 2
2 MC spent to learn Crunch
1 KOC used to learn Crunch

and 3 more CC for me

EDIT:----------------------------------------------------
Also +5 UC
 
Alas, another battle ends prematurely. I get 2 CC, bringing my CC total to 4. I'd like to use 3 of those CC to buy a Cell Battery, bringing my CC total to 1.

Shere Khan the Purrloin gets 1 EC, 2 MC, 1 DC and 1 KOC. The KOC goes into his DC, bringing his EC, MC and DC to 1/6, 2 and 2/5 respectively. Using the 2 MC, Shere Khan will learn the level-up moves Snatch and Sucker Punch, bringing his MC to 0.

McLeach the Cacnea and Monstro the Wailmer get nothing.
 
Claiming from the same battle as Ragnarokalex
Team ToastTyrant 2:TC

Bank-Shot the Tomohawk
1:EC
1:DC
2:MC
1:KOC

Prawna the Protowat
1:EC
1:DC
2:MC
1:KOC

Tourmali the Boulderdash
1:EC
1:DC
2:MC

*going according to my previous claim*

9 CC -> 11 CC

TomoM.png
Aang gets 2 MC (+1 KOC) to spend on Double Team and Morning Sun. He also unlocks his DW ability, Justified.

EC 6/6
MC 0
DC 5/5​

2vv4crb.jpg
Katara gets 1 EC, 2 MC, 1 DC, and 1 KOC (which will go to MC). 3 MC goes to an Egg Move, Metronome.

EC: 3/6
MC: 0
DC: 3/5

21oogu0.jpg
The Boulder gets gets 1 EC, 2 MC, and 1 KOC (which goes to MC). Saving the MC.

EC: 5/9
MC: 3
DC: 5/5​
 
http://www.smogon.com/forums/showpost.php?p=3956739&postcount=13

Before Claims
FZcWp.gif

Absol ♀
Nature: Mild (SpA: +1, Def: -1)
Type: Dark
Dark Type - Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.


Abilities:
Pressure - (Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.
Super Luck - (Innate) This Pokemon’s natural skill doubles (x2) its*critical hit levels*above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 1/3rd of the time.
(DW) Justified - (Dormant) - (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

Stats:

HP: 100
Atk: Rank 5
Def: Rank 1 (-)
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 75

Height Class: 3
Weight Class: 3
BRT: 18

MC: 1
DC: 4 / 5

21 moves known. Moves are sorted by type and then alphabetized.

Physical Moves - Bite, Bounce, Feint, Megahorn, Night Slash, Psycho Cut, Pursuit, Quick Attack, Scratch, Stone Edge
Special Moves - Razor Wind
Status Moves - Flash, Leer, Mean Look, Perish Song, Protect, Snatch, Substitute, Swords Dance, Taunt, Thunder Wave

Absol is rather difficult get through to - she often acts in a disinterested or aloof manner, and often ignores or scoffs at the people and Pokemon around her. Bringing a cold stare and colder temper to bear, Absol very much prefers more prudent approaches to combat over aggressive strategies. Calling her "Abby" is, for most people, a rapid way to earn Absol's scorn.
228.gif

Houndour ♂ - Ambrocious
Nature: Hasty (Spe +10, Accuracy +13%, Def: -1)
Type: Dark / Fire
Dark Type - Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Fire Type - Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Abilities:
Early Bird - (Innate) This Pokemon is used to waking up at early hours or operating in low-light conditions and subsequently suffers from sleep status for only half as much time as other Pokemon.
Flash Fire - (Innate) This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.
(DW) Unnerve - (Dormant) - (Innate) The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.

Stats:

HP: 90
Atk: Rank 2
Def: Rank 1 (-)
SpA: Rank 3
SpD: Rank 2
Spe: 75 (+)

Height Class: 1
Weight Class: 2
BRT: 14

EC: 4 / 6
MC: 1
DC: 2 / 5

15 moves known. Moves are sorted by type and then alphabetized.

Physical Moves - Beat Up, Bite, Counter, Reversal, Sucker Punch
Special Moves - Ember, Fire Blast, Smog
Status Moves - Howl, Leer, Magic Coat, Odor Sleuth, Roar, Swagger, Will-O-Wisp

Impetuous and inconsiderate, Ambrocious as mindlessly playful and cheery when left idle; begging for attention and play. Only when his playmates are threatened is Ambrocious roused, and when this occurs his demeanour shifts radically; leaving him ruthless and impulsive, acting on emotion alone and without forethought.

Claims:
Absol gains 2 MC and 1 DC. This unlocks her dream ability, Justified. She uses a stockpiled 1 MC and her 2 MC prize to purchase Magic Coat, a Gen IV Tutor Move.
Ambrocious gains 1 EC, 2 MC, and 1 DC. He uses a stockpiled 1 MC and his 2 MC prize to purchase Thief, a Gen V TM Move, and Flamethrower, a Level-Up Move.

After Claims:
FZcWp.gif

Absol ♀
Nature: Mild (SpA: +1, Def: -1)
Type: Dark
Dark Type - Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.


Abilities:
Pressure - (Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.
Super Luck - (Innate) This Pokemon’s natural skill doubles (x2) its*critical hit levels*above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 1/3rd of the time.
(DW) Justified - (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

Stats:

HP: 100
Atk: Rank 5
Def: Rank 1 (-)
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 75

Height Class: 3
Weight Class: 3
BRT: 18

MC: 0
DC: 5 / 5

22 moves known. Moves are sorted by type and then alphabetized.

Physical Moves - Bite, Bounce, Feint, Megahorn, Night Slash, Psycho Cut, Pursuit, Quick Attack, Scratch, Stone Edge
Special Moves - Razor Wind
Status Moves - Flash, Leer, Magic Coat, Mean Look, Perish Song, Protect, Snatch, Substitute, Swords Dance, Taunt, Thunder Wave

Absol stands apart from other individuals - even teammates - as a matter of choice. She approaches conflict slowly, and after much thought. Bringing a cold stare and colder temper to bear, Absol favors a prudent offense to more zealously aggressive strategies, and always prepares a backup plan.
228.gif

Houndour ♂ - Ambrocious
Nature: Hasty (Spe +10, Accuracy +13%, Def: -1)
Type: Dark / Fire
Dark Type - Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Fire Type - Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Abilities:
Early Bird - (Innate) This Pokemon is used to waking up at early hours or operating in low-light conditions and subsequently suffers from sleep status for only half as much time as other Pokemon.
Flash Fire - (Innate) This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.
(DW) Unnerve - (Dormant) - (Innate) The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.

Stats:

HP: 90
Atk: Rank 2
Def: Rank 1 (-)
SpA: Rank 3
SpD: Rank 2
Spe: 75 (+)

Height Class: 1
Weight Class: 2
BRT: 14

EC: 5 / 6
MC: 0
DC: 3 / 5

17 moves known. Moves are sorted by type and then alphabetized.

Physical Moves - Beat Up, Bite, Counter, Thief, Reversal, Sucker Punch
Special Moves - Ember, Fire Blast, Flamethrower, Smog
Status Moves - Howl, Leer, Magic Coat, Odor Sleuth, Roar, Swagger, Will-O-Wisp

Impetuous and inconsiderate, Ambrocious as mindlessly playful and cheery when left idle; begging for attention and play. Only when his playmates are threatened is Ambrocious roused, and when this occurs his demeanour shifts radically; leaving him ruthless and impulsive, acting on emotion alone and without forethought.

I gain 2 TC, which I stockpile. I now have 10.
 
When I bought Dragon Claw for my Gible, I forgot it was a Level-Up move and paid TM price for it, can I get that 1MC difference back and teach it Dig?
 
^_^

Darkamber - 2 TC
Gengar - 3 MC, 1 KOC
Metagross - 2 MC, 1 DC, 1 KOC

2 CC, bringing me to 2.

Turning the Gengar KOC into MC and buying Protect (TM) and Taunt (TM).

Metagross is now at 3/5 DC. Turning the KOC into MC and learning Meteor Mash (Level) and Stealth Rock (TM).
 
I would like to claim from here.

http://www.smogon.com/forums/showthread.php?t=3457550

I get 2 CC.
Drake the Farfetch'd gets 1 DC and 2 MC.
Mimring the Charmander gets 1 EC, 2 MC, 1 DC, and 1 KOC.

Drake would like to add Night Slash and Brave Bird (both level-up moves) to his reportoire. Mimring wants the KOC applied to his MC to learn Thunderpunch. Also, I would like to use the CC from this battle to purchase a new companion: Iskra the Voodoll!

2mpd0tk.png

<Voodoll> [Iskra] (Female)
Nature: Naive (+Speed, -Sp. Def.)
Type: Normal/Dark
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Abilities:
Insomnia (Type: Innate)
This Pokemon is immune to sleep induced by other Pokemon. It's normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.

Normalize (Type: Can be disabled)
This Pokemon has mastered Normal-type attacks and can change any attack type to have a Normal energy signature. All attacks used by the Pokemon are considered Normal-type attacks, although they retain the same status-enducing and other properties. The Pokemon's Normal-type attacks have four (4) more Base Attack Power.

Cursed Body (Type: Innate) [DW, Locked]
When this Pokemon is struck by an opponents attack that makes contact, there is a 30% chance that attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body.

Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 3
SpD: Rank 1 (-)
Spe: 81 (+, 23% accuracy boost)
Size Class: 2
Weight Class: 2
Base Rank Total: 14

EC: 0/6
MC: 0
DC: 0/5

Attacks:
Astonish
Copycat
Mimic
Pain Split
Spite
Grudge
Charge
Follow Me
Pin Missile


Screech
Psycho Cut
Mach Punch

Substitute
Work Up
Thunder Wave
Please approve. Thanks!
 
Claiming 3 UC from here, putting them into my Rebble's EC, putting it at 4 with my previous claim, evolving it into a Bolderdash, and it also learns Vacuum Wave:
Gempre2-1.png

Bolderdash (Rock N Roll) (Genderless)
Nature: Modest (+SpA, -Atk)
Type: Rock
Rock: Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

Abilities:
Levitate: (Innate)
This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Bulldoze, and Magnitude. Other Ground moves can still hit.
Technician: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for multi-hit attacks is increased by two (2).
Mold Breaker (DW): (Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)

Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 90
Base Rank Total: 14
Weight: Class 2
Size: Class 2

EC: 4/9
MC: 0
DC: 1/5

Vacuum Wave
Tackle
Defense Curl
Rollout
Rock Blast
Disable
Acupressure
Mud Shot
Power Gem
Paleo Wave
Ancientpower
Earth Power

Flamethrower
Shadow Ball
Hidden Power (Fighting, 6)
Giga Drain
Volt Switch

Moves Known: 17
 
Voldemort ; Rajaion Tagami ; Maxim ; EndQuote ; mk ; Temp (Venonat is +5% Acc though) ; jayjinde (1 & 2) ; Tortferngatr ; ToastTyrant (1) ; Albinoloon ; The Royal Guard ; Ragnarokalex ; Objection ; ToastTyrant (2) ; Lou ; SimonSays ; DA8828 ; Teas Cloverleaf ; Doran Dragon ; Ullar ; Jayjinde (3) Approved

21 Approvals + 2 Left Over = 2 UC and 3.
 
Claiming from a recent match...

Currency Counters: 0 + 2 = 2

256.png

Roy - Combusken (M)
MC: 0 + 3 (EC/DC are full, so he gains 3 Move Counters) + 2 from KOs = 5

What? Roy is evolving!

257.png

Congratulations! Roy evolved into Blaziken!
257.png

Roy - Blaziken (M)
Nature: Naive (Multiples Base Speed by 1.15 and provides a flat accuracy boost on all attacks equal to its new Base Speed squared, then divided based on its evolution stage; Subtracts One (1) Rank From Special Defense)
Type: Fire - Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Fighting - Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.
KOs: 3

Abilities:
Blaze: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two.
Speed Boost: (Dream World; Innate) Pokemon with this ability increase their speed as the battle progresses, boosting it one stage at the end of each round at the cost of 2% of their energy. This overrides the normal drop in stats that ocurs at the end of each round (stats other than Speed are still affected).

Stats:
HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 4
SpD: Rank 2
Spe: 92 + 10 accuracy
Size Class: 3
Weight Class: 4
Base Rank Total: 21

EC: 9/9
MC: 5
DC: 5/5

Attacks:
-Scratch
-Growl
-Focus Energy
-Ember
-Peck
-Sand Attack
-Fire Spin

-Double Kick
-Flamethrower
-Sky Uppercut
-Quick Attack

-Featherdance
-Low Kick
-Baton Pass

-Fire Pledge
-Bounce
-Endure

-Dig
-Substitute
-Flame Charge

-Hidden Power: Ice 7
-Shadow Claw
-Toxic
-Rock Slide
-Focus Punch
-Sunny Day
-Overheat

Total Moves: 27
-Gains Fire Punch and Hi Jump Kick from evolution.
-Using Move Counters to learn Solarbeam (5th Gen TM) and Earthquake (5th Gen TM). Left with 1 MC.

246.png

Azazel - Larvitar (M)
EC: 0 + 1 = 1/9
MC: 0 + 2 = 2
DC: 0 + 1 = 1/5
-Using Move Counters to learn Smack Down (5th Gen TM).

...and claiming from this reffing.

Universal Counters: 0 + 3 = 3

Putting them into Serenity the Togetic's Move Counters.
176.png

Serenity - Togetic (F)
EC: 5/9
MC: 0 + 3 = 3
DC: 2/5
-Using Move Counters to learn Tri Attack (Event - From Pokemon XD)
 
Claiming my nice shiny new UC from here

Will use 4 to unlock Kitsunoh's DW ability
Will put the rest into her MC, so learning

Will-o-wisp (past Gen TM 3)
Also, do the level up moves have to be in order, because if not will purchase:
Fake out (5th gen lvl up 1MC)
and Perish Song (5th Gen lvl up move 1 MC)

Note she did have 2MC already on her
 
From here, I claim 2 CC.

Galahad, my Lairon, claims 1 EC, 2 MC, 1 DC, and 1 KOC, which I will place into his MC.
He reaches 5/5 DC, unlocking Heavy Metal.
I'll spend all three MC on Endure, via move tutor.

Spook, my Lampent, claims 1 EC, 2 MC, and 1 KOC, which I will place into her MC.
I'll buy her Psychic, via BW TM, and Hex, via level-up, resetting her MC to zero.

Finally, Cleo, my Luxio, claims 1 EC, 2 MC, 1 DC and 1 KOC, which I will place into her EC, bringing it to 6/9.
She reaches 5/5 DC, unlocking Guts.
I will spend both MC on Facade, via BW TM.

Thanks!
 
Status
Not open for further replies.
Back
Top