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Data Prize Claiming Thread (Update 5-09-13)

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<+dogfish44> Objection: In a non-DQ ended match, all mons gain the bare minimum in counters

In that case, from this battle, Yzma the Yanma gets 1 EC, 2 MC and 1 DC that are owed to her. The 2 MC will be used to buy the BW TM Toxic, bringing her MC to 0. Her EC is now at 2/6 and her DC is now at 2/5.
 
Claiming from here

Glacierstrike the Swinub gets 1 EC, 2 MC, and 1 DC. Grabbing Rock Slide (BW TM) with the MC.

Drillstrike the Drilbur gets 1 EC, 2 MC, 1 DC, and a whopping 3 KOC, which all go into EC. Grabbing X-Scissor with the MC.

Musclestrike the Timburr gets 1 EC, 2 MC, and 1 DC. Grabbing Stone Edge (level) and Hammer Arm (level) with the MC.

And I get 2 CC

EDIT: Leethoof, Glacier, and Objection (it'd be nice to have these things written somewhere, because I could have sworn that a Pokemon that didn't fight got no counters) are APPROVED

TheMogRunner, update Haunter's Levitate ability (that's the old one, there's a newer one in the DAT), change its speed to 110 (+Speed nature always rounds speed up) and increase its accuracy boost to 21% ((110*110)/580) and you are APPROVED

5, and I am self-APPROVED
 
Firstly, I remove the Egg Move "Shock Wave" from Emolga, since I already had it. This gives Emolga 3 MC.

+4 UC

I go to 13 UC. I spend 7 of these UC to give Emolga 7 more UC, up to 10 MC, to purchase Facade, Attract, Round, Fling and Cut, all of which are B/W TMs or HMs. This brings me down to 6 UC, and completes Emolga's Movepool.

Self Approved for good measure.
 
Zarator Approved. Brings me neatly to 7 UC. Gonna drop 4 UC into Voodoll's DC, letting him gain Cursed Body. I then drop 1 UC into his EC, letting him evolve! Leaves me at 2 UC. Using his 1 MC (Not a UC) to teach Aura Sphere as well.

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Voodoom [Puppet] (M)
Nature: Modest (+Sp.Atk , -Atk)
Type:
Fighting/Dark: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters. Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Abilities:
Volt Absorb: (Innate) This Pokemon absorbs all electrical attacks and instead of taking damage, recover HP. Thunder Wave has no effect on the Pokemon.
Lightning Rod (Innate): These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they tranfer the energy into their body, using it to increase their Special Attack by one (1) stage. This boost is maintained at the end of each round.
Motor Drive (DW): (Innate) This Pokemon nullifies any electrical attack damage and converts the energy from any electrical attack (inc. Thunder Wave) into an energy source that allows it to boost its speed by one (1) level. This boost is maintained at the end of each round.

Stats:

Voodoom
HP: 100
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 110
Size Class: 4
Weight Class: 4
Base Rank Total: 20

EC: 6/6
MC: 0
DC: 5/5

Attacks:
Astonish
Copycat
Mimic
Pain Split
Spite
Grudge
Charge
Follow Me
Pin Missile
Dark Pulse
Night Slash
Revenge
Wrap
Aura Sphere

Snatch
Mach Punch
Shock Wave

Hidden Power (Rock, 7)
Torment
Taunt

Total Moves: 20

Self Approved
 
This Raid...

I get 2 CC, 4 KOC, & 3 MC for both of my mons, since they both are FE & have their DW Abilities unlocked. In addition, the other stuff was claimed in the other thread.
---
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Camerupt [Tormeldon] (M)
EC: 6/6
MC: 5 (+3 MC, +2 KO Counters) > 0
DC: 5/5
-Learns Swagger (BW TM), & Sleep Talk (Past Gen Move)
---
frontnormal-mfidgit.png

Fidgit [Utilitand] (M)
EC: 6/6
MC: 5 (+3 MC, +2 KO Counters) > 0
DC: 5/5
-Learns Lucky Chant, Wide Guard (Both BW Level-Up), & Sleep Talk (Past Gen Move)
---
That's all.
 
I did a raid too..

2 CC claimed and 4 KOs to spend between Conkeldurr and Omastar.

Conkeldurr gets 3 MC and 3 of the KOs to pick up Endure and Counter as Egg moves.

Omastar gets 2 MC, 1 DC and 1 KO into MC. He then gets Toxic Spikes (Egg)
 
IAR and deadfox are APPROVED.

16.6

==

www.smogon.com/forums/showthread.php?t=3459668

+2 TC

Pichu gains 1 EC, 2 MC, 1 DC, bringing it to 1/2/1. Then, I will use 7 RC to bring it to 4/2/5, unlocking Lightningrod and evolving it into Pikachu!

25.png

Pikachu (Pika) (M)
Nature: Rash (Special Attack increased by *, Special Defense decreased by *)

Type: Electric
Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

Abilities:
Static: (Innate) This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.
Lightningrod (Unlocked): (Innate) These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they transfer the energy into their body, using it to increase their Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts. If a Pokemon has a type immunity to Electric attacks, Lightning Rod will not activate.

Stats: 35 / 55 / 30 / 50 / 40 / 90

HP: 90
Atk: ** (2)
Def: ** (2)
SpA+: *** (3)
SpD-: * (1)
Spe: 90

Size Class: 1
Weight Class: 1
Base Rank Total: 13

Evolution Counter: 4 / 9
Move Counter: 0
Dream Counter: 5 / 5

Attacks:
ThunderShock
Charm
Tail Whip
Thunder Wave
Sweet Kiss
Nasty Plot
Quick Attack
Swift
Electro Ball
Double Team
Slam
Thunderbolt
Agility

Encore (#)
Endure (#)
Fake Out (#)

Surf
Fly

Hidden Power [Ice 7] (#)
Protect (#)
Grass Knot (#)

Move Count: 21
Quick Attack, Swift, Electro Ball, Double Team, and Slam are pre-25 moves.

With 6 RC + 2 MC, I buy it Thunderbolt (LU), Agility (LU), Surf (Event), and Fly (Event).

Also, I will be using 1 BT on Eelektrik's EC, bringing it to 9/14/-, evolving!
603.png

Shibibiiru (Unagi) (M)
Nature: Quiet (Special Attack increased by *, -15% Speed, -10% Evasion)

Kills: 1

Type: Electric
Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

Ability:
Levitate: (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Bulldoze, Dig, Earthquake, and Magnitude. Other Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

Stats: 85 / 115 / 80 / 105 / 80 / 50

HP: 100
Atk: **** (4)
Def: *** (3)
SpA+: ***** (5)
SpD: *** (3)
Spe-: 43 (50 / 1.15)

Size Class: 4
Weight Class: 4
Base Rank Total: 19

Evolution Counter: 9 / 9
Move Counter: 0
Dream Counter: 0 / 5

Attacks:
Tackle
Thunder Wave
Spark
Charge Beam
Headbutt
Bind
Acid
Crunch
Thunderbolt
Acid Spray
Crush Claw
Discharge

Hidden Power [Ice 7]
Light Screen
Protect
Thunder
Double Team
Volt Switch
Grass Knot

Move Count: 19

14 MC is spent on Hidden Power [Ice 7], Light Screen, Protect, Thunder, Double Team, Volt Switch, and Grass Knot.

Also buying a Magnet with 10 TC.

This will be approved, why not.
 
Claiming from a resounding defeat.

Currency Counters: 2+3=5

Zant (Elekid):
EC: 3/9
MC: 4
DC: 3/5

Spending the MC on Brick Break and Volt Switch both via 5th gen TM.

Orianna (Minccino):
EC: 4/6
MC: 4
DC: 3/5
KOC: 1

Spending the KOC on EC and the MC on Double Team and Substitute via 5th gen TM.

Quartz (Cubone):
EC: 3/6
MC: 4
DC: 2/5

Spending the MC on Thunderpunch via 2nd Gen TM.

Imoji (Scyther):
EC: 1/6
MC: 2
DC: 1/5

Spending the MC on Double Team and Swords Dance via level up.
 
Claiming from my TLR

ToastTyrant13: 8 CC

Aquatious: 7 MC, 2 KO
Apparit: 3 EC, 7 MC, 3 DC, 2 KO
Hadouken: 3 EC, 6 MC, 3 DC
+ Master Piandao: 3 MC
Claim Bronzong like a new mon, Full EC & DC but only initial movepool (<25 lvl moves, 3 TMs, etc...)

+2 Mental Herbs
Bag_Mental_Herb_Sprite.png

+2 Steel Gems
Bag_Steel_Gem_Sprite.png

+1 Steel Pearl
Bag_God_Stone_Sprite.png

+1 Float Stone
Bag_Float_Stone_Sprite.png

22 CC -> 30 CC

119mg5e.jpg
Sokka the Arghonaut (formerly Aquatious) gets 9 total MC to use on Scald, Dive, Poison Jab (TM), and Cross Chop (Egg Move). Back to 0 MC.

xftcgp.jpg
Koh the Revenankh (formerly Apparit) gets 9 MC total, and 3 MC to fill up his DC, unlocking Mummy. Koh will also use his 9 MC, plus the 2 MC he already has (so 11 total), to get Hammer Arm (Level Up), Ice Punch, Sucker Punch (4th Gen Tutor), Protect, and Safeguard (TM).

zphuf.jpg
Jet the Gallade (formerly Hadouken) gets 6 MC, and 3 DC to unlock Justified. Using his 6 MC for Protect (Level Up), Brick Break (TM), and Fire Punch (Egg Move).

I also caught myself an awesome Bronzong, WOOOO! I was told to claim it like a new 'mon with full EC, plus he gets 3 MC. He'll use that 3 MC for Gyro Ball (Level Up), and Hidden Power Fire 7 (TM).

Bronzong (*)
Spr_5b_437_s.png
Master Piandao(U)

Nature: Brave (+1 Atk; Speed/1.15, Evasion -10)

Type: Steel/Psychic
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities: Levitate, Heatproof, Heavy Metal
Levitate: (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Bulldoze, Dig, Earthquake, and Magnitude. Other Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.
Heatproof: (Innate)This Pokemon's mirror-like alloyed skin protects it from Fire-type attacks, reducing the type effectiveness of Fire-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.) The damage inflicted by burns is also cut in half.
Heavy Metal (DW LOCKED): (Innate) The Pokemon's body structure is immensely dense, doubling its actual weight. Additionally, when the Pokemon uses Giga Impact, Gyro Ball, Heat Crash, Heavy Slam, Tackle, recoil and uncontrollable attacks [Full list: Double-Edge, Giga Impact, Gyro Ball, Head Charge, Head Smash, Heat Crash, Heavy Slam, Hi Jump Kick, Jump Kick, Outrage, Petal Dance, Submission, Tackle, Take Down, Thrash, Volt Tackle, Wood Hammer, and Wild Charge] it will calculate using a Weight Class that adds a value equal to the Pokemon's Weight Class divided by their Size Class, minus (-) one (1). [Ex. HM Aron WC = 5 + ((5 /1) - 1) = 9.

Stats
HP: 100
Atk: 4 (+)
Def: 4
SpA: 3
SpD: 4
Spe: 28 (-)
Size Class: 3
Weight Class: 5
Base Rank Total: 19

EC: 6/6
MC: 0
DC: 0/5

Attacks
Sunny Day
Rain Dance
Tackle
Confusion
Hypnosis
Imprison
Confuse Ray
Extrasensory

Reflect
Light Screen
Grass Knot

Zen Headbutt
Iron Head
Endure
Ancient Power
Secret Power
~~~
Gryo Ball
Hidden Power Fire 7

Also claiming the 2 Mental Herbs, 2 Steel Gems, The Steel Pearl, and the one Heavy Ball that I saved.
 
TLR: Failed

I get:
1x Lum Berry
3x Pokeball
1x Cell Battery

Torterra's KOC go to MC, taking him to 10 (1 stored+2 KOC+ 7 MC), used on:
Substitute (2)
Stone Edge (2)
Light Screen (2)
Reflect (2)
Double Team (2)

Jellicent's KOC goes to MC, taking her to 8, used on:
Protect (2)
Water Spout (1)
Brine (1)
Rest (2)
Safeguard (2)

Mienshao's KOC goes to MC, taking him to 8 (1 stored+1 KOC+6 MC), used on:
Brick Break (2)
Substitute (2)
Reversal (1)
Wide Guard (1)
Acrobatics (2)

6 TC so:
158.png

Totodile [Scylla] (F)
Nature: Adamant (+Atk, -Spa)
Type: Water
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 43
Size Class: 1
Weight Class: 1
Base Rank Total: 14

EC: 0/9
MC: 0
DC: 0/5

Abilities:
Torrent: (Innate) When this Pokemon’s HP is lower than 33%, the Base Attack Power of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14).
Sheer Force (DW Locked): (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

Moves:
Scratch
Leer
Water Gun
Rage
Bite
Scary Face
Ice Fang
Flail
Thrash

Aqua Jet
Crunch
Rock Slide

Protect
Substitute
Dig
4.
123.png

Scyther [Quicksilver] (M)
Nature: Careful (+Spd, -Spa)
Type: Bug/Flying
Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains an extra guaranteed attack on multi-hit moves.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Stats:
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 4 (+)
Spe: 105
Size Class: 3
Weight Class: 4
Base Rank Total: 19

EC: 0/6
MC: 0
DC: 0/5

Abilities:
Swarm: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10).
Technician: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally have 6 or less Base Attack Power to have their Base Attack Power multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects.
Steadfast (DW Locked): (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.

Moves:
Vacuum Wave
Quick Attack
Leer
Focus Energy
Double Team
Pursuit
False Swipe
Agility
Wing Attack
Fury Cutter

Counter
Endure
Night Slash

Protect
Substitute
U-Turn
0.
 
Claiming this with two of my 3 CC.

175.png

Togepi [Yoko] (Female)

Nature: Modest (+SpA, -Atk)
Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities: Serene Grace, Hustle
Serene Grace: (Innate) This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt)
Hustle: (Can Be Activated) This Pokemon puts immense force and speed in its physical attacks, increasing the base damage of all its physical attacks by three (3), but the haste lowers their accuracy to 80% of normal.
Super Luck (DW): (Innate, Locked) This Pokemon’s natural skill doubles (x2) its critical hit levels above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 1/3rd of the time.

Stats:
HP: 90
Atk: Rank 0
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 20
Size Class: 1
Weight Class: 1
Base Rank Total: 12

EC: 0/9
MC: 0
DC: 0/5

Attacks:
Growl
Charm
Metronome
Sweet Kiss
Yawn
Encore
AncientPower
Follow Me
Bestow

Nasty Plot
Extrasensory
Morning Sun

Flamethrower
Thunder Wave
Grass Knot
 
Hi.

This.

Dogfish44 said:
All trainers involved gain 4 CC

All pokémon involved gain 3 MC, plus any KOC listed below:

...

Claydol: 3 KOC
Metagross: 3 KOC
Xatu: 3 KOC

Hording the CC, all KOC in MC.

Clive the Claydol: Ally Switch (BW TM), Gyro Ball (BW TM), Rest (BW TM).

Christopher the Metagross: Rest (BW TM), Sleep Talk (Old TM), using a UC with the final MC to get Sludge Bomb (BW TM).

Terrence the Xatu: Psycho Shift (BW Lvl), FeatherDance (BW Egg), Rain Dance (BW TM).
 
Claiming from this massive 2k Brawl.
All trainers involved gain 4 CC

All pokémon involved gain 3 MC, plus any KOC listed below:

Nidoking: 2 KOC
Tomohawk: 1 KOC
2rdyjwy.jpg
Nidoking gets 3 MC, and 2 KOC, both of which are used as for Venoshock (TM) and Endure (Egg Move). Back to 0 MC.

TomoM.png
Tomohawk gets 3 MC, and 1 KOC, both of which are used for Focus Blast and Grass Knot (TM).

27ydg1x.jpg
Mr. Mime gets 3 MC to use on Icy Wind (Egg Move).

Also, 30 CC -> 38 CC
 
Claiming this with my 2 ref counters (no left)

Spr_4d_447.png

Rarity: 2
Riolu [Rum] (M)

Nature:Rash (+1 SpA, -1 SpD)

Personality:

Type:
Fighting:
These Pokemon come in two flavors. Either they are trained and disciplined masters of targeted strikes and ki attacks, or wild, savage Pokemon with innate battling instincts far above their peers. In either case, these Pokemon have powerful, dense muscles that allow them to throw targets of almost any weight if asked to do so, regardless of their own size. Their discipline allows them to Meditate and Cheer Up at a lower energy cost.

Summary: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

Abilities:
Steadfast: (Innate)
If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.

Inner Focus: (Innate)
When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

Prankster: (Innate)
The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.

Stats:
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 3(+)
SpD: Rank 1(-)
Spe: 60
Size Class: 1
Weight Class: 2
Base Rank Total: 13

EC:0/6
MC:0
DC:0/5

Attacks:
Quick Attack
Foresight
Endure
Counter
Force Palm
Feint
Reversal
Screech

Bullet Punch
Hi Jump Kick
Blaze Kick

Focus Punch
Substitute
Drain Punch

and I want to use 3 TC(4 TC left) to buy Ice Punch for Rum
 
Might as well claim my prizes.

From my Gym match.

I get 3 CC which I'll be banking first, bringing my total to 18 CC.

Now for my mons:

Will Powers is a champ as usual and got a total of 3 MC and 3 KOC, all of which I'll put back into MC for generic moves Rest, Toxic, and Sunny Day.

Bishop will learn past Gen TM Stealth Rock, eating up its 3 MC.

Rook will combine its 1 spare MC with the 3 in this battle to learn SolarBeam and Substitute.

Aquavelva will use its 3 MC on Past Gen Tutor Block.


Finally, I think I'll spice up my team a little with a few different types. I'll use 16 of my 18 CC and claim Tauros, Throh, and Phanpy, leaving me with 2 CC.

128.png

Tauros [Gorgon Bull] (M)

Nature: Hasty (+15% Spe, +19% Acc, -1 Def)

Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Stats:

HP: 100
Atk: Rank 4
Def: Rank 2 (-)
SpA: Rank 2
SpD: Rank 3
Spe: 127 (110 * 1.15^)
Size Class: 4
Weight Class: 4
Base Rank Total: 20

EC: N/A
MC: 0
DC: 0 / 5

Abilities:
Intimidate: (Can Be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents.
Anger Point: (Innate) When struck with a critical hit, this Pokemon becomes enraged and its Attack rises to maximum (Stage 6). However, its Attack will drop up to two (2) stages at the end of each round instead of one (1) stage until it reaches stage zero (0).
Sheer Force (DW) (Locked): (Can Be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

Attacks:
Tackle
Stomp
Tail Whip
Rage
Horn Attack
Scary Face
Pursuit
Rest
Payback

Body Slam
Magic Coat
Sleep Talk

Earthquake
Fire Blast
Rock Slide

538.png

Throh [Red Shift] (M)

Nature: Brave (+1 Atk; -15% Spe, -10 EVA)

Type: Fighting
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

Stats:

HP: 120
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 2
SpD: Rank 3
Spe: 39 (45 / 1.15v) (-)
Size Class: 3
Weight Class: 4
Base Rank Total: 19

EC: N/A
MC: 0
DC: 0 / 5

Abilities:

Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Mold Breaker (DW) (Locked): (Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)

Attacks:

Bind
Leer
Bide
Focus Energy
Seismic Toss
Vital Throw
Revenge
Storm Throw

Earthquake
Grass Knot
Payback
Rock Slide
Substitute
Taunt

231.png

Phanpy [Wheel of Fortune] (F)

Nature: Jolly (+15% Spe, +5% Acc, -1 SpA)

Type: Ground
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Stats:

HP: 100
Atk: Rank 2
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 46 (40 * 1.15^) (+)
Size Class: 1
Weight Class: 3
Base Rank Total: 13

EC: 0 / 6
MC: 0
DC: 0 / 5

Abilities:
Pick Up: (Innate) This Pokemon has a natural habit of collecting items. Whenever a hold item (its own or an opponents) is used or knocked onto the ground with a move like Knock Off, this Pokemon will immediately pick up that item without using an action. It can also grab dropped or naturally occurring hold items in arenas.
Sand Veil (DW) (Locked): (Innate) This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.

Attacks:
Odor Sleuth
Tackle
Growl
Defense Curl
Flail
Take Down
Rollout
Natural Gift
Slam

Body Slam
Counter
Head Smash

Double Team
Roar
Rock Slide
 
Claiming from here, I get 3 CC.

Axestrike the Axew gets 1 EC, 2 MC, 1 DC, and 1 KOC which goes into EC. Buying Taunt and Outrage (level) with the MC.

Shurikenstrike the Staryu gets 1 EC, 2 MC, 1 DC, and 2 KOC which go into EC. Buying Light Screen and Hydro Pump (level) with the MC.

Sludgestrike the Nidoran M gets 1 EC, 2 MC, and 1 DC. Buying Poison Jab (level) and stocking 1 MC.

Stonestrike the Rhyhorn gets 1 EC, 2 MC, and 1 DC. Buying Dig (BW TM) with the MC.

EDIT: TalkingLion, Deck (Tauros gets 3 Tutor moves and Throh gets 3 TM moves since they don't get Egg moves), Texas, and deadfox are APPROVED

TheMogRunner, you have a few problems:
-Focus Punch and Drain Punch aren't Gen 5 TMs, so you can't start with them. Replace them with BW TMs.
-You can't buy moves with CC (TC are called CC now by the way). You use CC to buy Pokemon and items (as a recommendation, you should use 2 of your 7 CC to buy Riolu rather than using your 2 UC, as the UC are much more flexible). You can use UC (RC, AC, and BT) to buy moves, as well as to increase a Pokemon's EC or DC, or as CC.
NOT APPROVED until these things are fixed.

10 gives me an AC, resets me to 0 and I am SELF-APPROVED
 
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