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Data Prize Claiming Thread (Update 5-09-13)

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I thought if a mon didn't have a full EC and DC, it only got 2 MC? EDIT: Derp, forgot about that.

Anyway, from this battle I claim 2 CC, bringing my CC total to 7. I'll store these for now.

Shan Yu the Skarmory gets 3 MC, bringing his MC total to 3. Using those 3 MC, he will learn the egg move Drill Peck, bringing his MC to 0.

Ratcliffe the Empoleon gets 3 MC and 2 KOC, which go into his MC, bringing his MC total to 5. Using those 5 MC he will learn the 4th gen TM Avalanche and the BW TM Aerial Ace, bringing his MC to 0.

Queen of Hearts the Dragonite gets 3 MC, bringing her MC total to 3. Using those 3 MC she will learn the 4th gen TM Endure, bringing her MC to 0.
 
UC Spending...Yay...
191.png

Sunkern [Flowra] (F)
EC: 4/6 (+4 UC)
MC: 3 (+3 UC) > 0
DC: 3/5 (+3 UC)
-Learns Earth Power (Dream World Exclusive Move)
---
270.png

Lotad [Poncho] (M)
EC: 2/9 (+2 UC)
MC: 0
DC: 3/5 (+3 UC)
---
530.png

Excadrill [Shovrill] (M)
EC: 6/6
MC: 8 (+8 UC) > 0
DC: 5/5
-Learns Double Team, Bulldoze, Stone Edge, & Substitute (All BW TM)
---
618.png

Stunfisk [Shockish] (M)
EC: N/A
MC: 17 (+17 UC) > 0
DC: 5/5
-Learns Endure, Muddy Water (Both BW Level-Up), Thunder, Double Team, Sludge Wave, Sandstorm, Rest, Substitute (All BW TM), & Sleep Talk (BW Egg Move)
---
47-(10+5+8+17)=47-40=7 UC
 
smashlloyd20 is the winner!

smash earns 2 CC.
Casper earns 3 MC and 1 KOC.

Leethoof earns 2 CC.
Reef earns 4 MC.

I earn 3 UC.

Pumped directly into Bellistar's EC. She has not, however, fought a match as a Monohm and therefore does not evolve.
[a]Monohm[/a]
Monohm.png

Monohm ♀ - Bellistar
Nature: Modest (SpA: +1, Atk: -1)
Type: Electric / Dragon
Electric Type - Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Dragon Type - Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

Abilities:
Shield Dust - (Innate) This Pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
Static - (Innate) This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.
(DW) Overcoat - (Dormant) - (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather.

Stats:

HP: 90
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 60

Height Class: 1
Weight Class: 2
BRT: 14

EC: 4 / 9
MC: 0
DC: 0 / 5

14 moves known. Moves are sorted by type and then alphabetized.

Physical Moves - Tackle
Special Moves - Dragon Rage, Flamethrower, Hydro Pump, Power Gem, Thunderbolt, Thundershock, Twister, Sonicboom
Status Moves - Charge, Growl, Heal Bell, Protect, Rain Dance

Bellistar was a sort of privileged birth—specially selected from a clutch for use by a battling trainer. Compensating for her standing is often difficult, and she finds herself leaving things unmentioned out of fear of being perceived as uppity or snobbish.
 
Lou is APPROVED.

20.6

==

Dropping 2 RC into Kirlia; 1 in EC and 1 in DC, making them 9/9 and 5/5, respectively. Kirlia evolves!

475.png

Gallade (Samurai) (M)
Nature: Quiet (Special Attack increased by *, -15% Speed, -10% Evasion)

Type: Psychic / Fighting
Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

Abilities:
Steadfast: (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.
Justified (Unlocked): (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

Stats: 68 / 125 / 65 / 65 / 115 / 80

HP: 100
Atk: ***** (5)
Def: *** (3)
SpA+: **** (4)
SpD: **** (4)
Spe-: 69 (80 / 1.15)

Size Class: 3
Weight Class: 4
Base Rank Total: 21

Evolution Counter: 9 / 9
Move Counter: 0
Dream Counter: 5 / 5

Attacks:
Growl
Confusion
Double Team
Teleport
Lucky Chant
Magical Leaf
Heal Pulse
Calm Mind
Leaf Blade
Night Slash
Leer
Fury Cutter
Slash
Swords Dance
Future Sight
Psychic
Helping Hand

Confuse Ray (#)
Disable (#)
Shadow Sneak (#)

Light Screen
Thunderbolt (#)
Reflect
Will-o-Wisp (#)
Stone Edge
Rock Slide
Substitute (#)

Move Count: 27
Picks up Leaf Blade, Night Slash, Leer, Fury Cutter, Slash, and Swords Dance as pre-25 moves. 5 BT used as Helping Hand, Rock Slide, and Stone Edge.

Next, dropping 2 BT into Tirtouga's EC, bringing it to 6/6. It evolves, too!

565.png

Abagoura (Kame) (M)
Nature: Brave (Attack increased by *, -15% Speed, -10% Evasion)

Type: Water / Rock
Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.

Abilities:
Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
Solid Rock: (Innate) This Pokemon’s body is extremely solid and durable, and the Base Attack Power of incoming super-effective attacks is reduced by two (2).
Swift Swim (LOCKED): (Innate) The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its speed in the rain.

Stats: 74 / 108 / 133 / 83 / 65 / 32

HP: 100
Atk+: ***** (5)
Def: ***** (5)
SpA: *** (3)
SpD: *** (3)
Spe-: 27 (32 / 1.15)

Size Class: 3
Weight Class: 4
Base Rank Total: 20

Evolution Counter: 6 / 6
Move Counter: 0
Dream Counter: 2 / 5

Attacks:
Bide
Withdraw
Water Gun
Rollout
Bite
Protect
Aqua Jet
AncientPower
Crunch
Wide Guard
Smack Down

Body Slam (#)
Iron Defense (#)
Whirlpool (#)

Ice Beam (#)
Earthquake (#)
Stone Edge (#)
Dive
Rock Slide

Move Count: 19

And 1 BT on Smack Down.

This costs me 2 RC and 8 BT total.
 
Player lost to PokéFan Miguel!

C$FP earns 2 CC.
Karrablast earns 2 HC.

I earn 4 UC.

I will push Bellistar's EC up again, to 7/9. She still does not evolve. I will use the remaining point to buy her Level-Up move Hurricane.[a]Monohm[/a]
Monohm.png

Monohm ♀ - Bellistar
Nature: Modest (SpA: +1, Atk: -1)
Type: Electric / Dragon
Electric Type - Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Dragon Type - Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

Abilities:
Shield Dust - (Innate) This Pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
Static - (Innate) This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.
(DW) Overcoat - (Dormant) - (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather.

Stats:

HP: 90
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 60

Height Class: 1
Weight Class: 2
BRT: 14

EC: 7 / 9
MC: 0
DC: 0 / 5

15 moves known. Moves are sorted by type and then alphabetized.

Physical Moves - Tackle
Special Moves - Dragon Rage, Flamethrower, Hurricane, Hydro Pump, Power Gem, Thunderbolt, Thundershock, Twister, Sonicboom
Status Moves - Charge, Growl, Heal Bell, Protect, Rain Dance

Bellistar was a sort of privileged birth—specially selected from a clutch for use by a battling trainer. Compensating for her standing is often difficult, and she finds herself leaving things unmentioned out of fear of being perceived as uppity or snobbish.
 
So, lets give it up for Glacier, the first asber to fail at the labyrinths! YAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAY!

Glacier has been defeated.
19:54 Glacier ok, so gavin gets 5/5/10?
19:54 Lou yeah
19:54 Glacier 10 MC and 5 EC/DC?
19:54 Lou go re-claim
19:54 Glacier kk i do that noaw
19:55Lou with you quoting this line apologizing for the asinine old rewards amounts

Chatted with Lou via IRC, and now the prizes for labs have changed, so gavin gets

5 EC 5DC and 10MC
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
So i get 4CC, my total is now 35CC

Gavin the Sneasal is a boss and gets stuff. yay!
5EC, 5DC, and 10MC. wooooooo!
totals are now:
EC: 6/6
MC: 10
DC: 5/5 DW ABILITY UNLOCKED
Also, from failure comes wisdom, experience, and EVOLUTION!

behold..............
461a.png

Weavile [Gavin "The King"] (Male)
Nature: Adamant (+1 Atk, -1 SpA)

Info on Gavin:

Type:
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

Abilities:

Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Keen Eye: (Innate)This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.
Pickpocket (DW UNLOCKED): (Innate) This Pokemon's mischievous nature and greed make it very effective at pawning off an opponents item. If this Pokemon has no item and either it or the opposing Pokemon strikes with a contact attack, their item is stolen and becomes the held item of this Pokemon. Pokemon with Pickpocket can be commanded to swap items with an ally, and only they will need to expend an action to do so because of their swifter sleight of hand.
Command: [Ability: Pickpocket (Ally Item Swap) ]

Stats:
HP: 100
Atk: Rank 6 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 125

Size Class: 2
Weight Class: 3
Base Rank Total: 21

EC: 6/6
MC: 16
DC: 5/5 DW ABILITY UNLOCKED

Attacks:

Embargo
Revenge
Assurance
Scratch
Leer
Taunt
Quick Attack
Screech
Faint Attack
Fury Swipes
Agility
Ice Shard
Night Slash
Metal Claw

Crush Claw
Ice Punch
Fake Out
Counter

Snarl
Swords Dance
Brick Break
Aerial Ace
Dig
Protect
Snatch

Total Moves: 25 Moves
Gets the Moves Embargo, Revenge and Assurance via evolution

Buying the moves
Night Slash-L.U (1)
Metal Claw-L.U (1)
Protect-BW TM (2)
Counter-E.M (3)
Snatch-Gen 4 TM (3)

1+1+2+3+3=10MC

EDIT:
talked with lou, this should be all better now
 
doppleposte

Player lost to Elder Li.

Terrador earns 6 CC.
Spiffy earns 6 HC.

Leethoof earns 2 UC.
I earn 6 UC.

Oros gets this UC to his MC, putting him at 8. He buys Gen V TM Thunder, Gen IV Tutor Heat Wave, and Gen II NYPC Event Move Hydro Pump.[a]Dragonite[/a]
149.gif

Dragonite ♂ - Oros
Nature: Rash (SpA: +1, SpD: -1)
Type: Dragon / Flying
Dragon Type - Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.
Flying Type - Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:
Inner Focus - (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
(DW) Multiscale - (Innate) This Pokemon has sturdy scales to protect it from an opponent's attacks. If this Pokemon is at their maximum HP when a round starts, all damage done to this Pokemon during the round will be halved.

Stats:

HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 3 (-)
Spe: 80

Height Class: 4
Weight Class: 6
BRT: 22

EC: 9 / 9
MC: 0
DC: 5 / 5

30 moves known. Moves are sorted by type and then alphabetized.

Physical Moves - Aqua Jet, Bide, Dragon Tail, Extremespeed, Fire Punch, Outrage, Slam, ThunderPunch, Wrap
Special Moves - Dragon Pulse, Dragon Rage, Flamethrower, Heat Wave, Hurricane, Hydro Pump, Ice Beam, Surf, Thunder, Thunderbolt, Twister
Status Moves - Agility, Endure, Leer, Light Screen, Protect, Reflect, Roost, Safeguard, Substitute, Thunder Wave

Eldest of a clutch, Oros made the mistakes that his siblings learned from, teaching him caution and prudence. Honed to figurative keeness, Oros is finally large and in charge. His dramatic jump in strength may have gotten to his head, however, as he still exhibits his same impulsive tendencies. Only now, though, his impulses are more often correct.
 
Hopping for approval

Using my 2 TC to buy myself this:

Nohface M (despair)
Im on my iPod, so I can't use pictures right now.


Height: 1’4”
Weight: 66 lbs / 30 kg
Evolution: Nohface -> Level-Up with Curse -> Kitsunoh
Type: Steel/Ghost
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Abilities:
Levitate: (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Bulldoze, and Magnitude. Other Ground moves can still hit.
Levitate (DW): (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Bulldoze, and Magnitude. Other Ground moves can still hit.

Stats: 80 / 53 / 85 / 25 / 80 / 10

Jolly (+1.15% spE, -1.15% spA. Provides a 13% accuracy boost to all attacks)
HP: 100
Atk: Rank 2
Def: Rank 3
SpA: Rank 0 (1-1)
SpD: Rank 3
Spe: 12 (10*1.15)
Size Class: 1
Weight Class: 3
Base Rank Total: 13

5th Gen Level-Up:
Scratch
Iron Defense
Lick
Metal Burst
Faint Attack
Shadow Sneak
Curse

Egg Moves:
Meteor Mash
Yawn
Metal Sound

5th Gen TM's:
Protect
Double Team
Will-o-Wisp

Was unapproved before, has been updated.
 
+5 UC from this 2v2 Singles.

Brings my total to 21 UC.



EDIT: +2 CC from this loss. 2 HP....

Magnemite gets 1 EC, 2 MC, 1 DC, and 1 KOC. The KOC will go towards Magnemite's EC, meaning it has 4/9 and Evolves!
Also, using its Free Nature Change to change from Quiet to Modest.

Upon evolution, it gains no new moves. But with the 2 MC, I buy the LU Moves Lock-On and Tri Attack

82.png

Magneton(*) [Resistor] (Gender)
Nature: Modest (Special Attack increased by 1 Rank; Attack decreased by 1 Rank.)
Type: Electric/Steel
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Abilities:
Magnet Pull: (Can be Activated) This Pokemon has the ability to generate a magnetic field that can attract or repulse Steel-type Pokemon. When attracted by Magnet Pull, Steel-types cannot move out of the immediate proximity without great difficulty, and can be pulled along by the Magnet Pull Pokemon. When repulsed, the Steel type is thrust violently away and contact attacks have immense difficulty striking the Magnet Pull Pokemon. The effect of both commands lasts for the following three (3) actions.
Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing damage from an opponents attacks by one (1) damage. The effect is amplified on OHKO Moves, which are reduced by ten (10) damage.
Analyze (DW): (Can be Enabled) If this Pokemon attacks second during an action, its attack has +5% (flat) more accuracy do two (2) more damage. However, the opponents attacks have +10% (flat) accuracy.

Stats:

HP: 90
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 6 (+)
SpD: Rank 3
Spe: 70

Size Class: Class 2
Weight Class: Class 3
Base Rank Total: 18

EC: 4/9
MC: 0
DC: 3/5

Attacks:

Metal Sound(*)
Tackle(*)
ThunderShock(*)
Supersonic(*)
SonicBoom(*)
Thunder Wave(*)
Spark(*)
Discharge
Zap Cannon
Lock-On
Tri Attack

Magic Coat(*)
Thunderbolt(*)
Magnet Rise(*)

Flash Cannon(*)
Reflect(*)
Protect(*)
Substitute

Total Moves: 17


Gible gets 1 EC, 2 MC, 1 DC, and 1 KOC. With the EC, Gible is now at 4/9, meaning he evolves into a Gabite! I'll add the KOC to EC, so he now has 5/9. Upon Evolution, Gabite gains the LU Move Dual Chop, and with 1 of the 2 MC, I buy the LU Move Dragon Claw. Stockpile the other.

444.png

Gabite(*) [Junior] (M)
Nature: Adamant (Attack increased by *; Special Attack reduced by *)
Type: Dragon/Ground
Dragon:Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.
Ground:Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.


Abilities:
Sand Veil: (Innate) This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.
Rough Skin (DW): (Innate) When struck with a contact attack, this Pokemon’s abrasive skin causes pain to the opponent, dealing 25% of the damage received to the opponent.

Stats:

HP: 100
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 82

Size Class: Class 3
Weight Class: Class 4
Base Rank Total: 16

EC: 5/9
MC: 1
DC: 3/5

Attacks:
Tackle(*)
Sand-Attack(*)
Dragon Rage(*)
Sandstorm(*)
Take Down(*)
Sand Tomb(*)
Slash(*)
Dual Chop
Dragon Claw

Outrage(*)
Body Slam(*)
Scary Face(*)

Dig(*)
Rock Slide(*)
Protect(*)
Earthquake

Total Moves: 14


Darumaka gains 1 EC, 2 MC, and 1 DC. He now has 4 MC, and he uses these to buy the LU moves Flare Blitz, Taunt, and Superpower. Stockpiles the last one.


Overview of entire claim:

CC: 16 -> 18
UC: 16 -> 21

Gible (Evolves to Gabite)
EC: 3/9 -. 5/9
MC: 0 -> 2 -> 1
DC: 2/5 -> 3/5
New Moves: Dual Chop, Dragon Claw (Both LU)

Magnemite (Evolves to Magneton)
EC: 2/9 -> 4/9
MC: 0 -> 2 -> 0
DC: 2/5 -> 3/5
New Moves: Lock-On, Tri Attack (Both LU)

Darumaka:
EC: 3/6 -> 4/6
MC: 2 -> 4 -> 1
DC: 1/5 -> 2/5
New Moves: Flare Blitz, Superpower, Taunt (All LU)
 
yarnus said:
2 CC to both competitors, 1 EC, 2 MC, 1 DC for all the pokemon
2 KOC to Kippy, 1 to Resistor, Junior, and Shingo Houdin.

2 CC? Hey, that's enough to snag me an Anorith! (As I said, you can never have too many Pokemon.
Credit for the name goes to rediamond btw.
347.png

Help me, my sprite is awful!
Anorith (Godot) Male
Nature: Adamant (+ Atk, -SpA)
Type: Rock / Bug
Rock: Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains an extra guaranteed attack on multi-hit moves.

Abilities:
Battle Armor: (Innate) This Pokemon’s thick armor prevents it from taking critical hits.
Swift Swim (DW ability- LOCKED): (Innate) The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.

Stats:
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 75
Size Class: 1
Weight Class: 2
Base Rank Total: 14

EC: 0/6
MC: 0
DC: 0/5

Attacks:
Scratch
Harden
Mud Sport
Water Gun
Metal Claw
Protect

Rapid Spin
Screech
Cross Poison

X-Scissor
Rock Slide
Dig

Total moves: 12

One of Kippy's KOC goes into MC. With that, I purchase the LU move Hydro Pump.
The other KOC goes into EC, so...
Congratulations! Your Kippy evolved into Marshtomp!
Upon evolving, Kippy gains Mud Shot and Mud Bomb. The remaining 2 MC go into the LU moves Earthquake and Protect.
259.png

Marshtomp (Kippy) Male
Nature: Adamant
Type: Water / Ground
Water:Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

Abilities:
Torrent
: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14
Damp (DW ability- LOCKED): (Innate) This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.

Stats:
HP: 100
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 50
Size Class: 2
Weight Class: 3
Base Rank Total: 16

EC: 4/9
MC: 0
DC: 2/5

Attacks:
Tackle*
Growl*
Mud-Slap*
Water Gun*
Bide*
Foresight*
Mud Sport*
Hydro Pump
Mud Shot
Mud Bomb
Earthquake
Protect

Avalanche*
Yawn*
Curse*
Mirror Coat

Waterfall*
Dig*
Rest*
Return

Total moves: 20

Houdin puts his KOC into EC, and uses his MC to purchase the BW TM Energy Ball
063.png

Abra* (Houdin) Male
Nature: Modest
Type: Psychic
Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Synchronize:
(Innate) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison types cannot be poisoned and Fire types cannot be burned in this manner.
Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Magic Guard (DW): (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks.

Stats:
Abra
HP: 80
Atk: Rank 0 (-)
Def: Rank 1
SpA: Rank 5 (+)
SpD: Rank 2
Spe: 90
Size Class: 2
Weight Class: 2
Base Rank Total: 12

EC: 3/9
MC: 0
DC: 2/5

Attacks:
Teleport*

Encore*
Guard Swap*
Fire Punch*

Psychic*
Shadow Ball*
Psyshock*
Hidden Power (Fire- 7)
Substitute
Energy Ball

Total Moves: 10

And finally, Squirts uses her 2 MC to purchase the BW TM Scald
007.png

Squirtle (Squirts) Female
Nature: Timid
Type: Water
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities:
Torrent
: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)
Rain Dish (DW ability- LOCKED): (Innate) This Pokemon collects water in the rain and absorbs it into its body, healing two (2) HP/action.
Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 2
SpD: Rank 3
Spe: 49 (43x1.15)
Accuracy boosted by 8 (49^2/290)
Size Class: 1
Weight Class: 1
Base Rank Total: 14

EC: 2/9
MC: 0
DC: 2/5

Attacks:
Tackle*
Tail Whip*
Bubble*
Withdraw*
Water Gun*
Bite*
Rapid Spin*
Protect*
Water Pulse*
Iron Defense
Hydro Pump

Aqua Ring*
Yawn*
Brine*

Surf*
Ice Beam*
Double Team*
Hidden Power (Grass- 7)
Scald

Total Moves: 19

+7 UC
"Hey, Houdin and Squirts, you guys want to evolve too?" "HELLZ YES!!!" "Ok, jeez!" (-3 UC, 1 goes to Houdin's EC, 2 goes to Squirts' EC)

Congratulations! Your Houdin evolved into Kadabra!
Upon evolution, Houdin learns Kinesis, Confusion, Disable, Miracle Eye, and Ally Switch
064.png

Kadabra* (Houdin) Male
Nature: Modest
Type: Psychic
Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Synchronize:
(Innate) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison types cannot be poisoned and Fire types cannot be burned in this manner.
Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Magic Guard (DW ability- LOCKED): (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks.

Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 6 (+)
SpD: Rank 3
Spe: 105
Size Class: 2
Weight Class: 3
Base Rank Total: 18

EC: 4/9
MC: 0
DC: 2/5

Attacks:
Teleport*
Kinesis
Confusion
Disable
Miracle Eye
Ally Switch

Encore*
Guard Swap*
Fire Punch*

Psychic*
Shadow Ball*
Psyshock*
Hidden Power (Fire- 7)
Substitute
Energy Ball

Total Moves: 15

Congratulations! Your Squirts evolved into Wartortle!
Upon evolution, Squirts learns... nothing -.-
008.png

Wartortle* (Squirts) Female
Nature: Timid
Type: Water
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities:
Torrent
: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)
Rain Dish (DW ability- LOCKED): (Innate) This Pokemon collects water in the rain and absorbs it into its body, healing two (2) HP/action.

Stats:

HP: 90
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 67 (58x1.15)
Acc increase: 8% ((67^2)/580)
Size Class: 2
Weight Class: 2
Base Rank Total: 16

EC: 4/9
MC: 0
DC: 2/5

Attacks:
Tackle*
Tail Whip*
Bubble*
Withdraw*
Water Gun*
Bite*
Rapid Spin*
Protect*
Water Pulse*
Iron Defense
Hydro Pump

Aqua Ring*
Yawn*
Brine*

Surf*
Ice Beam*
Double Team*
Hidden Power (Grass- 7)
Scald

Total Moves: 19

Hmm... let's see. Who's the most threatening Electric type? ...Zapdos doesn't count. So, we're up to Evire! (-2 UC)
239.png

Elekid (von Karma) Male
Nature: Adamant
Type: Electric
Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

Abilities:
Static: (Innate) This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.
Vital Spirit (DW ability- LOCKED): (Innate) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. If a Pokemon with Vital Spirit also has Insomnia, its evasion is raised by one (1) stage permanently.

Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 2 (-)
SpD: Rank 2
Spe: 95
Size Class: 1
Weight Class: 2
Base Rank Total: 15

EC: 0/9
MC: 0
DC: 0/6

Attacks:
Quick Attack
Leer
Thundershock
Low Kick
Swift
Shock Wave

Fire Punch
Ice Punch
Cross Chop

Wild Charge
Return
Protect

Total moves: 12

Surprise, surprise, this one's themed too. However, its not PW or MLP. Woah. So, have you ever noticed that Rebble looks like a Portal turret? (-2 UC)

Gempre1.png

Rebble (Turret) -
Nature: Modest
Type: Rock
Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.

Abilities:
Levitate: (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Bulldoze, and Magnitude. Other Ground moves can still hit.
Technician: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for multi-hit attacks is increased by two (2).
Mold Breaker (DW ability- LOCKED): (Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)

Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 90
Size Class: 1
Weight Class: 2
Base Rank Total: 14

EC: 0/9
MC: 0
DC: 0/5

Attacks:
Tackle
Defense Curl
Rollout
Rock Blast
Disable
Accupressure
Mud Shot
Power Gem

Earth Power
Heat Wave
Vacuum Wave

Substitute
Energy Ball
Shadow Ball

Total moves: 14

I now have 0 UC.
 
Claiming 4 UC from this disqualification.

Turning them into CC to give me 25 total.

Then I'm turning around and spending 20 of them on an Expert Belt, leaving me with 5.

You know what? Screw it. I'll just blow the rest on these.


Petilil [Lily] (F)
Nature: Modest (+ Sp. Atk, - Attack)

Type:
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities:
Chlorophyll: (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
Own Tempo: (Innate) This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.
Leaf Guard (DW) (Locked): (Innate) In bright sunlight, the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.

HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 30
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 0/6
MC: 0
DC: 0/5

Moves:
Absorb
Growth
Leech Seed
Sleep Powder
Mega Drain
Synthesis
Magical Leaf
Stun Spore

Bide
Charm
Ingrain

Protect
Grass Knot
Substitute

Total Moves: 14

215.png


Sneasel [Emile] (M)
Nature: Adamant (+ Attack, - Sp. Atk)

Type:
Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

Abilities:
Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Keen Eye: (Innate) This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.
Pickpocket (DW) (LOCKED): (Innate) This Pokemon's mischievous nature and greed make it very effective at pawning off an opponents item. If this Pokemon has no item and either it or the opposing Pokemon strikes with a contact attack, their item is stolen and becomes the held item of this Pokemon. Pokemon with Pickpocket can be commanded to swap items with an ally, and only they will need to expend an action to do so because of their swifter sleight of hand.

HP: 90
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 115
Size Class: 2
Weight Class: 3
Base Rank Total: 17

EC: 0/6
MC: 0
DC: 0/5

Moves:
Scratch
Leer
Taunt
Quick Attack
Screech
Faint Attack
Fury Swipes
Agility

Counter
Ice Punch
Pursuit

Hone Claws
Brick Break
Shadow Claw

Total Moves: 14
 
3v3 Singles against axmaster, Defeat
I get two CC.

Phony the Drowzee gains 1 EC, 2 MC, 1 DC. He will spend the MC on Level-up moves Future Sight and Swagger.

Viking the Magikarp gets 1 EC, 2 MC, 1 DC, 1 KOC. He will put the KOC into EC.

Peach the Buneary gets 1 EC, 2 MC, 1 DC, 1 KOC. She will put the KOC into EC, and spend the MC on Agility and Dizzy Punch, level-up moves.
 
Spending 4 CC (down to 9) on a mighty morphin' Munchlax.

446.png

Munchlax (Berlusconi) [M]
Nature: Brave (+Atk, -Spe)

Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Stats:
HP: 120
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 2
SpD: Rank 3
Spe: 4 (-)
Size Class: 1
Weight Class: 5
Base Rank Total: 16

EC: 0/6
MC: 0
DC: 0/5

Abilities:
Pick Up: (Innate) This Pokemon has a natural habit of collecting items. Whenever a hold item (its own or an opponents) is used or knocked onto the ground with a move like Knock Off, this Pokemon will immediately pick up that item without using an action. It can also grab dropped or naturally occurring hold items in arenas.
Thick Fat: (Innate) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)
Gluttony (DW - LOCKED): (Innate) This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).

Attacks:
Metronome
Odor Sleuth
Tackle
Defense Curl
Amnesia
Lick
Recycle
Screech
Chip Away
Stockpile

Counter
Pursuit
Zen Headbutt

Earthquake
Surf
Flamethrower
 
Let the raid preparation begin


531.png
Quick training!

531.png

Hlal (Audino) (F)
Nature: Modest (Sp. Attack raised by *; Attack lowered by *)
Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Stats

HP: 110
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 50
Size Class: 2
Weight Class: 3
Base Rank Total: 16

EC: N/A
MC: 0
DC: 0/5

Abilities:
Healer:
(Innate) This Pokemon emits a light, airy aura that surrounds its allies in a multiple battle. At the end of each round, there is a 30% chance any allies in a multiple battle will have all their status conditions healed.
Regenerator: (Innate) When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.
Klutz (DW LOCKED): (Can be Disabled) The Pokemon moves in a rare style of battling that uses an unpredictable, clumsy looking manner. The accuracy of its attacks are increased by 10% (flat). While engaging in this style it cannot use a hold item, though an item is necessary to pull it off.

Attacks (14 moves):

Attract
Doubleslap
Encore
Entrainment
Flamethrower
Growl
Heal Bell
Helping Hand
Ice Beam
Pound
Refresh
Secret Power
Thunderbolt
Wish

Since I have a lot of UC, Audino shall get Heal Pulse (Level Up, 1 UC), Simple Beam (Level Up, 1 UC), Sleep Talk (Egg, 3 UC), Yawn (Egg, 3 UC), Psyshock (BW TM, 2 UC), Toxic (BW TM, 2 UC), Hidden Power (Fighting 7 BP) (BW TM, 2 UC), Sunny Day (BW TM, 2 UC), Blizzard (BW TM, 2 UC), Hyper Beam (BW TM, 2 UC), Light Screen (BW TM, 2 UC), Protect (BW TM, 2 UC), Rain Dance (BW TM, 2 UC), Telekinesis (BW TM, 2 UC), Safeguard (BW TM, 2 UC), Solarbeam (BW TM, 2 UC), Thunder (BW TM, 2 UC), Psychic (BW TM, 2 UC), Shadow Ball (BW TM, 2 UC), Reflect (BW TM, 2 UC), Fire Blast (BW TM, 2 UC), Rest (BW TM, 2 UC), Thunder Wave (BW TM, 2 UC), Grass Knot (BW TM, 2 UC), Substitute (BW TM, 2 UC), and Trick Room (BW TM, 2 UC). In total, 2 Level Up moves, 2 Egg moves, and 22 BW TMs.

1*2 + 2*22 + 3*2 = 2 + 44 + 6 = 52 UC

Thank you for your attention
 
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