Data Prize Claiming Thread (Update 5-09-13)

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Claiming from here.

Persephone the Necturine gets 6 EC (1 EC + 1 KOC + 4 UC) and evolves into Necturna
She also gets 5 DC (1 DC + 4 UC) and unlocks her Dream World ability Telepathy
As for the moves, she learns Thunder Fang (pre-25), Poison Fang (pre-25), Super Fang (pre-25), Horn Leech (Level, 1 MC), Pain Split (Level, 1 MC), Power Whip (Level, 1 UC), Bind (BW tutor, 2 UC), Covet (BW tutor, 2 UC), Knock Off (BW tutor, 2 UC), Seed Bomb (BW tutor, 2 UC), Skill Swap (BW tutor, 2 UC), Sleep Talk (BW tutor, 2 UC), Snatch (BW tutor, 2 UC), Synthesis (BW tutor, 2 UC), Trick (BW tutor, 2 UC), Worry Seed (BW tutor, 2 UC), Toxic (BW TM, 2 UC), Sunny Day (BW TM, 2 UC), Telekinesis (BW TM, 2 UC), Psychic (BW TM, 2 UC), Torment (BW TM, 2 UC), Facade (BW TM, 2 UC), Thief (BW TM, 2 UC), Shadow Claw (BW TM, 2 UC), Giga Impact (BW TM, 2 UC), Stone Edge (BW TM, 2 UC), and Cut (BW HM, 2 UC). I also want to free up Sketch

NecturnaSprite_FrontNorm.png
4 + 4 + 1*1 + 21*2 + 3 = 4 + 4 + 1 + 42 + 3 = 54 UC

NecturnaSprite_FrontNorm.png

Necturna (Persephone) (F)
Nature: Impish (Defense raised by *; Sp. Attack lowered by *)
Type: Grass / Ghost
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming “powder” attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Stats

HP: 100
Atk: Rank 5
Def: Rank 5 (+)
SpA: Rank 2 (-)
SpD: Rank 5
Spe: 81
Size Class: 3
Weight Class: 4
Base Rank Total: 23

EC: 6/6
MC: 0
DC: 5/5

Abilities:
Anticipation: This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Selfdestruct, and Explosion by two (2).
Telepathy (DW LOCKED): This Pokemon has a mental link with its allies in multiple battles, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.

Attacks (40/66 moves)

Bind
Covet
Cut
Facade
Giga Impact
Gravity
Hex
Horn Leech
Knock Off
Leaf Blade
Leer
Ominous Wind
Pain Split
Payback
Poison Fang
Power Whip
Protect
Psychic
Seed Bomb
Shadow Claw
Shadow Sneak
Sketch
Skill Swap
Sleep Talk
Snatch
Stone Edge
Substitute
Sunny Day
Super Fang
Synthesis
Telekinesis
Thief
Thunder Fang
Torment
Toxic
Toxic Spikes
Trick
Vine Whip
Will-O-Wisp
Worry Seed


Beshaba the Misdreavus gets 6 EC (1 EC + 5 UC) and evolves into Mismagius.
As for the moves, she learns Lucky Chant (pre-25), Magical Leaf (pre-25), Pain Split (Level, 1 MC), Shadow Ball (Level, 1 MC), Perish Song (Level, 1 MC), Power Gem (Level, 1 UC), Nasty Plot (Egg, 3 UC), Shadow Sneak (Egg, 3 UC), Sucker Punch (Egg, 3 UC), Inferno (Dream World, 3 UC), Hypnosis (NYPC, 3 UC), Shock Wave (4th gen TM, 3 UC), Endure (4th gen TM, 3 UC), Zap Cannon (2nd gen TM, 3 UC), Dark Pulse (BW tutor, 2 UC), Foul Play (BW tutor, 2 UC), Heal Bell (BW tutor, 2 UC), Hyper Voice (BW tutor, 2 UC), Icy Wind (BW tutor, 2 UC), Magic Coat (BW tutor, 2 UC), Magic Room (BW tutor, 2 UC), Skill Swap (BW tutor, 2 UC), Sleep Talk (BW tutor, 2 UC), Snatch (BW tutor, 2 UC), Snore (BW tutor, 2 UC), Trick (BW tutor, 2 UC), Uproar (BW tutor, 2 UC), Wonder Room (BW tutor, 2 UC), Toxic (BW TM, 2 UC), Hidden Power (Fighting, 7 BP) (BW TM, 2 UC), Sunny Day (BW TM, 2 UC), Hyper Beam (BW TM, 2 UC), Rain Dance (BW TM, 2 UC), Telekinesis (BW TM, 2 UC), Thunderbolt (BW TM, 2 UC), Thunder (BW TM, 2 UC), Psychic (BW TM, 2 UC), Aerial Ace (BW TM, 2 UC), Torment (BW TM, 2 UC), Thief (BW TM, 2 UC), Energy Ball (BW TM, 2 UC), Charge Beam (BW TM, 2 UC), Embargo (BW TM, 2 UC), Flash (BW TM, 2 UC), Thunder Wave (BW TM, 2 UC), Dream Eater (BW TM, 2 UC), Swagger (BW TM, 2 UC), Substitute (BW TM, 2 UC), and Trick Room (BW TM, 2 UC).

429.png
5 + 1*1 + 3*8 + 2*35 = 5 + 1 + 24 + 70 = 100 UC

429.png

Mismagius (Beshaba) (F)
Nature: Timid (Attack reduced by *; Speed raised by 15%, accuracy boost).
Type: Ghost
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 4
SpD: Rank 4
Spe: 121
Size Class: 2
Weight Class: 1
Accuracy boost: 17%
Base Rank Total: 18

EC: 6/6
MC: 0
DC: N/A

Ability:
Levitate: (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Bulldoze, Dig, Earthquake, and Magnitude. Other Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

Attacks (14 moves):

Aerial Ace
Astonish
Charge Beam
Confuse Ray
Dark Pulse
Destiny Bond
Dream Eater
Embargo
Endure
Energy Ball
Flash
Foul Play
Growl
Heal Bell
Hex
Hidden Power (Fighting, 7 BP)
Hyper Beam
Hyper Voice
Hypnosis
Icy Wind
Imprison
Inferno
Lucky Chant
Magic Coat
Magic Room
Magical Leaf
Mean Look
Nasty Plot
Ominous Wind
Pain Split
Perish Song
Power Gem
Protect
Psybeam
Psychic
Psywave
Rain Dance
Shadow Ball
Shadow Sneak
Shock Wave
Skill Swap
Sleep Talk
Snatch
Snore
Spite
Substitute
Sucker Punch
Sunny Day
Swagger
Taunt
Telekinesis
Thief
Thunder
Thunder Wave
Thunderbolt
Torment
Toxic
Trick
Trick Room
Uproar
Will-O-Wisp
Wonder Room
Zap Cannon

Auril the Snorunt gets 1 EC, 1 DC, and learns Ice Beam (Level, 1 MC), Ice Shard (Level, 1 MC), and Hail (Level, 1 MC)


As for the CC, I'm using the 2 CC I got from this battle - as well as some that I was saving so far (I got 35 saved) - to change Auril's nature to Mild (7 CC), Tyr the Gallade's nature to Relaxed (7 CC) and to buy two Dusk Stones and one Dawn Stone (23 CC + 1 UC).
 
Claiming

1 CC,getting me to 3 CC.

Dizzy unlocks Contrary and ,with her 2 MC,unlocks Sucker-Punch and Thrash (Both level up).


Spindalina.png

<Spinda> (Dizzy) [Female]
Nature: Brave (- 10% Evasion)
Type: Normal
Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

About: Before her capture,Dizzy was a greatly arrogant and un-nice Spinda,generaly thinking to be better than everyone else,it wasnt until a crushing defeat against another trainer that she realised just how weak she truly was.
Upon being nursed back to health by her trainer and fellow team-mates,she learned to value friendship and became determined to train hard in order to improve herself.

Abilites:

Own Tempo (Innate):
This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.

Tangled Feet (Innate):

When confused, this Pokemon moves around in a haphazard manner, increasing their evasion by one (1) stage. These Pokemon will never damage themselves in confusion. If the Pokemon also has Own Tempo, The duration of confusion doubles

Contrary (DW UNLOCKED, Can Be Enabled):
This Pokemon's unique structure reverses stat changes it receives in battle, both from its attacks and the opponents. At the end of the round, stat changes will still increase/decrease toward 0.



Spinda
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 52 (-)
Size Class: 2
Weight Class: 1
Base Rank Total: 12

EC: NA
MC: 0
DC: 5/5

Attacks:

Tackle(*)
Uproar(*)
Copycat(*)
Faint Attack(*)
Psybeam(*)
Hypnosis(*)
Sucker-Punch
Thrash

Trick Room(*)
Wild-Charge(*)
Swagger(*)

Wish(*)
Rapid-Spin(*)
Water-Pulse(*)
Superpower
Last Resort

Thankies.
 
Using 2 stockpiled CC, I would like to buy a Corphish, leaving me with 8 CC.

Corphish (Wrath) (M)
Spr_5b_341.png

Nature: Brave (+Atk, -Spe, -10 Evasion)

Type:

Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities:
Hyper Cutter
Type: Innate
This Pokemon always keeps its claws/teeth/pincers extremely sharp, and thus cannot have its attack reduced.

Shell Armor
Type: Innate
This Pokemon’s thick, bony outer shell prevents it from taking critical hits.

Adaptability (DW Locked)
Type: Innate
The moves that match this Pokemon’s type have their Base Attack Power increased by two (2).

Stats
HP: 90
ATK: 4 (+)
DEF: 3
SATK: 2
SDEF: 2
SPE: 30 (35/1.15=30.4>31)
Size Class: 1
Weight Class: 2
Base Rank Total: 14

EC: 0/6
MC: 0
DC: 0/5
KO's Scored: 0
KO'd: 0

Attacks:
Bubble (*)
Harden (*)
Vicegrip (*)
Leer (*)
BubbleBeam (*)
Protect (*)

Superpower (*)
Dragon Dance (*)
Trump Card (*)

Waterfall (*)
X-Scissor (*)
Dig (*)
 
Brace yourself: Large claim approaching.

1 + 2UC + 4UC + 1UC + 2 UC = 10 UC.

A Loss and A Win.
CC: 1 + 4 + 2(Amulet Coin) = 7 CC

Syclar.png

Syclar (Viceroy) [M]
EC:
4/6 -> 5/6
MC: 0 -> 2
DC: 4/5 -> 5/5 (DW Unlocked!)

37.png

Vulpix (Celest) [F]
EC:
2/6 -> 3/6
MC: 1 -> 3
DC: 2/5 -> 4/5 (+KOC)

104.png

Cubone (Domino) [M]
EC:
4/6 -> 5/6
MC: 2 -> 4
DC: 3/5 -> 4/5

522.png

Blitzle (Electress) [F]
EC:
3/6 -> 5/6 (+KOC)
MC: 0 -> 2
DC: 2/5 -> 4/5 (+KOC)

Scratchet.png

Scratchet (Marquis) [M]
EC:
2/6 -> 3/6
MC: 0 -> 3 (+KOC)
DC: 2/5 -> 3/5

176.png

Togetic (Dame) [F]
EC:
8/9 -> 9/9 (Evolves!)
MC: 6 -> 8
DC: 5/5

35.png

Clefairy (Emira) [F]
EC:
4/9 -> 5/9
MC: 0 -> 5 (EXP Share, +2KOC)
DC: 4/5 -> 5/5 (DW Unlocked!)

468.png

Togekiss (Dame) [F]
Nature: Bold [Adds one (1) Rank to Defense; Subtracts one (1) Rank from Attack.]
Type: Normal / Flying
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:
Hustle: (Can be Enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.
Serene Grace: (Innate) This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt)
Super Luck (DW): (Innate) This Pokemon’s natural skill increases its critical hit levels one stage above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 25% of the time.


Stats:
HP: 100
Atk: Rank 1 (-)
Def: Rank 4 (+)
SpA: Rank 5
SpD: Rank 4
Spe: 80
Size Class: 3
Weight Class: 3
Base Rank Total: 20


EC: 9/9
MC: 0
DC: 5/5


Attacks:
Aura Sphere
Air Slash
ExtremeSpeed
Sky Attack
Magical Leaf
Growl
Charm
Metronome
Sweet Kiss
Yawn
Encore
AncientPower
Follow Me
Bestow
Wish
Baton Pass

Secret Power
Mirror Move
Psycho Shift

Psyshock
Flamethrower
Shadow Ball
Light Screen
Reflect
SolarBeam
Thunder Wave

Roost
Magic Coat

Moves: 28
Learns Aura Sphere, Air Slash, ExtremeSpeed, Sky Attack (Pre-25), Roost, Magic Coat (BW Tutor), Thunder Wave and SolarBeam (BW TM), leaving her at 0 MC.
 
Jas, Texas (Update Levitate's description), DFrog (Change Solosis' EC to 0/9 from 0/6 and you can add Leer to Necturine's movepool), TIO, Leethoof, Frosty, Matezoide, Yarnus, Complications (Second post), SimonSays and Texas (Second post) are all Approved.

Zarator: Not Approved. You got 2 CC from that battle, not 3. All of Mismagius' moves and evolution cost 103 UC total. Snorunt doesn't learn Wake-Up Slap. Approved
Complications: -Speed natures always round down. So change Corphish's Speed to 30 and you're Approved.

That's 1.3 UC.

I'll edit in my claim to avoid a double post.

2 UC
11 UC
4 UC
dan gets 3 CC
Snorlax and Stoutland each get a KOC
Snorlax, Stoutland, Octillery and infernape get 3 MC
Snorlax will put his KOC into MC and learn Fire Punch (2) and ThunderPunch (2).
Stoutland will put his KOC into MC and learn Payback (2) and Protect (2).
Octillery will learn Hydro Pump (1) and Hidden Power (Ground 7) (2).
Infernape will learn Focus Energy (3).

Going to spend 4 of my 5 CC on these guys.
422-west.png

Danved - Shellos (M)
Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)

Type: Water
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities:
Sticky Hold: (Innate) This Pokemon’s body is covered in a sticky substance that prevents item theft or swapping.
Storm Drain: (Innate) This Pokemon lures all water attacks to itself, altering their course away from partner Pokemon. It absorbs the water and increases its Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.
Sand Force (DW Locked): (Innate) This Pokemon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock-, Ground-, and Steel-typed attacks. Each of this Pokemon's Rock-, Ground-, and Steel-typed attacks will have the Base Attack Power increased by two (2). Pokemon with this ability are immune to Sandstorm damage.

Stats:
HP: 100
Atk: Rank 2
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 29 (-)

Size Class: 1
Weight Class: 1

EC: 0/6
MC: 0
DC: 0/6

Moves:
Mud-Slap
Mud Sport
Harden
Water Pulse
Mud Bomb
Hidden Power (Grass 7)
Rain Dance

Brine
Counter
Mirror Coat

Toxic
Ice Beam
Surf
422-east.png

Danved - Shellos (M)
Nature: Brave (+1 Atk, -15% Speed, -10% Evasion)

Type: Water
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities:
Sticky Hold: (Innate) This Pokemon’s body is covered in a sticky substance that prevents item theft or swapping.
Storm Drain: (Innate) This Pokemon lures all water attacks to itself, altering their course away from partner Pokemon. It absorbs the water and increases its Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.
Sand Force (DW Locked): (Innate) This Pokemon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock-, Ground-, and Steel-typed attacks. Each of this Pokemon's Rock-, Ground-, and Steel-typed attacks will have the Base Attack Power increased by two (2). Pokemon with this ability are immune to Sandstorm damage.

Stats:
HP: 100
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 2
SpD: Rank 3
Spe: 29 (-)

Size Class: 1
Weight Class: 1

EC: 0/6
MC: 0
DC: 0/6

Moves:
Mud-Slap
Mud Sport
Harden
Water Pulse
Mud Bomb
Hidden Power (Fire 7)
Rain Dance

Brine
Counter
Mirror Coat

Toxic
Ice Beam
Protect
I'm going to spend the 18 UC I claimed in this post to make both Shellos 5/6 EC and 4/5 DC.
Self-Approved
 
My current "small" reffing is done. Now to focus on the Icy Forest...

9 UC, which I shall stockpile. I'll spend it later once I get a few more battles done... I just need a ref for the three battles I have at the moment...

Edit: Apparently, I get 12 UC, not 9, according to AOPSUser. Stockpiling it anyway.
 
Claiming

Eternal Drifter you get 12 UC because 6 KOs.

CC: 0->4

Dragonair:
EC: 7->8
MC: 0->3->5 (KOC)

Deino:
EC: 2->3->4 (Lucky Egg)
MC: 0->2->0
Evolves into Zweilous
Moves: Double Hit (Free upon evolving), Superpower (BW2 Tutor)
634.png


Zweilous "Sauron" (M)
Nature: Brave (+Attack, -15% Speed, -10% Evasion)

Type: Dragon/Dark
Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.
Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Abilities:
Hustle: (Can be Enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.

Stats:
HP: 100
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 50 (-)
Size Class: 3
Weight Class: 3
Base Rank Total: 17
-10% Evasion

EC: 4/9
MC: 0
DC: N/A

Attacks:

Tackle
Dragon Rage
Focus Energy
Bite
Headbutt
Dragonbreath
Roar
Crunch
Body Slam
Outrage
Dragon Pulse
Scary Face
Hyper Voice
Slam
Dragon Rush
Scary Face
Double Hit

Fire Fang
Ice Fang
Head Smash
Thunder Fang

Torment
Protect
Taunt
Dark Pulse
Earth Power
Aqua Tail
Superpower

Total: 28/73

Gible:
EC: 2->3
MC: 1->3->0
DC: 2->3
Moves: Endure (Past Gen TM)

Horsea (Now Seadra):
EC: 5->6
MC: 0->3->0
DC: 3->4
Moves: Endure (Past Gen TM)

EDIT: 10 UC

UC: 4->14
 
Claiming from here.

+3 CC, +1 win
---
634.png

Zweilous [DAD] (M)
EC: 9/9 (+1 EC)
MC: 2 (+2 MC) > 0
DC: N/A
-Auto-learns Double Hit since I forgot to claim it... 9.9
-Evolves into Hydreigon
-Auto-learns Tri Attack upon Evolution
-Learns Earthquake (Gen V TM)
635.png

Hydreigon [DAD] (M)
NATURE: Brave (-10% Evasion)

TYPE
Dark
: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

ABILITIES
Levitate: (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Bulldoze, Dig, Earthquake, and Magnitude. Other Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

STATS
HP: 100
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 5
SpD: Rank 3
Spe: 85 (-)
Size Class: 4
Weight Class: 5
Base Rank Total: 22

EC: 9/9
MC: 0
DC: N/A

ATTACKS (23/82)
PHYSICAL
Bite
Body Slam
Crunch
Double Hit
Earthquake
Fire Fang
Headbutt
Ice Fang
Outrage
Tackle
Thunder Fang

SPECIAL
Dragon Pulse
Dragon Rage
Dragonbreath
Earth Power
Hyper Voice
Tri Attack

OTHER

Focus Energy
Protect
Roar
Substitute
Taunt
Torment
---
418.png

Buizel [Crash] (M)
EC: 2/6 (+1 EC)
MC: 2 (+2 MC) > 0
DC: 2/5 (+1 DC)
-Learns Razor Wind & Hydro Pump (Both Gen V level-Up)
---
393.png

Piplup [Napoleon] (M)
EC: 4/9 (+1 EC, +1 KOC)
MC: 3 (+(2+1) MC) > 0
DC: 2/5 (+1 DC)
-Evolves into Prinplup
-Auto-Learns Tackle & Metal Claw upon Evolution
-Learns Whirlpool, Mist, & Hydro Pump (All Gen V Level-Up)
394.png

Prinplup [Napoleon] (M)
NATURE: Quiet (-10% Evasion)

TYPE

Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

ABILITIES
Torrent: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)
Defiant (DW): (Innate) The Pokemon has a deep sense of honour, and whenever one of its stats are decreased by an opponent's Attack or Ability, its Attack increases by two (2) stages. Attack Boosts gained this way are not subject to deterioration that round.

STATS
HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 43 (-)
Size Class: 2
Weight Class: 2
Base Rank Total: 17

EC: 4/9
MC: 0
DC: 2/5

ATTACKS (21/73)

PHYSICAL
Bide
Dive
Double-Hit
Drill Peck
Fury Attack
Metal Claw
Peck
Pound
Tackle

SPECIAL
Brine
Bubble
Bubblebeam
Grass Knot
Hydro Pump
Ice Beam
Mud-Slap
Whirlpool

OTHER

Agility
Growl
Mist
Water Sport
---
137.png

Porygon [Virus] (-)
EC: 4/9 (+1 EC, +3 KOC)
MC: 3 (+(2+1) MC) > 0
DC: 1/5 (+1 DC)
-Evolves into Porygon2
-Auto-learns Defence Curl upon Evolution
-Learns Signal Beam, Recycle, & Magic Coat (All Gen V Level-Up)
233.png

Porygon2 [Virus] (-)
NATURE: Quiet (-10% Evasion)

TYPE
Normal
: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

ABILITIES
Trace: (Can be Activated) When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. The Ability remains on the Pokemon for six (6) actions. Trace can be reused with an action later in battle for 5 EN. Wonder Guard cannot be Traced.
Download: (Innate) At the beginning of the match, the Pokemon analyses the opponent and downloads data that lets it deal more damage. This Pokemon receives a one (1) stage boost on the offence that strikes an opponent’s weaker defence stat. (e.g. does more damage with special attacks when facing Aggron, which has higher Defence, and attack when facing Hypno, which has higher Special Defence. For ties, Special Attack is raised.) This boost is maintained at the end of each round.
Analytic (DW): (Innate) If this Pokemon attacks after its target during an action, its attacks have two (2) more Base Attack Power.

STATS
HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 52 (-)
Size Class: 1
Weight Class: 3
Base Rank Total: 18

EC: 4/9
MC: 0
DC: 1/5

ATTACKS (18/76)

PHYSICAL
Last Resort
Tackle

SPECIAL
Ice Beam
Psybeam
Signal Beam
Solarbeam
Thunderbolt

OTHER

Agility
Conversion
Defence Curl
Gravity
Magic Coat
Magnet Rise
Pain Split
Recover
Recycle
Conversion 2
Sharpen
---
That is all.
 
Buying a Cleffa for 2 CC.
173.png

Ding! (Cleffa) [F]
Nature: Serious
Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Abilities:
Cute Charm: Type: Innate This Pokemon’s natural cuteness causes Pokemon of the opposite gender to be attracted to it 30% of the time after striking with a contact move.
Magic Guard: Type: Innate This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Spikes, Stealth Rock, Hail, Sandstorm, Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not take any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks. Toxic still increases in damage each round, although if Magic Guard is in effect the Pokemon will not suffer any damage. Life Orb recoil is not negated.
Friend Guard: (locked) Type: Innate The Pokemon's body emits an aura of joy that reduces the Base Attack Power of all opponents' attacks in multiple battles by two (2).
Stats:
HP: 90
Atk: Rank 1
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 15
Size Class: 1
Weight Class: 1
Base Rank Total: 10

Moves:
Pound
Charm
Encore
Sing
Sweet Kiss
Copycat
Magical Leaf

Belly Drum
Stored Power
Wish

Toxic
Protect
Fire Blast
Finished
http://www.smogon.com/forums/showthread.php?p=4389215#post4389215
And 1 UC
 
Here's a crushing loss to remind me I suck at this.

I gain 3 CC, giving me 21. I'll spend 16 to pick up a Link Cable and a Protector.

Surt the Pyroak gains 3 MC and learns Earthquake (5th Gen TM), storing the other MC

Mystic the Gallade gains 4 MC (KOC) and learns X-Scissor (5th Gen TM) and Dual Chop (5th Gen Tutor)

Cyclost the Dusknoir gains 3 MC and learns Memento (Egg)

Randy Savage the Machamp gains 4 MC (KOC) and learns Fire Punch (5th Gen Tutor) and Stone Edge (5th Gen TM)
 
And while I remember, revising/updating Syclar:
Syclar.png

Syclar (Viceroy) (M)
Nature: Mild (Adds one (1) Rank to Special Attack; Subtracts one (1) Rank from Defense)
Type: Ice/Bug
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.

Abilities:
Compoundeyes: (Innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
Snow Cloak: (Innate) This Pokemon is used to snowy blizzard conditions and gains a 20% evasion boost during Hail. Pokemon with this ability are immune to Hail damage.
Technician (DW): (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for mutli-hit attacks is increased by two (2).

Stats:
HP: 90
Atk: Rank 3
Def: Rank 1 (-)
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 91
Size Class: 1
Weight Class: 1
Base Rank Total: 15

EC: 5/6
MC: 0
DC: 5/5

Attacks:
Fury Attack
Leer
Leech Life
Scratch
Focus Energy
Ice Shard
Slash
Icy Wind
Bug Bite
Icicle Spear
Bug Buzz
Sheer Cold
Hail
Icicle Crash

Earth Power
Tail Glow
Counter

Sword Dance
X-Scissor
Blizzard
Ice Beam
U-Turn

Superpower

Moves: 23
- Changed Weight Class from 2 to 1.
- Changed Ability Mountaineer to Snow Cloak.
- Started with 2MC, Loses Rock Slide (+2 MC), learns Fury Attack (Pre-25), U-Turn and Ice Beam (BW TM)
 
claim1
claim2
claim3
claim4

so that totals up to:

3 EC 6 MC 3 DC 2 KOC for Nohface
2 EC 4 MC 2 DC 1 KOC for Horsea
3 MC 1 KOC for Pyroak
3 MC 1 KOC for Gliscor
6 MC 1 KOC for Colossoil
3 MC 2 KOC for Sableye
3 MC 2 KOC for Porygon-Z
3 MC for Gallade
7CC for me

Nohface's KOC goes into EC, his 6 MC are used for Magic Coat (2), Snatch (2), and Pain Split (2)
Horsea's KOC goes into EC, her 4 MC are used for Endure (3) and Hydro Pump (1)
Gliscor's KOC goes into MC, her 4 MC are used for Bug Bite (2) and Sleep Talk (2)
Pyroak's KOC goes into MC, his 5 MC (including 1 stockpiled) are used for Leaf Tornado (1), Iron Defense (1) and Natural Gift (3)
Colossoil's KOC goes into MC, his 8 MC (including 1 stockpiled) are used for Flail (3), Double Team (2), Aqua Tail (2) and Horn Drill (1)
Sableye's KOC goes into MC, his 5 MC are used for Double Team (2) and Pain Split (3)
Porygon-Z's KOC goes into MC, his 5 MC are used for Foul Play (2) and Bide (3)
Gallade's MC are used for Focus Punch (3)

I have two evolutions yay!!!

frontnormal-mkitsunoh.png

(Kitsunoh) Newman (M)

Nature: Jolly (+17 Spe, +19% Accuracy, -1 SpA)

Types: Ghost/Steel
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Abilities:
Frisk: (Can be Activated) The Pokemon charges the opponent with the intent to knock off their item. If Frisk is successful and the Pokemon with Frisk is not holding an item, they will pick that item up.
Limber: (Innate) This Pokemon’s body is well trained and immune to paralysis.
Cursed Body (DW): (Innate) When this Pokemon is struck by an opponent's attack that makes contact, there is a 30% chance that attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body.

HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 127 (+)
SC: 3
WC: 4
BRT: 19

EC: 6/6
MC: 0
DC: 4/5

Imprison
Tail Whip
Scratch
Iron Defense
Lick
Odor Sleuth
Metal Burst
Faint Attack
Shadow Sneak
Metal Claw
Revenge
ShadowStrike
Perish Song
Fake Out
Curse

Meteor Mash
Psycho Shift
Yawn

Magic Coat
Snatch
Pain Split

Will-o-Wisp
Gyro Ball
Payback

24 Moves

117.png

(Seadra) Mary (F)

Nature: Modest (+SpA, -Atk)

Types: Water
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities:
Poison Point:
(Can Be Disabled) This Pokemon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect).
Sniper: (Innate) This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks.
Damp (DW LOCKED): (Innate) This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.

Stats:
HP: 90
Atk: 2 (-)
Def: 3
SpA: 4 (+)
SpD: 2
Spe: 85
SC: 2
WC: 2
BRT: 16

EC: 4/9
MC: 0
DC: 3/5

Attacks:
Bubble
Smokescreen
Leer
Water Gun
Focus Energy
BubbleBeam
Agility
Dragon Pulse
Hydro Pump
Brine

Disable
Signal Beam
Muddy Water

Ice Beam
Double Team
Hidden Power (Electric, 7)
Endure

17 Moves
 
It is over!

Items I've recieved
1 Miracle Seed
1 Magost Berry
2 Grass Gems(Can I sell gems?)
1 Poison Gem
1 Bug Gem

I believe I can sell my 4 gems for a total of 6 CC(I was told so on IRC)

Spending Lucario's 7 MC to learn
Dual Chop(BW2 Tutor)/Focus Punch(Past Gen Tutor)/Rest(5th Gen TM)/For 2+3+2=7

Spending Weavile's 9 MC to learn
Punishment(LU)/Fling(LU)/Snatch(LU)/Slash(LU)/Torment(5th Gen TM)/Focus Punch(5th Gen TM)/for 1+1+1+1+2+3=9

Spending Seviper's 6 MC to learn
...but before I do so I seem to have bought Substitute twice so I would like to refund that for 2 MC
Here is the mon in question
336.png

Seviper [VonKarma] (M)
Nature: Brave (+*Att, -15% speed)

Type: Poison
Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings

Abilities:
Shed Skin:
Type: Innate
This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
Infiltrator (DW UNLOCKED):
Type: Innate
Through a combination of speed and cunning this Pokemon easily gets around Light Screen, Reflect, and Safeguard with all of its attacks.

Stats:
HP: 100
Atk: 5(+)
Def: 2
SpA: 4
SpD: 2
Spe: 56 (-)
Base Rank Total: 17

MC: 0
DC: 5/5


Attacks:29
Wrap
Lick
Bite
Poison Tail
Screech
Glare
Crunch
Poison Fang
Swagger
Haze
Night Slash
Poison Jab
Venoshock
Wring Out
Coil


Night Slash
Iron Tail
Body Slam
Bind

Earthquake
Flamethrower
Protect
Toxic
X-Scissor
Taunt
Substitute
Aqua Tail
Sludge Bomb
Sludge Wave
Dig
Substitute
So if I get the 2 MC back I have 8 to spend and I will get
Endure(Past Gen TM)/Rest(5th Gen TM)/Dark Pulse(Past Gen TM)/for 2+3+3 if Substitue isn' refunded then I'll drop Rest so I'm only spending 6 MC EDIT: Turns out I only have to use 7 of my 8 MC so I'm gonna stockpile it.

Arcanine had an EXP.Share on for two fights and so actually gets a 8 MC for the fighrts in addition to his 1 KOC as MC to 9 MC

Learning
Endure(Past Gen TM)/Bide(Past Gen TM)/Double Edge(Egg)/for 3*3=9 MC

I also net these two grassy mons!
Spr_5b_470.png

Leafeon (X)

Nature: Adamant
+1 Atk, -1 SpA

Type: Grass
Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities:
Leaf Guard:
(Innate) In bright sunlight, the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.

Chlorophyll (DW):
(Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

Stats:
HP: 100
Atk: Rank 5
Def: Rank 5
SpA: Rank 1
SpD: Rank 3
Spe: 95
Size Class: 2
Weight Class: 3
Base Rank Total: 20

EC: 6/6
MC: 2
DC: 1/5

Attacks: 19
Growl
Bite
Covet
Take Down
Tackle
Tail Whip
Helping Hand
Sand Attack
Razor Leaf
Quick Attack
GrassWhistle
Magical Leaf
Giga Drain

Endure
Flail
Yawn

Toxic
Protect
Aerial Ace

And
Spr_5b_387.png

Turtwig (X)

Nature: Lonely
+1 Atk, -1 Def

Type: Grass
Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities:

Overgrow:
(Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)

Shell Armor (DW):
(Innate) This Pokemon’s thick, bony outer shell prevents it from taking critical hits.

Stats:
HP: 90
Atk: Rank 4
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 31
Size Class: 1
Weight Class: 2
Base Rank Total: 14

EC: 2/9
MC: 4
DC: 2/5

Attacks: 13
Tackle
Withdraw
Absorb
Razor Leaf
Curse
Bite
Mega Drain

Superpower
Wide Guard
Earthpower

Protect
Light Screen
Relfect

Also against my judgement re-getting a Rebble
Gempre1.png

Thadural [Rebble] [Male]
Nature: Modest(+1 S. Attack, -1 Attack)
Type: Rock
Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.

Abilities:
Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Bulldoze, and Magnitude. Other Ground moves can still hit.
Technician: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for multi-hit attacks is increased by two (2).
Mold Breaker (DW): (Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)

HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 4(+)
SpD: Rank 2
Spe: 90
Size Class: 1
Weight Class: 2
Base Rank Total: 14

EC:0/9
MC:0
DC:0/5

Moves:(14)

Tackle
Defense Curl
Rollout
Rock Blast
Disable
Acupressure
Mud Shot
Power Gem

Earth Power
Giga Drain
Heat Wave
Protect
Energy Ball
Toxic

After all is said and one I have a total of 12 CC now I had 2 before gained 12 and spent 2



I recieve
The Royal Guard: 6 CC
Lionheart the Lucario: 6 MC & 1 KO KOC goes to MC
Lasfirlian the Weavile: 9 MC
Vonlafera the Seviper: 6 MC
Korlyam the Arcanine: 6 MC & 1 KO KOC goes to MC
Turtwig: 2 EC, 4 MC & 2 DC
Leafeon: 1 EC, 2 MC & 1 DC
 
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