Claiming from here.
Persephone the Necturine gets 6 EC (1 EC + 1 KOC + 4 UC) and evolves into Necturna
She also gets 5 DC (1 DC + 4 UC) and unlocks her Dream World ability Telepathy
As for the moves, she learns Thunder Fang (pre-25), Poison Fang (pre-25), Super Fang (pre-25), Horn Leech (Level, 1 MC), Pain Split (Level, 1 MC), Power Whip (Level, 1 UC), Bind (BW tutor, 2 UC), Covet (BW tutor, 2 UC), Knock Off (BW tutor, 2 UC), Seed Bomb (BW tutor, 2 UC), Skill Swap (BW tutor, 2 UC), Sleep Talk (BW tutor, 2 UC), Snatch (BW tutor, 2 UC), Synthesis (BW tutor, 2 UC), Trick (BW tutor, 2 UC), Worry Seed (BW tutor, 2 UC), Toxic (BW TM, 2 UC), Sunny Day (BW TM, 2 UC), Telekinesis (BW TM, 2 UC), Psychic (BW TM, 2 UC), Torment (BW TM, 2 UC), Facade (BW TM, 2 UC), Thief (BW TM, 2 UC), Shadow Claw (BW TM, 2 UC), Giga Impact (BW TM, 2 UC), Stone Edge (BW TM, 2 UC), and Cut (BW HM, 2 UC). I also want to free up Sketch
4 + 4 + 1*1 + 21*2 + 3 = 4 + 4 + 1 + 42 + 3 = 54 UC
Necturna (Persephone) (F)
Nature: Impish (Defense raised by *; Sp. Attack lowered by *)
Type: Grass / Ghost
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming “powder” attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Stats
HP: 100
Atk: Rank 5
Def: Rank 5 (+)
SpA: Rank 2 (-)
SpD: Rank 5
Spe: 81
Size Class: 3
Weight Class: 4
Base Rank Total: 23
EC: 6/6
MC: 0
DC: 5/5
Abilities:
Anticipation: This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Selfdestruct, and Explosion by two (2).
Telepathy (DW LOCKED): This Pokemon has a mental link with its allies in multiple battles, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.
Attacks (40/66 moves)
Bind
Covet
Cut
Facade
Giga Impact
Gravity
Hex
Horn Leech
Knock Off
Leaf Blade
Leer
Ominous Wind
Pain Split
Payback
Poison Fang
Power Whip
Protect
Psychic
Seed Bomb
Shadow Claw
Shadow Sneak
Sketch
Skill Swap
Sleep Talk
Snatch
Stone Edge
Substitute
Sunny Day
Super Fang
Synthesis
Telekinesis
Thief
Thunder Fang
Torment
Toxic
Toxic Spikes
Trick
Vine Whip
Will-O-Wisp
Worry Seed
Beshaba the Misdreavus gets 6 EC (1 EC + 5 UC) and evolves into Mismagius.
As for the moves, she learns Lucky Chant (pre-25), Magical Leaf (pre-25), Pain Split (Level, 1 MC), Shadow Ball (Level, 1 MC), Perish Song (Level, 1 MC), Power Gem (Level, 1 UC), Nasty Plot (Egg, 3 UC), Shadow Sneak (Egg, 3 UC), Sucker Punch (Egg, 3 UC), Inferno (Dream World, 3 UC), Hypnosis (NYPC, 3 UC), Shock Wave (4th gen TM, 3 UC), Endure (4th gen TM, 3 UC), Zap Cannon (2nd gen TM, 3 UC), Dark Pulse (BW tutor, 2 UC), Foul Play (BW tutor, 2 UC), Heal Bell (BW tutor, 2 UC), Hyper Voice (BW tutor, 2 UC), Icy Wind (BW tutor, 2 UC), Magic Coat (BW tutor, 2 UC), Magic Room (BW tutor, 2 UC), Skill Swap (BW tutor, 2 UC), Sleep Talk (BW tutor, 2 UC), Snatch (BW tutor, 2 UC), Snore (BW tutor, 2 UC), Trick (BW tutor, 2 UC), Uproar (BW tutor, 2 UC), Wonder Room (BW tutor, 2 UC), Toxic (BW TM, 2 UC), Hidden Power (Fighting, 7 BP) (BW TM, 2 UC), Sunny Day (BW TM, 2 UC), Hyper Beam (BW TM, 2 UC), Rain Dance (BW TM, 2 UC), Telekinesis (BW TM, 2 UC), Thunderbolt (BW TM, 2 UC), Thunder (BW TM, 2 UC), Psychic (BW TM, 2 UC), Aerial Ace (BW TM, 2 UC), Torment (BW TM, 2 UC), Thief (BW TM, 2 UC), Energy Ball (BW TM, 2 UC), Charge Beam (BW TM, 2 UC), Embargo (BW TM, 2 UC), Flash (BW TM, 2 UC), Thunder Wave (BW TM, 2 UC), Dream Eater (BW TM, 2 UC), Swagger (BW TM, 2 UC), Substitute (BW TM, 2 UC), and Trick Room (BW TM, 2 UC).
5 + 1*1 + 3*8 + 2*35 = 5 + 1 + 24 + 70 = 100 UC
Mismagius (Beshaba) (F)
Nature: Timid (Attack reduced by *; Speed raised by 15%, accuracy boost).
Type: Ghost
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 4
SpD: Rank 4
Spe: 121
Size Class: 2
Weight Class: 1
Accuracy boost: 17%
Base Rank Total: 18
EC: 6/6
MC: 0
DC: N/A
Ability:
Levitate: (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Bulldoze, Dig, Earthquake, and Magnitude. Other Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.
Attacks (14 moves):
Aerial Ace
Astonish
Charge Beam
Confuse Ray
Dark Pulse
Destiny Bond
Dream Eater
Embargo
Endure
Energy Ball
Flash
Foul Play
Growl
Heal Bell
Hex
Hidden Power (Fighting, 7 BP)
Hyper Beam
Hyper Voice
Hypnosis
Icy Wind
Imprison
Inferno
Lucky Chant
Magic Coat
Magic Room
Magical Leaf
Mean Look
Nasty Plot
Ominous Wind
Pain Split
Perish Song
Power Gem
Protect
Psybeam
Psychic
Psywave
Rain Dance
Shadow Ball
Shadow Sneak
Shock Wave
Skill Swap
Sleep Talk
Snatch
Snore
Spite
Substitute
Sucker Punch
Sunny Day
Swagger
Taunt
Telekinesis
Thief
Thunder
Thunder Wave
Thunderbolt
Torment
Toxic
Trick
Trick Room
Uproar
Will-O-Wisp
Wonder Room
Zap Cannon
Auril the Snorunt gets 1 EC, 1 DC, and learns Ice Beam (Level, 1 MC), Ice Shard (Level, 1 MC), and Hail (Level, 1 MC)
As for the CC, I'm using the 2 CC I got from this battle - as well as some that I was saving so far (I got 35 saved) - to change Auril's nature to Mild (7 CC), Tyr the Gallade's nature to Relaxed (7 CC) and to buy two Dusk Stones and one Dawn Stone (23 CC + 1 UC).
Persephone the Necturine gets 6 EC (1 EC + 1 KOC + 4 UC) and evolves into Necturna
She also gets 5 DC (1 DC + 4 UC) and unlocks her Dream World ability Telepathy
As for the moves, she learns Thunder Fang (pre-25), Poison Fang (pre-25), Super Fang (pre-25), Horn Leech (Level, 1 MC), Pain Split (Level, 1 MC), Power Whip (Level, 1 UC), Bind (BW tutor, 2 UC), Covet (BW tutor, 2 UC), Knock Off (BW tutor, 2 UC), Seed Bomb (BW tutor, 2 UC), Skill Swap (BW tutor, 2 UC), Sleep Talk (BW tutor, 2 UC), Snatch (BW tutor, 2 UC), Synthesis (BW tutor, 2 UC), Trick (BW tutor, 2 UC), Worry Seed (BW tutor, 2 UC), Toxic (BW TM, 2 UC), Sunny Day (BW TM, 2 UC), Telekinesis (BW TM, 2 UC), Psychic (BW TM, 2 UC), Torment (BW TM, 2 UC), Facade (BW TM, 2 UC), Thief (BW TM, 2 UC), Shadow Claw (BW TM, 2 UC), Giga Impact (BW TM, 2 UC), Stone Edge (BW TM, 2 UC), and Cut (BW HM, 2 UC). I also want to free up Sketch


Necturna (Persephone) (F)
Nature: Impish (Defense raised by *; Sp. Attack lowered by *)
Type: Grass / Ghost
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming “powder” attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Stats
HP: 100
Atk: Rank 5
Def: Rank 5 (+)
SpA: Rank 2 (-)
SpD: Rank 5
Spe: 81
Size Class: 3
Weight Class: 4
Base Rank Total: 23
EC: 6/6
MC: 0
DC: 5/5
Abilities:
Anticipation: This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Selfdestruct, and Explosion by two (2).
Telepathy (DW LOCKED): This Pokemon has a mental link with its allies in multiple battles, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.
Attacks (40/66 moves)
Bind
Covet
Cut
Facade
Giga Impact
Gravity
Hex
Horn Leech
Knock Off
Leaf Blade
Leer
Ominous Wind
Pain Split
Payback
Poison Fang
Power Whip
Protect
Psychic
Seed Bomb
Shadow Claw
Shadow Sneak
Sketch
Skill Swap
Sleep Talk
Snatch
Stone Edge
Substitute
Sunny Day
Super Fang
Synthesis
Telekinesis
Thief
Thunder Fang
Torment
Toxic
Toxic Spikes
Trick
Vine Whip
Will-O-Wisp
Worry Seed
Beshaba the Misdreavus gets 6 EC (1 EC + 5 UC) and evolves into Mismagius.
As for the moves, she learns Lucky Chant (pre-25), Magical Leaf (pre-25), Pain Split (Level, 1 MC), Shadow Ball (Level, 1 MC), Perish Song (Level, 1 MC), Power Gem (Level, 1 UC), Nasty Plot (Egg, 3 UC), Shadow Sneak (Egg, 3 UC), Sucker Punch (Egg, 3 UC), Inferno (Dream World, 3 UC), Hypnosis (NYPC, 3 UC), Shock Wave (4th gen TM, 3 UC), Endure (4th gen TM, 3 UC), Zap Cannon (2nd gen TM, 3 UC), Dark Pulse (BW tutor, 2 UC), Foul Play (BW tutor, 2 UC), Heal Bell (BW tutor, 2 UC), Hyper Voice (BW tutor, 2 UC), Icy Wind (BW tutor, 2 UC), Magic Coat (BW tutor, 2 UC), Magic Room (BW tutor, 2 UC), Skill Swap (BW tutor, 2 UC), Sleep Talk (BW tutor, 2 UC), Snatch (BW tutor, 2 UC), Snore (BW tutor, 2 UC), Trick (BW tutor, 2 UC), Uproar (BW tutor, 2 UC), Wonder Room (BW tutor, 2 UC), Toxic (BW TM, 2 UC), Hidden Power (Fighting, 7 BP) (BW TM, 2 UC), Sunny Day (BW TM, 2 UC), Hyper Beam (BW TM, 2 UC), Rain Dance (BW TM, 2 UC), Telekinesis (BW TM, 2 UC), Thunderbolt (BW TM, 2 UC), Thunder (BW TM, 2 UC), Psychic (BW TM, 2 UC), Aerial Ace (BW TM, 2 UC), Torment (BW TM, 2 UC), Thief (BW TM, 2 UC), Energy Ball (BW TM, 2 UC), Charge Beam (BW TM, 2 UC), Embargo (BW TM, 2 UC), Flash (BW TM, 2 UC), Thunder Wave (BW TM, 2 UC), Dream Eater (BW TM, 2 UC), Swagger (BW TM, 2 UC), Substitute (BW TM, 2 UC), and Trick Room (BW TM, 2 UC).


Mismagius (Beshaba) (F)
Nature: Timid (Attack reduced by *; Speed raised by 15%, accuracy boost).
Type: Ghost
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 4
SpD: Rank 4
Spe: 121
Size Class: 2
Weight Class: 1
Accuracy boost: 17%
Base Rank Total: 18
EC: 6/6
MC: 0
DC: N/A
Ability:
Levitate: (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Bulldoze, Dig, Earthquake, and Magnitude. Other Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.
Attacks (14 moves):
Aerial Ace
Astonish
Charge Beam
Confuse Ray
Dark Pulse
Destiny Bond
Dream Eater
Embargo
Endure
Energy Ball
Flash
Foul Play
Growl
Heal Bell
Hex
Hidden Power (Fighting, 7 BP)
Hyper Beam
Hyper Voice
Hypnosis
Icy Wind
Imprison
Inferno
Lucky Chant
Magic Coat
Magic Room
Magical Leaf
Mean Look
Nasty Plot
Ominous Wind
Pain Split
Perish Song
Power Gem
Protect
Psybeam
Psychic
Psywave
Rain Dance
Shadow Ball
Shadow Sneak
Shock Wave
Skill Swap
Sleep Talk
Snatch
Snore
Spite
Substitute
Sucker Punch
Sunny Day
Swagger
Taunt
Telekinesis
Thief
Thunder
Thunder Wave
Thunderbolt
Torment
Toxic
Trick
Trick Room
Uproar
Will-O-Wisp
Wonder Room
Zap Cannon
Auril the Snorunt gets 1 EC, 1 DC, and learns Ice Beam (Level, 1 MC), Ice Shard (Level, 1 MC), and Hail (Level, 1 MC)
As for the CC, I'm using the 2 CC I got from this battle - as well as some that I was saving so far (I got 35 saved) - to change Auril's nature to Mild (7 CC), Tyr the Gallade's nature to Relaxed (7 CC) and to buy two Dusk Stones and one Dawn Stone (23 CC + 1 UC).