A new reader can read about 80% of the itemdex entries and have no idea whether a given item's effect works when that item is held.
For now I am listing the truly ambiguous ones, but I thought we should also discuss the best way to fix this problem. Obviously we need each entry to mention it's relevance as a hold item, but it occurred to me that there are probably hundreds of ways to accomplish this. The issue here is that consistency can not be stressed enough, and whatever ends up being decided on - be it a picture that signifies a "working" hold item, or a sentence at the end of each item's description - I feel that implementation needs to be universal. Six different things that all mean "this works when held" can be confusing to some readers. A current example of this is how some berries state "One-time use" while others state "consumed after use". I am quite bothered by things like this, but then, I am probably the only one, so I will stop rambling now:
examples:
http://www.smogon.com/dp/items/liechi_berry
http://www.smogon.com/dp/items/lum_berry
Anyway, I went through the list of items, and checked (most) of the entries, and listed the ones that needed clarification below:
If you update one or more entries, PLEASE post in this thread so I can update this post accordingly.
List of ambiguous item entries
- Leftovers
- Lustrous Orb
- Macho Brace
- Muscle Band
- "Plate" Items (see below)
- Power Herb
- Quick Claw
- Razor Fang
- Sacred Ash (lol)
- Type-boosting items (see below)
- "X" Items, (see below)
Complete lists, for double-checking purposes:
This way, if, for example, someone does some of the type boosting items, but not all, I can remove the fixed ones from the appropriate list below, and other users will know which ones still need fixing.
"X" Items:
- X Accuracy
- X Attack
- X Defend
- X Special
- X Sp. Def
- X Speed
Type-boosting items:
- Bug
- Dark
- Dragon
- Electric
- Fighting
- Fire
- Flying
- Ghost
- Grass
- Ground
- Ice
- Normal
- Poison
- Psychic1
- Psychic2
- Rock1
- Rock2
- Steel
- Water1
- Water2
- Water3
Plate Items
- Bug
- Dark
- Dragon
- Electric
- Fighting
- Fire
- Flying
- Ghost
- Grass
- Ground
- Ice
- Poison
- Psychic
- Rock
- Steel
- Water
For now I am listing the truly ambiguous ones, but I thought we should also discuss the best way to fix this problem. Obviously we need each entry to mention it's relevance as a hold item, but it occurred to me that there are probably hundreds of ways to accomplish this. The issue here is that consistency can not be stressed enough, and whatever ends up being decided on - be it a picture that signifies a "working" hold item, or a sentence at the end of each item's description - I feel that implementation needs to be universal. Six different things that all mean "this works when held" can be confusing to some readers. A current example of this is how some berries state "One-time use" while others state "consumed after use". I am quite bothered by things like this, but then, I am probably the only one, so I will stop rambling now:
examples:
http://www.smogon.com/dp/items/liechi_berry
http://www.smogon.com/dp/items/lum_berry
Anyway, I went through the list of items, and checked (most) of the entries, and listed the ones that needed clarification below:
If you update one or more entries, PLEASE post in this thread so I can update this post accordingly.
List of ambiguous item entries
- Leftovers
- Lustrous Orb
- Macho Brace
- Muscle Band
- "Plate" Items (see below)
- Power Herb
- Quick Claw
- Razor Fang
- Sacred Ash (lol)
- Type-boosting items (see below)
- "X" Items, (see below)
Complete lists, for double-checking purposes:
This way, if, for example, someone does some of the type boosting items, but not all, I can remove the fixed ones from the appropriate list below, and other users will know which ones still need fixing.
"X" Items:
- X Accuracy
- X Attack
- X Defend
- X Special
- X Sp. Def
- X Speed
Type-boosting items:
- Bug
- Dark
- Dragon
- Electric
- Fighting
- Fire
- Flying
- Ghost
- Grass
- Ground
- Ice
- Normal
- Poison
- Psychic1
- Psychic2
- Rock1
- Rock2
- Steel
- Water1
- Water2
- Water3
Plate Items
- Bug
- Dark
- Dragon
- Electric
- Fighting
- Fire
- Flying
- Ghost
- Grass
- Ground
- Ice
- Poison
- Psychic
- Rock
- Steel
- Water