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Pet Mod RBY CAP (CAP 3 - Competitive Learnset)

Grass/Ice
Water/Dragon
Water/Fighting
Grass/Ghost
Ice/Poison


Lots of good options here.

Grass/Ice: Easily the most on concept of the bunch. Grass typing grants Clamp resistance, Ice grants neutrality and immunity to being frozen by Cloyster's Blizzard, and STAB Razor Leaf threatens huge damage on Cloyster while being no concern to Articuno.

Water/Dragon: 4x resistant to Clamp, neutral to Blizzard, no weaknesses or OU relevant resistances. Overall, should be a good typing that mostly targets Cloyster.

Water/Fighting: It needs a boatload of Attack to threaten a 2HKO on Cloyser with High Jump Kick, so high that it is maybe too capable of hitting Articuno as well as distorting the metagame by being extremely potent against Chansey, Snorlax and Tauros. Although, it could maybe still go the Razor Leaf route to deal with Cloyster, with its Fighting-typing instead allowing for better overall stats/movepool to make up for being saddled with a Psychic-weakness.

Grass/Ghost: I really like this offensive-based approach to handling Cloyster with Clamp resistance/Explosion immunity, but its weakness to Blizzard could make switching into Cloyster too dangerous for it to function reliably as a Cloyster check.

Ice/Poison: An interesting typing with big drawbacks (Psychic/Earthquake weaknesses) that could justify handling Explosion with tons of physical bulk, due to an Earthquake weakness letting physical attackers muscle through without too much trouble. The lack of Clamp resistance is worrying, though. Cloyster could wear CAP down pretty fast this way, and its Special bulk can't be too high to mitigate Clamp damage or else Articuno will fail to beat this CAP like we want it to.
 
grass/ice
(my only vote)


~i rly dont like any of the other options, and basically agree with the things eni said about the ‘last three’ typings.
@ water/dragon, its j rly not a useful typing in rby ou, u ofc can make any typing viable with movepool/stats but idk i ‘dont rly see where its going’. eg a water/dragon type with ice and grass coverage is ‘likely to be’ outclassed by lapras, and theres only one moveslot left to change that since ice coverage is unlikely to ever be droppable and grass coverage for cloy is the whole point of the cap.
water/dragon is still the option i like better out of the four options, i guess.

~ ice/grass feels best fit not only for the concept but for the context of rby ou as a whole. it has essentially perfect dual stab coverage but ofc would be checked by chansey outside of freezes, and cuno would very likely be the best non-chansey response with special bulk and freeze immunity without being weak to grass. this is the aspect i like best @ creating a defensive niche for cuno in ou
freeze chance at least in some situations could be enough to deter opp from j switching in chansey every time. but also with perfect dual stab coverage other moveslots would be very customizable.
[personally i think the option to run leech seed for chansey would at least be funny, ofc this would mean taking paralysis but at least on paper could be viable for recovering significant hp each turn while being neutral to ice beam, allowing cap to freeze fish vs chansey repeatedly, or ofc alternatively force the opponent to switch something else into cap’s ice stab.]
the random weakness to fire blast tauros is the one thing that i wish wasnt an issue, but otherwise im loving this cap idea.
 
And that's it for voting! The winner is Grass/Ice by a pretty large majority, as you can see here. Used the same method of voting as for the concept portion.

CAP 1: Stats Phase
Now that we know the typing, you can build stats around certain moves, although consensus on Discord has been that this will get Razor Leaf. Post one submission, bolded, in a post below this one, just as you would have for the typing phase. This slate is pretty self-explanatory so I'll use this last part here to mention that I do have a preliminary spreadsheet for this mod. There's what we have for CAP 1 so far and Tentacruel to show what a largely filled out section would look like, although the final version of this will make a distinction between Viable / Flavor / Tradebacks. Other than that, you are free to submit whatever stat spread you feel would be best and have a few days to do so!
 
HP 80/ATTACK 50/DEFENSE 75/SPEED 85/SPECIAL 100
A specialized counter to Cloyster that is faster than it, but not in the fast tier for OU, which is at the max 3HKOd by Cloyster's Blizzard but only rarely, can really be killed by Cloyster with Explosion, and has some nice special to pose a threat after the enemy is paralyzed, but is somewhat easily taken down. It is tooled for its one task and can do some after that task is done, but not to an amazing extent (though it does kill Starmie). Its BST is not too high to be OP (in fact this is a rearrangement of the base stats of Vileplume).

On the Articuno side it can be easily 3HKOd by a Blizzard and its Blizzard is a 4HKO in return (Rarely a 3HKO, like 0.6%)

I don't think there's anything super wrong with this approach, though maybe its defense could be lowered to perhaps 65.
 
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HP 100 / ATTACK 60 / DEFENSE 50 / SPEED 80 / SPECIAL 115

it avoids cloyster 3hko >95% of the time, but it does not learn blizzard and as such it cannot 3hko articuno. cuno blizz is a clean 3hko on this back. making a mon that learns blizzard and fits the prompt was looking very impossible, i'm coming forward with this as a compromise. i imagine it would run razorleaf icebeam rest every game, no clue about possible 4ths. maybe stun spore would be good for balancing, maybe not. saw reflect mentioned on discord that's also interesting i think.

any grass/ice pokemon will automatically be used as a boltbeam chansey neutralizer. this can stop a chansey trying to icespam and uno reverse card it, making it an interesting piece in that it can stop icewars at no risk but it doesn't have great pressure outside of its own icebeam and can easily be forced to rest before getting many chances to fish.

when this does rest, it has to watch its fucking back as most physical attackers can maul it. snorlax bslam+hyperbeam always kills, tauros bslam+hyperbeam kills a lot of the time and slam crit -> slam always kills, rhydon body slam -> rock slide always kills. this is not a great rhydon switchin and i don't think it would be good if it were, as it already happens to shit on most things that find themselves on rhydon teams (mostly water types and sometimes exeggutor). zapdos 2hkos with drillpeck, jolteon dkick does enough to break rest loops comfortably with crit chance (crit -> x2 noncrit is enough).

avoids 3hko by jynx blizzard, also helping with mindless freezespam, and doesn't hate psydrops too much as razorleaf very cleanly 3hkos ignoring them. razorleaf breaks snorlax's rest loops (90% to 3hko), enables it to threaten tauros in a pinch / at least prevent it from switching in in most scenarios (44% to 2hko), murders cloyster (ohko 2/3rds of the time), very strong pressure on starmie as well. razorleaf also 3hkos alakazam, giving it a chance to break it if it's paralyzed but maintaining a negative match up overall. may appear to incidentally be a gengar check with the tbolt resistance and whatnot but ice beam almost never 3hkoes and gengar can shade into boom for guaranteed trade, so that's neutral and interesting too.

a summary of how this would fit in the metagame: stopping lazy freezespam and hard walling the likes of jynx, starmie, chansey, cloyster, and not minding twaves so much through use of rest. strong pressure with razorleafs if enemy special sponges are crippled or called starmie, but not a huge immediate threat otherwise (attack is low to go along with this, it would probably be broken if it had instant pressure on special sponges too). powerful early game piece, value drops as the game goes on and this is more and more forced to deal with the reality of its tragic physical bulk, but as long as it has teammates that are alive to switch into such physical attacks it is perfectly fine and handy to navigate early games. articuno teams, incidentally, tend to be asshole offenses that accelerate every game into an endgame very rapidly, and in those situations this thingy will generally suck.

there may be other directions to take this, but i was inspired and i figured i'd throw an idea in
 
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HP: 112
Attack: 54
Defense: 50
Special: 96
Speed: 74


Going ahead and submitting the stat block that the RBY cord collectively came up with. Notably is only 4HKOd by Cloyster Blizzard but guaranteed 3HKOd by Articuno Blizzard.

  • CAP Razor Leaf vs. Cloyster on a critical hit: 250-294 (82.5 - 97%) -- guaranteed 2HKO
  • Cloyster Clamp vs. CAP: 17-21 (3.9 - 4.9%) -- possibly the worst move ever
  • Cloyster Blizzard vs. CAP: 120-142 (28.1 - 33.2%) -- guaranteed 4HKO
  • CAP Razor Leaf vs. Articuno on a critical hit: 48-57 (12.5 - 14.8%) -- possible 7HKO
  • CAP Ice Beam vs. Articuno: 86-102 (22.4 - 26.6%) -- 24.4% chance to 4HKO
  • Articuno Blizzard vs. CAP: 156-184 (36.5 - 43%) -- guaranteed 3HKO
  • Faster than Cloyster, slower than Articuno
 
HP: 130
ATK: 70
DEF: 35
SPC: 90
SPE: 80

This spread was designed to allow CAP1 to keep Blizzard without becoming overbearing, which naturally means pumping up its HP. As a bonus, it keeps the stats as multiples of 5 which every OU Pokemon sticks to so far! This spread will also account for the possibility of CAP1 getting Body Slam, making it a viable but not overly strong option to fill out the last slot (Blizzard / Razor Leaf / Rest / ???) as an Ice Beam alternative. The spoiler below is a massive list showing what this spread does.

In no particular order because writing these took long enough and I can't be bothered to re-order as well

Cloyster- Winning (Cloyster has to use Explosion to get through CAP1 without critical hits, we easily 2HKO with Razor Leaf)
  • Cloyster Blizzard vs. CAP1: 125-148 (26.9 - 31.9%) -- guaranteed 4HKO
  • Cloyster Explosion vs. CAP1: 417-491 (90 - 106%) -- 38.5% chance to OHKO
  • CAP1 Razor Leaf vs. Cloyster on a critical hit: 239-282 (78.8 - 93%) -- guaranteed 2HKO

Lapras- Winning (Lapras only has a tiny chance to 3HKO with Blizzard and we almost always 2HKO back with Razor Leaf while being faster)
  • Lapras Blizzard vs. CAP1: 136-160 (29.3 - 34.5%) -- 5.6% chance to 3HKO
  • CAP1 Razor Leaf vs. Lapras on a critical hit: 224-264 (48.3 - 57%) -- 92.8% chance to 2HKO

Articuno- Losing (Articuno 3HKOs with Blizzard and we only 4HKO back while being slower, if Body Slam is allowed it could be possible to beat with full para luck but that's about it)
  • Articuno Blizzard vs. CAP1: 164-193 (35.4 - 41.6%) -- guaranteed 3HKO
  • CAP1 Blizzard vs. Articuno: 102-121 (26.6 - 31.5%) -- guaranteed 4HKO

Jynx- Even (Jynx usually 4HKOs CAP1 while being faster, we 3HKO Jynx with Razor Leaf, potential Body Slam from 75 ATK won't change the interaction much but could allow for para to make it favourable)
  • Jynx Blizzard vs. CAP1: 136-160 (29.3 - 34.5%) -- 5.6% chance to 3HKO
  • CAP1 Razor Leaf vs. Jynx on a critical hit: 112-132 (33.6 - 39.6%) -- guaranteed 3HKO
  • CAP1 Body Slam vs. Jynx: 91-107 (27.3 - 32.1%) -- guaranteed 4HKO

Snorlax- Slightly Losing (CAP1 is cleanly 3HKOd by Body Slam and only has a small chance to 3HKO with Blizzard, Lax won't want to switch into CAP1 but it can definitely pressure CAP1s Rest, and vice versas)
  • Snorlax Body Slam vs. CAP1: 173-204 (37.3 - 44%) -- guaranteed 3HKO
  • CAP1 Blizzard vs. Snorlax: 158-186 (30.2 - 35.5%) -- 30.8% chance to 3HKO

Tauros- Losing (CAP1 is usually KOed by Body Slam + Hyper Beam, always KOed by Crit Body Slam + Body Slam, and CAP1 only has a tiny chance to 2HKO with Blizzard in return)
  • Tauros Body Slam vs. CAP1: 161-190 (34.7 - 41%) -- guaranteed 3HKO
  • Tauros Hyper Beam vs. CAP1: 285-336 (61.5 - 72.5%) -- guaranteed 2HKO
  • CAP1 Blizzard vs. Tauros: 151-178 (42.7 - 50.4%) -- 0.8% chance to 2HKO

Chansey- Slightly Winning (Neither can significantly hurt each other, but Chansey can force Rest which allows its teammates entry to threaten CAP1- however, Chansey only being able to 5HKO makes it a great place to burn Rest turns)
  • Chansey Seismic Toss vs. CAP1: 100-100 (21.5 - 21.5%) -- guaranteed 5HKO
  • CAP1 Blizzard vs. Chansey: 117-138 (16.6 - 19.6%) -- possible 6HKO
  • CAP1 Body Slam vs. Chansey: 135-159 (19.2 - 22.6%) -- possible 5HKO

Alakazam- Losing (Once again, with the caveat of Freezes or potential Body Slam full para luck)
  • Alakazam Psychic vs. CAP1: 130-153 (28 - 33%) -- guaranteed 4HKO
  • CAP1 Blizzard vs. Alakazam: 97-115 (30.9 - 36.7%) -- 71.7% chance to 3HKO
  • CAP1 Body Slam vs. Alakazam: 78-92 (24.9 - 29.3%) -- 100% chance to 4HKO

Starmie- Winning (CAP1 ignores Psychic Special drops with Razor Leaf and comfortably 2HKOs, while avoiding a 3HKO from Psychic without Special drops)
  • Starmie Psychic vs. CAP1: 105-124 (22.6 - 26.7%) -- 32.1% chance to 4HKO
  • CAP1 Razor Leaf vs. Starmie on a critical hit: 219-258 (67.8 - 79.8%) -- guaranteed 2HKO

Slowbro- Winning (Unless Slowbro wins the lottery this is basically the best answer you could dream of and doesn't even care about nonexistent Psychic sets)
  • Slowbro Surf vs. CAP1: 48-57 (10.3 - 12.3%) -- possible 9HKO
  • Slowbro Psychic vs. CAP1: 91-108 (19.6 - 23.3%) -- possible 5HKO
  • CAP1 Razor Leaf vs. Slowbro on a critical hit: 251-296 (63.8 - 75.3%) -- guaranteed 2HKO

Jolteon- Even (Double Kick critical hits with Jolteon's crit rate turns this from a free win to risky)
  • Jolteon Thunderbolt vs. CAP1: 58-69 (12.5 - 14.9%) -- possible 7HKO
  • Jolteon Double Kick (2 hits) vs. CAP1: 122-144 (26.3 - 31.1%) -- approx. 4HKO
  • Jolteon Double Kick (2 hits) vs. CAP1 on a critical hit: 230-272 (49.6 - 58.7%) -- approx. 99.7% chance to 2HKO
  • CAP1 Blizzard vs. Jolteon: 114-135 (34.2 - 40.5%) -- guaranteed 3HKO
  • CAP1 Razor Leaf vs. Jolteon on a critical hit: 102-120 (30.6 - 36%) -- 47.2% chance to 3HKO

Zapdos- Slightly Losing (Neither can switch into the other happily, Zapdos will win a 1v1 though as it is faster)
  • Zapdos Drill Peck vs. CAP1: 285-336 (61.5 - 72.5%) -- guaranteed 2HKO
  • CAP1 Blizzard vs. Zapdos: 205-242 (53.5 - 63.1%) -- guaranteed 2HKO

Rhydon- Winning (Razor Leaf always OHKOs Rhydon and Blizzard usually does too, Rock Slide does loads if CAP1 is resting though; Rock Slide + EQ/BSlam will usually KO CAP1)
  • Rhydon Rock Slide vs. CAP1: 343-404 (74 - 87.2%) -- guaranteed 2HKO
  • Rhydon Earthquake vs. CAP1: 114-135 (24.6 - 29.1%) -- 100% chance to 4HKO
  • Rhydon Body Slam vs. CAP1: 130-153 (28 - 33%) -- guaranteed 4HKO
  • CAP1 Razor Leaf vs. Rhydon on a critical hit: 684-804 (165.6 - 194.6%) -- guaranteed OHKO
  • CAP1 Blizzard vs. Rhydon: 379-446 (91.7 - 107.9%) -- 48.7% chance to OHKO

Exeggutor- Winning (Neither Psychic nor Double-Edge 3HKO CAP1 and CAP1's Blizzard cleanly 2HKOs back, Exeggutor is forced to Explode or use Sleep Powder to win)
  • Exeggutor Psychic vs. CAP1: 123-145 (26.5 - 31.3%) -- guaranteed 4HKO
  • Exeggutor Double-Edge vs. CAP1: 124-146 (26.7 - 31.5%) -- guaranteed 4HKO
  • Exeggutor Explosion vs. CAP1: 417-491 (90 - 106%) -- 38.5% chance to OHKO
  • CAP1 Blizzard vs. Exeggutor: 205-242 (52.1 - 61.5%) -- guaranteed 2HKO

Gengar- Fairly Even (Gengar 5HKOs with Night Shade while CAP1 usually 3HKOs with Blizzard, Gengar can use Hypnosis to win if not already used, Explosion can be used to tie the matchup)
  • Gengar Night Shade vs. CAP1: 100-100 (21.5 - 21.5%) -- guaranteed 5HKO
  • Gengar Explosion vs. CAP1: 331-389 (71.4 - 84%) -- guaranteed 2HKO
  • CAP1 Blizzard vs. Gengar: 102-120 (31.5 - 37.1%) -- 83.7% chance to 3HKO

Edit: Realized Chansey vs CAP1 is not awful, Chansey can still easily force CAP1 to Rest which provides free entry to Normals/Rhydon though
 
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Tried making a statline but my attempts ultimately just ended up being variations on what has already been submitted. So I decided to look for a more radical statline, and this is what I came up with continuing off of Amaranth's "assume it doesn't get Blizzard" approach.

HP: 35
Attack: 83
Defense: 40
Special: 127
Speed:110


As opposed to the balanced approaches looking to defensively answer Cloyster while losing to Articuno, this version would throw caution to the wind and instead try to use Cloyster to come in and smash the enemy team in a violent burst with the limited staying power it has instead of playing a long game. This statline I think could be fine with more liberal movepool options, such as Stun Spore, Self-Destruct or Low Kick.

Cloyster Blizzard vs. CAP: 99-117 (36.2 - 42.8%) -- guaranteed 3HKO
Cloyster Clamp vs. CAP: 15-18 (5.4 - 6.5%) -- possible 9HKO after trapping damage
Cloyster Explosion vs. CAP: 399-469 (146.1 - 171.7%) -- guaranteed OHKO
CAP Razor Leaf vs. Cloyster on a critical hit: 306-360 (100.9 - 118.8%) -- guaranteed OHKO

CAP obliterates Cloyster with one shot, can switch into Cloyster atleast once in a round for it to do its thing, and if Cloyster does explode, well, then Cloyster is gone and CAP has done its job.

Articuno Blizzard vs. CAP: 128-151 (46.8 - 55.3%) -- 72.6% chance to 2HKO
CAP Razor Leaf vs. Articuno on a critical hit: 58-69 (15.1 - 18%) -- possible 6HKO
CAP Ice Beam vs. Articuno: 104-123 (27.1 - 32.1%) -- guaranteed 4HKO
CAP Self-Destruct vs. Articuno: 166-196 (43.3 - 51.1%) -- 4.9% chance to 2HKO
CAP Self-Destruct vs. Articuno on a critical hit: 325-382 (84.8 - 99.7%) -- guaranteed 2HKO

Articuno should be pretty effective at mitigating CAP's effectiness, even surviving a crit Self-Destruct with this statline. Since this CAP would be faster than Articuno anyway, Stun Spore would have less of an effect on this matchup and could be a reasonable option.

CAP Razor Leaf vs. Tauros on a critical hit: 173-204 (49 - 57.7%) -- 97.6% chance to 2HKO
Tauros Hyper Beam vs. CAP: 271-319 (99.2 - 116.8%) -- 94.9% chance to OHKO

Can't reliably revenge kill Tauros due to Speed Tying, preventing it from being too strong of a late game sweeper.

CAP Razor Leaf vs. Snorlax on a critical hit: 179-211 (34.2 - 40.3%) -- guaranteed 3HKO
CAP Ice Beam vs. Snorlax on a critical hit: 308-363 (58.8 - 69.4%) -- guaranteed 2HKO
Snorlax Body Slam vs. CAP: 165-195 (60.4 - 71.4%) -- guaranteed 2HKO
Snorlax Hyper Beam vs. CAP: 291-342 (106.5 - 125.2%) -- guaranteed OHKO

Snorlax does not like switching into this thing, but it should thoroughly wreck CAP if it fights a 1v1.

CAP Low Kick vs. Chansey: 177-208 (25.1 - 29.5%) -- guaranteed 4HKO
CAP Self-Destruct vs. Chansey: 473-556 (67.2 - 79%) -- guaranteed 2HKO

Not the most effective means of beating Chansey, but between Low Kick and Self-Destruct, CAP could attempt to break through or atleast trade for Chansey instead of being walled to ineffectiveness.
 
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24 hours remain!

In addition, I now have a place to test all of these stat spreads! You'll have to check the #pet-mods room in the Discord I linked in the first post. Unfortunately I have to be online for the server to be up, and it's VERY buggy (Substitute cuts your HP but doesn't actually make the sub lmao), but for now I'll be online more often than not and it's at least usable even if not amazing.
 
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