• Check out the relaunch of our general collection, with classic designs and new ones by our very own Pissog!

Reuniclus

Well, yes, that's why I was wondering why you would use Focus Blast /over/ Shadow Ball.

@Everyone else: Oops forgot about Ttar my bad, all the other types Masterful mentioned would probably (on average) be hit harder by one of his other attacks. Alternatively, I dont know if Rankurusu should be trying to cover every single threat with his huge moveslot syndrome. After all, that's why you have teammates, no? But I myself wouldn't be able to decide what to get rid of or what to keep either, haha.
Oh yeah, you can hit those Dark types way harder with Psychic, Recover, and Calm Mind/Trick Room.
 
He won't be switching in or tanking attacks and repeatedly setting up Trick Room without it.

It's not meant to repeatedly setup Trick Room, it's meant to setup TR once and sweep a weakened offensive team with it up. And Rankurusu doesn't have four-moveslot syndrome on its TR set, it just has to choose between HP Fire and Shadow Ball.


Oh yeah, you can hit those Dark types way harder with Psychic, Recover, and Calm Mind/Trick Room. Dick

lol what the hell happened here
 
It's not meant to repeatedly setup Trick Room, it's meant to setup TR once and sweep a weakened offensive team with it up. And Rankurusu doesn't have four-moveslot syndrome on its TR set, it just has to choose between HP Fire and Shadow Ball.

Ah - my mistake. I'm more familiar with his Calm Mind set. If that Rankurusu is solely meant to be offensive then yeah, he doesn't really /need/ Recover then.
 
@Cshadow

The absolute best way to use TR Reuniclus is with Focus Blast and Shadow Ball. Even it's counters need to tread carefully around Reuniclus as they cant take continued hits from Focus Blast. That's why I think the best counter for Reuniclus is to just play around it. If you play around it and figure out what it's running you can defeat it really easily. Or at least that's what people do with my Reuniclus.
 
@Cshadow

The absolute best way to use TR Reuniclus is with Focus Blast and Shadow Ball. Even it's counters need to tread carefully around Reuniclus as they cant take continued hits from Focus Blast. That's why I think the best counter for Reuniclus is to just play around it. If you play around it and figure out what it's running you can defeat it really easily.

Focus Blast is laughably ineffective, though. It usually doesn't OHKO common Steel-type counters, and that's assuming it actually manages to hit.

Shadow Ball hits ONE type for damage, and not always for an OHKO, and considering Gengar is one of the likely ghosts to come up against, having STAB Psychic is handy - STAB Psychic is pretty important for sweeping through most neutrally-affected opponents, and can easily put dents in other Psychics. Believe me, Shadow Ball is pretty dead weight - it hits the Latis but then you give up being able to SE hit a ton of other types. HP Fire will cause more problems for your opponent.

Ranculus may seem like the sort of pokemon you want to bring in and out to create TR, but it functions perfectly well working on its own until its time is up, at which point it's not uncommon to have taken out half a team that haven't had time to gauge its moves properly. Practically 9 out of 10 sweeps its had has involved HP Fire taking out an unwitting Steel type in between.
 
Some people don't even opt for a STAB move and just go Focus Blast and Shadow Ball for the absolute best coverage. Because of my team however, Psychic itself is too useful against neutral opponents and specifically for Conkeldurr. On a TR set Psychic, Ghost and Fighting hits everything you could ever want.

In the end though you give Reuniclus the moves depending on the rest of your team. I have enough Fighting moves on my team as is, hence why I only use Shadow Ball and Psychic to take care of other Psychics mainly. It sure makes taking care of OTHER Reuniclus that only use Psychic and Focus Blast a lot easier, let me tell you.
 
Some people don't even opt for a STAB move and just go Focus Blast and Shadow Ball for the absolute best coverage. Because of my team however, Psychic itself is too useful against neutral opponents and specifically for Conkeldurr. On a TR set Psychic, Ghost and Fighting hits everything you could ever want.
For me, Psychic is pretty much essential, as it allows you to OHKO Roob, which can be a probblem for a lot of my teams
 
Ok after battling for a little bit and listening to the arugements on the nominations page I decided to do my own little counter argument.

Reuniclus' two most broken sets are it's CM set and it's TR set. People have been arguing that these two sets are impossible to stop when you combine the coverage of it's moves with it's massive bulk. I'll discuss these two sets in as much depth as I can. If you feel I'm wrong you can correct me where you feel it needs to be corrected. If you feel this is right use this in your arguments to keep Reuniclus OU.

The Calm Mind set is extremely effective at taking on stall. Reuniclus' secondary ability Magic Guard prevents Reuniclus from taking passive damage. This means things like Stealth Rock and Toxic will not effect Reuniclus at all. This combined with it's bulk and recover make it an extremely effective stall killer. It also has the bulk to take anything other than extremely powerful or SE moves. Meaning it can set up in the face of adversity and power though alot of what gets thrown at it.

That said it's not difficult to beat the CM set so long as you know what your doing. One of the most major problems of the CM set is that it has a 4 moveslot syndrome. It's forced to choose between Focus Blast and Shadow Ball. Focus Blast is generally the prefered option on the CM set because it takes care of alot more prevalent threats than Shadow Ball. Things like Tyranitar and Scizor are that much easier to break through with Focus Blast who could otherwise comepletly wall the set and eventually take it with their respective SE stab moves. Therefore Focus Blast is the prefered option however, it also gives you a rather potent counter in Latias. Without Shadow Ball, latias and any other bulky psychic type can break this set by setting up right along side it with Calm Mind or trick it a scarf to cripple it. Having to choose between counters is a serious flaw in the CM set. Is that enough to keep it OU though? What if you had to choose between yet another move.

HP Fire is that other move. Granted it's not as useful as Focus Blast but our friendly Bug/Steel pokes can actually break though CM Reuniclus even with Focus Blast. In particular Shubarugo can be seen as a major threat with out HP Fire. It has the Special Bulk to take Focus Blast all day and night and the ATK to OHKO 252/252 Bold Reuniclus with a +0 252 Adamant Megahorn. That may not warrant a moveslot for HP Fire simply because it's not popular but then you'd have to consider one of the most popular pokes in the metagame being a major threat to Reuniclus even if it did have Focus Blast. Granted Scizor doesnt have the Special Bulk to continuously take Focus Blasts all day but what it does have is CB Bug bite deals 99.1% - 116.5% to that very same Reuniclus. One of the most popular pokes in the game can be seen as a threat to Reuniclus without HP Fire. That might just warrant a moveslot.

Coming from someone who uses the CM set I can say that it's extremely potent and does its job extremely well. However, the 4 moveslot syndrome can mean the difference between getting swept and winning a battle. It doesnt feel broken simply because with a little bit of playing around against Reuniclus your battle against it becomes that much easier.

The Trick Room set is a bit (Forgive the pun) trickier. Unlike the CM set this doesnt have a 4 moveslot syndrome. Simply by forgoing Recover you could put both Focus Blast and Shadow Ball in the same set. Not only that but with Trick Room and Reuniclus' low speed it could potentially break offensive teams. However, like the CM set this set can really be broken either. If you actually think about it for exactly one of the reasons why people proclaim the CM set is broken is what could potenitally make the TR set beatable.

The Trick Room set forgoes bulk for raw power. This can be seen as a weakness. Slow powerful things like Shubarugo "Outspeed" Reuniclus under the Trick Room and break it with powerful moves capable of taking it out where they would fail against the CM set. Not only that but less bulk means that Reuniclus is much more suseptable to Priority. You could also outstall the Trick Room itself rather easily however I wouldn't recommend this because with Reuniclus' power it could potentially take out or cipple quite a few pokes on your side before trick room ends. With powerful enough pokes and priority you could potentially break the Reuniclus before it has a chance to cripple you.

When we're talking about priority it's rather easy to point at Scizor's Bullet Punch. 252 Choice Band Adamant Bullet Punch does 48.3 - 57.3%. A rather high chance at a 2HKO. When you consider that 252/252 Bold takes 33.3 - 39.2% you see that there's quite a difference in bulk between the Trick Room set and the Calm Mind set respectively. That can make a major difference when Facing a Trick Room set.

Conclusion: First off let me say that if it wasnt totally obvious at this point I was only using the most popular scenarios. However, consider this. When I first saw that Reuniclus was being nominated for uber I had absolutely no knowledge of the facts and opinions of others. I just saw it as my most fav 5th gen being nominated for a reason I didn't like. Now I have more knowledge of the facts and have seen that on paper there's no reason why Reuniclus shouldn't be nominated for uber. However, with just a little bit of asking around and research I managed to make this. I never make these kinds of post and I've never really gotten into suspects until just now. If something is breaking your team and you right away are saying uber you need to do much more extensive testing instead of just being ban happy because you finally banned an ability. Do more research before you get all ban happy. You may find a major counter that could mean the difference between something being banned and staying in ou.

Notice: Even though I took the time to write this I am on the fence about Reuniclus being uber. It's my favorite 5th gen and I dont want it to go away but while doing research it was so incredebly difficult to find something that could actually take it's attacks and ohko back. I was actually a little depressed. It was only in asking around for other peoples opinions and statistics that I managed to make this. Just know that I am nuetral in this.
 
TR kurusu is not a problem to my team since i carry hippowdon which walls sub split gengar. Thats all/ hippowdon is such a beast
 
I've been attempting to create a usable trick room team(in preparation for V-generate victini) Of course reuniclus was the first pokemon to be chosen. But I was torn, torn between the Offensive TR set and the bulkier calm mind set that causes ragequits. So I decided to combine them.

Reuniclus @ Life Orb
Ability: Magic Guard
EVs: 252 HP / 252 Defense / 6 Special Attack
Nature: Relaxed(+Def -Speed)
IVs: 0 Speed IVs
~ Calm Mind
~ Recover
~ Psychic
~ Trick Room

Once my opponent's dark types have been taken care of this set destroys everything in it's path. You can run Leftovers over Life Orb for some more recovery. Psychic is the only move needed as this guy routinely gets to +6 and at those stages it dosen't matter if they resist it or not, they're going down.
 
um what does subsplit gengar have to do with anything. Also Reuniclus "Outspeeds" even Hippowdon under Trick Room and 2HKOs with Psychic.

@Joeyboy

Um Psychic is a terrible mono-typing set. So many major types resist psychic that it's silly. If this were gen 1 I'd instantly say uber. Unfortunatally it's not.
 
That set is trying to do too much at once. No SpA EVs and only Psychic make it a horrible TR sweeper. And TR takes up your coverage move for bulky CM. You try to do both and you end up being good at neither.
 
The only viable mono-Psychic I've seen is Assist Power Musharna, and even that only works well if you can take out all the opposing resists first. That set is just trying to do too many things at once.

Edit: Accelgor'd on the last bit.
 
This may sound weird, but I think the move Punishment is a good bet against a Rankurusu who has had too many Calm Mind boosts. It's a questionable move though, because Punishment is so used in specific situations. Now, if only I had some calculations...
 
This may sound weird, but I think the move Punishment is a good bet against a Rankurusu who has had too many Calm Mind boosts. It's a questionable move though, because Punishment is so used in specific situations. Now, if only I had some calculations...

Here are your elusive calcs.

Punishment is too situational to be of much use, especially when most strong physical moves will 2HKO CM Rankurusu. It's best to just attack it before it accrues too many Calm Mind boosts.
 
This may sound weird, but I think the move Punishment is a good bet against a Rankurusu who has had too many Calm Mind boosts. It's a questionable move though, because Punishment is so used in specific situations. Now, if only I had some calculations...

And there aren't so much mons with access to Punishment, actually. In the OU environment... only Infernape. Assuming a, for example, +3 Calm Mind Reuniclus and a common Nape:

Infernape@Life Orb (252 EVs, Neutral Nature) 120 Punishment vs Rankurusu@Leftovers (252/252 EVs, Neutral Nature): 65 ~ 76,8% (276 ~ 326 HP).

But maybe Weavile thanks to STAB and the freedom of switching on to a psychic move...

Weavile@Life Orb (252 EVs, Neutral Nature) 120 Punishment vs Rankurusu@Leftovers (252/252 EVs, Neutral Nature): 108 ~ 127,3% (458 ~ 540 HP)

Hmm... weird, but interesting.
 
TR kurusu is not a problem to my team since i carry hippowdon which walls sub split gengar. Thats all/ hippowdon is such a beast
How does Hippo wall subsplit Gengar? It can't hit Gengar with any of its common moves and Pain Split will do a ton if it's at high HP
 
from my experience reuniclus's most effective set is the offensive trick room(otr).it rips apart offensive and balanced teams and sometimes even stall but not as easy...

the set i run has psychic,focus blast and hp fire with life orb!i run psychic 'cause it murders roobushin that wouldn't die from psycho shock after a bulk up and reuniclus is my main roob counter...
focus blast is a staple and murders one of reuniclus biggest nemesis tyranitar...
for the last slot i find hp fire to be the preffered options 'cause a lot of times when i set tr the opponent sents in their scizor to u-turn me and they just die from hp fire..also it nets some very important kills on the various bug-fire types that exist in ou like forretress and genoskuto...it also kills a little weakned skarmory with ease,metagroos after it has lost a little life and can reliably murder the number one defensive threat:nattorei!

in most matches i get 2 to 3 kills with these guy when i send him in which is during mid-game...the only way to beat him is prediction and some bulky pokes that can take its attacks like psychics and pokes that aren't weak to any of reuniclus coverage options and are also neutral to psychic...
such pokes are lati@s,burungeru,reuniclus(ironically,which is the only reason why i am considering using shadow ball),full hp landlos(i think that psychic does about 75% to standart landlos),vaporeonand all the dragons if they are at full life except sazandora...

but in midgame most of these pokes are sufficiently weakened for reuniclus to ohko them which is all he needs....

generally i find reuniclus a very anti metagame poke that is so fucking strong but not even close to broken...i find it to be a cetralizing poke that will certainly increase the usage of some pokes like a lot of ou pokes do(scizor,lati@s,nattorei etc)and will seriously influent the metagame but that's all...
 
And there aren't so much mons with access to Punishment, actually. In the OU environment... only Infernape. Assuming a, for example, +3 Calm Mind Reuniclus and a common Nape:

Infernape@Life Orb (252 EVs, Neutral Nature) 120 Punishment vs Rankurusu@Leftovers (252/252 EVs, Neutral Nature): 65 ~ 76,8% (276 ~ 326 HP).

But maybe Weavile thanks to STAB and the freedom of switching on to a psychic move...

Weavile@Life Orb (252 EVs, Neutral Nature) 120 Punishment vs Rankurusu@Leftovers (252/252 EVs, Neutral Nature): 108 ~ 127,3% (458 ~ 540 HP)

Hmm... weird, but interesting.

Actually it should be 100 BP since Punishment has a base power of 60 and goes up every time by 20, not 30.

I still don't understand why people are coming up with all of these really shitty counters to Rank when CB Tar or Scizor do the job just fine.
 
Reuniclus' possible banning is completely contingent on the fact that Sand & Swim abusers are everywhere. It's a proper anti-metagame Pokemon for people sick of Swift Swim and Sand. Banning it might only strengthen the closterphobic nature of the current metagame. As it is such a useful anti-metagame Pokemon, it is a good idea to hold off on banning it outright.
 
Back
Top