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RU Threat List

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Granted, but can't Gavantula volt switch to something that can in the event a calm mind/quiver dancer switches in?
 
So been using a gimic gallade which kind of sucks but doesn't because it's surprsing
252 Atk 252 Spe Adamant Nautre Item @ Focus Sash
Ablity @ Inner Foucs
Moveset
-Close combat
-Destiny Bond
-Encore/taunt
-Magic Coat

Bounce back SR then encore them if you don't mind the hazard being used or taunt it there after it's really up to you, destiny bond when it's time to die and close combat just so you can kill something.
 
I think Electivire gets less credit than it deserves... especially with Quiver Dance Venomoth (and somewhat CM Cresselia) being so prominent in the meta. He is basically a Physical Manectric, and has great coverage with his decent movepool.
 
Electivire is not a counter to any of those threats. In fact, he's not a counter to anything. He was a usable sweeper in Gen 4 because he thrived on Electric attacks aimed at Gyarados but now with far more powerful threats available in Gen 5 he's been relegated (and rightly so imo) to the lower tiers. But without a common 4x Electric weakness to exploit and come in on (and to an extent, because of team preview...) Electivire is simply not good enough. Without the Motor Drive boost he is outsped, and he was already being out-damaged so there's not a lot going for Electivire even in RU. I feel he will drop to NU unfortunately.
 
I doubt Electivire will even make the cut-off for NU tbh.

Not because it's terrible, but because people are too embarrassed to use it, since it has got the n00b reputation that it has.
 
That's the thing about druddigan. It has quite a few sets that can work for it. I find succes with my sheer force set, but I might try the rough skin set to see if it works better. The thing that I don't want happening is getting toxiced though. Oh ya and with electivire,it's kinda sad that he has such a wide variety of elemental moves, but he just doesn't have the attk power to KO stuff. I really like the electric gorilla. He'll probably stay in the RU of RU.

Then I recommend the Life orb set with 104 Evs in speed, unless the toxic user is faster eg- Gligar, Moltres or you happen to switch into a toxic, I can't help you there unless you also have a cleric on your team.

name: Physical attacker
move 1: Outrage / Dragon Claw
move 2: Earthquake
move 3: Suckerpunch
move 4: Taunt
Item: Life orb
Nature: Adamant
Ability: Rough Skin
EVs: 152 HP/ 252 Att / 104 Spe

I was thinking about how a Substitute set would work

name: Substitute
move 1: Substitute
move 2: Earthquake
move 3: Dragon tail / Dragon claw
move 4: Glare / Suckerpunch
Item: Leftovers
Nature: Adamant
Ability: Rough Skin
EVs: 152 HP/ 252 Att / 104 Spe

This set works a lot like other substitute sets, where you switch into something you threaten, set up a sub while they switch out their pokemon and switch in their Druddigon counter, from there you can proceed to counter them appropriately

If they switch in a Steel hit them with with EQ, if they switch in a physical wall like tangela or gligar, phaze them out with Dragon tail or just hit them with stab dragon claw. I don't think Tangela can even break your sub.
Gligar with no investment in attack can break your subs though , unless you run max 248 EVs in HP and 120 Evs in Def with impish nature ( I could be wrong, I'm terrible with damage calculations). 248 EVs in HP allows you to create 4 subs, leaving you with 1 hp.

The last slot really depends on your needs or your teams needs, Glare is a interesting option as it can paralyze the opposing pokemon if Dragon tail, Dragon claw and EQ happen to be bad options to use against your opponent at the time, Paralyze is almost always useful. Glare being a normal move, Ground types aren't immune to it like T-wave which make this unique and since Glare has been boosted to 90% accuracy, the move is more useful then not.

Suckerpunch is there as priority to hit faster pokemons, Toxic can be used in the last slot be but there are better pokemon which can spread toxic, mainly the 3 normal special walls.

The speed EVS allow you to outspeed the like of licklicky audio, tangela clefable and bulky ghost, preventing them from status-ing you.
 
No love for Altaria. Granted it has a quadruple weakness to ice but that never stopped its older siblings garachomp, salamence, and dragonite. With cotton guard acting as a defense +3 I feel that it could actually play an effective physical wall.
 
Whenever i use Altaria, at least the DD sets, I feel like it just doesn't hit hard enough to KO certain threats.

Although Altaria would make an KO Special Wall, with it's reasonable typing, bulk, natural cure and move pool.
 
No love for Altaria. Granted it has a quadruple weakness to ice but that never stopped its older siblings garachomp, salamence, and dragonite. With cotton guard acting as a defense +3 I feel that it could actually play an effective physical wall.

Altaria is a thorn in my side whenever one comes up. The set that causes me problems more often than not are special bulky ones with Roost, Cotton Guard, Toxic, and attacking move. Natural Cure makes it so I can't toxic it, and it's pretty annoying to play around in my opinion.
 
Don't run offensive Altaria, you are better off running Shelgon or Gabite if you want an offensive dragon.

Altaria is a fucking win wall. Cotton Guard once, then just spam Roost and Toxic to wear down enemies. The last attack is your choice, really. Most likely Heal Bell...
 
....Until a steel type comes in to wall altaria. Does altaria have any other status move that could work? If it does, then you would probably be better off with another status move so you don't get walled by a different type.
 
....Until a steel type comes in to wall altaria. Does altaria have any other status move that could work? If it does, then you would probably be better off with another status move so you don't get walled by a different type.

or u could use a fire move or earthquake to easily get rid of steel types...
How the hell does fluffy little altaria learn earthquake,WTF!?
 
or u could use a fire move or earthquake to easily get rid of steel types...
How the hell does fluffy little altaria learn earthquake,WTF!?

But the point of that altaria is to wall and stall with toxic and cotton guard. I think if you had a move that can burn then you would be better. But I don't think altaria knows a move that inflicts burn.
 
But the point of that altaria is to wall and stall with toxic and cotton guard. I think if you had a move that can burn then you would be better. But I don't think altaria knows a move that inflicts burn.

She doesnt learn any burn moves....SOOOOOO we're stuck with toxic.
Flamethrower is never a bad choice when you KNOW that steels are going to come and troll you.
sooo yeah,the last slot on the stall/wall set should be flamethrower imo.
 
That actually sounds like a decent set. But with Flamethrower you lose Heal Bell and lose to status, and with Heal Bell you lose the ability to lure and blast Steels so it's a pretty big trade-off.
 
That actually sounds like a decent set. But with Flamethrower you lose Heal Bell and lose to status, and with Heal Bell you lose the ability to lure and blast Steels so it's a pretty big trade-off.

Nature..Natural(?) cure is a wonderful ability...u have to switch but thats alright,its not like u can only use cotten guard once.
 
Natural Cure doesn't help Altaria trying to stall something out, and Heal Bell is a big loss for its ability to support the team (and few viable Pokemon get it). 4 moveslot syndrome strikes again...
 
Unless the set is this:
Flamethrower
heal bell
roost
cotton guard

You have no toxic, but you can injure steel types at least.
 
the set should be roost/dragon claw/cotton guard/toxic

end of story, forget flamethrower.

remember that this is a nonSTAB move off of 70 base attack.

at least Dragon Claw is really neutral.
 
Run EQ so you can hit poison types too. Golbat isn't going to take anything from flamethrower anyway.

@above you're hitting everything with toxic anyway. The last move is to hit things you can't with toxic
 
You should probably just stick with Toxic/Roost/Cotton Guard/Heal Bell. There aren't that many steel types in this tier anyways. What you have to worry about is the poison types (namely venomoth and scolipede), but you have another 5 pokemon on your team to take care of them.
 
Cotton Guard/Dragon Dance/Dragon Claw/Roost is an lol set that can demolish many teams.

Also, it 6-0's like 70% of uber teams.
 
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