Resource RU Viability Rankings - V2

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roserade a- > a

hello everyone

i want to nom rose up for this set that absolutely abuses a bunch of passive trends atm. it comes in against some top metagame threats like mandibuzz, milotic, and rotom cut and uses them to freely set up hazards or just beat them 1v1. it hits extremely hard, 2hkoing every steel type except bronz which drops after even a small bit of chip and using registeel as spikes fodder. even pokemon like 252 / 252+ mandi and cresselia struggle to come in after they've been poisoned as that + rocks will let roserade outright beat mandibuzz and run through cresselia's recovery quickly. rose has a great mu against hazard control too, able to OHKO rotom-h and gligar after rocks, ohko m stoise and rotom c, and 1v1 the aforementioned mandibuzz (lacking bb). z lets it bluff a choice item and it can run any of spikes, toxic spikes, hp fire in the third slot, giving it good versatility.

here's a replay of me using it against tdk in rupl-- keep in mind that rose will definitely fare better against rotom-c if you have a ground type like m lix that can more easily pressure the rotom c player to click leaf storm (or a sr setter that beats it), otherwise they'll just keep volt switching.

https://replay.pokemonshowdown.com/gen7ru-732797403

also if any of you guys are wanting to try this poke out feel free to take the team i used some in r11 ssnl and this week of rupl

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also want to add to some of the discussion points

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moltres a > a-

have to agree here. i think choice scarf is a really terrible pick for slower balance teams as relying on it to revenge kill a plethora of metagame threats just pressures it way too much with the crippling sr weakness. on teams with more means of revenge killing its fine but i still wouldn't use it over other choice scarf users like gardevoir, ttrum, or flygon unless i needed to.

i also definitely support a medicham ranking and the froslass drop

thanks for reading!!!

I do agree strongly with the majority of this but I do strongly disagree with the moltress drop, due to the rise of pokemon such as shaymin the defense set has become rather potent recently and it's wallbreaking skills are as amazing as ever with very few pokemon wanting to switch in or attempt to set up on the flame turkey, while it's choice scarf set is good I do honestly think that the wallbreaker set is worthy of the current moltres rank for how much of an iron grip it holds against bulky teams and teams in general.
 
Moltres A --> A- Disagree

Regarding the Moltres talk, if anything I would like to see it risen to A+ moreso than dropping. Moltres' STABs alone are insanely difficult to switch into with only the specially bulkiest of defensive mons and uncommon meta picks such as Rotom-H and Mega Ampharos (sporting a solid 0 appearances in RUPL as of the most recent stats) able to do so with any degree of reliability. Speaking of the defensive mons, two of the ones that give offensive Moltres considerable trouble in Umbreon and Cresselia have also fallen out of favor of late (1 appearance combined between the two in RUPL) and the increased popularity of Tyrantrum as a check to the other offensively threatening fire type in the tier, Salazzle (and consequently a decline of Rhyperiors in the same role), does not hurt Moltres either as even scarf Hurricane 2HKOs after SR.

In terms of sets, LO/FlyZ are nukes being able to even invalidate Milotic bulk mons from switching in and defensive SubTox is as good as ever now with the rise of Tyrantrum and Mandi straight up capable of pp stalling the former out of its most threatening move and just crippling the latter for the rest of the match. For scarf if you can look past relying on it to revenge Gatr, it provides unique advantages over other scarfers. Against teams with the ever popular scarf Garde/Ttrums Scarftres will likely be the fastest mon in the battle and add on that it 2HKOs every scarfer and the vast majority of offensive mons, it will provide pressure and speed control vs offensive teams like no other scarfer. Also add on that it is the second strongest scarfer in the tier only to Ttrum, U-turn (a trait shared by only one other common scarfer), and a unique set of resistances and bulk, there is definitely a defined niche for it.

Additionally, I fail to see why Moltres should be penalized so heavily for its SR weakness in arguably the most hazard removing friendly tier in USM with many defoggers/spinners not only in the highest ranks of the VR and beating most rockers, but also having incredible synergy with Moltres as well. Contrast with Golisopod, a mon that has skyrocketed through the VR in the past weeks in spite of an equally crippling vulnerability to SR in conjunction with Emergency Exit, an even greater need to constantly enter and leave the field because of the nature of First Impression (especially of the banded variety), and the lack of access to a reliable recovery move such as Roost. As mentioned earlier, Moltres' SR weak typing provides many useful resistances in the current meta such as being one of the few safe switch ins to the now ubiquitous Escavalier, able to eat Garde's tough to resist Moonblasts, one of the few offensive mons that forces the aforementioned Golisopod to think twice about clicking First Impression, and even being a fighting resist in a tier lacking good ones that can also beat most fighting types. I believe that there are good reasons why Moltres has both good representation and win rates in RUPL (10th in usage, and 58.3% win rate) and why its win rate is so much better than other high usage juggernauts in the tier such as Bronzong (38.46% win rate), Tyrantrum (30.43% win rate), Garde (42.86% win rate), Rotom-M (44.44% win rate), so on and so on.
 
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hi positive and helpful RU tiering contributor Nat back again to throw some more nominations at the wall and hope they stick!! Keep in mind these are discussed with the notion of no entei/doom/shao in the tier.


Drapion C+ -> B

Drapion is without a doubt the meta's best answer to bronzong, which exists as the second best and most splashable rocker in our metagame atm. Typical zongs can't touch drap, and it creates a situation where they're forced to switch out and eat the hopefully banded pursuit damage. Considering how the meta has formed in such a way that zong is plenty of fully capable teams main answer to a plethora of serious threats in the meta, drap works well to quickly and effectively ruin a teams defensive backbone. Knock being pretty decent in this meta and drap also being one of the few good rose answers in the meta helps it out too. Scarf can be ran but I think the damage output is rather pitiful. Anyway send this thing to the B ranks where it belongs tyty



Barbaracle C+ -> B / B+

Some discussion about this thing has arose on the RU discord, and it's clear to me that it's one of the most dangerous setup sweepers in the meta. At +2 this thing can dish out incredible damage with powerful STAB Stone Edge+Liquidation, alongside being able to use multiple coverage options like Aerial Ace, Earthquake or Return. It often runs Z-Stone Edge as well, which almost always guarantees a kill if liquidation wouldnt do so. It has decent enough bulk to setup on a good chunk of mons and it's incredibly devastating to a team lacking priority or full hp resists.



Hoopa B -> C+

Speaking of sweepers when is the last time you have seen this thing do anything? Providing virtually no defensive value on a team and existing as one of the most exploitable mons in the meta, this thing has not be relevant for a very long time. Anything it aims to do is a role better filled by another mon. The only possible niche this thing still has is that it subs on milo while also hitting zong harder than kingdra does, because otherwise kingdra is just outright better. 262 is an abysmal speed tier for a mon this defensively vulnerable given the other speed tiers of the meta.



Escavalier B+ -> A- at least
Escava has seen a surge in viability given recent meta trends imo, and exists as probably the best counter to Gardevoir that maintains a serious offensive presence. Banded Escava hits like an absolute truck and many teams lack a traditional switchin unless they're running A) a steel that brushes off knock off, or B) Gligar despite you risking the eviolite loss. Pursuit is very useful for many of the psychics in the tier as well. Lastly, the defensive capabilities this mon possesses is notable imo, given how much damage it deals in return.



Umbreon B+ -> B-

I don't think Umbreon is good at all to be blunt. It's a very one dimensional mon that is weak to some of the tiers best offensive types, such as Bug and Fighting. It also loses vs stuff like milotic and mandibuzz, among other bulkier mons. It's very prone to being abused by setup mons, most notably stuff like Toxicroak, Viriz, Bewear, and Salazzle. It's very much able to be fit onto teams but not to an extent I feel anywhere near validates having a B+ rank at the moment.



Toxicroak B+ -> A-

Croak has the pleasure of being one of the tiers best sweepers imo, only struggling from speed and 4mss. That being sad, you'll usually be able to pick off a few if not all of the mons if your opponent guesses your coverage incorrectly, or just doesn't have answers for it. Gunk Shot hits incredibly hard, most notably because Croaks best two sets are LO and Poison-Z. Dark-Z still has viability if you wished to catch zongs, though most cress and jellicents on good teams today run Colbur imo. +2 ice punch netting gligar w/ LO is really significant I feel, as well as neutral drain doing a healthy enough chunk to m-lix and rhyp if they hard countered croak in anticipation of an SD. Facing up to Gatr and Viriz w/ relative comfort despite being slower is noteworthy too imo.



Donphan D -> C

Edit this out if you have to, but I think Donphan has real viability in the meta atm, if only niche. Rocks + Removal in one slot is very beneficial, especially given the limited pool of spinners in the tier. Knock Off has a fair chance to 2HKO Bronzong, while offensive earthquake does more than some folks in the meta would like to believe. Sturdy can be a relatively useful ability as well, if an action is really necessary in a tight spot vs a mon that would otherwise absolutely KO you. Being a decent rock resist helps in a meta lacking them for mons like tyrantrum, and it squares up vs some other mons like toxicroak, dragalge and rhyperior. Living scarf garde and banded zydoge stabs while threatening to OHKO both is pretty cool too. Oh ya and it's also more viable than at least half of the mons in the C / C- range so lol.


I'd write a few more if i wasn't a lazy bitch ;w;. Enjoy these for now, and hopefully they're as well implemented as my last two rounds of noms. Thanks for reading!

e: @ below user, donphan is a lot more offensive than gligar is, and gligar is terrible when you have rocks and removal in the same set lol. It's also much less notable offensively than donphan. Is gligar better than donphan? obviously. Does it completely overshadow it to the point of no viability, as you suggest? No. Your claim just seems unfounded to me, and not at all based on anything noteworthy. Below I've attached some replays of Donphan doing what it needs to do (spinning OR threatening out hazards while getting hazards up itself, in the same slot, and occasionally doing noteworthy damage to boot.)

https://replay.pokemonshowdown.com/smogtours-gen7ru-362704
https://replay.pokemonshowdown.com/gen7ru-729556756
https://replay.pokemonshowdown.com/smogtours-gen7ru-361791
https://replay.pokemonshowdown.com/smogtours-gen7ru-365883
 
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Donphan D -> C

Edit this out if you have to, but I think Donphan has real viability in the meta atm, if only niche. Rocks + Removal in one slot is very beneficial, especially given the limited pool of spinners in the tier. Knock Off has a fair chance to 2HKO Bronzong, while offensive earthquake does more than some folks in the meta would like to believe. Sturdy can be a relatively useful ability as well, if an action is really necessary in a tight spot vs a mon that would otherwise absolutely KO you. Being a decent rock resist helps in a meta lacking them for mons like tyrantrum, and it squares up vs some other mons like toxicroak, dragalge and rhyperior. Living scarf garde and banded zydoge stabs while threatening to OHKO both is pretty cool too. Oh ya and it's also more viable than at least half of the mons in the C / C- range so lol.
Disagree with this Donphan nom. Pretty much every single point made on Donphan is done by Gligar, who also has access to recovery, taunt, immunity to toxic, and u-turn for pivoting. The only real different thing donphan has going for it over gligar to is a ridiculous priority in the form of ice shard, which fails to do significant damage if the opponent has any brains. So yeah, donphan should remain blacklisted.
Tl;dr stop saying donphan is good, why would anyone use it over gligar is beyond my comprehension.

Edit as reply to above: every offensive donphan set is better performed by zydog, flygon and particularly rhyperior who shares similar typing, stats, and movepool, except better at everything apart from sturdy. Why would I want to do great damage on a sr/remover set? Gligar already hampers the opponent hard enough. So why would I use it over Gligar? And why would I compress a remover and sr setter in the same set in a meta filled with defoggers and sr setters (which gligar can do anyway)? I haven't seen the replays yet but will edit this post later.
 
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Disagree with this Donphan nom. Pretty much every single point made on Donphan is done by Gligar, who also has access to recovery, taunt, immunity to toxic, and u-turn for pivoting. The only real different thing donphan has going for it over gligar to is a ridiculous priority in the form of ice shard, which fails to do significant damage if the opponent has any brains. So yeah, donphan should remain blacklisted.
Tl;dr stop saying donphan is good, why would anyone use it over gligar is beyond my comprehension.
The reason why you would opt for Donphan over Gligar is because it has more immediate offensive presence in the form of much stronger Earthquakes and Knock Offs, acts as a Head Smash resist and can spin away your opponent's hazards without forfeiting your own in the process. That being said, Donphan invites in opposing removers rather easily, especially Mandibuzz, which means you are very likely to lose them either way. On the other hand, Rotom and Gligar do not appreciate losing their items and Blastoise takes a chunk from Earthquake, so it is not deadweight versus hazard removers either. All in all, while I would personally never use Donphan, I can at least understand the reason why you would use it. Whether or not it stays in D or moves up to C is not of any importance to me, but I thought someone should at least point out its strong points.
 
I have wanted to make the Donphan nom but was too scared no one would listen or everyone would disagee....
So i would have to Agree with Donphan to C. Rocks + spin is always nice and one of the main reasons I think it should move up is it's CB set. Tons of unpredictable move like Seed Bomb, Play Rough, Gunk shot, and even ice shard to easily handle Flygon. Along with this, it has a strong stab EQ, Knock off, and stone edge. Both sets i feel have true viability in the metagame, being able to check Tyrantrum, Drapion, Brozong, Toxicroak, Lycanroc, Salazzle, Entei, and suprise so many mons on switch in with it's CB set like Flygon, Milotic, Moltres, Feraligatr, Florges, and waaay more. I truly think Donphan is better than trash like Jolteon and Dhelmise and is more on par with C rank pokemon
 

Punchshroom

Paralysis is slightly less of a devil
is a Tiering Contributoris a Contributor to Smogon
I suppose Donphan has enough offensive presence to provide the Stealth Rock + Rapid Spin role better than Forretress can (cough*notsayingmuch*cough*, that's like saying Donphan is a better SR + Spin user than Sandslash), but I don't think this niche is hardly significant enough for the majority of teams to ever consider in their teambuilding; the quality of our hazard removers is so much better than what it once was that it is usually a no-brainer choice to split the hazard setting and removing roles. Basically, you'd have to limit your teambuilding quite significantly to the point where Donphan has to be put on the table. Very few teams would overall benefit from Donphan as a single teamslot compared to the other options available in two.

Even if Donphan can "do things", its very specific niche usually only appeals to very specific teams that rather purposefully cut off their routes to superior candidates (for example: using a Mega that isn't Blastoise on a bulky offensive playstyle and not incorporate a Stealth Rock user until the late(r) stages of teambuilding). All things considered, Donphan is still a poor choice for a 'bulky Ground-type' due to its relatively lacking resistances even discounting its lack of recovery, whereas as a spinner it doesn't bring anywhere near as much to the table as MegaStoise, Tsareena (better overall corebreaking and sustain), and even Cryogonal (sustain + Levitate, plus huge special bulk lets it check things like Yanmega, Roserade, Nidoqueen, non-Aura Sphere MegaStoise, etc.); I'd say Donphan is a marginally better spinner than Dhelmise which, again, isn't saying much. Calling it better than most of the C- mons, much less C mons, is quite the stretch; if this mon ends up out of D, C- Rank is the highest I'd expect out of it.

Edit: LORD HELIX 65 oh and lol Choice Band Donphan doesn't compare to the simple but highly effective approach of other CB Ground-types like Zygarde-10% and Rhyperior. Why and how would you even fit wacky coverage moves like Seed Bomb, Play Rough, and Gunk Shot anyway? Even Ice Shard is hard to fit as is.

Edit again Ajna: whoops I didn't actually state Mega Blastoise's advantage over Donphan back there (does it really need to be said though?). Also the same Rockers that would Toxic Tsareena can kinda Toxic Donphan too (bar Registeel off the top of my head). Cryogonal still walls the hell out of Toxic Nidoqueen.
 
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Ajna

trust the physician
is a Tiering Contributor Alumnusis a defending Smogon Snake Draft Champion
donphan is a reliable head smash switchin for offense that allows you to get your rocks up, keep your opponents’ off, and run a water that’s not named blastoise. that’s a niche, but definitely a larger one then y’all are giving it credit for.

Punchshroom bro what balance core is megastoise breaking by itself (even with yawn), what is tsareena’s sustainability doing for you when you lose to megalix and get toxic’d by every other rocker bar donphan, and what is cryogonal doing except losing to every rocker (again bar donphan)? cryogonal can check some things, but that’s implying that rocks aren’t up. if cryo is your spinner rocks are going to be up, or cryogonal is going to be dead.

cryo only beats non toxic, non fire blast, non focus blast queen too which is like lol.
 

lighthouses

Chasing after dreamers in the clouds
is a Tiering Contributor
Okay first off its completely pointless to state what spinner x has over spinner y when both of them function completely differently and are played on different kinds of teams.
Mega blastoise can be a better spinner than donphan(something which is obvious and shouldn't even be stated) but theres no way to say one completely outclasses the other when they are added onto a team for different reasons.
Donphan, in my opinion, should be used as a more reliable head smash sponge for more offensive teams, since the options for this role are very limited. Offense basically has to rely on nidoqueen, doublade or bewear for that which can go wrong in a number of ways unless you opt for bewear(doublade isn't that good at the moment and is usually just a huge momentum drain for offense and nidoqueen obviously isnt taking it too well). And none of these pokemon can spin, so theres a clear defined niche that donphan fills.
Personally i dislike the thought of running stealth rocks + rapid spin on it though, i think you get the most ouf of it by just having it spin since more often than not your offensive team will need nidoqueen as the rocker anyway.
I usually go with knock toxic eq spin or sometimes even gunk shot to nab the grass types by surprise, you can't do any of these things if you're wasting a slot on stealth rocks.
 

Robert Alfons

DEHUMANIZE YOURSELF AND FACE TO BLOODSHED
is a Tiering Contributor
Unranked -> C/C+: Klinklang has been nommed before and I'll do it now since I do think it's deserving of a rank since metagame trends have been in its favor. It sets up on a lot of common threats right now, including Scarf Ttrum, Gardevoir, Shaymin/Roserade without SE coverage or locked into their STABs, even Gligar if you run Magnet Rise. It's more easily walled than other setup sweepers like Barbaracle and Linoone, however Corkscrew Crash does mitigate its relative weakness. Too lazy to link replays but I used it w1 RUPL and someone else did as well at some point in RUPL iirc, there's replays floating out there but yeah just trust me it's pretty decent.

A -> A-: Bronzong checks a ton of threats in one teamslot and while it does this well enough to warrant a position in the A ranks as of right now, I feel it's not deserving of its current rank. It didn't get worse, but it's become so common that people have been preparing. CB Drapion and CB Escavalier have been making it way more difficult for Bronzong to operate in particular, a Bronzong user has to walk on eggshells when they see one of these on the opposing team or else they lose their Zong and with that, their Scarf Ttrum/Gardevoir/Shaymin/Roserade/etc answer. It still is one of the better SR setters in the meta and provides a lot of utility, but its flaws are too noticeable imo.

B- -> B: On the flipside, this thing's being undersold, I feel. While it's more susceptible to Fighting coverage from the likes of Gardevoir and Tyrantrum and can't check Mega Lix and Rhyperior, it offers some nice benefits that make it worth using over Bronzong and Mega Lix on a decent amount of teams. For one, its raw bulk is wayyy higher, making it more durable than Bronzong by a long shot. Not being trapped by Drapion and Escavalier has also proven to be quite useful. Meanwhile, greater special bulk and lack of a Water weakness give it an advantage of Mega Lix since it can check the offensive Psychic types in the tier way better than Lix and can set up SR on Milotic. You also don't have to use up your mega slot! Mostly I just think the gap between Zong and Regi should be closed a bit though, Zong's not as clearly superior anymore as it was a month or two ago.

C+ -> D: In theory it has some niches and stuff but when are you ever gonna use this? What team does it fit on? Are you really gonna forfeit your ability to run the best rocker in the meta (Lix) and the best spinner in the meta (Stoise) for a mon that is too weak to break anything, too frail to tank any neutral hits, and loses hard to the best defensive mon in the meta? Maybe it has some untapped potential I'm unaware of but it just seems like a do-nothing mon to me, at best it knocks an item off and takes something down with it with Destiny Bond, but even if it does something in a battle I just feel there's always something you'd probably want to run over it.

B- -> B+: Just a really nice mon atm, AV Slowking's a great blanket special wall and bulky Water that isn't a passive momentum drain like Milotic and doesn't get worn down as easily as something like Bronzong. Future Sight is really solid, pairs well with a strong Fighting type like Bewear which can tank strong physical hits Slowking struggles with and scare off common Future Sight switchins like Bronzong, Mandibuzz, Snorlax etc. It's also possibly the best Fire type answer out there. Fun mon, use it.

B+ -> A: B+ is a nice start but the more I see it the more I'm convinced Golisopod really is this good. The ability to revenge kill any random sweeper that doesn't resist Bug with CB First Impression is amazing. The arguments have already been given before tbh, I just wanna bring it up again and get it on the voting slate.



A -> A-: Disagree. Choice Scarf might not be the best pick rn, but I think Flyinium in particular is great (LO and defensive also look solid but I have less experience with those). Mons that give Moltres a free switchin like Shaymin and Escavalier have been on the rise, meanwhile mons that would give it trouble like Umbreon, Cresselia, and Milotic are becoming less common. Fire checks have been becoming squishier as of late (looking at you, Ttrum) and Moltres takes advantage of that. Only a handful of mons can switch into SSSS somewhat reliably, it's just one of the most dangerous mons rn in the meta.

A -> A-: Disagree. The speed tier's still too good and Thousand Arrows is still too easy to spam to warrant a drop imo. People have been running DD Dragonium sets to make bulky answers less of a problem as of late too. Idk, still seems worthy of A rank.

B -> C+: Agree. Not a whole lot of experience with this thing so I don't have a very strong opinion on it but I feel one of the main reasons I lack experience with it is because no one is running spikestack HO anymore. The meta's stacked with hazard removal, I don't think there's a lot of room for this kind of playstyle atm.

A- -> A: Agree. The Grass type of choice for teams that don't need Shaymin's speed or defensive utility, it's really powerful and definitely uses a lot of meta trends to its advantage. I'd argue it's the premier spiker right now since defensive spikers have been falling behind.

Unranked -> C+: Agree and could even go to B-/B imo. The combination of Cress and Doublade being everywhere + Heracross outclassing it entirely earlier this gen made it look bad but now that the meta's more in its favor, this thing's pretty dumb to face. One of the few physical attackers capable of wrecking Mandibuzz by virtue of sheer power, really unpleasant to face for slower teams without a Cress or something.

Also agree with Nat's noms, Barbaracle and Drapion especially. Already mentioned why Drapion is very good right now as it exploits Bronzong's omnipresence and the general rise in Psychic types, meanwhile Barbaracle is the type of sweeper that forces your opponent to completely center their gameplan around not letting it set up since it usually only needs some chip on a mon or two before it can go to town. Better than Cloyster as far as SS sweepers go, so deserving of B+ imo.
 
I'd back Medicham up for about B - too honestly, depending slightly on Mienshao going as fast as possible obviously. Speed tier is a major boon for it over Machamp, coverage for nearly every check bar Cresselia, and has multiple different usable sets though LO is probably preferable due to how ridiculous it is to switch into.

Barbaracle to the Bs is fine, but - and I might be overrating it I guess - it could honestly go to about A- in this current meta. Only Scarf Salazzle is an usable scarfer that can outspeed it, it hits ridiculously hard, has about no coverage issue in one set. For me it's definitely more threatening than Feraligatr who has to constantly pick and choose between attempting to clean and breaking, while the flying resist is seriously clutch against offence.

Banette was C+ purely because it was an amazing pick on HO, and lowkey it's still a decent mega for it, but the drops of Steelix and Mandibuzz have definitely hurt its potential on the archetype. Probably a drop to C-, but what it did against almost everything else for HO is still mostly relevant.

Froslass probably can afford a drop too, spikes stack isn't completely terrible - shoutout Meru for Tbolt Froslass - but it's hardly ever properly stacking and requires a ridiculous amount of consideration when teambuilding around it, which I hate for a suicide lead.

Zygarde is still really good I feel, and some exploration around DD has been done somewhat convincingly. While not exactly great, the fact that it streamlines ground resists more than any other mon of the typing allows it a freedom that is somewhat noteworthy, and Outrage is still very punishing. Speed tier is excellent, priority is still dope, and has freedom in the fourth slot to punish specific switchins. Wouldn't drop still.
 
I still disagree with Slowking to B+. It gets wrecked by several threats like Tyrantrum, Feraligatr, Mega Abomasnow, Yanmega, Mega Ampharos Virizion, and somehow managea to lose against entei most of the time?? That being said, it checks a lot of special attackers and stronge special threats, but since it loses to so many physical mons, B- seems pretty fair. However I can get on board with Medicham bring ranked. it hits insanely hard and it's coverage moves are nearly unresisted. I also can agree with Golisopod to A. Yep A. It's just really that good when you have access to awesome attack and physical bulk, strong stabs, a powerful priority move, and the ability to deal with Salazzle and Mienshao Excellently.
 
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oh my goddddddddddddddddddddddd all my noms have been SNIPED

UR -> C+/B-
i agree with this nom, everything sage already said is true, but id like to add that scarf medi is a very useable set that massively improves its offense matchup and still hits like a truck. scarf does struggle vs bulkier mons like mandibuzz and protect users like bronzong, whose protect shenanigans are even harder to avoid while choice locked. however ive found that running drain punch in the last slot can mitigate this and allow it to beat other protect users as well. this set does come with its own problems though. its mediocre speed doesnt allow it to reliably revenge flygon or scarf gardevoir and it doesnt provide as much utility as other “slow” scarfers like tyrantrums defensive utility and gardevoirs healing wish but its still a great scarfer due to its huge attack combined with its high speed.

UR -> C lol
this mon is kinda like donphan but access to spikes + slow volt makes it not completely unviable. still, its passive as all hell and loses to most removers. its also really frail on the special side which sucks cause its defensive typing is better for taking special hits. i might be going too hard on forry bc i hate it but i really think this mon is pretty useless in this meta.

C -> D
both of these are just really outclassed mons that struggle to fit on most teams and have little to no niche compared to araquanid/galvantula or pyukumuku in ribombees and quagsires case respectively.

while you could argue that ribombees higher speed and fairy typing distinguish it from its competition, imo it's certainly not enough. it struggles to beat most defoggers like gligar or florges and the ones it can beat, the other two web setters can as well. its higher speed is barely a niche because it doesnt help versus pokemon that give webs teams headaches like swellow, aerdodactyl and scarf molt. blastoise can just spin in front of it with no repercussions, and other defoggers too.

quagsires ground typing is more of a curse than a blessing. it makes it vulnerable to sweepers like linoone and virizion that pyuku is able to beat and despite its higher offenses it cant beat pokemon that pyuku struggles with anyways, like hoopa or mismagius. it cant even beat common electric-types: it cant switch into amphys dragon pulse, much less rotom mows leaf storm. even if it could, no electric type is a threat to common stall cores anyways.

C -> C-/D
much like the noms above these mons are pretty bad choices in the current meta.

galvantula is a mediocre webs setter that really limits your teambuilding. galvantula webs are really formulaic: galv / spinblocker / milo / honch / 2 abusers with a bunch of taunt users. relying on webs so much can be disastrous if your opponent has an opportunity to defog - which tbh isnt all that hard considering the ample removal we have now. besides the fact that webs arent all that great, araquanid is simply a better webs setter due to its ability to set webs multiple times, unlike galv, which would typically be able to set them only once. at least its better than ribombee.

decid is honestly such a niche pick rn. while z giga impact is a cool lure, there are more effective mandibuzz answers that dont waste a z slot and can wallbreak more reliably than decid can. its also a terrible spinblocker. it literally cant switch into any relevant spinner (and also irrelevant ones like dhelm and donphan u tend to find on ladder) making it pretty worthless on webs. its outclassed by hoopa and virizion as a stallbreaker or offensive grass type respectively.

cryogonal used to be cool in sm where hazard removal was extremely limited but its a really useless mon now that everything gets defog. i really dont see the merit in using cryogonal ever. its supposed to counter nidoqueen but loses if its running toxic/focus blast/fire blast, yanmega but it takes waaay to much damage from bug buzz, especially if its taken rocks damage. having a rocks weakness, and its typing in general, is also extremely crippling for a remover and a defensive mon.

C+ -> C
why anyone would use this instead of scarf ttrum or aerodactyl is beyond me. it offers no defensive utility to a team at all and relies solely on 50-50s to set up. while its z move is strong, you could just use another more consistent breaker like bewear or gatr. its suicide lead is so bad too, because it loses 1v1 to most slower removal mons and id much rather just use archeops or kabutops as a lead on ho.

C+ -> lower, maybe even D
this mon does precisely nothing in the current meta. walled by really common walls such as mandibuzz and mlix, its only niche lies in cteaming hyper offense. this is hardly a c+ worthy niche. the teams it is good at fighting against arent used as much as they were. while taunt may sound cool to beat fatter builds, the ubiquity of walls it cant break through severely limit its breaking power. not to mention the huge opportunity cost in running banette over a more consistent mega for offense. i feel c- would represent its current niche in the tier, though i also think d rank might not be that big of a stretch.

B -> B-
despite sun being extremely broken with megadoom around after it gets "quick"banned sun is back to being mediocre and match up dependent. and while it can definitely excel versus some builds its, in my opinion, way too unreliable to remain in b.

B -> B-/C+
i really like froslass ho, which makes it kinda frustrating to admit that its not worthy of b anymore. ho in general is not as good as balance or bulky offense rn. while its still a pretty good suicide lead, froslass ho is almost a playstyle by itself so i feel a lower rank to represent it would be appropriate.

B -> B-
when was the last time you saw chesnaught do something in a game? defog becoming prevalent fucked up chesnaught. spending your grass type slot on this mon feels like a waste because other grass types are so good rn. having your scald switch in be susceptible to burns really blows, too. i could even see this go to c+ tbqh.


C+ -> B-/B
C+ -> B-/B
B -> C+
UR -> C/C+
A- -> A

COMFEY POST INCOMING!!!!!! (maybe)
 
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ScraftyIsTheBest

Lucky Chant...or Curse
is a Contributor Alumnusis a Smogon Media Contributor Alumnus
Some discussion about this thing has arose on the RU discord, and it's clear to me that it's one of the most dangerous setup sweepers in the meta. At +2 this thing can dish out incredible damage with powerful STAB Stone Edge+Liquidation, alongside being able to use multiple coverage options like Aerial Ace, Earthquake or Return. It often runs Z-Stone Edge as well, which almost always guarantees a kill if liquidation wouldnt do so. It has decent enough bulk to setup on a good chunk of mons and it's incredibly devastating to a team lacking priority or full hp resists.
Popping in to say I definitely support this nomination. I've used Barbaracle quite a bit lately and it's been a very solid sweeper whenever I've used it. Its typing also gives it very solid resistances that allow it to setup on the likes of Salazzle, Moltres, Swellow, Zydog choice locked into E-Speed, and other things like choice-locked Shaymin (into Air Slash), and its good physical bulk allows it to take some neutral hits quite well too, meaning it can setup on Bronzong, Mandibuzz (if it doesn't carry Foul Play, that is), and even weaker mons like Gligar. Those are all fairly common Pokemon in the current metagame and as such Barbaracle finds a lot of very solid setup opportunities here. It's very hard to wall/revenge kill after a boost since Liquidation at +2 is exceptionally powerful, and if you run Rockium Z, a well timed Continental Crush can allow Barbaracle to effectively muscle through Milotic and Cresselia, which is great considering how hard they are to take down otherwise. Because of this there are very few things that can comfortably stop Barbaracle after a boost, and those that can (like Chesnaught or Toxicroak) still have to be wary of Barbaracle's potential coverage options such as Return or Aerial Ace, especially if they've taken some damage prior from hazards or Barbaracle's teammates. The only real problem I have with it is that its low Speed pre-boost makes it kind of vulnerable when setting up but unless you have a strong priority user like Golisopod or Honchkrow it will be very hard to stop once it gets going, especially since it gets plenty of good setup opportunities in this meta and its STABs+an extra coverage allows it to hit a lot of the metagame hard with strong overall coverage and power. Because of all this Barbaracle makes a really good sweeper/cleaner in this metagame and with a well built team (there are plenty of good, strong ways to support Barbaracle on a team too) it's a very effective threat thanks to the multitude of setup opportunities it can find in the metagame and how hard it hits after a boost (plus solid coverage). I'd definitely support this moving up to the B Ranks at least, somewhere in B would be very good for it imo.

man it's been a long time since I last ever posted in these kinds of threads. lol.
 
I still disagree with Slowking to B+. It gets wrecked by several threats like Tyrantrum, Feraligatr, Mega Abomasnow, Yanmega, Mega Ampharos Virizion, and somehow managea to lose against entei most of the time?? That being said, it checks a lot of special attackers and stronge special threats, but since it loses to so many physical mons, B- seems pretty fair. However I can get on board with Medicham bring ranked. it hits insanely hard and it's coverage moves are nearly unresisted. I also can agree with Golisopod to A. Yep A. It's just really that good when you have access to awesome attack and physical bulk, strong stabs, a powerful priority move, and the ability to deal with Salazzle and Mienshao Excellently.
Though it is true that slowking does have a rather rough match up against many physical attackers in the tier, it still does not change the fact that its role is quite unique.

With that said, I strongly agree with a slowking rise; I was actually going to make a post myself for it, nonetheless, I feel that slowking is benefitting from metagame trends in general. With numerous special attackers on the rise such as noivern and gardevoir, along with other threats such as salazzle and moltres, I find that slowking's niche is really valuable and underappreciated; even in RUPL, the king has seen decent usage with a good win rate as well. You could argue that it is hurt by the rise of drapion and escavalier(to an extent), which is true, but I think the fact that Slowking is finding itself onto more and more builds is a strong indicator that it is something that is not on the same level of viability as something like pangoro, but more along the lines of rhyperior. Rise to B+.

Also agreeing with klinklang, golisopod, and hoopa nominations!
 
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dodmen

Ain't no tuition for havin' no ambition
is a Site Staff Alumnusis a Team Rater Alumnusis a Community Leader Alumnusis a Community Contributor Alumnusis a Tiering Contributor Alumnusis a Contributor Alumnus
Shaymin: S rank
Unquestionably one of the best Pokemon in the tier, both the Z grass+Synth and Leech Seed sets are incredibly threatening to every team. It has the typing and bulk to be thrown in against the a large chunk of the metagame, and outlasts most offensive counterplay that gets thrown at it (Escavalier, Salazzle, scarfers, Snorlax, sometimes even Moltres and Noivern). Because of its offensive presense and utility, it's one of the easiest mons to throw on any team and get guaranteed mileage out of.

Mega Blastoise: S rank
Once people start running bulk and Modest on this, they will find out that it is a massive pain to literally every team. Trying to pivot around it with an offense team is extremely dangerous once it comes in on your rocker/slower offensive mon that it forces out, and by running bulk you can often eat more than one hit and force one or more kills. Again, one of the easiest mons to put on a team if you're not using lix and careful play will always get great results out of it; it becomes even more devastating to your standard bulky offense with Healing Wish support.

Gardevoir: S rank
Specs simply has no counters and forces easy damage on steels/milo/etc for teammates. Scarf is one of the best revenge killers/utility mons in the tier, and its decent typing and special bulk let it get away with a lot that other fast-ish offensive powerhouses can't. If I had to pick the straight up biggest threat in the tier, it would be this or Tyrantrum, but Garde's Healing Wish and ability put it on another level.

These three to me are the most defining Pokemon of the tier, but I understand why Mandibuzz would be in S rank too (I'd personally put it in A+ still, many the things its supposed to check have ways of beating it and it's not that great of a Defogger). Salazzle is a big threat too obviously, but between working around the scarfer + water + getting it in safely, I don't see it in the same level as these Pokemon or even lower stuff like Tyrantrum (which forces every team to run at least one of a small subset of RU mons), and the fact that Salazzle saw hardly any use in SPL and isn't seeing much in RUPL either is confirmation of that. It should definitely drop to A+.

Gatr could use a drop to A, P2 needs to drop to B+ or lower, and Ampharos belongs higher than where it is now in B-. Slowbro should be ranked, it's a nice check to many physical attackers like Zygarde that can give some balance teams trouble. Also, Medicham should be B+ minimum, but it's unranked...
 
Shaymin: S rank
Unquestionably one of the best Pokemon in the tier, both the Z grass+Synth and Leech Seed sets are incredibly threatening to every team. It has the typing and bulk to be thrown in against the a large chunk of the metagame, and outlasts most offensive counterplay that gets thrown at it (Escavalier, Salazzle, scarfers, Snorlax, sometimes even Moltres and Noivern). Because of its offensive presense and utility, it's one of the easiest mons to throw on any team and get guaranteed mileage out of.

Mega Blastoise: S rank
Once people start running bulk and Modest on this, they will find out that it is a massive pain to literally every team. Trying to pivot around it with an offense team is extremely dangerous once it comes in on your rocker/slower offensive mon that it forces out, and by running bulk you can often eat more than one hit and force one or more kills. Again, one of the easiest mons to put on a team if you're not using lix and careful play will always get great results out of it; it becomes even more devastating to your standard bulky offense with Healing Wish support.

Gardevoir: S rank
Specs simply has no counters and forces easy damage on steels/milo/etc for teammates. Scarf is one of the best revenge killers/utility mons in the tier, and its decent typing and special bulk let it get away with a lot that other fast-ish offensive powerhouses can't. If I had to pick the straight up biggest threat in the tier, it would be this or Tyrantrum, but Garde's Healing Wish and ability put it on another level.

These three to me are the most defining Pokemon of the tier, but I understand why Mandibuzz would be in S rank too (I'd personally put it in A+ still, many the things its supposed to check have ways of beating it and it's not that great of a Defogger). Salazzle is a big threat too obviously, but between working around the scarfer + water + getting it in safely, I don't see it in the same level as these Pokemon or even lower stuff like Tyrantrum (which forces every team to run at least one of a small subset of RU mons), and the fact that Salazzle saw hardly any use in SPL and isn't seeing much in RUPL either is confirmation of that. It should definitely drop to A+.

Gatr could use a drop to A, P2 needs to drop to B+ or lower, and Ampharos belongs higher than where it is now in B-. Slowbro should be ranked, it's a nice check to many physical attackers like Zygarde that can give some balance teams trouble. Also, Medicham should be B+ minimum, but it's unranked...
Agree with Megastoise, Gardevoir, and Shaymin, to S. Also agree with Slowbro being ranked. C+ seems good as it gives lots of balance and some offensive teams trouble. But Feraligatr to A? Lol. Feraligatr is still an extremely effective sweeper that can easily spiral out of control if one doesn't have an adaquete check to it. Still a major threat to account for and A+ reflects that well.
 
hi, back w/ another nom


noivern b- -> b

noivern abuses its typing and access to Taunt + Roost to take advantage of rising threats like registeel and shaymin with these sets. it also comes in and 1v1s ever prominent threats like virizion, ninetales (watch out for potential hp ice on specs), golisopod, non-gyro bronzong, non ib milotic, gligar, mandibuzz, etc. although noivern’s ability to check some of these depends on their set, you can easily scout and z hurricane heavily dents a lot of pokemon that beat noivern (hp ice specs tales ib milo). also, even though noivern struggles w/ a bad accuracy and a mediocre base special attack stat, i feel as though these are mitigated by z move / life orb.

i think my claims are well evidenced, as noivern has only been getting progressively better in rupl according to usage stats. stats from last week: | 4 | Noivern | 11 | 34.38% | 63.64% | + overall stats | 15 | Noivern | 27 | 14.06% | 51.85% |. admittedly, noivern’s win % will likely go down as people begin to prep better for it in the teambuilding stage and play better during games and obviously 11 uses in a single week is a bit crazy and likely just coincidence and probably won’t be happening again.

it ofc loses to rising pokes tyrantrum / gardevoir, has a sr weakness, and has lackluster bulk that makes it very reliant on roost to 1v1 pokemon like bronzong and mandibuzz. all of these weaknesses should be accounted for which obviously affects the builder during the teambuilding phase so I think just b (maybe b+ if it continues to see success) is appropriate for now.

anything i missed was probably covered in my spotlight + there are replays there too: https://www.smogon.com/forums/threads/noivern.3634134/

here are some samples that i used in rupl + the replays from the games

https://replay.pokemonshowdown.com/gen7ru-742959159
http://replay.pokemonshowdown.com/gen7ru-739645488

1525543426576.png

1525543383275.png



other noms i can definitely get on board with -

drapion -> b or higher
salazzle -> a+
mega blastoise -> a+ (at least)
medicham -> b
mega banette -> d
 
Gonna keep it short and concise this time, but here's two noms that I'd like to make. The latter is especially important, as I believe it is completely misplaced in the current VR.

1525551615020.png
-> A
NP Firium has no definite defensive counter. Stuff like P2, Cress, Mandi, Milo etc all drop to it at +2. Specs trades some of its breaking potential with more immediate power, which lets it spam its fire STAB without the need to set up first. It also gives u the added benefit of saving your Z crystal for something else like for instance Viriz, Noivern or Meloetta. Ttrum being the most common fire resist these days only makes it that much more threatening.
Replays:
RUPL week 6: https://replay.pokemonshowdown.com/smogtours-gen7ru-372110
RUPL Semi-Finals: https://replay.pokemonshowdown.com/smogtours-gen7ru-375244

1525551585818.png
-> A-

This mon is fantastic. I completely agree with a rise, but B is nowhere near enough. It can 1v1 fat on its own thanks to strong STAB(s) and access to Taunt+Roost, whereas vs offense it does well bc of its great speedtier. It usually outspeeds everything but the opposing scarfer, and almost every time it comes in it claims a kill bc of its offensive prowess. Noivern also provides a lot of defensive utility by checking offensive grasses, Goli and NP Ninetales (specs oftentimes carries HP Ice). Having a mon that can break, check some of the tiers biggest threats and act as an rkiller that doesn't have to lock itself into a move (i.e. scarf Garde, Ttrum, Gon etc.) is incredibly useful. Additionally, it is a very splashable mon, which u can easily fit on any playstyle.
Replay from RUPL week 5: https://replay.pokemonshowdown.com/gen7ru-736050309
 
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Salazzle S -> A+/A
This mon is not the same as it was in the past. Being absolutely dependent on Z move, with Mega Toise and Tyrantrum everywhere, I think it's not a good S ranked mon.

Shaymin A+ -> S
Yeh, this is a good S mon. Seed Flare Z is an amazing set, good coverage in the meta, being well supported can be so good mon.

Registeel B- -> B+/A-
Good Rocker, good typing, good mon. A Head Smash resist. Shaymin? Gardevoir? I'm here. It's passivity makes it not the best but B- is UnderRanked.

Noivern B- -> B/B+
Taunt+Roost does a lot of work in RU, Z hurricane+ fire coverage is strong and good mon in the meta.

Drapion C+ -> B/B+
Pursuit Trapper, good coverage, but a little bit weak in all aspects. Btw C+ is so ridiculous.

Escavalier B+ -> A-/A
Band Set is so good. 50s are coming with this big boy. Can also pursuit and makes holes in teams, so A-/A is correct.

Gardevoir A -> A+
Pretty good wallbreaker, Trick Support, Scarf makes a good speed control and Specs hit so hard.

Tyrantrum A+ -> S
Scarf is good. Band is amazing. 150 Stab + None Recoil, good lures and coverage, this is a good S rank mon.
 

send it to s. there's a lot of discussion on this thing elsewhere and idt it's that necessary to just cp it like it's some original thought. severely punishes any kind of offensive team that has the usual fire resists of stoise or tyrantrum. basically forces teambuilding to change drastically in a way that no other mon in the meta does. getting entei in for free isn't some hard task, and it punishes harder than any mon in the meta save cb tyrantrum, mostly because of 50% burn but also because of the sheer power it brings to the table, especially w/ flare blitz. cb espeed is no joke either.

as a few other random thoughts outside of those i've discussed recently:
demote salazzle- she's seen obviously better days and isn't anywhere near deserving of s anymore. i wouldn't even call it a top 15 mon in the meta.

promote stoise- thing is ridiculous and has an added bonus now of being offense's potential only entei switchin (1x or 2x depending on your spread/if they predict and click edge)

repromote milotic- thing should go back to a+, as it very clearly handles the mon that bludgeoned its way into the tier better than any other existing mon in the meta, also handles stoise nicely which is more and more prevelant. could see ice beam returning if ppl continue to spam noivern.
 
hi i havent done a vr post in a while so here are some of my opinions

UR -> S
not much to say here tbh. everyone already knows what it does already. 50% burn chance is bonkers, not to mention the fact that it is able to run other sets, namely vintei and grassium z (though admittedly the latter kinda sucks lol) which can add to its versatility.

A -> A+
basically the best reliable entei countermeasure in the tier. what sets it apart from other pokemon that beat entei like slowbro and pyukumuku is its splashability and imo that definitely makes it worthy of a rise. not to mention it's a great stoise answer (which has been on the rise lately) that bulky offence often struggles with.

A -> A+
even if entei wasn't in the tier i feel like stoise has been deserving of a+ for a while now. even though not being able to fit all moves it wants on one set, it can still be an advantage cause the opponent doesn't know what coverage you're carrying, and may be cautious of sending in a shaymin fearing an ice beam or something like that. I don't really like bulky stoise that much but it is one of offenses best entei switchins, and its almost as splashable on more offensive builds as milotic is on bulkier teams.

B -> B-/C+
the rising popularity of barbaracle has done this mon no favours. while cloyster still has its merits over it, mostly setting up vs more physically offensive mons, barbaracle has a better defensive and offensive typing and is actually able to set up on specially offensive pokes like moltres for example. not a bad mon at all, just awkward to fit on a team and generally outclassed by barb to still be this high.

B- -> B/B+
this mon is so underrated fsr. it is such a devastating mon versus really common cores like milolix + mandi, blastoise + moltres, rhyperior + shaymin, ect and its access to volt switch makes it really annoying against switchins like cresselia and florges. its low speed kinda sucks but it also ensures its volt switch is really safe cause its also got pretty good bulk and a cool defensive typing. getting the mega off is harder than it seems cause pure electric has like no resistances but the dragon typing + extra bulk really come in handy once you mega it. even its base forme is useful bc of the extra speed and lack of ice/fairy weaknesses, which let it perform better vs sets like ice beam milo and ice beam stoise. additionally, its one of the few entei switchins that doesn't fear a burn (though it must be wary of switching into stomping tantrum). definitively deserving of a rise.

B- -> B
people tend to hate on or dismiss rotom h as a defogger because of its rock weakness and lack of reliable recovery but I feel like its boons far outweigh this disadvantage. firstly, its got a really cool defensive and offensive typing that lets it check pokemon like non hp rock shaymin, stoise, moltres, gardevoir, ect. the lack of reliable recovery isnt really that big of a deal as people make it out to be if your runinng a pinch berry, which drastically improves its longevity and lets it actually defog without dying to rocks. not to mention it beats a lot of common rockers like nidoqueen, steelix, bronzong ect, while still beating a lot of common walls like milotic and mandibuzz. overall a really underrated but cool mon.

C -> the shadow realm
I don't really understand why this mon is ranked at all. the only situations in which it has an advantage over linoone is against:
  • fully invested physdef mandibuzz, which a) is uncommon since even physdef variants like speed or special defense investment and b) can still be kod if linoone is running return after rocks. +6 252+ Atk Linoone Return vs. 252 HP / 252+ Def Mandibuzz: 339-399 (79.9 - 94.1%) -- guaranteed OHKO after Stealth Rock and Leftovers recovery
  • mismagius and other ghosts that can tank linoone at +6. firstly, ghost types are barely relevant in this meta. other than mismagius and doublade (which linoone has a better matchup against) other ghosts range from niche to unviable, and even then linoone can just opt to run a coverage move like throat chop to beat them. mismagius does very little unboosted, so unless it is a espeed / stant / return variant linoone will ko it anyways while taking little damage in return. ghost types are also really prone to getting pursuit trapped by something like drapion.
  • extremely bulky pokemon such as bewear, chesnaught, gligar, statused milotic, and cresselia. yes, slurpuff has better rolls vs most of these pokemon, but linoone has very little trouble circumventing them with spikes support or if its running return.
+6 252+ Atk Linoone Return vs. 4 HP / 0 Def Fluffy Bewear: 294-346 (76.9 - 90.5%) -- 62.5% chance to OHKO after Stealth Rock and 1 layer of Spikes
+6 252+ Atk Linoone Return vs. 248 HP / 252+ Def Chesnaught: 306-360 (80.7 - 94.9%) -- 93.8% chance to OHKO after Stealth Rock, 1 layer of Spikes, and Leftovers recovery
+6 252+ Atk Linoone Return vs. 252 HP / 200+ Def Eviolite Gligar: 237-279 (70.9 - 83.5%) -- guaranteed 2HKO after Stealth Rock
+6 252+ Atk Linoone Return vs. 252 HP / 252+ Def Marvel Scale Milotic: 271-321 (68.7 - 81.4%) -- 50% chance to OHKO after Stealth Rock, 1 layer of Spikes, Leftovers recovery, and burn damage
+6 252+ Atk Linoone Return vs. 248 HP / 112+ Def Cresselia: 343-405 (77.4 - 91.4%) -- 31.3% chance to OHKO after Stealth Rock and Leftovers recovery

not to mention its vulnerability to priority, the fact that it cant touch doublade and struggles with mega steelix and it still doesnt have as many advantages when setting up cause linoones gluttony mitigates its bulk. overall this mon just seems extremely outclassed by linoone with spikes support and has very little advantages over it. id even use zangoose before slurpuff tbh.

C -> C+/B-
I really feel like this mon has a lot of potential rn. both fast and bulky variants are able to counter a wide variety of threats like roserade, virizion, nidoqueen, bewear, toxicroak, ect, while compressing very useful utility with moves such as stealth rock and u-turn, which is what mostly differentiates it from cresselia, as well as other niche but helpful and rarely seen support moves in yawn, memento, and even imprison. it fits really nicely on bulky offense and having a surefire check to really threatening pokes for the archetypes is so valuable.
Uxie @ Wiki Berry / Colbur Berry
Ability: Levitate
EVs: 252 HP / 40 Def / 216 Spe
Timid Nature
- Stealth Rock
- U-turn
- Psyshock
- Memento / Yawn / Knock Off / Imprison

Uxie @ Colbur Berry / Wiki Berry
Ability: Levitate
EVs: 252 HP / 196 Def / 60 Spe
Bold Nature
- Stealth Rock
- U-turn
- Psyshock
- Memento / Yawn / Knock Off / Imprison


C- -> darkness department
why are these two still ranked? compared to other defoggers/suicide leads they don't offer anything worthwhile over them. bouncing back stealth rocks is barely a niche when you lose to almost all rockers. lets take a look at all viable entry hazard setters in ru:
stealth rock:

spikes:

webs:

other:
xatu cant switch into it at all but drag loses if it tspikes on xatus switchin
(it can just uturn out)

none of the pokemon xatu walls are even close to relevant atm. i dont see why you would ever use it over a more reliable defogger such as mandibuzz or rotom-c.

in smeargles case, it loses to all removers if they wake up at an inoportune time and is hopelessly walled by mandibuzz, which has overcoat to prevent spore. it is a really inconsistent suicide lead and id much rather use something like archeops, kabutops or froslass. if smeargle stays in c- in the next update, then other niche suicide leads like the ones mentioned above should be ranked as well.

UR -> the obscuration region
i wouldve pushed for c or c+ if entei had stayed banned but rn there is literally no reason to use emboar over entei or another fighting type like bewear, pangoro, or medicham. not much to say about this tbh, this mon just sucks now unfort.

edit: why is there a salazzle icon lmao i cant delete it:psyangry:
arifeen edit: done
UR -> C-/C
UR -> C-
B- -> B
UR -> C+

C- -> B-/C+
UR -> somewhere in C
S -> A+
B- -> B
B- -> B+
 
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Rabia

IM ME, I DO ME, AND I CHILL
is a Pre-Contributor
1525888842011.png
C+ -> B-
So this is a nomination I'm not 100 on, but feel strongly enough to make it anyhow. Main reason I feel Gigalith should rise is sun being more prevalent (Ninetales in specific being really good currently). Gigalith messes with Sun for obvious reasons with Sand Stream, but checking Ninetales is huge as that fox has just been gaining more and more traction as of late. Gigalith also checks Noivern pretty alright, which is neat.

I get why this could be seen as a pretty meh nomination; Entei dropping results in more bulky Water-types being used, and there is competition for the slot as a rocker with Mega-Steelix and even Rhyperior, who checks Entei maybe even a bit better given its ability. Gigaltih having no form of recovery outside of Lefties also sucks. I feel though that with how dominating a playstyle Sun has been becoming recently, Gigalith isn't as much of a meme as it has been for a bit.

tho im bad at this tier so

also is it just me or does like B- and C+ just look like a mess rn
 
View attachment 115004 C+ -> B-
So this is a nomination I'm not 100 on, but feel strongly enough to make it anyhow. Main reason I feel Gigalith should rise is sun being more prevalent (Ninetales in specific being really good currently). Gigalith messes with Sun for obvious reasons with Sand Stream, but checking Ninetales is huge as that fox has just been gaining more and more traction as of late. Gigalith also checks Noivern pretty alright, which is neat.

I get why this could be seen as a pretty meh nomination; Entei dropping results in more bulky Water-types being used, and there is competition for the slot as a rocker with Mega-Steelix and even Rhyperior, who checks Entei maybe even a bit better given its ability. Gigaltih having no form of recovery outside of Lefties also sucks. I feel though that with how dominating a playstyle Sun has been becoming recently, Gigalith isn't as much of a meme as it has been for a bit.

tho im bad at this tier so

also is it just me or does like B- and C+ just look like a mess rn
full sun isn't good- people are using ninetales w/ nasty plot + firium z or just choice specs to break through teams.

and b- and c+ is fine but some changes could be nice ie vanilluxe / drapion / barb up to b- or higher, banette farther down, diancie up from b- etc
 

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