Meltra
formerly Himanattsu
Flandre Scarlet (Sableye) (F) @ Leftovers
Trait: Mischievous Heart
EVs: 248 HP / 252 Def / 8 Spd
Impish Nature (+Def, -SAtk)
- Will-O-Wisp
- Taunt
- Recover
- Calm Mind
Even without attacking moves, Calm Mind Sableye is a solid threat that can take down an abundance of threats using residual damage and Will-o-Wisp. Taunt takes care of setup sweepers and walls that attempt to cripple it. Physical Sweepers are met by Sableye's decent Defense stat and WoW. If you can find time to set up one CM, Sableye's SpD stat reaches a usable 249, which is bolstered further if you can manage another one. Recover is a necessity for keeping Sableye alive, as well as helping to PP stall.
Sableye's main concern here are not being able to set up enough CMs to successfully wall more powerful special sweepers. Blissey and Burungeru can handle threats like Shandy and Sazandora all day. Faster MH users (all of them) can be easily be handled by proper team synergy. Morobareru can Clear Smog Erufuuns (that don't carry Hurricane) right out. Voltolos can be revenge killed easily by Weaville or Mamoswine, whom all have great synergy with Sableye due to a Fighting weakness. The same goes for Lepardas and Volbeat/Illlumise, due to their frailty. Sableye is unable to touch Fire types with WoW, which is easily remedied through any bulky Water, such as Swampert, Vaporeon, or even Milotic. 8 Speed EVs are there to outspeed other Sableye, but can be invested into HP if you're not afraid of it.
tl;dr: Sableye CAN be bulky, toying with huge threats such as Onono, Scizor, and Tyranitar Garchomp and Dory, this set will almost surely save a spot for it in OU. Any set with offensive moves will fail miserably, since it's slow as a Munchlax and more so suffers from moveslot syndrome. Deal w/ it, (h).
Trait: Mischievous Heart
EVs: 248 HP / 252 Def / 8 Spd
Impish Nature (+Def, -SAtk)
- Will-O-Wisp
- Taunt
- Recover
- Calm Mind
Even without attacking moves, Calm Mind Sableye is a solid threat that can take down an abundance of threats using residual damage and Will-o-Wisp. Taunt takes care of setup sweepers and walls that attempt to cripple it. Physical Sweepers are met by Sableye's decent Defense stat and WoW. If you can find time to set up one CM, Sableye's SpD stat reaches a usable 249, which is bolstered further if you can manage another one. Recover is a necessity for keeping Sableye alive, as well as helping to PP stall.
Sableye's main concern here are not being able to set up enough CMs to successfully wall more powerful special sweepers. Blissey and Burungeru can handle threats like Shandy and Sazandora all day. Faster MH users (all of them) can be easily be handled by proper team synergy. Morobareru can Clear Smog Erufuuns (that don't carry Hurricane) right out. Voltolos can be revenge killed easily by Weaville or Mamoswine, whom all have great synergy with Sableye due to a Fighting weakness. The same goes for Lepardas and Volbeat/Illlumise, due to their frailty. Sableye is unable to touch Fire types with WoW, which is easily remedied through any bulky Water, such as Swampert, Vaporeon, or even Milotic. 8 Speed EVs are there to outspeed other Sableye, but can be invested into HP if you're not afraid of it.
tl;dr: Sableye CAN be bulky, toying with huge threats such as Onono, Scizor, and Tyranitar Garchomp and Dory, this set will almost surely save a spot for it in OU. Any set with offensive moves will fail miserably, since it's slow as a Munchlax and more so suffers from moveslot syndrome. Deal w/ it, (h).