Maybe being able to choose between DP and Platinum sprites for "presentation" of your Pokémon would be nice...purely cosmetic, sure. But still.
I only have one suggestion.
It is not Pokemon related.
If it fits in with your planned way to handle challenging people...bring back the Netbattle-style user info windows!
I mean, where would Smogon be without that great "Archive of Humorous NetBattle User Info Screenshots" thread?
In the new Shoddy battle, will there be the Platinum based rules?
i.e.
Choice scarfed Infernape uses U-Turn, new pokemon also has U-turn, yet in platinum you don't have to continue using U-turn.
Actually, that's quite possible right now (as a matter of fact, you could make sure every Infernape you see looks like Mario if you wanted). The only issue is that the images are in a "special" place that not everyone has the ability to access via Windows Explorer (or the OS-specific equivalent).
That said, I could probably make a "sprite inserting program" with Doug's CAPSpriteUpdater code if he gave it to me (not that I'm unsure whether he could do it, but I'm even more sure that he's a busy man).
In the new Shoddy battle, will there be the Platinum based rules?
i.e.
Choice scarfed Infernape uses U-Turn, new pokemon also has U-turn, yet in platinum you don't have to continue using U-turn.
Why is lonely used as default in the team builder?? A nuetral nature seems more stat friendly
SoulRed12 said:It's be nice if there was at least a little animation in the program. At the very least, I wish the health bars would drain and fill, rather than jumping to their new positions. It adds to the suspense.
Obviously it's be too much work to add all the attack animations, but little things like that and maybe pokemon fainting and appearing, getting burned, etc. wouldn't be too difficult I'd imagine. Then again I have no idea how one would make a program like this, so I could be completely wrong =p
An alphabetical organization of the natures like the one used on the Serebii IV calculator would be better. It would be easier to find a nature if you forgot the stat order, and would require the least searching in general. Also, Adamant, the most-used nature, would be the default.Why is lonely used as default in the team builder?? A nuetral nature seems more stat friendly
Lonely is the first nature because it raises the first stat and lowers the second one. Changing this to a neutral nature isn't really necessary as you'd be changing it slightly more often.
Wouldn't this just make battles take longer? A visual representation of status isn't a bad idea though.
What features would you like to see in Shoddy Battle 2?
1) Some spellchecking. Iron Defense raised defence...?
2) Better Pokemon images. They seem kind of cut off on the sides. Peter O. has all the Platinum sprites dumped in a consistent format, use those!
3) Music. By music, I mean some sort of customizable battle music loop (as a .MOD or MIDI) with victory and defeat tracks.
4) Sound effects. By sound effects, I mean Pokemon cries, when held items are used, taking damage, healing, etc.
5) Animation. By animation, I mean the Pokemon getting hit flashes, and the HP bar depleats rather than everything happening at once (meaning you have to read the log file to find out what just happened), and making the fainted Pokemon "fall" like in the actual games to show that yes, it just fainted.
6) A better user interface. Maybe something modeled after D/P/P rather than Microsoft Works?
7) Maybe a D/P/P-like Status menu, where you can check your Pokemon's stats and moves?
8) Some sort of avatar system, to make battles feel more like, well, the battles in games! Like, you can pick from a bunch of trainers from D/P/P that have front/back sprites.
What are your biggest complaints with Shoddy Battle 1?
If the above did not seem obvious, then I'll be blunt: Shoddy Battle does not feel like a game. It feels more like an application, in the ranks of things such as email clients and office productivity suites. Sure, there's the call for simplicity. But I'm looking for a free, open source game to battle people in Pokemon without having to wrestle with friend code malarkey or Battle Revolution's awful random mode. Honestly, I miss NetBattle, it was a lot of fun, but it's gone now and Shoddy Battle fails to replicate that experience.
What did you like most about Shoddy Battle 1 and would like to remain in Shoddy Battle 2?
Open source. But Java? Seriously? Well maybe you could add some better, more thorough comments to the code to make it more enjoyable to someone who had to suffer with Java for 3 years too many.
Huh, never noticed that it was misspelled in the official games, too. My bad!"Defence" is the correct spelling of the word. At Gamefreak, they use wrong (i.e. American) spellings, and it wasn't very easy to change the move names the way we did the database. Luckily, if you read the first post, you would know Shoddy Battle 2 is fully internationalisable--there will be both an English language option, where "defence" will always be spelt correctly, including in the name of the move Iron Defence, and an American language option, where the word will be spelt "defense" everywhere, for people who like incorrect spellings.
Fine. I'll just have to fiddle around for a good playlist in winamp.Shoddy Battle is a pokemon simulator, not a media player. There are plenty of media players out there. Use one of them.
Aside from the fact that the battle pace, as I said earlier in the thread, is too fast, I can't see how this is a problem.This would only make sense if the pace of the battle were artifically slowed down in order to play sound effects, which is a bad idea.
Lemme rephrase what I mean by animation:Animations are what make the DS games unplayable, so they are not going to be in Shoddy Battle ever. Theoretically, if we added an animation option, the delay from the animations would come out of your battle time; it would not come for free and let you annoy the opponent.
I don't like how selecting the move to use is done by radio buttons, it feels cold. Why not use 4 big buttons? It would also speed up choosing a move, since speed is a big concern here.Be more specific.
Must have missed that bit. That, and the only time I've seen the term "bench" used for Pokemon in the player's party is the TCG.The initial post specifies that you will be able to inspect bench pokemon. Did you read it?
Use it as part of the return of profiles, then?Sounds pointless, but it could be done (which isn't saying much since almost anything could be done).
From how everything is an instantaneous wall of text to the user interface being a lot of radio buttons, it seems to me that anything graphical was more of an afterthought, applied to a battle engine for the purpose of testing out battle theories rather than playing a game. This seems perfect for smogon, but what about everyone else?Tragic. You're going have to be more specific in order for your words to be actionable.
C++ is fine, I'm just a jaded Java developer, that's all.Java is fine. As the initial post says, and as you could see in the repository, the Shoddy Battle 2 server is in C++, but I suspect you won't like that either. As it also says in the initial post, the game logic is in JavaScript in Shoddy Battle 2.