Resource Simple Questions, Simple Answers Thread (read the op before posting a thread)

GMars

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Are these excel sheets you setup yourself or is this a public tool somewhere?
The excel sheets make comparisons between spreads easier, but all the data comes from the All vs One mode of the damagecalc:
1524091218384.png

As a heads up, this method doesn't auto-add weather and might not take some stat-changing abilities like Intimidate into account (though it may have been updated, not totally sure). You also have to be mindful of different forms (Charizard OU vs Mega-Charizard-X OU)
 
The excel sheets make comparisons between spreads easier, but all the data comes from the All vs One mode of the damagecalc:
View attachment 111663
As a heads up, this method doesn't auto-add weather and might not take some stat-changing abilities like Intimidate into account (though it may have been updated, not totally sure). You also have to be mindful of different forms (Charizard OU vs Mega-Charizard-X OU)
sorry for one liner but holy shit haha in 4 years on smogon how have i never looked there. this is really cool thanks.
 
What's the strongest OU Z-move? Z-Wood Hammer Bulu for raw power or Icium Kyurem for lack of resists?
This sort of thing mostly depends around your team and what you need to hit. In terms of base power Wood Hammer is 190 and Freeze Shock gives 200. Ice in my opinion is a better offensive type in a general sense, but obviously you have to think about after the Z Move when Freeze Shock is almost useless, whereas Wood Hammer is still good. Kyurem has a much higher base attack stat of 170 compared with Bulu's 130.

Edit: Yeah I did forget that, so in short Bulu hits neutral targets harder, but Ice is a bit better offensively, also Kyurem also has a pretty significant speed advantage.
 
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This sort of thing mostly depends around your team and what you need to hit. In terms of base power Wood Hammer is 190 and Freeze Shock gives 200. Ice in my opinion is a better offensive type in a general sense, but obviously you have to think about after the Z Move when Freeze Shock is almost useless, whereas Wood Hammer is still good. Kyurem has a much higher base attack stat of 170 compared with Bulu's 130.
You're forgetting the fact that grassy terrain also boosts wood hammer's power, so Bulu does hit harder.

252 Atk Teravolt Kyurem-Black Subzero Slammer (200 BP) vs. 0 HP / 0 Def Mew: 399-471 (117 - 138.1%) -- guaranteed OHKO
252 Atk Tapu Bulu Bloom Doom (190 BP) vs. 0 HP / 0 Def Mew in Grassy Terrain: 466-549 (136.6 - 160.9%) -- guaranteed OHKO after Grassy Terrain recovery
 
You're forgetting the fact that grassy terrain also boosts wood hammer's power, so Bulu does hit harder.

252 Atk Teravolt Kyurem-Black Subzero Slammer (200 BP) vs. 0 HP / 0 Def Mew: 399-471 (117 - 138.1%) -- guaranteed OHKO
252 Atk Tapu Bulu Bloom Doom (190 BP) vs. 0 HP / 0 Def Mew in Grassy Terrain: 466-549 (136.6 - 160.9%) -- guaranteed OHKO after Grassy Terrain recovery
hits harder however there are more grass resists than ice resists in ou
 
Is Adrenaline Orb Kartana more of a tournement focused niche pick to catch an opponent off guard or is it actually consistently decent?
honestly I only thought this set exists in doubles. I personally have never ever seen it on ladder. It's sits at 1.2% usage as Kartanas item on ladder (more than I thought that)
 
Is there a particular reason why the QC team stated Bulky Scarf Lando won't get an own set on the smogdex? Considering it's ranked as its second best set on the set viability rankings right now, and explicitly set apart from regular Scarf it seems kind of weird
 

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Is there a particular reason why the QC team stated Bulky Scarf Lando won't get an own set on the smogdex? Considering it's ranked as its second best set on the set viability rankings right now, and explicitly set apart from regular Scarf it seems kind of weird
They're not different enough to warrant separate analyses despite them being considered 2 different sets, we've done this before with mons like ash gren (the zmove is slashed with specs) and that's what we're doing with Lando.
 
They're not different enough to warrant separate analyses despite them being considered 2 different sets, we've done this before with mons like ash gren (the zmove is slashed with specs) and that's what we're doing with Lando.
Makes sense, thanks for the insight! :) Was just wondering since in the QC subforum there was no explanation to it. Would you mind telling me the spread for it though if you got it off the top of your head?
 
After browsing the SPL team dump I have been using z0mOG's Mega Latios set quite a bit

Latios-Mega @ Latiosite
Ability: Levitate
EVs: 84 Atk / 174 SpA / 252 Spe
Naive Nature
- Psychic
- Earthquake
- Roost
- Defog

I think the lack of Draco isn't really that big of a deal considering how much role compression this set packs. Do you all think no dragon stab is a big deal? I just find that half the time I click draco to secure a kill I'm going to counterswept or punished heavily for it.
 
how do i utilize cb ttar effectively & what r some of it's best teammates?

i find that vs. certain teams (mostly clef+ferro+tran+pex etc. types of teams) it's very difficult to get it to do actual dmg coz u need to predict right. then vs. offensive teams it also struggles to do stuff since almost everything outspeeds it. i know ttar is rly good but i just can't seem to use it to it's full potential.

would really appreciate a response from someone who has used ttar effectively before & if it's not too much to ask for, replays as well.
 
how do i utilize cb ttar effectively & what r some of it's best teammates?

i find that vs. certain teams (mostly clef+ferro+tran+pex etc. types of teams) it's very difficult to get it to do actual dmg coz u need to predict right. then vs. offensive teams it also struggles to do stuff since almost everything outspeeds it. i know ttar is rly good but i just can't seem to use it to it's full potential.

would really appreciate a response from someone who has used ttar effectively before & if it's not too much to ask for, replays as well.
Outspeeding shouldn't be of your concern. CB Ttar is a Wallbreaker, it's supposed to take out, or heavily dent the defensive backbone of the enemy team, because there are no real switchins to it (except for some memes like Cartoon's defensive Keldeo). Bringing it in via slow Volt Switch/U-Turn is the easiest way, but predictions and double switches work just as well.

About which move to use... there's no real answer, you just need to look at your opponent's team and think about what he will most likely switch into your Ttar, and then you click the move that will dent that mon the most. If there are no moves with which you can really hurt it, or if you are in vs a mon you already threaten out, then click Pursuit.
 
how do i utilize cb ttar effectively & what r some of it's best teammates?

i find that vs. certain teams (mostly clef+ferro+tran+pex etc. types of teams) it's very difficult to get it to do actual dmg coz u need to predict right. then vs. offensive teams it also struggles to do stuff since almost everything outspeeds it. i know ttar is rly good but i just can't seem to use it to it's full potential.

would really appreciate a response from someone who has used ttar effectively before & if it's not too much to ask for, replays as well.
You can see movesets and most common teammates used by the top players here: https://www.smogon.com/stats/2018-03/moveset/gen7ou-1825.txt
 
What pokemon would even benefit from the removal of the species clause?

Would teambuilders even benefit from it? I guess maybe two Garchomps or something?
I'm going to try and not theorymon here. Species clause reduces matchup dependancy. Is your team prepared to deal with 4 Zygardes with different sets? How about two Pexs? I think there are some notable casualties of this clause like running multiple rotoms and silvallys or arceus or hoopas but for the most part species clause prevents many cheese strategies. Perhaps one day there could be more nuance at how it treats obviously different forms like Hoopa (ie Hoopa-C is 720-A and Hoopa-U is 720-B from the perspective of the team checker and therefore different) but it's definitely one of the most important clauses after sleep clause.
 
I'm going to try and not theorymon here. Species clause reduces matchup dependancy. Is your team prepared to deal with 4 Zygardes with different sets? How about two Pexs? I think there are some notable casualties of this clause like running multiple rotoms and silvallys or arceus or hoopas but for the most part species clause prevents many cheese strategies. Perhaps one day there could be more nuance at how it treats obviously different forms like Hoopa (ie Hoopa-C is 720-A and Hoopa-U is 720-B from the perspective of the team checker and therefore different) but it's definitely one of the most important clauses after sleep clause.
Hmm, doesn't banning overcentralizing pokemon also increase matchup dependency by making the meta more diverse? I would love for there to be a supect test for this, now that I think about it
 
Outspeeding shouldn't be of your concern. CB Ttar is a Wallbreaker, it's supposed to take out, or heavily dent the defensive backbone of the enemy team, because there are no real switchins to it (except for some memes like Cartoon's defensive Keldeo). Bringing it in via slow Volt Switch/U-Turn is the easiest way, but predictions and double switches work just as well.

About which move to use... there's no real answer, you just need to look at your opponent's team and think about what he will most likely switch into your Ttar, and then you click the move that will dent that mon the most. If there are no moves with which you can really hurt it, or if you are in vs a mon you already threaten out, then click Pursuit.
hmm ok

You can see movesets and most common teammates used by the top players here: https://www.smogon.com/stats/2018-03/moveset/gen7ou-1825.txt
ty much appreciated :>
 

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