Resource Simple Questions, Simple Answers Thread (read the op before posting a thread)

hey Bofo, welcome back to smogon!

as leonard (from big bang theory) mentioned, playing on the university's official simulator - pokemon showdown - is probably the better option altogether. However, if you want to play on your cartrige, the meta is more suited towards being played on the ultra versions, as you now have access to important tutor moves, such as defog on a large variety of pokemon (most notably Tornadus, Landorus and Gliscor), Knock Off on Kartana, several items and lose access to pokemon such as Dusk Lycanroc, Blacephalon and Stakataka, though I should mention that the latter is the only noteworthy addition to the meta, as it is a very consistent option on trick room teams.

However, if you don't mind losing out on a few things, there's nothing wrong with playing on the original sun and moon games, as you can still get everything you require in these games, though it does mean obtaining certain pokemon slightly easier or harder, depending on what you're looking for. Although I feel obliged to mention that the ultra versions are more suited for competitive play, as the HP bar notably drops much faster, as well as the bottom screen UI being slightly easier to use. I also should mention that the music is waaayyyyyyyyyyyyyyyyyyyyyyyyyyyyyy cooler in the ultra versions.

Hope I helped!
 
hey Bofo, welcome back to smogon!

as leonard (from big bang theory) mentioned, playing on the university's official simulator - pokemon showdown - is probably the better option altogether. However, if you want to play on your cartrige, the meta is more suited towards being played on the ultra versions, as you now have access to important tutor moves, such as defog on a large variety of pokemon (most notably Tornadus, Landorus and Gliscor), Knock Off on Kartana, several items and lose access to pokemon such as Dusk Lycanroc, Blacephalon and Stakataka, though I should mention that the latter is the only noteworthy addition to the meta, as it is a very consistent option on trick room teams.

However, if you don't mind losing out on a few things, there's nothing wrong with playing on the original sun and moon games, as you can still get everything you require in these games, though it does mean obtaining certain pokemon slightly easier or harder, depending on what you're looking for. Although I feel obliged to mention that the ultra versions are more suited for competitive play, as the HP bar notably drops much faster, as well as the bottom screen UI being slightly easier to use. I also should mention that the music is waaayyyyyyyyyyyyyyyyyyyyyyyyyyyyyy cooler in the ultra versions.

Hope I helped!
This helps a lot :) its good that the answer isn't a straight up "no" but thanks for the help on good reasons to upgrade.

I mainly ask this question so I can know whether to play OR AS or Sun until I pick up ultra, so this helps :) hello Hoenn! Lol
 
OK to answer properly, the C- mons are bad but have unique niches, Altaria has unique typing and a number of sets. Scolipede and Nihilego have rare Toxic Spikes and are decent at anti-offense/is a decent scarfer with Rock STAB and SpDef. Azelf should be UR but is a good suicide lead with taunt. Talonflame is not ranked. Blacephalon is outclassed as a Scarfer, Specs user, stallbeaker, Ghost type and Fire type. It is wrecked by all hazards, is pitifully frail and not particularly fast or strong to back it up.



Unjustified is stupid to say because it literally was voted to be unranked andim far from the only one who thinks it's garbage lol. Your love however, is unjustified, especially with the avi lol. Tbh hating on it is a meme for me so you're right about one thing at least .
I dont want to drag this any longer but just wanna say your reasons are pretty unjustified, u just listed weaknesses of blace and ignored any good qualities while doing the complete opposite for other C- mons

If mons can be ranked for being completely one dimensional (azelf, tr setters) or good against one playstyle (scolipede) or just be bad (nihilego, no offense i see nothing going for it defensively or offensively other than pressuring a few common defoggers)

Then Im sure blace can, with at least being oppressive to stall with sub cm, put pressure on offense with scarf, and pressure ttar-less and pex-less teams with specs or be annoying in general

Im not a blace fanboy (team chandy tbh) but i think its pretty weird it just got unranked randomly, doesnt help no reasoning and only reasons thrown around is its shortcomings, which all mons have and doesnt mean it has nothing going for it
Its like if staka got memed too and got unranked suddenly cause "doesnt hit hard enough and has hard time setting tr, (insert shortcomings) and yea"

Well anyways instead of complaining ill try to make an proper nom soon when i can
 
I m very new to competitive battle, and still trying to have a grasp of the meta and improve myself. Here some newbie question for u all.

While I m building my team, sometimes I found myself to need a reliable rocker. Looking upon the vr, I saw people saying clef able is the best rocker and clef is at A rank, making me believe that it should be good.

However, clef is very... underwhelming. Most of the time my clef will die to some random z moves after a bit of prior damage. I switches clef into m-gallade cc, thinking clef is one of the best counter, bt it dies to psycho cut crit next turn.i proceed being swept. Clef didn't really do anything for my team except sometimes manage to toss some rocks to them. Most of the time my clef will scramble to use softboil every turn, and die to some inevitable crits.

What I m doing wrong? How to play clef properly?
 
I m very new to competitive battle, and still trying to have a grasp of the meta and improve myself. Here some newbie question for u all.

While I m building my team, sometimes I found myself to need a reliable rocker. Looking upon the vr, I saw people saying clef able is the best rocker and clef is at A rank, making me believe that it should be good.

However, clef is very... underwhelming. Most of the time my clef will die to some random z moves after a bit of prior damage. I switches clef into m-gallade cc, thinking clef is one of the best counter, bt it dies to psycho cut crit next turn.i proceed being swept. Clef didn't really do anything for my team except sometimes manage to toss some rocks to them. Most of the time my clef will scramble to use softboil every turn, and die to some inevitable crits.

What I m doing wrong? How to play clef properly?
You really shouldn't be switching in a clef on mega gallade. If you had Lando you should have switched that. Clef is the best rocker, and it has many different sets. Clef does seem underwhelming, because it's not supposed to be a unbeatable wall.
 

Leo

you are badges will get stripped
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I m very new to competitive battle, and still trying to have a grasp of the meta and improve myself. Here some newbie question for u all.

While I m building my team, sometimes I found myself to need a reliable rocker. Looking upon the vr, I saw people saying clef able is the best rocker and clef is at A rank, making me believe that it should be good.

However, clef is very... underwhelming. Most of the time my clef will die to some random z moves after a bit of prior damage. I switches clef into m-gallade cc, thinking clef is one of the best counter, bt it dies to psycho cut crit next turn.i proceed being swept. Clef didn't really do anything for my team except sometimes manage to toss some rocks to them. Most of the time my clef will scramble to use softboil every turn, and die to some inevitable crits.

What I m doing wrong? How to play clef properly?
Clef is a very sturdy mon in general thanks to its magic guard ability which makes it hard to wear down with hazards and residual damage. This is important cause the mons it usually switches into (stuff like zyg mlop and goons) cant really do anything to get past it and rely on lures or niche sets to beat it. That’s really all you should be doing with your clef, switching into mons it checks, healing and getting rocks vs passive mons. Don’t try to switch into strong attackers or set up sweepers it cant beat (mpinsir, sd lando etc) and dont rely on it to stop said sweepers. As for your example, I wouldnt put the blame on clef for losing to a crit considering that’s both very unlikely and not worth taking into account otherwise most defensive pivots/walls would be terrible
 

Indigo Plateau

from a distance seventeen
is a Pre-Contributor
I m very new to competitive battle, and still trying to have a grasp of the meta and improve myself. Here some newbie question for u all.

While I m building my team, sometimes I found myself to need a reliable rocker. Looking upon the vr, I saw people saying clef able is the best rocker and clef is at A rank, making me believe that it should be good.

However, clef is very... underwhelming. Most of the time my clef will die to some random z moves after a bit of prior damage. I switches clef into m-gallade cc, thinking clef is one of the best counter, bt it dies to psycho cut crit next turn.i proceed being swept. Clef didn't really do anything for my team except sometimes manage to toss some rocks to them. Most of the time my clef will scramble to use softboil every turn, and die to some inevitable crits.

What I m doing wrong? How to play clef properly?
Clefable shouldn’t be dying easily outside of a few very bad MU’s. It might also depend on what you’re pairing Clef with; generally, you want another one or two defensive Pokemon with good type synergy (i.e. the infamous ClefCelePex core) as well as a strong wallbreaker that can take advantage of Pokemon like Heatran that take advantage of Clef’s passivity.

In the current metagame, Clefable is a fantastic answer to Ground- type Pokemon such as Zygarde and Landorus-T as well as Fighting- types like Hawlucha and Lopunny. However, you have to be wary of strong Pokemon that can boost their stats before hitting. Like you mentioned, Clef isn’t the best Mega Gallade answer bc SD + Zen does quite a bit of damage. Clef is also really good at scouting because generally, it’s very hard to OHKO, allowing you to Softboiled on things like unboosted scarf Kartana and see what they lock themselves into. Not sure what Z moves you’re dying to, but after you play more, you’ll learn how to better scout for those.

e: on mobile, somewhat sniped lol
 

OldAmberPlays

formerly YanVictor95
In the new sample teams update, one set caught my attention:

Landorus-Therian @ Choice Scarf
Ability: Intimidate
EVs: 96 HP / 20 Atk / 136 Def / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Hidden Power [Ice]
- Punishment
- U-turn

What Punishment is used for? And is there a reason for that EV spread?
 
In the new sample teams update, one set caught my attention:

Landorus-Therian @ Choice Scarf
Ability: Intimidate
EVs: 96 HP / 20 Atk / 136 Def / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Hidden Power [Ice]
- Punishment
- U-turn

What Punishment is used for? And is there a reason for that EV spread?
Punishment is used to stop CM Sweepers like Reuniclus and Mega Latias, as for the spread I don't know what it does but the atk might be something to do with Punishment? Not sure.
 

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