Resource Simple Questions, Simple Answers Thread (read the op before posting a thread)

So I've been out of the loop for a while and just played a few games over the last days. Screens seems to be everywhere and I really can't figure out how to beat it (I usually play balance). If I don't use balance I'm usually doing fine but that's not really my preferred Playstyle. And tips would be appreciated.

Usually I lead with a breaker to try and get rid of Koko asap. But then when it drops it still got out screens and then my opponent usually just uses his switch advantage, sets up on me and punches holes too big for me to recover. I thought about running unaware clef over magic guard or add a haze toxapex but it's a bit annoying to do that on every team.
Defog removes screens, you can use Knock off to remove the Light Clay , Toxic prevents setup sweepers setting up too much or going to rampant. Regenerator users can pivot around attackers until screens are gone. It is by no means easy to beat but there are a few methods. The best way is to stack hazards, force switches and waste turns.
 
Does Raikou have any viability in OU with an Assault Vest set? Or is it outclassed by Koko entirely?
Not really. While I can see it tank attacks from Scarf Lele, Lati@s, Koko and the Greninja Bros, both Lele and the Latis can bypass it with Psyshock, Raikou's best move vs the tapu is Shadow Ball and, alongside Greninja, can always U-Turn/Volt Switch to an electric counter/check.

In general, Tapu Koko has outclassed pretty much every electric offensive threat that came before it. It's as fast as Jolteon (394 speed), can do everything other electric threats like Raikou can but better (Roost+3 attacks, Defog, CM, Specs, Scarf(?), Dual Screens Lead, you name it), and while at least Zapdos has better Defensive Utility and bulk, Thundurus can go physical with a Defiant Z-Fly set and Thundurus-T has Volt Absorb, Raikou's only advantage is a stronger Hidden Power, Roar and Inner Focus.

So...unless your team really needs an electric poke that can phase out, beat Ferrothorn/Lando-T more often and/or avoid being flinched by Mega-Lopunny/Medicham, there's not much reason for use Raikou in OU (as far as I know anyway).
 
Not really. While I can see it tank attacks from Scarf Lele, Lati@s, Koko and the Greninja Bros, both Lele and the Latis can bypass it with Psyshock, Raikou's best move vs the tapu is Shadow Ball and, alongside Greninja, can always U-Turn/Volt Switch to an electric counter/check.

In general, Tapu Koko has outclassed pretty much every electric offensive threat that came before it. It's as fast as Jolteon (394 speed), can do everything other electric threats like Raikou can but better (Roost+3 attacks, Defog, CM, Specs, Scarf(?), Dual Screens Lead, you name it), and while at least Zapdos has better Defensive Utility and bulk, Thundurus can go physical with a Defiant Z-Fly set and Thundurus-T has Volt Absorb, Raikou's only advantage is a stronger Hidden Power, Roar and Inner Focus.

So...unless your team really needs an electric poke that can phase out, beat Ferrothorn/Lando-T more often and/or avoid being flinched by Mega-Lopunny/Medicham, there's not much reason for use Raikou in OU (as far as I know anyway).
Good post, thanks.
 
Hope I can get some advice for this question: What's a reliable Rapid Spin user in the OU metagame? I often use my Starmie, which I know is placed in the UU category, but honestly works really well for me as a utility spinner, even in OU. With Natural Cure as its ability and Recover as another one of its moves I find it very easy to bring it in multiple times in a fight to clear out entry hazards on my side of the field. But I was wondering if there's a possible bulkier replacement for it. Not looking for a Defog user, as I like setting hazards myself, and would like it if they stayed on the field.
 

Jordy

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Hope I can get some advice for this question: What's a reliable Rapid Spin user in the OU metagame? I often use my Starmie, which I know is placed in the UU category, but honestly works really well for me as a utility spinner, even in OU. With Natural Cure as its ability and Recover as another one of its moves I find it very easy to bring it in multiple times in a fight to clear out entry hazards on my side of the field. But I was wondering if there's a possible bulkier replacement for it. Not looking for a Defog user, as I like setting hazards myself, and would like it if they stayed on the field.
There really isn't any good Rapid Spin users in the OU metagame outside of Excadrill, which isn't really that good in itself either. And I honestly, don't know how I feel about Starmie as it doesn't appear to me that it has a valuable unique niche. But, I suppose that if it's working fine for you there shouldn't be any problem with using it. So to directly answer your question, outside of Excadrill there is no better Rapid Spin user, and even then, Excadrill doesn't directly outclass Starmie as they don't do quite the same.
 
Hope I can get some advice for this question: What's a reliable Rapid Spin user in the OU metagame? I often use my Starmie, which I know is placed in the UU category, but honestly works really well for me as a utility spinner, even in OU. With Natural Cure as its ability and Recover as another one of its moves I find it very easy to bring it in multiple times in a fight to clear out entry hazards on my side of the field. But I was wondering if there's a possible bulkier replacement for it. Not looking for a Defog user, as I like setting hazards myself, and would like it if they stayed on the field.
It's really hard to fin some good rapid spin user in OU. Excadril comes to mind if you're using some HO builds, as it works well there as a suicide lead, but that's all. I don't see Starmie with a clear niche in OU, but I think its defensive set can put some utility in balanced hazard stack teams. Currently, defog users are the most common and there are a lot of options

E: sniped :pirate:
 
Thanks for the replies guys. I've tried Excadrill before, but honestly it didn't fit well into my team. Or maybe I was just not using it right. Still relatively new to competitive and getting used to it. You guys guessed correctly that I like to stack hazards, but my team is somewhat vulnerable to hazards itself (eg: Volcarona on my team) so I currently keep the Starmie just to remove them. I ran Mega Sableye quite a lot (and still do sometimes) as he deters hazard setup, but I found that with many Fairy types around he will get bullied out of the field eventually so it's not a reliable strategy.
 
Thanks for the replies guys. I've tried Excadrill before, but honestly it didn't fit well into my team. Or maybe I was just not using it right. Still relatively new to competitive and getting used to it. You guys guessed correctly that I like to stack hazards, but my team is somewhat vulnerable to hazards itself (eg: Volcarona on my team) so I currently keep the Starmie just to remove them. I ran Mega Sableye quite a lot (and still do sometimes) as he deters hazard setup, but I found that with many Fairy types around he will get bullied out of the field eventually so it's not a reliable strategy.
Try defog if you are running Volcarona on your team (which as you said is very vulnerable to hazards). There's no need to force rapid spin on your team when defog does the same job. Also, with the USM move tutors, many OU viable pokemon now learn defog so it should be easy to find one that fits well on your team. Good luck!
 
Well in that case, could you please recommend some good Defog users I could give maybe give a whirl? My team isn't hyper offensive; most of my Pokemon have some sort of stall or recovery moves, and I somewhat rely on walling in foes and stacking hazards onto them before planning a potential sweep.
 
What’s the reasoning behind Naive being the primary nature for mixed Defiant Thundurus while Hasty isn’t even mentioned as an alternative in the analysis (nor is it explained why Naive is preferable to Hasty)?
 
What’s the reasoning behind Naive being the primary nature for mixed Defiant Thundurus while Hasty isn’t even mentioned as an alternative in the analysis (nor is it explained why Naive is preferable to Hasty)?
Naive is better because there is more physical priority than special that Thundurus can tank (i.e Bullet Punch from M-Scizor and Quick Attack from M-Pinsir)
 
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What is the difference between av bulu and av tang, it seems like av bulu outclasses av tang, but I was wondering if av tang had any reason to be used over av bulu
 

Jordy

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What is the difference between av bulu and av tang, it seems like av bulu outclasses av tang, but I was wondering if av tang had any reason to be used over av bulu
The main reason you would use av tang over av bulu is because of access to Knock Off and Earthquake aswell as Regenerator, which is a really good ability in general. Which lets Tangrowth form very potent 'Regenerator cores' with Pokemon like Toxapex and Tornadus-T.
 

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