Resource Simple Questions, Simple Answers Thread (read the op before posting a thread)

Finchinator

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What are the best resources for understanding the OU metagame at a high level for the last few gens? (V - VII really). Are there any decent articles that do a good 'round-up' of all the major themes, playstyles, common teams for each gen? Perhaps moreso for V/VI as VII is still active. And if it's not an article or two, what would be the best way to understand some major concepts?
Well, the best place would be the Ruins of Alph subforum at the moment. They have some discussion threads and also viability rankings and check/counter compilation threads. You can also ask questions specific to the old generation metagames in their SQSA thread. As for articles, there are a plethora of old articles in the articles part of the website that can be found on the home page, but I’m not familiar with any that specifically break things down with regards to how to play and build at a fundamental level. I’d advise using the RoA subforum and their SQSA thread for starters while using tournament replays (in that subforum) as resources and reference points for team structures and how to play.
 

lyd

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What are the best resources for understanding the OU metagame at a high level for the last few gens? (V - VII really). Are there any decent articles that do a good 'round-up' of all the major themes, playstyles, common teams for each gen? Perhaps moreso for V/VI as VII is still active. And if it's not an article or two, what would be the best way to understand some major concepts?
Aside from the points Finchinator made above I’d highly recommend reading analysis, you can find these by making a simple google search or clicking each Pokémon’s link on the Viability Rankings. Analysis can give you a good grasp of how some of the Pokémon fare as well as why you’d want them on your team. I’d also advise reading specifically the ‘Usage Tips’ sections on the analysis as they provide a great way to learn how to use said Pokémon and how the metagame works to some extent. Analysis really helped me grow as a player and I hope they can help you in a similar way, good luck and welcome to Smogon!
 
So the choice scarf lando-t set posted currently, is that the bulky scarf set, or is there like a separate secret set that I’m missing out on?

Sorry for the noob question!
 

lyd

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Is Focus Sash Magic Guard Alakazam + Lele a viable core in OU ?
PsySpam (pairing Lele with another psychic type, usually mega Medicham or mega Alakazam) is a great strategy, but Sash Alakazam is kind of the weak point. I’d highly suggest using Mega Alakazam but if you insist on using its base forme, I’d advise using Life Orb with three attacks and Recover. Focus Sash doesn’t help Alakazam all that much and it’s better off using Recover to take on the likes of Toxapex and Heatran.
 

Jordy

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Thanks :) What makes Sash Alakazam so weak? Lacking crucial KOs on specific threats that the Mega and LO version can hit?
LO and Mega Alakazam are generally better as they have a higher damage output and don't have to rely on a surprise factor to thrive, unlike SashCounter Alakazam.
 
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lyd

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Thanks :) What makes Sash Alakazam so weak? Lacking crucial KOs on specific threats that the Mega and LO version can hit?
Yeah it’s mostly the lack of power as opposed to LO and Mega. For instance, without Life Orb it can’t 2HKO Clefable allowing it to Calm Mind up on it, same thing with other physical walls like Zapdos, that avoid a 2HKO without Life Orb. Sash is mostly used alongside Counter as Jordy mentioned, but that’s a bit gimmicky of a set in all fairness.
 
Will there ever be sets listed for Avalugg, Staraptor, and Golem-Alola ins smogon? Just asking, Im not thinking of using them but I am interested to see the sets that allow them to be ranked at all
 

lyd

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Will there ever be sets listed for Avalugg, Staraptor, and Golem-Alola ins smogon? Just asking, Im not thinking of using them but I am interested to see the sets that allow them to be ranked at all
Staraptor and Avalugg already have one. Alolan Golem’s is in progress atm (you can check that in Contributions and Corrections). Finch will probably add their link to VR when he can or next time he updates tbh.

E: Sniped again :psyangry:
 
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Hey hey, I hope this is the correct thread for this question:

I was wondering about how MANDATORY the traditional offense-roles are in modern Balance teams? Do you need a Wallbreaker, a setup Sweeper and a Revenge Killer/Scarfer on that archetype? And if not, do you need to make up for those in other ways? Idk, out of the blue, I guess hazard stacking could replace breakers? TWave on one or multiple mons or priority could replace Scarfers, etc. etc. etc.

Am I completely wrong about this idea? ^^
 
Hey hey, I hope this is the correct thread for this question:

I was wondering about how MANDATORY the traditional offense-roles are in modern Balance teams? Do you need a Wallbreaker, a setup Sweeper and a Revenge Killer/Scarfer on that archetype? And if not, do you need to make up for those in other ways? Idk, out of the blue, I guess hazard stacking could replace breakers? TWave on one or multiple mons or priority could replace Scarfers, etc. etc. etc.

Am I completely wrong about this idea? ^^
https://www.smogon.com/forums/threads/usum-playstyle-analysis.3621912/post-7636163
My post here is a nice overall guide that fully explores the depth of your question. Its a bit old, but it still applies to the context you brought forth.
 
Hey hey, I hope this is the correct thread for this question:

I was wondering about how MANDATORY the traditional offense-roles are in modern Balance teams? Do you need a Wallbreaker, a setup Sweeper and a Revenge Killer/Scarfer on that archetype? And if not, do you need to make up for those in other ways? Idk, out of the blue, I guess hazard stacking could replace breakers? TWave on one or multiple mons or priority could replace Scarfers, etc. etc. etc.

Am I completely wrong about this idea? ^^
The way the metagame has evolved it's not super beneficial to think about roles in this way anymore. On a surface level, yes, every team should have a breaker, a wincon and probably multiple forms of speed control. But power creep, speed creep, and centralizing pokemon have made it so that this isn't the best way to view things, and you really must know the meta to build properly for it. Not just like, oh i know that zygarde was garbage last gen and is really good this one, but like which zygarde sets are in circulation right now, and how can I build a team that doesn't lose to them?
The way to build teams these days isn't by fulfilling roles necessarily; it's by covering metagame threats. There are too many, and they are too easy to lose to (or win with), so if you say 'landorus is my scarfer i've got speed control,' prepare to lose to ash gren. Or if you say 'hoopa is my breaker it's stupidly strong i'll break everything,' prepare to lose to magearna. These are contrived exagerations to some degree, but they are fairly accurate pictures of how you need to think now.
But like something you mention, hazard stack, for example, is a fine way of thinking still. The builds that are focused on a specific strategy that becomes a wincon are still good. It's just the traditional roles are less meaningful on a team level. That's not to say wallbreakers, sweepers, and scarfers, etc, aren't relevant; on the contrary these individual pokemon roles are just the same as always, but on a team level, you can't say 'i've got a breaker sweeper and scarfer, i'm good,' just because the number and diversity of threats don't care about your roles, they only care if you have an answer to them.

I hope this is helpful in some way. The easiest way to find out what you need to be preparing for is to hit the ladder, cause it's full of all kinds of stupid threats right now.

As a direct answer to the last part, twave is quite a bad move now (lost 10% acc and speed reduction is only 50% instead of 75%, meaning those threats likely still outspeed your walls), but yes multiple priority users can be a replacement for scarfers depending on team composition.
 

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