Resource Simple Questions, Simple Answers Thread (read the op before posting a thread)

I enjoy building teams around under rated pokemon. What, in your guys opinion, is/are the best pokemon to build around that aren’t ranked on the viability list?

Edit: I am leaning towards CB Entei at the moment. Any suggestions for teammates/cores or better ideas of pokemon to build around?
 
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Any viability associated with HP Ice on Celesteela? I'm RNG'ing one and was just wondering if it's worth the effort to get one with HP Ice
 

Felixx

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I enjoy building teams around under rated pokemon. What, in your guys opinion, is/are the best pokemon to build around that aren’t ranked on the viability list?

Edit: I am leaning towards CB Entei at the moment. Any suggestions for teammates/cores or better ideas of pokemon to build around?
Specs regular Kyurem is pretty okay, basically you just need to predict with Earth Power so you can hit Pex/Mag. Other ideas would be Diggersby, who has a small niche of being a strong Ground-type that can break Stall without taking your Landorus slot, and Specs Primarina, which can bust holes into teams since it's really strong and can check Ash-Gren.
 

Indigo Plateau

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I enjoy building teams around under rated pokemon. What, in your guys opinion, is/are the best pokemon to build around that aren’t ranked on the viability list?

Edit: I am leaning towards CB Entei at the moment. Any suggestions for teammates/cores or better ideas of pokemon to build around?
if you want to build around Entei, you need a solid answer for Ground- and Water-types like Lando, Toxapex, Gastrodon, and Greninja, since all of those can threaten Entei out pretty easily. I would advise pairing it with Pokemon that can provide VoltTurn support. Tapu Koko can deal with the majority of the Water-types that prevent Entei from spamming its Fire STAB, while Mega Scizor baits in Steel-types and can U-turn into Entei to take advantage of them. I would also definitely recommend some sort of hazard control (Torn-T, Zapdos, etc) as Entei can be easily worn down by hazards and Fire isn’t the best type in finding opportunites to switch in freely.

Any viability associated with HP Ice on Celesteela? I'm RNG'ing one and was just wondering if it's worth the effort to get one with HP Ice
Unless your team is severely very weak to Zygarde and/or Gliscor, then I’d say no. Celesteela can handle any other Ground-type pretty comfortably due to Leech Seed, and missing out on Slam / Flamethrower / Protect or even EQ seems suboptimal.
 
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Is it better for a Pokemon to have high HP and low defenses or vice-versa?

This is for all generations and formats, really. A high 100/50/50 pokemon will be just as bulky as a 50/100/100 one, while "using" less BST. But lower HP pokemon tend to benefit more from HP drain effects and such, and also get a bigger relative boost while using 252 HP EVs. What do you think?
 
A high 100/50/50 pokemon will be just as bulky as a 50/100/100 one
Thats not correct. A mon with 50/100/100 is significantly bulkier.
0 Atk Landorus-Therian Earthquake vs. 0 HP / 0 Def Eviolite Chansey: 172-204 (50.4 - 59.8%) -- guaranteed 2HKO This chansey has 100 hp and 50 def.
0 Atk Landorus-Therian Earthquake vs. 0 HP / 0 Def Eviolite Chansey: 100-118 (41.4 - 48.9%) -- guaranteed 3HKO This chansey has 50 hp and 100 def.
 
Even if they were equally bulky, it's more efficient to invest EVs when your Pokemon has HP and high defenses. The higher a base stat is, the less of an effect EVs have, and vice-versa.. Look up the sets for high-HP Pokemon like Snorlax, Guzzlord and Alomomola and you'll notice that almost none of them max out their HP EVs.
 

lyd

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Thats not correct. A mon with 50/100/100 is significantly bulkier.
0 Atk Landorus-Therian Earthquake vs. 0 HP / 0 Def Eviolite Chansey: 172-204 (50.4 - 59.8%) -- guaranteed 2HKO This chansey has 100 hp and 50 def.
0 Atk Landorus-Therian Earthquake vs. 0 HP / 0 Def Eviolite Chansey: 100-118 (41.4 - 48.9%) -- guaranteed 3HKO This chansey has 50 hp and 100 def.
Its actually roughly the same, I think Eviolite influenced the calculations my dude. You also should calulate with EVs, because that matters
0 SpA Mew Genesis Supernova vs. 252 HP / 252+ SpD Mew: 72-84 (23.6 - 27.6%) -- 81.2% chance to 4HKO (50 HP)
0 SpA Mew Genesis Supernova vs. 252 HP / 252+ SpD Mew: 108-127 (26.7 - 31.4%) -- guaranteed 4HKO (50 SpD)
0 SpA Mew Genesis Supernova vs. 252 HP / 0 SpD Mew: 99-117 (32.5 - 38.4%) -- 99.1% chance to 3HKO (50 HP)
0 SpA Mew Genesis Supernova vs. 252 HP / 0 SpD Mew: 172-203 (42.5 - 50.2%) -- 1.2% chance to 2HKO (50 SpD)
 
Its actually roughly the same, I think Eviolite influenced the calculations my dude. You also should calulate with EVs, because that matters
0 SpA Mew Genesis Supernova vs. 252 HP / 252+ SpD Mew: 72-84 (23.6 - 27.6%) -- 81.2% chance to 4HKO (50 HP)
0 SpA Mew Genesis Supernova vs. 252 HP / 252+ SpD Mew: 108-127 (26.7 - 31.4%) -- guaranteed 4HKO (50 SpD)
0 SpA Mew Genesis Supernova vs. 252 HP / 0 SpD Mew: 99-117 (32.5 - 38.4%) -- 99.1% chance to 3HKO (50 HP)
0 SpA Mew Genesis Supernova vs. 252 HP / 0 SpD Mew: 172-203 (42.5 - 50.2%) -- 1.2% chance to 2HKO (50 SpD)
Oh word you right, good call
 
So is Autotomize Celesteela still viable? I feel like there are better things to run a Z-move on (SSSS Lando and Torn-T, any of the three or four crazy Z-move options Volc could run, etc.) but it also feels like it isn't very prepared for nowadays. I feel like the last thing I'd want to see when trying to switch in on a defensive variant is that thing staring down everything but my fastest scarfers and ready to blow something up with a Z-move.

I used to see that set every so often. As of recently I've seen literally none and even when I want to run it sometimes I have to ask myself why I'm not running Torn-T instead.
 

Jordy

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So is Autotomize Celesteela still viable? I feel like there are better things to run a Z-move on (SSSS Lando and Torn-T, any of the three or four crazy Z-move options Volc could run, etc.) but it also feels like it isn't very prepared for nowadays. I feel like the last thing I'd want to see when trying to switch in on a defensive variant is that thing staring down everything but my fastest scarfers and ready to blow something up with a Z-move.

I used to see that set every so often. As of recently I've seen literally none and even when I want to run it sometimes I have to ask myself why I'm not running Torn-T instead.
It's not really anymore as a lot of good, reliable counterplay to the set is really easy to put on teams as of rn. With good, reliable counterplay I'm referring to Pokemon like Zapdos, Toxapex, and Heatran (for example) as they're all really popular right now(though, admittedly, Celesteela can lure all of these with different z-moves, 1 still leaves it walled by another, though). Mew is also starting to pop up more which is a straight up counter to any possible Autotomize Celesteela set if it manages to Soft-Boiled on the turn Celesteela uses its z-move.
 
Thats not correct. A mon with 50/100/100 is significantly bulkier.
0 Atk Landorus-Therian Earthquake vs. 0 HP / 0 Def Eviolite Chansey: 172-204 (50.4 - 59.8%) -- guaranteed 2HKO This chansey has 100 hp and 50 def.
0 Atk Landorus-Therian Earthquake vs. 0 HP / 0 Def Eviolite Chansey: 100-118 (41.4 - 48.9%) -- guaranteed 3HKO This chansey has 50 hp and 100 def.
I think he means base stats, not EVs
 
General thoughts on using Z-Terrakion sans SR but with EQ? I personally prefer to stick SR on something else because I hate choosing whether to click SR or SD when I expect a free turn.

Calcs:

+1 252 Atk Terrakion Continental Crush (180 BP) vs. 252 HP / 240+ Def Landorus-Therian: 340-402 (89 - 105.2%) -- guaranteed OHKO after Stealth Rock and Leftovers recovery

+2 252 Atk Terrakion Continental Crush (180 BP) vs. 248 HP / 104+ Def Celesteela: 469-553 (118.1 - 139.2%) -- guaranteed OHKO after Stealth Rock and Leftovers recovery

+2 252 Atk Terrakion Continental Crush (180 BP) vs. 248 HP / 212+ Def Tangrowth: 372-438 (92.3 - 108.6%) -- guaranteed OHKO after Stealth Rock and Leftovers recovery

+2 252 Atk Terrakion Earthquake vs. 248 HP / 8 Def Toxapex: 300-354 (99 - 116.8%) -- guaranteed OHKO after Stealth Rock and Black Sludge recovery

The only relevant thing nailed by EQ would be Toxapex as far as walls go, but EQ does allow Terrakion to 1v1 other less notable things more reliably without having to resort to CC and its concomitant defense drop (e.g. Tran/Zone/Tar/Volc). The defense drop can be important because Terrakion can 1v1 a lot of unboosted sweepers, provided it had an opportunity to nab a Sword Dance.

Against Koko:

+2 252 Atk Terrakion Earthquake vs. 0 HP / 0 Def Shuca Berry Tapu Koko: 249-293 (88.6 - 104.2%) -- guaranteed OHKO after Stealth Rock

252 SpA Tapu Koko Thunderbolt vs. 0 HP / 0 SpD Terrakion in Electric Terrain: 195-231 (60.3 - 71.5%) -- guaranteed 2HKO

Stone Edge also OHKOes but a miss feels bad.

It gets completely checked by Ash-Gren, Kartana, Hawlucha, and M-Latios though. Other than that, Terrakion has the tools to defeat any defensive pokemon in the tier bar unaware Clef and Quag.
 
Since Smogon tournaments use only level 100 Pokemon, does that mean I have to train every single Pokemon to level 100 to be able to viably play in Smogon tournaments? Because that's a massive pain in the ass.
Also if they automatically get set to 100 in tournaments no matter their level, how can I do this when playing against people on the Discord channel? I haven't seen this option anywhere in the link battle rule sets, and choosing the level 50 setting locks out "special" Pokemon who are tier viable.
 
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Jordy

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Since Smogon tournaments use only level 100 Pokemon, does that mean I have to train every single Pokemon to level 100 to be able to viably play in Smogon tournaments? Because that's a massive pain in the ass.
Official Smogon tournaments mostly take place on Pokemonshowdown or Smogtours, not on the ds.
 
Official Smogon tournaments mostly take place on Pokemonshowdown or Smogtours, not on the ds.
Really? How is this done? Is there a way to utilize this outside of tournaments for battling others just to test teams out?

Official Smogon tournaments mostly take place on Pokemonshowdown or Smogtours, not on the ds.
And is the 3DS even relevant to smogon then?
 
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Finchinator

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General thoughts on using Z-Terrakion sans SR but with EQ? I personally prefer to stick SR on something else because I hate choosing whether to click SR or SD when I expect a free turn.

Calcs:

+1 252 Atk Terrakion Continental Crush (180 BP) vs. 252 HP / 240+ Def Landorus-Therian: 340-402 (89 - 105.2%) -- guaranteed OHKO after Stealth Rock and Leftovers recovery

+2 252 Atk Terrakion Continental Crush (180 BP) vs. 248 HP / 104+ Def Celesteela: 469-553 (118.1 - 139.2%) -- guaranteed OHKO after Stealth Rock and Leftovers recovery

+2 252 Atk Terrakion Continental Crush (180 BP) vs. 248 HP / 212+ Def Tangrowth: 372-438 (92.3 - 108.6%) -- guaranteed OHKO after Stealth Rock and Leftovers recovery

+2 252 Atk Terrakion Earthquake vs. 248 HP / 8 Def Toxapex: 300-354 (99 - 116.8%) -- guaranteed OHKO after Stealth Rock and Black Sludge recovery

The only relevant thing nailed by EQ would be Toxapex as far as walls go, but EQ does allow Terrakion to 1v1 other less notable things more reliably without having to resort to CC and its concomitant defense drop (e.g. Tran/Zone/Tar/Volc). The defense drop can be important because Terrakion can 1v1 a lot of unboosted sweepers, provided it had an opportunity to nab a Sword Dance.

Against Koko:

+2 252 Atk Terrakion Earthquake vs. 0 HP / 0 Def Shuca Berry Tapu Koko: 249-293 (88.6 - 104.2%) -- guaranteed OHKO after Stealth Rock

252 SpA Tapu Koko Thunderbolt vs. 0 HP / 0 SpD Terrakion in Electric Terrain: 195-231 (60.3 - 71.5%) -- guaranteed 2HKO

Stone Edge also OHKOes but a miss feels bad.

It gets completely checked by Ash-Gren, Kartana, Hawlucha, and M-Latios though. Other than that, Terrakion has the tools to defeat any defensive pokemon in the tier bar unaware Clef and Quag.
SD Terrakion isn’t unviable by any stretch of the imagination, but often times you’ll find it struggling to obtain many free turns and also not pressuring the defensive threats of the metagame much better than the likes of offensive Landorus-T or other top-tier threats (like Kartana, if you’d like another physically attacking comparison of a more consistent threat atm). I wouldn’t run SR on it, but at the same time I don’t think EQ is necessary either. This set isn’t outright unviable, but there are definitely better Pokemon who fulfill similar roles and can work on more teams!
 
What are the best resources for understanding the OU metagame at a high level for the last few gens? (V - VII really). Are there any decent articles that do a good 'round-up' of all the major themes, playstyles, common teams for each gen? Perhaps moreso for V/VI as VII is still active. And if it's not an article or two, what would be the best way to understand some major concepts?
 
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