Axel vs xray WCoP 2019Anyone has replays with krook putting work? All the other newly ranked mons have put in work in ou at some point so i get how they work but krook was surprising to see
I know this isn't relevant to the conversation but some Manaphys carry Hp fire for Farothorn so Shedninja shouldn't even be considered.In addition to what Charnflash listed above, Pyukumuku and Shedinja are more niche stall options that wall virtually every Manaphy set used right now
I believe the peli evs are for ash gren and the ferro defense evs take eq from lando with the rest in spdef for gren as wellsaw these in the threats to ou cores thread and i really enjoy using rain and wondered what these ev spreads are for
Pelipper @ Damp Rock
Ability: Drizzle
EVs: 248 HP / 196 Def / 64 SpD
Bold Nature
- Scald
- U-turn
- Hurricane
- Roost
Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 32 Def / 224 SpD
Sassy Nature
IVs: 0 Spe
- Power Whip
- Gyro Ball
- Stealth Rock
- Spikes
Hello,Why is it that on the OU analysis for Kartana, the SD set puts the extra 4 EVs into Defense, while Scarf and Band put them into HP? Also, why not Special Defense?
Except adding a little bit to Kartana's already high Defense makes little difference, while a little bit to its low Special Defense makes more of a difference. Investing in HP helps a bit with physical attacks, but helps less with special attacks, and I would think taking less damage from a stray HP Fire would be more preferable.Hello,
Kartanas special defense is very low from the beginning anyway and the 4 EVs in the SpDef won't make any difference on it, so they rather invest the rest 4 EVs in HP on the Scarf and Band-set, to give it some overall bulk. Speaking of bulk, Kartanas PhysDef is pretty high so it is the best to give it the $ remaining EVs into the PhysDef on the SD-set so it is able to tank some certain physical hits on the set-up with its Swords Dance.
For laddering high, your previous games won't matter and won't affect how much ELO you gain or lose, so you don't need to make a new account. The only thing your previous games will affect is your GXE, which is only used for the purposes of suspect tests right now which require new accounts anyway.On showdown I’ve played lots of games on a test account in the middle of the ladder, if I want to try and ladder high with a good team should I make a new account or does it not matter?
A spread of 252 HP / 172 Def / 84 SpD Calm is the more popular EV spread atm since it lives 2 Mega Alakazam Psychics even if you lose Leftovers and it still lets you check Pokemon like Mega Lopunny and Kyurem-B decently. Although 252/252 Bold is still usable if you need a sturdier Mega Lopunny, Garchomp, and Medicham switch-in.What's currently the best EV spread for a Calm Mind, T-Wave, Moonblast, Softboiled Clef (Magic Guard)? Is it still 252HP / 252Def Bold like in the Zygarde days or is another EV spread more popular now?
It's a way to mess with Dittos if there is ever a Lead Medicham into Lead Ditto scenario (or even just an U-turn / Volt switch kill into Medicham switch-in), it makes sure Trace users can't abuse the free SD (not that any can, but you never know), and also deals with the extremely rare Skill Swap shenanigans.Is there a reason that Telepathy is technically a better pre-MEvo ability than Pure Power for Medicham? I remember an analysis stating something about a Ditto switching in and copying Telepathy instead of Pure Power or something?? Does this ring any bells for anyone?
To put it simply, chip damage. In this game, every point/percentage of health matters. Stealth Rock, while not needed on all teams, is a top priority because that 12% makes a number of 3HKOs into 2HKOs and a number of 2HKOs into OHKOs. All teams generally appreciate hazards, and there’s a rare case where adding more hazards is a detriment to team success. This also applies to generations before Stealth Rock, just with Spikes and Toxic (and in gen 3, Sand).I'm not sure where to ask this (it's about competitive play in general, not just OU), but is it necessary (if one is to do well) to have hazards on every team? If so, why? Otherwise, in what case(s) are they not necessary? I never did question it, but stealth rock has been such a big part of competitive play that I just assumed it to be necessary.
Ferro's set/ev spread mostly depends on the team, but iapapa berry really shouldn't be used outside of rain teams, which prefer max HP + max SpD on ferrothorn due to having mons to check basically every physically offensive threat you'd want defense EVs for in the first plaeceis there an optimal ev spread for iapapa berry ferrothorn?
I have my doubts about that set but yes, it is generally recommended to run max speed on Keldeo (which should be Timid, not Jolly).When Im using 4 attacks life orb Keldeo do I have to run Jolly in order to out speed Base 100s and pokemon slightly above it or is it fine to run modest? I lose out on outsoeeding alot of things but the extra power is really nice.