Resource Simple Questions, Simple Answers Thread

How does Tera Stellar interact with multi-hit moves like Tachyon Cutter and Triple Axel?

And while I'm at it, I saw a VGC content video where Tera Steller interacted with Weather Ball multiple times. It's once per type... So can I confirm that type changing moves such as Weather Ball or Terrain Pulse could activate Tera Stellar multiple times for that move, provided conditions were correct?
 
I have more Tera Stellar questions after testing it with lead Meowscarada. If you click Stellar and Triple Axel at the same time on Turn 1, does Stellar block you from getting Ice Type STAB?
 
I have more Tera Stellar questions after testing it with lead Meowscarada. If you click Stellar and Triple Axel at the same time on Turn 1, does Stellar block you from getting Ice Type STAB?
Yes, Terastalyzation occurs before using a move, and Protean will not activate if the user is terastalyzed.
 
Does Tera account for a type change while the Pokemon is active, such as Tera Water when hit by Soak or Tera Poison from Protean Gunk Shot or such (so Greninja would have "same type STAB" until it switches out and presumably "reverts" its base type)?
 
I've been absent from SV OU since DLC 1 but I've been checking in every once in a while to see recent trends. But something I was never able to get was why Landorus became so good? Good enough to meet Tusk in the Viability rankings anyways. I know it does special sets now but surely it's not just that?
 
I've been absent from SV OU since DLC 1 but I've been checking in every once in a while to see recent trends. But something I was never able to get was why Landorus became so good? Good enough to meet Tusk in the Viability rankings anyways. I know it does special sets now but surely it's not just that?
It's really just doing the same thing it's always done. It lost a lot of tools but the sets do the same thing. Fast Intimidate Utility Pivot (Earth Power is the special sets you're talking about, it's mostly to chip Zama more than EQ), Bulky Defensive Pivot, Scarf, SD, whatever. Lando brings a lot to the table that other grounds can't match entirely such as Spike immunity, Intimidate support, Rocks, U-Turn, speed and the ability to run Scarf, decent spdef with no investment (looking at you great tusk), etc.
 
Does Tera account for a type change while the Pokemon is active, such as Tera Water when hit by Soak or Tera Poison from Protean Gunk Shot or such (so Greninja would have "same type STAB" until it switches out and presumably "reverts" its base type)?
To kill two birds with one stone, Terastallization takes priority over both type-changing moves and abilities and essentially disables their effects, hence why Tera Fire Burn Up allows you to use it as many times as you'd like, why Soak and other type-changing moves actually fail against Pokemon with any Tera currently active, and why using Protean to change to the Poison-type then clicking Tera Poison to recieve normal + Tera STAB doesn't work.
 
I looked at the usage of Goodra-Hisui and was a bit surprised to see the most used ability to be sap sipper. The mon already 4 times resists grass moves, and since sleep is banned spore immunity doesn't matter. No Ferrothorn so no really viable leech seed users either. Is it just for the occasional attack boost?
 
I looked at the usage of Goodra-Hisui and was a bit surprised to see the most used ability to be sap sipper. The mon already 4 times resists grass moves, and since sleep is banned spore immunity doesn't matter. No Ferrothorn so no really viable leech seed users either. Is it just for the occasional attack boost?
Really it's mostly because neither Gooey or Overcoat have any practical use on it, since it in most cases can't really make use of the speed drop from Gooey while overcoat is useless in singles. And Sap Sipper, having a full immunity is still more useful than a x4 resist and it's the only really useful ability it has so it's better than the alternatives. There also are still some practical applications to it (such as pivoting into Sinistcha Stun Spore/Matcha Gotcha, Ogerpon Ivy Cudgel/Power Whip, Rilla Glide/Wood Hammer, etc.). It might not SEEM like it's worth noting but Pokemon has always been about maximizing percentages and every bit matters, so taking 0% from even weak x4 resists can still matter potentially.
 
Really it's mostly because neither Gooey or Overcoat have any practical use on it, since it in most cases can't really make use of the speed drop from Gooey while overcoat is useless in singles. And Sap Sipper, having a full immunity is still more useful than a x4 resist and it's the only really useful ability it has so it's better than the alternatives. There also are still some practical applications to it (such as pivoting into Sinistcha Stun Spore/Matcha Gotcha, Ogerpon Ivy Cudgel/Power Whip, Rilla Glide/Wood Hammer, etc.). It might not SEEM like it's worth noting but Pokemon has always been about maximizing percentages and every bit matters, so taking 0% from even weak x4 resists can still matter potentially.

Well it doesn't get overcoat as a third ability but battle armor (or the other one) which would be what I expected to be used on a defensive mon, but I can see that in most games taking a few less percents from grass moves can be more valuable then the chance of being crit
 
Well it doesn't get overcoat as a third ability but battle armor (or the other one) which would be what I expected to be used on a defensive mon, but I can see that in most games taking a few less percents from grass moves can be more valuable then the chance of being crit
I enjoy the attack boost for Knock Off and Dragon Tail.
 
If a Pokemon's Atk and Sp Atk are exactly the same, will its Tera Blast be Physical or Special?
It will be special
https://replay.pokemonshowdown.com/gen9ou-2210750602
In this clip, tera blast electric does 64% to primarina.
0 SpA Tera Electric Kyurem Tera Blast (80 BP) vs. 0 HP / 0 SpD Primarina: 192-228 (63.7 - 75.7%) -- guaranteed 2HKO
4 SpA Tera Electric Kyurem Tera Blast (80 BP) vs. 0 HP / 0 SpD Primarina: 192-228 (63.7 - 75.7%) -- guaranteed 2HKO
However, if we add 4 more evs to kyurem's physical attack, we get this calc.
4 Atk Tera Electric Kyurem Tera Blast (80 BP) vs. 0 HP / 0 Def Primarina: 278-330 (92.3 - 109.6%) -- 56.3% chance to OHKO

So, tera blast will default to special if the users attack is not higher.
 
Hi everyone. wanted to ask about this bulky cinderace set ive been seeing on usage stats.
Cinderace @ Heavy-Duty Boots
Ability: Blaze
Tera Type: Fire
EVs: 144 HP / 112 Atk / 252 Spe
Jolly Nature
- Pyro Ball
- Will-O-Wisp
- Court Change
- U-turn

Are there any particular benchmarks that the ev spread reaches? I get the items, moveset and ability, but i can't find any specific dmg calcs.
 
Hi everyone. wanted to ask about this bulky cinderace set ive been seeing on usage stats.
Cinderace @ Heavy-Duty Boots
Ability: Blaze
Tera Type: Fire
EVs: 144 HP / 112 Atk / 252 Spe
Jolly Nature
- Pyro Ball
- Will-O-Wisp
- Court Change
- U-turn

Are there any particular benchmarks that the ev spread reaches? I get the items, moveset and ability, but i can't find any specific dmg calcs.
It seems that the spread has the attack ev's to guarantee the OHKO on no bulk Iron Crown
112 Atk Cinderace Pyro Ball vs. 0 HP / 0 Def Iron Crown: 324-384 (100.9 - 119.6%) -- guaranteed OHKO
 
Well it doesn't get overcoat as a third ability but battle armor (or the other one) which would be what I expected to be used on a defensive mon, but I can see that in most games taking a few less percents from grass moves can be more valuable then the chance of being crit

Shell Armor, and crit-me-not abilities in general, are better for mons that boost their defenses and have recovery than a beefy boy like Goodra-H that would have to rely on Rest. Even then, they're pretty mid and rarely see use; even in lower tiers, I don't think there's anything that prefers them to their other abilities in SV.

This is partly because there's not a lot of good mons with those abilities, and partly because Cosmic Power + Stored Power sweeps have a lot of other weaknesses that make building around them not worth the effort.
 
Many people in the meta discussion thread expressed that :archaludon: would still be a good addition to rain teams even with electro shot banned, by just replacing it with thunder (due to the mon patching up the majority of the playstyle's issues/benefitting with thunder just the same).

With this in mind though, why don't more people seem more enthusiastic/willing to already do the same/include :goodra-hisui: in its stead for now? At a surface level, the mon bears many of the same traits- a 600 bst special attacking steel/dragon mon with a wide movepool to choose from, that can act as an AV tank to convert defense back into offense. Are its lower defense, speed and even special attack alongside a less generally useful ability (and also the lack of stealth rock for non-av sets, but idt that matters as much for rain teams) significant enough drawbacks by comparison?
 
Many people in the meta discussion thread expressed that :archaludon: would still be a good addition to rain teams even with electro shot banned, by just replacing it with thunder (due to the mon patching up the majority of the playstyle's issues/benefitting with thunder just the same).

With this in mind though, why don't more people seem more enthusiastic/willing to already do the same/include :goodra-hisui: in its stead for now? At a surface level, the mon bears many of the same traits- a 600 bst special attacking steel/dragon mon with a wide movepool to choose from, that can act as an AV tank to convert defense back into offense. Are its lower defense, speed and even special attack alongside a less generally useful ability (and also the lack of stealth rock for non-av sets, but idt that matters as much for rain teams) significant enough drawbacks by comparison?
The first thing I wanna get out of the way is Electro Shot can't be banned to allow Archaludon. This is because Smogon tiering tries to be as objective as possible, and it's objectively not possible to know if Electro Shot is broken since it's only on one Pokemon. Banning a move instead of the Pokemon is also confusing to newer players, and sets the precedent that we can tier by banning moves to keep certain Pokemon. And that precedant can be abused by banning not broken moves to keep said certain Pokemon. For example Palafin is fine if we ban jet punch, and might as well already do that if we were to ban Electro Shot for. If a move is broken across multiple Pokemon like Last Respects after DLC 1 when Basculegion was added, then it'll be banned. If its an exclusive move to a Pokemon then the Pokemon will be banned instead, just how it works.

As for why rain doesn't use Goodra-Hisui when it used Archaludon before, theres a few pretty important reasons.
- #1 The speed difference of Archaludon's 85 compared to Goodra-Hisui's 60 is a big deal. For example Archaludon naturally outspeeds Adamant 252 Speed Kingambit, and only needs a 52 speed investment to outspeed jolly Kingambit. Goodra-Hisui to do the same would need to invest in max speed just to tie with Kingambit, and as we know outspeeding Kingambit is a big deal. People where even running speedy Archaludon, which the surprise factor of what speed tier it could be certainly added to its viability.

- #2 Stamina + Body Press is broken. While Goodra does have Acid Armor + body Press, it's objectively inferior to Stamina + Body Press since you can get defense boost and attack at the same time. You also save on a moveslot not having to use Iron Defense on Archaludon which greatly increases attack coverage, unlike Goodra-Hisui who'd be limited to 2 coverage options assuming it was using Acid Armor + Body press. In fact we see this already with Zamazenta in the tier who has to pick what it's walled by when it used I ron Defense + Body Press sets.

- #3 Archaludons 125 Special attack is noticeably stronger than Goodra-Hisui's 110. This doesn't have to be explained too in depth but a base attacking stat increase of 15 is important. It's the same difference between a base special attack of 85 and 100, 1 is a lot better than the other.

- #4 Archaludon has better Defense than Goodra-Hisui. Archaludon has defensive stats of 90 HP / 130 Def, Goodra-Hisui has 80 HP / 100 Def. Now yes Archaludon does have a bad spdef stat in 65 Sp.def, but with AV it actually becomes pretty good with it being 249 Sp.def after AV boost without investment. Sure Goodra has the 150 Sp.def but it's pretty overkill as past 130 Sp.def (with Goodra HP atleast) you aren't getting much more value. The tier has a lot more physical attackers than special attackers currently too.
 
Last edited:
Back
Top