Why would anyone go on official server anymore, it takes at least 10-20min to get a match going. Great work on this server.
This is awesome!
One problem though-someone stole the name "Jibaku" so I can't use it >_>
I was running a sub salac Garchomp and its hp hit 17% (from poison) and the salac berry didn't activate. I don't know if this is because of the server, but I have never experienced this on the official server.
Question: who should we notify if we find bugs? I'm not saying I found one or that there will be any, but any procedure in particular?
Shoddy section of our site said:Note: We are not the creators of ShoddyBattle; if you have questions/bug reports, it's best to bring it up on their site, not ours.
So..is this one going to have monthly usage statistics as well?
This is great. I will finally be able to battle on the ladder without waiting 20 minutes. I even got a UU battle in about 10 seconds, but I ran into a little problem.
I was running a sub salac Garchomp and its hp hit 17% (from poison) and the salac berry didn't activate. I don't know if this is because of the server, but I have never experienced this on the official server.
Apart from this (and the UU banlist freeze), the server seems great. I haven't run into any wobbuffets yet so I am happy. Would it be possible to put anybody who has ever played a ladder match and their rank up on the site instead of the top 50?
Definetly yes, from all ladders, so we will have uu stats aswell as ou and ubers.So..is this one going to have monthly usage statistics as well?
Definetly yes, from all ladders, so we will have uu stats aswell as ou and ubers.
I was running a sub salac Garchomp and its hp hit 17% (from poison) and the salac berry didn't activate. I don't know if this is because of the server, but I have never experienced this on the official server.
Berries activate before poison so if poison damage takes you lower than 25% your berry will activate next turn. That's how it works on the official server too.
If I recall correctly, Salac Berry can only be activated by an in-turn effect. End of turn effects (poison) don't trigger it.