Resource Solomods Megathread

leader of the solomods forum finally has an active solomod again, that's crazy

I've genuinely had 6 or so mods of this magnitude or greater coded and ready to post (and will post at least 1 of them later in the generation) but flaked on for one reason or another, including this one before I went back and decided to release it after all, so let's get right into it.

stadiumyb banner.png

Name of Mod: Stadium YB
Mascot::combusken:
Link to Changes: HERE
Summary of the Mod: Taking inspiration from Pokemon Stadium and Pokemon Battle Revolution, Stadium YB is a random battle format where each player is given a number of rental Pokemon to battle with. Like in Stadium, these rental Pokemon, chosen from a "regional dex" of (currently) 231 options, have all of their information laid out to both players, through both the spreadsheet linked above and Forced Open Team Sheets. Thus, you'll have to make to best mon choices based on the wealth of information laid out in front of you.

The metagame has 2 modes, one where each player is given 6 Pokemon and picks 3 to battle with, and another where each player is given 12 Pokemon and picks 6 to battle with. I consider the 6v6 mode to be more competitive, since it's less likely that you'll get screwed over by being given a number of weak Pokemon, but 3v3 goes by a lot faster and serves a quick bit of fun.

The pool of 231 Pokemon includes Pokemon as weak as Pawmi or Ralts all the way up to Pokemon as strong as Blaziken or Genesect, so with everything being at Level 50, a number of balancing factors were put in place:
- Like in Pokemon Stadium, unevolved Pokemon tend to have more powerful movesets than evolved or Legendary Pokemon
- Most fully evolved Pokemon have 0 IVs in all of their stats, while all NFEs with prevolutions have 15 IVs in all of their stats.
-- Ditto and Kirlia still have 31 IVs in all of their stats, while Smeargle, Luvdisc, and Delibird have 15 IVs in all of their stats.
- Like in regular random battles, all Pokemon still have 85 EVs in all of their stats.
-- While currently unreleased, when/if box legendaries gets added to the metagame, they will have 0 IVs and 0 EVs in all of their stats.
Generally, the best Pokemon still tend to be legendaries and fully evolved mons, but a fair number of unevolved Pokemon end up being pretty good options because of these factors

The metagame is meant to be played in a Best of 3 or Best of 5 format, especially if you're playing the 3v3 mode, to lessen the effects of getting unlucky matchups.

Stadium YB is a random battle format, but because everything about its available Pokemon is set in stone and public information, you can also play it like Pokemon Stadium's Rental format by using these sets in Custom Game with Open Team Sheets. You can use this paste to not only insert all of the sets into the damage calculator, but also into your teambuilder to create teams.

Lastly, I'd like to shoutout ViZar, as along with the inspirations from Stadium and Battle Revolution, this mod is heavily based on his former solomod Best of Rentals, and thus gave me permission to make use the idea to make something similar.
Competitive Overview: I've done a good amount of playtesting, so I've provided a few write-ups below, but note that since all of this playtesting was against myself, it's all very speculatory.
The Pokemon you bring to any given game obviously depends a lot on what you and your opponent get, but it's just as obvious that some Pokemon are generally better than others. The following are some of the absolute best Pokemon in my opinion, the types of mons that you're lucky to get and should almost always be brought, and could even be nerfed in the future (and many have been nerfed over the course of playtesting).

These Pokemon are listed in the order that they're seen on the spreadsheet and the damage calc paste.
:sm/pecharunt:
Pecharunt @ Covert Cloak
Ability: Poison Puppeteer
Level: 50
Tera Type: Poison
EVs: 85 HP / 85 Def / 85 SpA / 85 SpD / 85 Spe
IVs: 0 HP / 0 Atk / 0 Def / 0 SpA / 0 SpD / 0 Spe
- Venoshock
- Hex
- Imprison
- Poison Gas
Expect to see a lot of the legendaries and mythicals in this section. Turns out having high stats is better than having low stats, who knew. All of the Loyal Three are pretty good in Stadium YB, especially Munkidori with its strong Psychic Noise, but their leader in Pecharunt really shines. Pecharunt's gameplan is very simple, poison the foe with Poison Gas, activate Poison Puppeteer to give it a pinch of cheese factor, and hit hard with Hex and Tera-boosted Venoshock. This simple strategy ends up being extremely effective thanks to Pecharunt's amazing bulk giving it many opportunities to land a Poison Gas while letting it easily outdamage the opponent with its boosted STABs, all while Poison Puppeteer's confusion lurks in the background waiting to ruin your day 33% of the time. Originally, Pecharunt had Black Sludge over Covert Cloak and Fake Tears over Imprison, but without those it's now a lot easier to eventually bring down while not being able to get through poison-immune foes as easily anymore.

:sm/marshadow:
Marshadow @ Clear Amulet
Ability: Technician
Level: 50
Tera Type: Ghost
EVs: 85 HP / 85 Atk / 85 Def / 85 SpA / 85 SpD / 85 Spe
IVs: 0 HP / 0 Atk / 0 Def / 0 SpA / 0 SpD / 0 Spe
- Hex
- Force Palm
- Sucker Punch
- Snatch
Marshadow is similar to Pecharunt, being a Mythical with Hex, an offensive Tera, and a way to spread status. However, while Pecharunt kinda needs status to be effective, Marshadow's Technician-boosted Force Palm is more than enough to get by, being one of the stronger moves that any fully evolved mon in the metagame possesses. Marshadow used to be more status-based as it had Will-O-Wisp instead of Snatch, but that made it an insanely good check to physical attackers thanks to its high Speed and then it'd just melt things with Tera-boosted Hex. Still, having to rely on Force Palm is only a little bit of a downgrade for Marshadow, it's still a monster

:sm/genesect:
Genesect @ Metronome
Ability: Download
Level: 50
Tera Type: Bug
EVs: 85 HP / 85 Atk / 85 Def / 85 SpA / 85 SpD / 85 Spe
IVs: 0 HP / 0 Atk / 0 Def / 0 SpA / 0 SpD / 0 Spe
- Fury Cutter
- Struggle Bug
- Metal Claw
- Shock Wave
Get a Download boost and then click the appropriate snowballing move, usually Fury Cutter. Do not be surprised if you find yourself getting swept by Fury Cutter, it may be an awful move, but +1 Atk, Tera Bug, and Metronome multipliers stack up REAL fast. Be sure to keep something that can offensively threaten this thing handy, since it does need a turn or two to get going, more if it's forced into any of its other moves

:sm/dragonite:
Dragonite @ Enigma Berry
Ability: Multiscale
Level: 50
Tera Type: Steel
EVs: 85 HP / 85 Atk / 85 Def / 85 SpA / 85 SpD / 85 Spe
IVs: 0 HP / 0 Atk / 0 Def / 0 SpA / 0 SpD / 0 Spe
- Air Slash
- Dragon Tail
- Icy Wind
- Rock Slide
This Pokemon does not die. While its prevolutions get to have fun with the tools it usually uses in OU and VGC, Dragonite just rolls up with 4 random attacking moves and stat checks everything to death. Dragonite's natural bulk and Multiscale give it plenty of chances to smack things around with decently strong Air Slashes and Dragon Tails, the latter of which can really mess with setup sweepers and switch-ins, making dealing with it all that much harder. While much weaker than the Assault Vest I originally gave it, the Enigma Berry is also nice for a bit of extra health after getting hit by a super effective move, synergizing well with Multiscale. Not to mention, Tera Steel is great for a bulky Dragon. Luckily, DNite can and will get worn down and it hates everything that resists either of its STABs, especially Steel-types.

:sm/ribombee:
Ribombee @ Rocky Helmet
Ability: Sweet Veil
Level: 50
Tera Type: Fighting
EVs: 85 HP / 85 Atk / 85 Def / 85 SpA / 85 SpD / 85 Spe
IVs: 0 HP / 0 Atk / 0 Def / 0 SpA / 0 SpD / 0 Spe
- Aromatherapy
- Leech Life
- Alluring Voice
- Powder
Probably the most out of place mon outside of the honorable mentions, but this mon has performed way better than it had any right to in playtesting. High Speed and a spammable STAB in Alluring Voice make Ribombee a good offensive threat, Leech Life hits hard enough against things weak to it while also providing a little bit of recovery, Powder lets you play mindgames with Fire-types, Ribombee's best answer, and Aromatherapy is the cherry on top on a nice support move. All of these comes together to make a shockingly effective option to bring to your battles

:sm/togekiss:
Togekiss @ Scope Lens
Ability: Super Luck
Level: 50
Tera Type: Fighting
EVs: 85 HP / 85 Def / 85 SpA / 85 SpD / 85 Spe
IVs: 0 HP / 0 Atk / 0 Def / 0 SpA / 0 SpD / 0 Spe
- Air Cutter
- Fairy Wind
- Mirror Move
- Heal Bell
You know this mon is good because I had to nerf it by giving it Fairy Wind of all moves and it's still probably really good. STAB Air Cutter's guaranteed crits along with Togekiss' high Special Attack let it hit super hard, making Togekiss a premier wallbreaker in the tier. You'll be glad that I replaced Draining Kiss with Fairy Wind, as crit Draining Kisses also gave Togekiss an insane amount of longevity that really pushed it over the edge. Heal Bell is also always nice to have and maybe you can do something funny with Mirror Move one time

Honorable Mentions:
:munkidori:Mentioned briefly when I talked about Pecharunt, STAB Psychic Noise off of 130 SpA still hits pretty hard while its Heal Block effect and chance of Toxic Chain activating let it bully recovery-reliant switch-ins. Fake Out is also great for spreading poison
:dracozolt:Dracozolt's bulk is deceptively huge thanks to its Assault Vest and ability to shut down physical attackers with repeated Breaking Swipes that you can power up with Tera Dragon
:keldeo:Swords Dance + Sacred Sword + Mythical stats giving it decent bulk make Keldeo a pretty great cleaner, even with Aqua Jet and Aerial Ace being very weak
:mightyena:No I'm not joking. In a metagame with a pretty low power level, Mightyena's strategy of fishing for toxic poison with Poison Fang and then spamming Protect genuinely works wonders, with Leftovers, Intimidate, and a great defensive Tera in Poison making up for its meh bulk. Maybe not a top tier mon, but it's way better here than what its usual competitive history would tell you
:munna:I'll talk about it more in the next section but Munna genuinely is a great option here, not just among other LCs, as one of the best support options in the metagame
:tyranitar:You'll find yourself usually bringing this just because of its stats alone, but its moveset is pretty mid, pretty honest mon here
:cramorant-gorging:I'm definitely willing to believe that I just consistently misplayed around this mon in playtesting, but from that playtesting, this mon is a shockingly effective wincon, it can really snowball hard if it gets the chance to Stockpile up. Also, Tera Normal Spit Up being the strongest move in the game at 3 Stockpiles
:weavile::lycanroc-dusk:These mons are pretty similar, both being strong and fast physical attackers with good STABs and a Focus Sash, and a nasty surprise in Counter. Almost guaranteed to put in some kind of work
:zygarde-10:Would be an insane mon if it didn't die in two seconds considering how it's allowed to have a move as strong as Land's Wrath. Also, unlike its currently unreleased 50% form or all the other unreleased box legends, Zygarde-10 still has EVs.
:espathra:Click Lumina Crash. Dark-type in the way? Either click (Tera Bug) U-Turn or use Trick to give them your Ring Target and then click Lumina Crash
:centiskorch:Assault Vest, good bulk, 4 pretty good moves. That's a good Pokemon, simple as that
:armarouge::skarmory:Do NOT hit an Armarouge or Skarmory with a physical attack, worst mistake of my life
Like I said earlier, fully evolved Pokemon generally tend to be the best options, as even with all the balancing factors in place, good stats still taken you far. However, because of those balancing factors, there are a number of unevolved Pokemon that can not only hang with the Pokemon that possess much better stats, but even thrive in such conditions.

LCs
:sm/totodile::sm/corphish:
Totodile @ Life Orb
Ability: Sheer Force
Level: 50
Tera Type: Ice
EVs: 85 HP / 85 Atk / 85 Def / 85 SpA / 85 SpD / 85 Spe
- Dragon Dance
- Ice Punch
- Hydro Cannon
- Liquidation

Corphish @ Mystic Water
Ability: Adaptability
Level: 50
Tera Type: Water
EVs: 85 HP / 85 Atk / 85 Def / 85 SpA / 85 SpD / 85 Spe
- Swords Dance
- Crabhammer
- Aqua Jet
- Chip Away
Both of these LC Water-types doing basically the same thing. They click their setup move and then deal absolutely nuclear damage with their ability-boosted STABs. Do not let their low stats fool you, these two can 2HKO a good portion of the metagame even unboosted, so you can only imagine how crazy they can get if they actually manage to setup, especially Totodile since Dragon Dance helps it offset its low Speed.

:sm/dratini:
Dratini @ Eviolite
Ability: Shed Skin
Level: 50
Tera Type: Water
EVs: 85 HP / 85 Atk / 85 Def / 85 SpA / 85 SpD / 85 Spe
- Aqua Tail
- Outrage
- Dragon Dance
- Rest
Take what I said about Totodile and swap the superpowered STABs with enough bulk to actually get multiple boosts. You'll notice that a lot of the best unevolved mons use Eviolite, as the item is even better at patching up the frailty of these Pokemon when evolved Pokemon also have worse IVs, making their attacks even weaker. Thus, it's not that hard for Dratini to net 2 or even 3 Dragon Dances, giving it the power it needs to deal real damage with Outrage or Tera Water Aqua Tail.

:sm/munna:
Munna @ Eviolite
Ability: Synchronize
Level: 50
Tera Type: Fairy
EVs: 85 HP / 85 Def / 85 SpA / 85 SpD / 85 Spe
IVs: 0 Atk
- Psychic
- Moonblast
- Moonlight
- Thunder Wave
I already mentioned it in the Best Pokemon in General section, so naturally Munna is one of the best LCs here, too. Munna is an extremely simple to understand wall, with 2 decent offensive moves, recovery, and utility in Thunder Wave, all good but nothing spectacular. But, considering how Pokemon with higher stats have worse IVs and thus don't hit as hard, Knock Off's rarity, a perfect defensive Tera that makes Moonblast hit pretty hard, and Munna having some of the best bulk out of anything with Eviolite and you'll quickly see how Munna ends up being such a good support mon, stopping sweepers in their tracks with Thunder Wave and being able to stand up some of the scariest mons in the metagame better than a lot of fully evolved mons can.

:sm/sneasel::sm/sneasel-hisui:
Sneasel @ Black Glasses
Ability: Inner Focus
Level: 50
Tera Type: Poison
EVs: 85 HP / 85 Atk / 85 Def / 85 SpA / 85 SpD / 85 Spe
- Punishment
- Beat Up
- Icicle Crash
- Surf

Sneasel-Hisui @ Big Nugget
Ability: Keen Eye
Level: 50
Tera Type: Dark
EVs: 85 HP / 85 Atk / 85 Def / 85 SpA / 85 SpD / 85 Spe
- Bulk Up
- Low Kick
- Poison Jab
- Fling
Because of the rules of how I handed out IV nerfs, the Sneasels get to have their best possible stats while having good enough stats to pass as at least a middle evolution. Thus, the Sneasels get to have pretty powerful movesets while hilariously having mostly higher stats than Weavile, who's already one of the better Pokemon in the metagame. Sneasler is hilariously the worst of the four Pokemon in the Sneasel line but if you know me then that actually pretty on brand.

:sm/shelmet:
Shelmet @ Eviolite
Ability: Shell Armor
Level: 50
Tera Type: Rock
EVs: 85 HP / 85 Atk / 85 Def / 85 SpA / 85 SpD / 85 Spe
- Skitter Smack
- Body Slam
- Curse
- Recover
Shelmet serves as a very funny wincon with Curse, being able to stonewall any physical attacker after a couple boosts and abuse special attackers that try to break through it with Skitter Smack drops, being able to do it with impunity thanks to Shell Armor. Can be genuinely hard to deal with against the right teams, though it's very weak to status since it lacks Rest

:sm/trapinch:
Trapinch @ Life Orb
Ability: Arena Trap
Level: 50
Tera Type: Bug
EVs: 85 HP / 85 Atk / 85 Def / 85 SpA / 85 SpD / 85 Spe
- First Impression
- Earthquake
- Rock Slide
- Gust
Trapinch sports Arena Trap, the only trapping ability in the metagame, making it an insane revenge killer, sniping anything in First Impression range with ease. Its terrible bulk and Speed means that it can't come in on anything other than a predicted Electric move, so you have to pick your spots carefully, but as long as you play smart, little Trapinch can be downright oppressive.... unless they Tera out of their weakness, but forcing Tera is a plus in its own right. Ban Diglett, Ban Dugtrio, and Unban Arena Trap in Gen 9 OU, pretty please

:sm/oddish:
Oddish @ Eviolite
Ability: Chlorophyll
Level: 50
Tera Type: Fairy
EVs: 85 HP / 85 Def / 85 SpA / 85 SpD / 85 Spe
IVs: 0 Atk
- Leaf Storm
- Sludge Bomb
- Moonblast
- Stun Spore
Probably the most surprising thing here, but Eviolite is just a REALLY good item. With its great Eviolite bulk, Oddish makes more a surprisingly hard hitting tank, dealing good damage with Sludge Bombs and Leaf Storms, while also being able to annoy faster threats with Stun Spore much like Munna's Thunder Wave. Does get worn down very fast due to its low Speed and lack of any recovery, though

:sm/flittle:
Flittle @ Focus Sash
Ability: Speed Boost
Level: 50
Tera Type: Fighting
EVs: 85 HP / 85 Def / 85 SpA / 85 SpD / 85 Spe
IVs: 0 Atk
- Calm Mind
- Hypnosis
- Stored Power
- Tera Blast
The fact that I put this set into my metagame probably makes me a bad person. This mon is all or nothing, either you hit that Hypnosis, get 2 or 3 Sleep turns to let you get 1 or 2 Calm Minds, and then win the game, or you miss or don't get enough boosts to OHKO everything with Stored Power and just die. Focus Sash and Tera Fighting give it a little bit of a safety net, but yeah, pick this mon if you want to gamble or just really miss OU Espathra

:sm/mienfoo:
Mienfoo @ Assault Vest
Ability: Regenerator
Level: 50
Tera Type: Flying
EVs: 85 HP / 85 Atk / 85 Def / 85 SpA / 85 SpD / 85 Spe
- Jump Kick
- U-turn
- Stone Edge
- Poison Jab
I'm talking about good LCs and Mienfoo is in this metagame, of course it's one of the best. So much so that I had to un-optimize it by giving it Jump Kick and Assault Vest over Close Combat and Eviolite, it simply didn't need the help.

:sm/sizzlipede:
Sizzlipede @ Eviolite
Ability: Flash Fire
Level: 50
Tera Type: Steel
EVs: 85 HP / 85 Atk / 85 Def / 85 SpA / 85 SpD / 85 Spe
- Fire Lash
- Coil
- Power Whip
- Leech Life
I love Fire Lash!!! Can become a very scary wincon thanks to its amazing Steel Tera giving it a crazy defensive profile with Flash Fire, Coil and Eviolite bulk to help it last, Leech Life for recovery, Power Whip for Waters, and Fire Lash to let it eventually break through anything

:sm/porygon:
Porygon @ Life Orb
Ability: Download
Level: 50
Tera Type: Fairy
EVs: 85 HP / 85 Atk / 85 Def / 85 SpA / 85 SpD
IVs: 0 Spe
- Teleport
- Tera Blast
- Shadow Ball
- Trick Room
There are a couple Offensive Trick Room sweepers, but Porygon very clearly does it the best. If you get a SpA boost from Download and get a Trick Room off, the game could actually be over, especially in 3v3. Tera Blast and Shadow Ball give great coverage, especially with the option to change your offensive and defensive profile with Tera Fairy, and Porygon's bulk is decent enough without Eviolite to get Trick Room up somewhat safely

NFEs
There aren't as many good NFEs, and really the NFEs being good is a bit less impressive, so these will be brief
:combusken:All of the starter midevos are extremely mid, even my beloved Combusken, but at least it can sometimes get a sweep with Hone Claws and Speed Boost
:dragonair:Choice Band Tera Normal Extreme Speed my beloved. Very solid revenge killer.
:pupitar:Considering how good Eviolite is on babies like Oddish and Munna, you can imagine how good a pseudo-legendary midevo with Eviolite can be, not even considering its pretty good moveset
:drakloak:Fast, hits decently hard with Phantom Force and Dragon Rush, keeps up momentum with U-Turn, and the everlasting threat of Cursed Body screwing over your opponent all make sure that Drakloak keeps the trend of pseudo-legend prevos being good
:magmar:Overheat off of a decent Special Attack stat actually hits like a truck, especially Tera Stellar boosted, and you can Power Swap the drops from Overheat and Stellar Tera Blast to cripple something if you want
:gloom:This mon isn't actually good at all but please tell me someone gets the reference
:doublade:This set was designed around Head Smash before I realized that only Aegislash gets Head Smash in this line, but Choice Band Iron Head, Shadow Sneak, and Tera Rock Rock Slide are all still super strong
:luxio:Truthfully pretty mid but I severely underestimated how strong this thing is with Guts active, Facade just 2HKOs so many things, even OHKOs some of the fully evolved mons, it's crazy
And that's all! Stadium YB is meant to be something that's very easy to pick up and play and have fun with, so I really hope that you give it a shot!
 
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Servus! Gonna revive a Solomod I had last gen.

:terapagos-terastal:Monotyped:silvally:

This is a Solomod, where Pokemon with only one type are allowed. This makes coverage so much better since you only need to worry about one type interaction being cancelled out by another. Thus, the meta is far more offensive with coverage being so good. On the other hand, this makes set-up less actractive since the average defensive utility is restricted solely on one defensive typing, so it better be a good one.

With a lot of Pokemon being dexited, I decided to make this a National Dex mod, meaning Megas and Z-Moves are allowed (Megas were allowed last gen too but now they are automatically included). However, Mega Stones or forme changing items that change the type (Red Orb, Rusted Shield, and so on) will be banned alongside Zen Mode.

Since this is National Dex, I decided to add the "Enforce Tera Type Clause", which means that Pokemon can also terastallize into their own type, so that Tera does not get obnoxious with Hidden Power and the limited typings available.

Here's a list of all available Pokemon.

Clearly Banned Pokemon
:mewtwo::mewtwo-mega-y::kyogre::kyogre-primal::groudon::deoxys::deoxys-attack::deoxys-speed::arceus::xerneas::zacian:
I don't need to elaborate on these. These are obviously good. The only thing I can say is that Kyogre-Primal and Xerneas are by far the best Pokemon in that tier.

Lesser Ubers that aren't unbanned
:blastoise-mega::alakazam-mega::kangaskhan-mega::darkrai::darmanitan-galar::melmetal::zamazenta::spectrier::palafin-hero:
These Pokemon aren't unbanned since there are far less resources to deal with them. I also banned Darkrai since its coverage is so great and revenge-killing it has become far more difficult. Since Darkrai is banned now, there aren't too many good sleep users and thus Sleep is unbanned.

Unbanned Ubers
:regieleki::espathra:
These are unbanned since they can only tera into their own type, which kills the entire reason why they were broken in the first place.

Good/Great Pokemons
I will split them up into their types since this is easier for me
Yeah Bug kinda sucks. All the good Bugs have secondary typings and the Bugs here do not have many valuable niches.

:pinsir: - Loosing its Mega sucks, but I'd say it is overall the best Bug. It only wallbreaks, but it is something.
:accelgor: - The 2nd highest speed in the tier, but sadly it can only attack with it and does not do something else.
:spidops: - While the other two are better Pokemon, this is going to be used more because of Sticky Webs and a lot of the good Pokemon have good speed.
Dark is overall a phenominal type. The pool of good Pokemon might be rather small, but it is better than Fighting or Fairy, thus making Dark really good offensively.

:absol-mega: - Good speed, good attack and good moves in Knock Off and Sucker Punch. Might honestly be the best or 2nd best Mega.
:persian-alola: - Good utility and decent stats make it a decent switch into Psychics and Ghosts.
:mabostiff: - Great wallbreaker, but has issues with finding opportunities to attack.
With so few Steels and Fairies, Dragons have so many good ways to destroy teams.

:haxorus: - By far the best Dragon. It is decently fast but most importantly, it is immensly destructive. SD might even be better than DD here.
:goodra: - A bulkier Dragon that can be either be physical or special, but is still the 3rd worst Dragon. Would've been the worst if Druddigon wasn't here.
:regidrago: - Get rid of the Fairy on the opponents side and click Draco Meteor or Dragon Energy.
Grounds got a buff here but they are very few, so making Hidden Power is a really good move on Electrics but not really necessary.

:raikou: - SubCM or Offensive Pivot sets are great since HP Ice covers all of its relevant weaknesses and Scald can be used to spread burns.
:manectric-mega: - Probably the best Mega, really fighting Absol here, and that's thanks to its speed and Intimidate, so it provides great utility.
:eelektross: - No weakness go brrr.
:xurkitree: - Hit that Z-Hypnosis and hope you win from there.
:zeraora: - Fastest and most relevant Pokemon. It is good and it benefits from a lot of Pokemon like Rillaboom and Grounds being so few.
:pincurchin: - Electric Terrain....
:regieleki: - Grounds and Grasses are few, so it could use Z-Hyper Beam to nuke them and steal the game from here.
Fairies are pretty much restricted to Clefable, with others being used for other niches or ease off the pressure for Clefable.

:clefable: - Really versatile and strong. Unaware and Magic Guard are amazing sets it can use.
:granbull: - Better match-up into Haxorus.
:sylveon: - More offensive Calm Mind user.
Fighters have some decent utility that gives them niches here.

:primeape: - I included it since Rage Fist can be dangerous but getting to that point might honestly be too tough.
:conkeldurr: - Great wallbreaker and check to many sweepers thanks to Mach Punch.
:mienshao: - Great Pivot that can also wallbreak to lure some Pokemon like Psychics, Ghosts and Tornadus.
Good type and has good Pokemon to use.

:arcanine: - Great bulky option that can also potentially sweep with Curse and ESpeed.
:typhlosion: - Specs Sun Eruption go brrr.
:entei: - Better Arcanine when it comes to offensive sets and set-up sets.
:torkoal: - Sun setter that can also spin away hazards or set hazards.
:darmanitan: - Sheer Force Sun Flare Blitz go brrr.
:cinderace: - Good offensive and utility oriented Pivot. Can either burn and court change or be a SD wallbreaker.
Lol. It's either use Tornadus or don't.

:tornadus-therian: - Your only option. Has Regen, great utility and good offensive options.
:tornadus: - Use therian. Unless you want stronger NP sets at the expanse of better bulk and speed... Yeah use Therian
:corvisquire: - lol
Ghosts use their defensive utilities and traits to gain an advantage to either set-up or neutralizes a threat.

:mismagius: - Burn, Calm Mind and Levitate are great traits to have and they allow Mismagius to wallbreak or sweep.
:cofagrigus: - Neutralizing or weakening physical attackers is great but lacking recovery really sucks for it.
:polteageist: - Shell Smash go brrr. Priority sucks for it tho and there are great priority moves.
:houndstone: - Last Respects is banned, but Sand sure appreciates another sweeper.
Grasses have great defensive utility with their resistance to Electric, Water, Ground and Grass, which are all great offensively.

:sceptile: - Probalby the weakest sweeper/wallbreaker since it relies on Rillaboom and ideally you don't wanna stack Grasses, but you can.
:tangrowth: - Good bulky Pokemon that helps check Rain, Sand and Rillaboom in addition to other physical attackers.
:serperior: - Dangerous sweeper and general annoyance with Paralysis, Substitute, and Knock Off.
:lilligant: - Sun sweeper and pretty much the only relevant Chlorophyll Pokemon. Has Sleep and/or Growth to be a threat.
:tsareena: - Great offensive Pivot with really good utility moves in Rapid Spin and Knock Off.
:rillaboom: - The best Grass in the meta. Grassy Surge and Grassy Glide checks so much in the tier and makes Sand and Rain teams harder to use.
:ogerpon: - Good wallbreaker and sweeper, but needs to Tera in order to be truely good.
There are very few Grounds, but they are still good since only Tornadus and a handful of useful Levitators are immune to Earthquake or High Horsepower.

:sandslash: - Pretty much just used for Sand Rush shenanigangs, but Houndstone is better since it does not stack Ground weaknesses.
:donphan: - Better Sandslash, outside of Sand. Knock Off, Rapid Spin and STAB EQ are great.
:hippowdon: - Sand setter and great physical bulk, which isn't that useful since Water and Grass are good physical attacking types here.
:mudsdale: - Hippo but no recovery and sand, but Stamina and more Body Press potential.
:sandacona: - Mudsdale but no Stamina, but Shed Skin and Coil.
Snow got improved compared to last gen with the Snow change and Cetitan being available. Ice is also generally a good offensive type here.

:glalie-mega: - 3rd best Mega, but only because Banette sucks. Explosion, Spikes and priority are all good.
:vanilluxe: - Snow setter
:beartic: - Outclassed by Cetitan but is more powerful without set-up, so it can wallbreak with CB.
:glastrier: - Slow bulky sweeper. Needs a lot of support.
:cetitan: - Best Snow sweeper. Needs set-up and has 4MSS but can go out of rail easily.
Normals range from defensive and offensive staples, but they really do not do well in both cases.

:chansey: - Really bulky but hates Knock Off and a lot of the most dangerous sweepers and wallbreakers have their ways around Chansey.
:tauros: - Not having to fit so many moves is great, but it is still rather weak.
:blissey: - Less bulky Chansey but less support reliant thanks to boots.
:linoone: - Scary set-up sweeper, especially with +2 priority on Espeed and Tera Normal but hard to set-up.
:ambipom: - Meh anti offense mon.
:porygon-z: - Insane special wallbreaker with Z-Conversion and or Adaptability Tera Normal STABs.
:stoutland: - Sand sweeper with better stats than Stoutland, than either clean or wallbreak. Can also trap.
:cinccino: - Loaded Dice Technician go brrr.
:maushold: - Loaded Dice Technician go brrr 2.
:terapagos-terastal: - Good defensive utility and support options and can sweep. Sadly, unable to Tera.
This is the opposite of Flying. Way more options, but none of them stand out.

:muk: - Immune to Knock Off effect and has good special bulk, but lacks recovery and offensive pressure.
:weezing: - Poison with Levitate or it can remove abilities from play. Same issues as Muk tho.
Psychics are overall really strong and have their ways to deal with their checks.

:alakazam: - Strong, fast and has amazing moves in its toolkit.
:azelf: - Weaker and slower Alakazam, but it "check" Grounds and set-up hazards then blow up.
:cresselia: - Bulky sweeper and Trick Room setter for slower Pokemon like Glastrier and Snorlax.
:reuniclus: - Bulkier variant of Alakazam. Less immediately threatening but more dangerous potential.
:necrozma: - Great set-up sweeper and really versatile.
:espathra: - Less effective Necrozma.
There isn't much here but they have valuable traits.

:gigalith: - Incase you wanna do hard Sand teams.
:lycanroc-dusk: - Fast and threatening wallbreaker
:garganacl: - Can be infuriating but Tera Rock hurts it and can be taken advantage of.
The best type of the game has some lesser choices, but they get the job done.

:registeel: - Really bulky and has some good traits and effective sets.
:klingklang: - Can be a threatening sweeper, but needs a lot of support.
:copperajah: - Versatile hazard setter and bulky attacker.
:orthworm: - A steel that can check Grounds and requires either Fire or Fighting coverage from other mons.
The type with the best overall Pokemon. Rillaboom hurts every single one of these Pokemon but Rillaboom can only revenge-kill, not hard check.

:feraligatr: - Great wallbreaker, but struggles thanks to its speed.
:politoed: - Rain setter.
:suicune: - Dangerous bulky sweeper a la Cresselia.
:milotic: - Valuable defensive Pokemon.
:floatzel: - Rain sweeper/wallbreaker
:manaphy: - Most dangerous sweeper in the tier.
:barraskewda: - Rain sweeper/wallbreaker 2
:dondozo: - Good bulky check to sweepers.
retiring this, the concept isn't as interesting
and I also wanna bring back another solomod I had once
 
JustTheBirds (1).png
Just The Birds: The Duck Update
(ducpdate)

Just the Birds is HERE TO STAY. Just like every Nog mod, Just the Birds will leave you thinking "is this the best format I've ever played?" JTB is so fun it makes you wonder why VGC is the official metagame. I'm sure it's only a matter of time before Just the Birds has its own thread, but until then, I'll keep making excellent posts in the megathread.

1. Join the new Just the Birds discord server linked here!

2. Bird Watch BANS
We have successfully rooted out those PRETENDING to be birds, who are actually reptiles/dragons.

- Charizard :Charizard:
- Charizard Mega X :Charizard-mega-x:
- Charizard Mega Y :Charizard-Mega-Y:
- Lugia


3. Bird Watch ADDITIONS
We have also added those previously suspected not to be birds, but have been confirmed as birds. Yes, porygon2 is a DUCK which makes it a BIRD. Yes I always knew Murkrow is a bird, but I'm adding it because its the only NFE mon that has a niche over its evolved form.

+ Murkrow :murkrow:
+ Porgyon2 :porygon2:
+ Quaquaval :Quaquaval:


4. Sample teams
Agility Empoleon: :archeops: :zapdos: :skarmory: :empoleon: :togekiss: :moltres:
Scarf Zapdos :zapdos: :fezandipiti: :hawlucha: :articuno: :empoleon: :corviknight:
Toucannon Rain :zapdos: :pelipper: :toucannon: :tornadus-therian: :Talonflame: :empoleon:
Specs Zapdos :zapdos: :talonflame: :empoleon: :altaria-mega: :kilowattrel: :fezandipiti:

5. Teambuilding thoughts!
Though it's only been a week since JTB came out, here's a few things that I took note of.
- Bring zapdos! Zapdos is broken! There's plenty of options you can bring to check zapdos, but even in spite of all of that, zapdos still just wins some games. Twaving opposing zapdos is GREAT. Spdf zapdos is really nice.
- Bring zapdos checks! Zapdos is broken! The best options are malt, fezandipiti, kilowattrel, and now porygon2!
- Bring rocks! Though pretty much every mon in the tier brings HDB, not all of them do! Some mons like Empoleon, Corviknight, and Skarmory prefer leftovers, so doing damage to them is great. There's also knock users you can pair your rocks with. Some flying types use leftovers or choiced items which is great to scout for with rocks as well. You also get to do 25% to the megas!
- Rain is definitely solid. Pelipper does decent enough damage on its own, but getting to run thunder zapdos is nuts, as well as hurricane on it or tornadus.
- Priority is awesome as well. Empoleon aqua jet on offensive sets does a ton, especially on rain. Talonflame is great as well because you have Gen 6 Gale Wings, while also getting HDB. Though that sounds busted, the physical special split does nerf it a bit as there is no physical fire STAB it can click.

6. Here's a pro tip, the best way to find games for Just the Birds is by joining the discord which is linked here!

In conclusion, you should play Just the Birds because I spent alot of time on the banner, and also because it's fun, but mainly because of the banner. You should also join the discord!
 
Time to bring this back.

:sv/unown:Rotational Other Pet Mod Metagames:sv/unown:

Yes, it is still a mouth full. I figured that this is a cool idea that hopefully get people more interested in different mods, eventhough it isn't the same as playing the vanilla mod, but you get the idea.

Rotational Other Pet Mod Metagames, or ROPMM for short, will add a precise of a OM to a Pet Mod. There will be two kinds of this, a random format determined by randomizing a Pet Mod and a OM and the other will be a community choice that is voted in.

This time, I wanna add 3 formats, each month. 1 of them being a random format and the other 2 being formats that you can vote for. One of those is for Pet Mods and the other for Solomods.

Here's the list of all Pet Mods, Solomods and OMs that are going to be used. This is open for suggestions, so if you wanna see a mod in here, let me know and with enough support I will include it. Obviously the opposite can also take place. If you don't want your mod in this, let me know.
Banhammers
Fusion Evolution OU
Hide and Seaking
Hoenn Gaiden
Megas Revisited
Megas for All v8
Multiverse
Shellder's Gate
TeraMax
VaporeMons
Clubmons Requiem
CommunityUsed 2
Do Not Use
Modern Gen 1
Modern Gen 2
Modern Gen 3
Scootopia
Almost Any Ability
STABmons
Mix and Mega
Shared Power
Inheritance
Camomons
Pokébilities
Flipped

For those who are curious, if a OM and Pet Mod do not work well, it gets rerolled for the random format. Hopefully community choices won't have problems like this.


As for the random format it is: Multiverse Shared Power. The two community votes will be posted after a week of voting. For the vote, still haven't found a better solution for this, so I will allow a maximum of 5 combinations you can vote on for each category. Meaning you can vote for something like this:
What is allowed: Maximum of 5 combinations
1723569606367.png

1723569674583.png


Same applies for the Solomods votes.
You are allowed to vote for the same mod, just with different OMs. Voting for less than 5 combinations is also allowed, so you could just vote for 3, for example. However, selecting more than 5 combinations won't be counted and deleted. I will let you know though. I will also enable changing votes, so you can change your mind later on.
https://forms.gle/emzi6ZaJnBXRmyCm9

The formats will start on September.​
 
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I've had the idea of making a fakemon dex based on characters from the Touhou Project series for a while now, and my most recent iteration seemed good enough to be worth playing. Big shoutouts to anaconja for being willing to code it for me!

Name of Mod: Touhoumons
Mascot:
32x32 reimu.png

Documentation: Spreadsheet and Document (more legible although some of the abil descriptions are slightly out of date)
Summary: A full sized metagame featuring fakemons based on the characters from the Touhou Project series. I only featured characters that I had good ideas for fakemons for, so the focus here is more on game balance than closeness to source material. I might update it with more characters over time though until everyone is done.

Can't say too much until I've played it. I'll update this section as soon as it becomes playable and I've played a few games with some of the sets that I find.

Day 1 testing: Rain and Psychic Surge are powerful archetypes with good setters and abusers.
Clearing Storm and Frozen World aren't functioning properly atm, couple stats are wrong but a fix for those is already pending
 
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Will close votes earlier since no new responses came in. The results are the following:

Pet Mods Winner: VaporeMons with Pokébilities
Solomods Winner: Do not Use with Mix and Mega

I will code them alongside Multiverse Shared Power for this month and September. With mid-late September, I will start votes for October.
I hope y'all enjoy!
 
Now for the announcement no one asked for!​

Renaming Gen 3 Expansion Pak to Gen 3+ (scope is changing to just Gen 1-3 [no beta mons] + Gen 4-9 mons related to them), and bringing back Hoennification. (The primary difference between these mods is that Hoennification adds non-related mons as well)

Brendan-pokemon-brendan-34197774-640-430.jpg

[Gen 3] Hoennification

In this mod of [Gen 3] OU, play with Gen 4-9 Pokemon in Gen 3! Rules are:
  • If their Ability does not exist in Gen 3, it is changed to Illuminate (no competitive use)
  • Only their Gen 1-3 moves are usable
  • All Pokemon are updated to the latest standards, such as stats, Abilities, and movepools
  • If a Pokemon would normally have Fairy type, it is now Normal type, instead
 
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Name of Mod: WonkyMons Returns
Mascot: :Palkia: (in memory of Contrary Palkia)
Link to Changes: https://docs.google.com/spreadsheets/d/11AUoKWIyoO2OVh4YmMff7rE-LsT-0_bcIn90rQqFo3w/edit
Summary of the Mod: NatDex format with Z-Moves, Dynamax and Terastalization banned - Based of the first and second iterations of WonkyMons made by (now banned) EV, the SoloMod is about randomly assigning three Abilities for each Pokémon. Several also get additional moves to go with some of their replacing Abilities.
Competitive Overview: Because of the randomness involved, there is no certain about what Pokémon became much better and which of them became became less good. It does involve complex bans, which means some Pokémon cannot use one of their given Abilities due to being too powerful by it, and overpowered moves will get banned, not the sole user. With a few exception, Mega Evolution ended not worth the use.

Hardcoded Abilities and Wonder Guard remains within their original wielders, and all pre-evolutions shares the Ability pool with the first fully evolved form in the line; as examples, Ralts and Kirlia inherits from Gardevoir, Eevee inherits from Vaporeon, Tyrogue inherits from Hitmonlee, Petilil inherit from regular Lilligant and not Hisuain Lilligant, etc.
Most of the Mega Evolution only have one Ability, and most of which don’t have an useful Ability, resulting a plummeted viability at worst. There are still several who have an useful Ability or become overpowered, listed in National Dex order.
  • :venusaur-mega: Mega Venusaur have stolen Mega Abomasnow’s Ability! With Aurora Veil and naturally high bulk, Mega Venusaur can either stay and tank hits, or allow it’s allies to bring the pain. It also have perfectly accurate Blizzard as long as Snow stays active.
  • :beedrill-mega: Although Mega Beedrill’s Swarm isn’t helpful due to it’s frailty, base Beedrill have Simple, which means that if it manages to set up a Swords Dance, or score a KO with Fell Stinger, then troubles will be brewing. The base Beedrill is very bad on it’s own, though, so it is easy to KO before it can sweep. Still, not something to sleep on, and can demolish unprepared defensive teams.
  • :kangaskhan-mega: It remained overpowered, but for a different reason; Ice Scales. This means Special moves always deal half damage against it. That said, since it cost Kangaskhan‘s held item, and that Power-Up Punch and Seismic Throw become a lot less useful for it, there’s still judgement required if Mega Kangaskhan is less powerful or somehow even more powerful.
  • :mewtwo-mega-x: :mewtwo-mega-y: The two Mega Evolution of Mewtwo now have useful Ability, compared to the too-situational Abilities they used to have. Mega Mewtwo X gets Soul-Heart to be a mixed or pure Special Sweeper, while Mega Mewtwo Y appreciates stronger Ice-type coverage in the form of Ice Hyper Voice.
  • :houndoom-mega: Houndoom’s Mega Evolution summon the grassy field with Grassy Surge… to burn all Water-type, Rock-type and Ground-type foes standing on it’s way with it’s newly gained Grass-type coverage.
  • :swampert-mega: Mega Swampert only have Lingering Aroma, which is situational despite Mega Swampert’s naturally high physical bulk. The secret comes in with base Swampert’s Glastrier version of As One, allowing the base Swampert to rack up Attack boosts, then Mega Evolve when needed as a late game sweeper.
  • :gardevoir-mega: With Protean, Mega Gardevoir can switch it’s type on the spot to power up it’s first move, be it Mystical Fire, Charge Beam or Shadow Ball. Remember that Protean and Libero were nerfed to work only once per switch-in, which means Mega Gardevoir have to switch-out if it want to activate the Ability again.
  • :mawile-mega: Losing Huge Power caused Mega Mawile to lose a lot of viability as a wallbreaker… but it can go for a set-up sweeper instead in a Snow Team thanks to Slush Rush.
    • By the time of the 2024 Update, it now have Hospitability instead, which makes it more Doubles oriented but otherwise now unusable in Singles.
  • :manectric-mega: As if Intimidate isn’t good enough for it, Mega Manectric now have a permanent doubled physical bulk. This allows Mega Manectric to be a special sweeper with an outrageous physical bulk. Might be banned to Uber if proved too much.
  • :banette-mega: Alongside the following additional moves (Sacred Sword, Aqua Cutter, Night Slash, Bitter Blade, Stone Axe), Mega Banette’s new Ability in the form of Sharpness grants it much needed power boost. While it’s other stats remain cumbersome, it can be a terror with Sticky Web support.
  • :rayquaza-mega: Due to a modified clause that disallows Rayquaza to hold any item if it have Dragon Ascent, Mega Rayquaza have to contend with effectively no item (in-line with other Mega Evolution) as well as the nearly useless Magma Armor as it’s Ability. Their Attack and Special Attack are still sky-high, which allows for a rare role of an unorthodox mixed sweeper.
  • :garchomp-mega: While the other Mega Pseudo-Legends have less powerful Ability to balance them out, Mega Garchomp instead have Contrary. Which allows it to finally make use of it’s base 120 Special Attack via Draco Meteor. Whoops.
  • :lucario-mega: Mega Lucario remained banned since, despite Tough Claws being strictly physical, it a significant boost to almost all of Mega Lucario’s best moves, including Extreme Speed, making it just as offensively oppressive, if not even more.
  • :gallade-mega: Mega Medicham lost Pure Power in favor of Desolate Land. Meanwhile, Mega Gallade is the one who gets Pure Power. You can see why it’s an immediate ban from me.
  • As for the Primal Reversions (:groudon-primal: + :kyogre-primal:) and Ultra Nrcrozma (:necrozma-ultra:), Groudon lost it’s valuable Desolate Land in favor of the useless-in-singles Propeller Tail, while Kyogre at least enjoys Aerilate for extra coverage if it Primal Reverse. Ultra Necrozma’s Dazzling is less helpful, but nonetheless allows it for seamless sweeping without fear of priority moves.
You’ll have to discover what replacing Abilities all Pokémon got in the spreadsheet link posted within “Link to Changes”.
Season 2 is here! Season 1 remains for both archival purposes and see differences. Also I forgot to add Melmetal for Season 1, so here you go. Season 1 gained Moves will not transfer to Season 2 gained moves, and vice versa.

As always, quickbans to Ubers are marked with red, either Ability-specific as complex ban, or a full ban on the Pokémon, and AG-only being marked as purple, again either Ability-specific or full ban. I might miss some, so do warn me if I skipped over something.

Another addition is the optional Stat Swap, which in addition to the Season 2 Abilities, each stage of Pokémon also swaps with each others - and only one Pokémon per other. It is on a different page, right side of Season 2. This one have a different banlist, so some things ends up banned or unbanned due to drastic BST changes. As I said, Stat Swap is optional, so those not wanting to deal with randomly-generated swaps can stick with just Season 1 or 2 Abilities.

Barring Arceus and Silvally, Pokémon that relies on form-changing Abilities now still have access to it as a second Hidden Ability (called Extra, functionally same as Special), allowing them one extra different Ability overall. All type form of Arceus and Silvally shares the second Ability and Hidden Ability to compensate. In Stat Swap, such form-changing Abilities are also shared if a Pokémon with such Ability is rolled into a Pokémon as an Extra Ability as well!

As before, most Mega Pokémon are screwed over due to having a less impressive Ability. I originally think of making so only Tier 3 or higher Abilities are given (minus those relying on Items, of course), but I decided against it as it might undermine the Randomized-Ability premise of the original and Season 1 WonkyMons.

Are there any Season 2 Pokémon that you might think be a threat in theory? Let me know with a reply.

Update: Standard Raticate with Comatose banned to AG due to Sleep Talk + Roar.
 
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ADV Tradebacks

Mascot:
:feebas:

Link to Changes

Summary
The metagame is a what-if scenario where NatDex Pokemon can be traded back to Gen 3 to use moves and abilities they learn later, if those moves and abilities exist in Gen 3.

For example: Chlorophyll Weather Ball Venusaur is legal. Sap Sipper Chilling Water Azumarill is illegal. Levitate Crunch Hydreigon is illegal.

Playability
You can challenge custom games with Gen 3 mechanics and unrestricted moves/abilities in PS and figure out what sets are legal from there. Here's the command:

/chal [user], gen 3 ou @@@ !obtainable moves, !obtainable abilities

It would be nice to have the tier playable officially somewhere with a working validator, although I know coding movesets can be complicated.

Other Rules
Provisionally, Blaziken, Drought and Drizzle are banned. Blaziken gets newfound access to Swords Dance and Speed Boost, and wide unpredictable coverage, while weather wars permanently boosting attack power is expected to be too much (for example, look at Gen 5 and consider that the power level of the rest of the tier is considerably lower).

Deoxys-S could be considered for an unban - the proliferation of Superpower and Spikes means it has fewer unique tools, the rest of the tier is catching up.

Pokemon cannot be traded forward so no Rapid Spin Golem. This could be reconsidered but it's for keeping the rules simple and intuitive with the title.

Baton Pass is now restricted to pokemon with no boosting moves. Subsequently, Soundproof is legal.

Meta
See the "Winners" tab of the sheet for new options I've found so far. Weather Ball, Knock Off, Dragon Dance and Superpower are now much more readily available - the latter I suspect Tyranitar and Blissey won't appreciate. Quagsire and Venusaur seem to be the biggest winners - the former gains Spikes and Recover while the latter gains Chlorophyll and Weather Ball to make it a more frightening Sunny Day Sweeper. Metagross won't like Swampert gaining Damp or Quagsire entering the tier, and Jirachi stole its signature move - making the Mixed set look much more interesting. A couple of unusual options like Gardevoir and Steelix get small new buffs.

If you have any ideas for sets using new tools that aren't on the Winners tab, let me know, and when I see I'll add them.
This got coded on the petmod client recently and wanted to make a post about some stuff i noticed while exploring the builder
1. Alternative weathers are freed
Capture d’écran 2024-09-14 à 01.11.10.png

Capture d’écran 2024-09-14 à 01.11.20.png

I assume those will break the tier in a way or in an other esp with swift swim/chlorophyll shenanigans, and dugtrio trapping ttar for them

2.
Capture d’écran 2024-09-14 à 01.04.00.png

Anyone who played ADV a good amount can tell you Knock Off is a broken move stuck on shitmons. Now you get it on fucking gengar which is already one of the most obnoxious pokemon in the tier with will-o-wisp and i doubt it's any close from being balanced now, maybe i'm overrating it though idk but i can't imagine this be fine. Knock on meta, pert and ttar is very silly too and i think w/ sand and spikes they don't rly have long term answers anymore. Actually since this is tradebacks, shouldn't knock off gengar be stuck with cursed body? Since that's the only ability it has in later gens. That for sure would make it much less silly

3. Spikes
Capture d’écran 2024-09-14 à 01.06.04.png

More spikers, ngl i think gligar might be goated since it has knock off too now. Quagsire also has recover now, so it definitively should be goated.

4. Other notes:
-Moltres gets flame body, which means it can punish shit like metagross with a burn
-Charizard gets wisp
-Zapdos gets static (hell no)
-Blaziken gets speed boost (HELL NO)
-This is a bug i guess
Capture d’écran 2024-09-14 à 01.23.01.png
 
This got coded on the petmod client recently and wanted to make a post about some stuff i noticed while exploring the builder
1. Alternative weathers are freed
View attachment 668903
View attachment 668904
I assume those will break the tier in a way or in an other esp with swift swim/chlorophyll shenanigans, and dugtrio trapping ttar for them

2.
View attachment 668905
Anyone who played ADV a good amount can tell you Knock Off is a broken move stuck on shitmons. Now you get it on fucking gengar which is already one of the most obnoxious pokemon in the tier with will-o-wisp and i doubt it's any close from being balanced now, maybe i'm overrating it though idk but i can't imagine this be fine. Knock on meta, pert and ttar is very silly too and i think w/ sand and spikes they don't rly have long term answers anymore. Actually since this is tradebacks, shouldn't knock off gengar be stuck with cursed body? Since that's the only ability it has in later gens. That for sure would make it much less silly

3. Spikes
View attachment 668906
More spikers, ngl i think gligar might be goated since it has knock off too now. Quagsire also has recover now, so it definitively should be goated.

4. Other notes:
-Moltres gets flame body, which means it can punish shit like metagross with a burn
-Charizard gets wisp
-Zapdos gets static (hell no)
-Blaziken gets speed boost (HELL NO)
-This is a bug i guess
View attachment 668907
Drizzle, Drought, and Speed Boost + Blaziken are all banned.
Knock Off
I do see concern with Sand + Knock Off synergizing perfectly on more defensive teams. Only time will tell
Will-O-Wisp
A lot of Fire types and Missy get WoW. It will probably have a healthy impact, though. I don't think it's centralizing.
The rest is meh, like Flame Body and Static's impact will be negligible. And the best Spikers remain more viable than the new Spikers.
(I'm the one who coded this, btw :blobuwu:)
 
obhzMJ4.png
WwQMv7M.png
gi6xeTf.png
cjcx3jl.png

Hey, everyone! I just wanted to let you know about a few good news about Pokémon North, South, East and West, my solomod!
First.....
https://discord.gg/dSzvg4mZ8W
Pokémon North, South, East, and West now has it's own discord server! You are free to join in and discuss the metagame, as well as suggesting any changes to it!
But second of all....
At last, after many long weeks, the TM distributions for all the new Pokémon, all 300 TMs, are complete! This means that the initial movepools of all 465 Pokémon are now finished, and the mod is ready to be coded in! I would like to ask for the assistance of a good Showdown Programmer, because I'm not really that good at it....
As a reference, here is the complete database:
https://docs.google.com/spreadsheets/d/1XGRDJEmrKG002bJOTbR3jVwSpw_2Txd3u08ay4mZL_w/edit?usp=sharing
wmIk025.png
UrYrYg2.png
bWnKEGf.png
2CIomE8.png
 
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This got coded on the petmod client recently and wanted to make a post about some stuff i noticed while exploring the builder
1. Alternative weathers are freed
View attachment 668903
View attachment 668904
I assume those will break the tier in a way or in an other esp with swift swim/chlorophyll shenanigans, and dugtrio trapping ttar for them

2.
View attachment 668905
Anyone who played ADV a good amount can tell you Knock Off is a broken move stuck on shitmons. Now you get it on fucking gengar which is already one of the most obnoxious pokemon in the tier with will-o-wisp and i doubt it's any close from being balanced now, maybe i'm overrating it though idk but i can't imagine this be fine. Knock on meta, pert and ttar is very silly too and i think w/ sand and spikes they don't rly have long term answers anymore. Actually since this is tradebacks, shouldn't knock off gengar be stuck with cursed body? Since that's the only ability it has in later gens. That for sure would make it much less silly

3. Spikes
View attachment 668906
More spikers, ngl i think gligar might be goated since it has knock off too now. Quagsire also has recover now, so it definitively should be goated.

4. Other notes:
-Moltres gets flame body, which means it can punish shit like metagross with a burn
-Charizard gets wisp
-Zapdos gets static (hell no)
-Blaziken gets speed boost (HELL NO)
-This is a bug i guess
View attachment 668907
Bugs are not my area. It appears the Clefable bug is fixed now, hopefully missing rules will be fixed (thank you to Yak Attack for coding the tier btw). As for balancing, the tier is in a very early stage and of course is open to discussion on changes especially after it develops more. It's possible that any of these things could become too much but I think it's too early to say. Gengar is scary. I'm hoping Tyranitar will be kept in check by other tier developments, like better Fighting coverage and the rise of Quagsire. Both are worth keeping an eye on and more. Unbanning weather and Blaziken is also not entirely off the table, but I would prefer to watch the tier develop first before trying to reintroduce them.

In my limited experience testing, Jirachi is a very important threat. Access to Meteor Mash means Tyranitar and Blissey can no longer check it easily - with Mash, Thunderbolt, CM, WishTect, Ice Punch and HP Grass (and dry passing) it's a hard pokemon to wall.

Because Cursed Body was added in Gen 5, Gengar's ability will always be Levitate. This is how the trade mechanic would be hypothesised to act - anything impossible will be replaced by vanilla behaviour as simply as possible. On a related note though, it's possible incompatibilities may be too much of a complex issue in which case rules against them might have to be waived

thanks for taking an interest in the tier
 
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Smogon University
Forums | Smogon Metagames | Pet Mods | Solomods | Solomods Megathread
Solomod: Ma'adowr Region
Manager of this post: BlueRay



W E L C O M E
T O
M A ' A D O W R
-

Pokémon Emerald - Battle Pyramid [Restored] Extended - YouTube

Source: Pokémon Emerald - Battle Pyramid from the Pokémon Anime

Miscellaneous Information:
- concept by BlueRay
-
Spreadsheet
-
Discord
- more resources at the end of this post!

Table of Contents (created by BlueRay)

1. Introduction
2. Background
3. Metagame
4. Resources
5. FAQ

1. Introduction (written and edited by BlueRay)

This project is centred around a fictional region called Ma'adowr; the Ma'adowr region is mainly based on Ancient Egypt. If this were a video game, it would strongly emphasize exploration--exploration in the mysterious Sky Islands, in the wilderness of a great desert, in the sunken city of Aquapolis, and in treacherous pyramids. Against this background, you can expect the imaginary designs and concepts of my Pokémon to be based on these locations, for the most part. Moreover, since part of the region is plagued by environmental issues, you can find some Pokémon affected by them.

Features
In this project, you can expect to find:
- three gen 9 formats you can play: Ma'adowr VGC, Ma'adowr VGC Restricted, and Ma'adowr Singles
- around 400 Pokémon, with 102 of them being new (including pre-evolutions and regional forms)
- old and new Mega Evolutions (28 in total for the regional dex)
- a special group of Pokémon called Ancient Pokémon; they are based on familiar Pokémon and have unique names, like Paradox Pokémon
- a special group of Pokémon called Extraterrestrial Pokémon; they are also based on familiar Pokémon and have unique names, like Paradox Pokémon
- regional and convergent forms as well as cross-evolutions
- a new generational mechanic called Engraving, which provides unique effects to a type on a user's side during a battle. Additionally, some Pokémon may have their own Engraving, which are not limited to a type. (Fwiw, the Engraving feature is a held item that cannot be affected by Knock Off, Trick, etc.)

Goals
Here, I point out what I want to achieve with my project:
- Ma'adowr is strongly focused on VGC, but Singles does have some relevance.
- promote type stacking and make it worthy, especially in the context of VGC
- promote the Rock-type in particular, making it one of the most viable and interesting types of the format
- other heavy type supports include Grass, Bug, Poison, and Ground, all of which either interact with the Rock-type or fit the spirit and theme of my region
- encourage different strategies and teamstyles and explore unique concepts, such as type swapping
- Sun, as an archetype, gets its chance to shine due to the region's flavour and strong focus on the Rock-type. (Fwiw, this was planned before generation 9.)

Important Information
- play Ma'adowr VGC, Ma'adowr VGC Restricted, and Ma'adowr Singles on the DH server, under Solomods:
Link.
-
Google Spreadsheet
- follow the Discord link in case you want to learn more about this project and its metagames, talk to other people, submit ideas, or find battle opportunities

2. Background (written and edited by BlueRay)

Skip to the next section if you are not interested in learning more about the region, its Pokémon, or the hypothetical competitive construction in VGC.
Ma'adowr can be split into two different words with a slightly different spelling: "Ma'at" and "dawr". The vowel "a" in "ma'at" is basically pronounced like "o" in "mother" while "aw" in "dawr" resembles the "ou" sound in "ouch". I tried to simplify the region's name "Ma'adowr" to make it easier for Western speakers to pronounce it while still trying to retain the ancient Egyptian and modern arabic components of this word (ma'at and dawr). Please, excuse any linguistic mistakes or inappropiateness I did if there are.

Explaining the idea of ma'at takes some time; after all, there's no one direct translation as it encompasses different meanings in the ancient Egyptian language. What stands out the most is the idea of connection among people, compelling them to form a community. For the purpose of this region, this connection would include Pokémon. If humans wish for harmony and enlightenment, they need to learn how to live with these creatures in a peaceful and meaningful way. Another important aspect of ma'at is truth in speeches. What you show to the outside world ought to be a mirror of your heart, of your true intentions.

Since Mega Evolution is a feature of this region, humans need to be honest with their Pokémon and learn how to properly communicate with them, otherwise, they will never unlock their true potential. Lastly, ma'at has another layer to its meaning, namely order. In this context, order basically means doing; you do or you create order by "chasing away" chaos, lies, and injustice.

These last aspects will be reflected in environmental issues some parts of the region suffers from due to bad decisions in the past. To this day, the Ma'adowrian people are still struggling to solve them. This is in part due to structural issues but also due to a long history of lies to cover up their own mistakes. Speaking of history of lies, there's a special group of Pokémon whose presence in the region perfectly alludes to this and who try their best to warn humans and Pokémon; if they are still unable to get along very well with each other, the future of this region will be doomed. The special group of Pokémon I've just talked about is largely unknown to the populace; their presence is hidden by an organisation that has a large monopole in media and military. This organisation wishes to study these Pokémon in secret in hopes of gaining more power. As these Pokémon are closely associated with many ancient aspects of the region's cultural heritage--such as the pyramids--, the organisation also tries to uncover hidden places, especially pyramids or even the sky islands, which are full of secrets.
As a player, it's up to you to uncover the truth, forge connections with Pokémon, and prevent a great disaster! All while trying to become the next champion, of course x)

Edit: I forgot to explain "dowr" in Ma'adowr; "dowr" is a simplified version of the modern Arabic word "dawr", which can mean cycle. In the context of this region, cycle can refer to an astronomical cycle for religious and agricultural purposes as it becomes in sync with the annual Nile flood--an important event for Ancient Egyptians to venerate certain deities. In the Pokémon universe, this would be reflected in the cover legendaries--Anquiterra and Kenuterra--who created "forms" and brought life to them respectively. Another aspect of cycle is human's cyclical nature; despite humans committing attrocious crimes in the past, they still haven't learned much from their experiences. Progress is there, but there's a lot to do until humanity as a whole can be proud of their achievements and ascend. What's more, cycle can also allude to concepts like reincarnation where you may rise or fall depending on how you conducted yourself in life.

Now, how can cycle relate to ma'at? Cycling requires a sense of balance and order in human's life. So, if you follow your ma'at--your sense of justice and order--, you'll be on a good track of ascension. In other words, while you are in the Ma'adowr region, you'll learn how to form deep connections with people and Pokémon to protect your home and ensure you grow as individuals.
Below, you can look up the flavour behind one of the new Pokémon of the region. I'll cover the rest in my own discord channel since this post's space is limited. Feel free to visit me there or shoot me a message if you are interested in the background of a certain Pokémon not mentioned here.
Host: "Last show was a huge success; people couldn't get enough of your knowledge and have been waiting patiently for the next episode. Thanks for making it here once again at short notice."

Yara: "Haha, I'm honored you all wanna know more about Bug Pokémon and how much impact they had on our culture and history. Also, I did promise I'd talk about the spider rock panel my team found half a year ago. It was quite unexpected. We found it in a valley of a great oasis, of all places, in the western part of the Ma'adowrian region. One of my coleagues--he's an archaelogist--used his Pokémon to safely bring the whole panel to the surface. And low and behold, it was a wondrous piece of art. The main panel shows several spider Pokémon you can naturally find in this part of the region: Joltik, Galvantula, Dewpider, and Araquanid. You can also spot several linear comb patterns as if they were all part of a great web on which the spider Pokémon sit. These patterns seemed familiar to us; they gave us the impression that, perhaps, we were dealing with archaic writings! And true enough, after some weeks, we found out that the angular offset of the spider Pokémon and the many lines drawn on the panel correspond to astronomical values. These values are very important for accurately predicting the lunar and solar eclipses. To give an example, on the photo that I show you here there's the body of a Galvantula rotated by 13.66 degrees from vertical. This is a calculation that corresponds to half a sidereal month. It seems the panel faces eastwards, and that, my dear, totally aligns with the direction astronomers face when they want to observe lunar eclipses."

Host: "So, in other words, this is just another piece of evidence showing how knowledgeable ancient Ma'adowrian people were. But-" The host looked at Yara's face, noticing her big smile. "But I assume there's more to this panel, right? I noticed you haven't said anything about the other spider on the panel yet, the one in the centre. Care to elaborate?"

Yara: "Gladly! The spider Pokémon in the middle of the panel seems to resemble a Joltik, though a bit differently. Its eyes seem to be made of jewels. And the colour of its body is gold rather than yellow. Furthermore, this Pokémon seems to spit these sharp, thin rocks and connect them with silk, leading to these comb patterns all over the panel. I've never heard of any Joltik able to do that kind of stuff, let alone one that has a golden body and eyes like jewel. Perhaps, it was a regional form of the regular Joltik line and simply died out for some reason. You can't find it anywhere in the Ma'adowrian region. Well, that is what I would have believed if my colleague hadn't found a hidden entrance and caught the attention of a swarm of this mysterious Joltik there. For a supposedly Joltik form, they were freakishly strong and scared the hell out of us... relentlessly bombarding us with Power Gem and slowing us down in some sort of electrical net. Even as members of the Elite 4, my colleague--the archaeologist--and I, we had great troubles defending ourselves in close quarters while making sure to not destroy anything. What's more, I figured I had to catch one of these Joltik to learn more from its kind later. That also made the whole ordeal much more difficult. They were so difficult to get into a ball as well, almost as if they were some kind of legendary Pokémon. But after much struggle, our endeavours were worthy in the end. We made it out of the place, and while I didn't learn much from this Joltik on my own, someone else managed to befriend it. He's a curator and a Rock-type specialist, after all. This Joltik felt much more at ease in his museum... Hrmmpf."

Host: "That was quite an adventure. Haha. Now, you implied you didn't believe these mysterious Joltik were a regional form of the regular Joltik that we normally have here. Why is that so and does it have a name?"

Yara: "My friend, the curator, called it 'Golden Orb Weaver'... If you asked me, that is not a fitting name for a a Pokémon... It sounds so sensational and conspicious, like the Paradox Pokémon from the Paldea region. He insisted that that is what this Pokémon wanted to be called, having spinned its own name for him to see. Though, I have yet to see it myself..."
The host jumped from his seat, flabbergasted. "It spinned, you said?! Such a great display of its intelligence and skill."

Yara: "Uh, yeah. Anyway, the reason why Golden Orb Weaver is distinctly different from Joltik is that for a regional form, it would have adapted to an environment for a very long time, but there are no records indicating such development. It's like one day it suddenly appeared, and rather than being surprised by its presence, the ancient Ma'adowrian people must have been very familiar with it if the spider panel is anything to go by. It's also very unusual to have both Joltik and Golden Orb Weaver in abundance at one place. Normally, all Pokémon at a location would undergo a development but to have some that don't is unusual. Another oddity is that it doesn't seem like Golden Orb Weaver is capable of evolving; at the very least, there are no depictions of its evolution forms if there are. Further examinations also showed that Golden Orb Weaver's base stats are exceedingly high if it were a regional variant of Joltik; in fact, they closely approach the base stats of Ultra Beasts and Paradox Pokémon."

Host: "For such a cute, little Pokémon, they sure are extraordinary. To think, they can keep up with sub-legendaries and other special groups of Pokémon. Now, isn't there some possibility Golden Orb Weaver could just be a split evolution?"

Yara: "I considered this possibility but rejected it once I learned about its ability. I call it Reconfiguration because whenever Golden Orb Weaver enters a battle, it would scan its environment and assess its opponents , likely to account for their strengths. And then, it would start adapting. Just like another mysterious Pokémon we've encountered; it seems Golden Orb Weaver belongs to a special group of Pokémon. There are some few ancient texts talking about the existence of guardians protecting their home from intruders, especially from tomb raiders. But that's all I know; where these mysterious Pokémon come from or how they came to be--that remains a mystery."

Host: "To think there might be even more Pokémon like Golden Orb Weaver and that they've been unknown to us for such a long time. That's incredible."

Yara: "Right, and what's even more incredible--and now, I'm going back to the spider panel--it's the fact that ancient Ma'adowrian people didn't really make use of spider motifs in art and architecture. Spider hieroglyphs are incredibly rare and usually found in religious texts. For instance, there's this so-called 'Opening of the Mouth' ritual; it's a ritual performed on the mummy or on a statue in order to restore its senses for the afterlife. But now, with this panel, it seems we have evidence that spider Pokémon played a more important role in the culture and religion of ancient Ma'adowrian people. It's quite possible that a Pokémon like Golden Orb Weaver was used beyond its role as a guardian; in fact, its mere presence might allude to a mysterious legendary Pokémon called Arastinith. We know so little about it, but what little information I managed to gather is that Arastinith was known for weaving. And so, the huge spider web you see here on the panel could mean that all these spider Pokémon are part of its role in creation. FWIW, Golden Orb Weaver is a Bug/Rock Pokémon; as such, it can remain in the middle of its orb web even under the burning sun, or so the texts claim. If that is true, it would mean our little Golden Orb Weaver meant a great deal to the people living in this area. They saw its ability to successfully survive the heat and drew a parallel to the sun and figured these Pokémon were worthy of reverence or totemic allegiance."

Host: "Haha, I feel you're just starting! Now, I have a question from someone from the audience. They want to know what Golden Orb Weaver is like. Does it have any hobbies? Does it eat food? And if so, what does it like. I can't imagine there's lots of food in the place you found this Pokémon, right?"

Yara: "Now, we're getting to sth. really unusual. Golden Orb Weaver actually doesn't eat; my colleague says it refuses to touch any food and is more interestied in playing with gems. It-it even juggled them... I can't even imagine how it would do that. Sometimes, I wonder if my friend is just pulling my leg... Anyway, if it gets tired, it will simply remain still and sleep. When it wakes up, it's totally fine. Personally, I find Golden Orb Weaver a little bit scary; I can't really put my fingers on it but it gives me vibes like Ghost Pokémon. I can't help but feel we're dealing with some sort of a fabrication filled with a soul if that makes any sense? Golden Orb Weaver moves as unnaturally as a robot but does seem to show some personality and preferences, according to my friend. It's a very curious and mischieveous little thing, I'm told. I wouldn't be surprised because the world it knew must surely be quite different from our world. So, there's a lot to see for one little guy. Also, one time, my friend had to deal with important artefacts from the museum that were bound to webs and put at a wall, all done by Golden Orb Weaver. Little guy was so eager to show his friend what he found and did with these items. I heard Golden Orb Weaver jumped all the time while presenting its finding."

The host refrained from commenting on such honest and refreshing display of affection.

Yara: "Yeah, so, that incident convinced me Golden Orb Weaver was the real deal, a real living thing, with emotions, even if, at times, it could come off mechanical in the way it moves. That reminds me there's sth I forgot to mention. Remember when I told you how Golden Orb Weaver showed its name to its friend by spinning webs? Well, I just recalled a famous poem from ancient times. It's called 'The Immortality of Writers'. Basically, it stresses that the work of a scribe is everything, even more important than their friends and family. Because writing is the only way to achieve immortality; it survives even when our bodies and tombs have long decayed. So, whatever impact a scribe had on their society, they could be sure their name would live on through their works. Writing was that important to the ancient Ma'adowrian people; it was considered a sacred gift, sth. that gave you the power to create reality, make things seen, and establish them as truth. Other functions included healing, cursing, and protection. The written was seen as so powerful precisely because it endured. Now, when I think of Golden Orb Weaver, I wonder, I wonder if its kind actually contributed to writing alongside scribes. It seems so eager to produce 'writing'. I wonder if our little guy is the manifestation of all the words or souls of scribes passing their words to its kind to ensure they would be protected and remain there for generations to be read. Now, that can't be, right? Right."
-
And thus concludes the last part of the interview with Yara! Yet, I'm not even finished with the flavour part of Golden Orb Weaver. You might have noticed this Pokémon is Bug/Rock, and there's good reason for it. First of all, ancient Egyptians sometimes incorporated spider imagery and symbolism into jewelry and amulets because these items were believed to have some magical properties, offering you protection, good luck or healing. In the context of the Ma'adowrian region, Golden Orb Weaver are meant to store written words and protect them. (In my headcanon, they have some sort of a rock chip with all the data stored somewhere in their inner bodies). What's more, in ancient Egypt, there's a primal goddess called Neith who was sometimes represented by a spider. So, having spider motifs on your precious items will automatically link them to Neith. Here, in my region, there's a connection to the third legendary Pokémon Arastinith, the weaver of destiny and a Bug/Psychic type Pokémon.

That said, Golden Orb Weaver is based on an actual spider called golden silk orb weaver, which is known for its very long and durable webs. These webs are very conspicious considering their golden-coloured silk, which might have two functions. a) It lures certain insects that are drawn to its colours and become thus food for the spider. b) It is a warning to other animals. Since Golden Orb Weaver is some kind of an artifical Pokémon or just a weird manifestation of words or souls of scribes passing their words onto it--you can interpret it however you want, it's meant to be vague and unclear ;)--, its signature move Entanglement references both quantum physic and a spider's web in which preys are trapped.

There's another thing I forgot to mention. There are some other species of orb weavers whose distinctive patterns are known for signature or writing, like the Argiope aurantia! While the golden silk orb weaver isn't necessarily known for this level of intricacy, it does have some level of pattern. What's more, it's very cunning in its use of webs, for instance placing webs in such a way to effectively capture big insects like butterflies or grasshoppers. So, there you have it, a link of spiders and writing / signature and jewels (which often had words inscribed to them for various functions, like protection) in ancient Egypt. This combination would translate into the multifaceted concept that Golden Orb Weaver represents!
In this section, you are going to learn more about how I tried to build the competitive vision of my Ma'adowr VGC format, which also extends to the restricted format, to some degree.
- Poison was my starting point as I already had a Mega Dragalge from the Megas for All v7 PetMod. I wanted to ensure that in my region, it could thrive in the VGC format. To that end, I came up with and included Pokémon that would well support it: Porygon2-Ma'adowr (Poison/Bug), Barbaracle-Ma'adowr (Rock/Dark), Gravessor (Poison/Steel), Cursinhcor (Poison/Grass), Musharna, and Dhelmise. Porygon2-Ma'adowr and Musharna are the main Trick Room setters, offering unique qualities. While the former pressures Ground Pokémon with Ice Beam and poisons all other Pokémon on the field as long as it's active--thus, ensuring Venoshock--, the latter threatens Poison Pokémon and allows Mega Dragalge to spam Sludge Wave to its heart's content; after all, Telepathy ignores damage from an ally. If you are worried about Psychic and Ghost Pokémon like Mega Metagross or Gholdengo, there's Dhelmise and Barbaracle-Ma'adowr, the latter being able to apply good pressure between Toxic Boost boosted Fake Out, Sucker Punch, and Assurance. Cursinhcor and Gravessor form a perfect defensive core with Mega Dragalge. Depending on what you prefer, Cursinhcor's Tailwind and Icy Wind provides good speed control while Gravessor can take advantage of Unburden or set up Gravity, allowing Mega Dragalge to hit with Poison moves the non grounded Steel Pokémon, such as Bronzong or Skarmory.
- With Acidic Surge being a new terrain in the Ma'adowr region, I had to ensure there was enough incentive to take advantage of it. Acidic Surge sets an Acidic Terrain, which lasts for 5 turns and boosts the power of Poison moves used by grounded Pokémon. Moreover, grounded Steel Pokémon can now be hit by damaging Poison moves. In the Ma'adowr region, you can expect to find several Steel and pseusdo Steel Pokémon weak to Poison when this terrain is active: Tinkaton, Mega Mawile, Klefki, Maudior (Steel/Fairy), Ferrothorn, Aegislash-Ma'adowr (shield: Grass/Steel, blade: Grass/Flying), Craftenir (Dragon/Fairy), and Grapplin (Fighting/Fairy). I mention pseudo Steel because the two latter are able to acquire a third Steel-type under special conditions. What's more, I introduced Steel Pokémon that are either resistant or immune to Poison in Acidic Terrain, such as Excadrill, Gholdengo, Bronzong, or Skarmory. With Gravessor's Gravity ability, you can get around the non grounded Steel Pokémon. Moreover, there's a new move called Oil Spill, which is a 90 BP spread move that always poisons in Acidic Terrain. What makes Oil Spill so special is the fact that it's a primary Poison-type move, Water being secondary. So, this dualtype comes with the benefit of hitting Rock and Ground Pokémon for, at least, neutral damage. Some Steel Pokémon like Excadrill or Mechatauro (Steel/Fire) will even take super-effective damage from this move.
- It is no mere coincidence then that I intended to create a meaningful interaction between Poison and Steel, which, in turn, is reflected by the pool of Pokémon. You are not forced to resort to Mega Dragalge's Acidic Surge to beat Steel and pseudo Steel Pokémon, however. This region has enough tools to pressure them, such as Pincurchin-Ma'adowr's own Acidic Surge (Ground), Mega Drapion (which always lands a critical hit against Steel Pokémon), or Orasundra's Poison Spit (which is like Sand Spit but for Acidic Terrain). Of course, you always have the option to run Fire, Ground, or Fighting Pokémon, which come with their own advantages and disadvantages. For instance, Fire and Fighting Pokémon are not as common as Poison and may struggle against Craftenir and Grapplin. Some Steel Pokémon are also neutral or immune to Fighting, like Tinkaton or Gholdengo. Ground is your next best choice but again, some Steel Pokémon are neutral or even immune to it. Basically, consider Poison as an unconventional and additional opton to handle Steel Pokémon.
- Throughout the development phase, I included other Poison Pokémon that would ensure their place on a team, such as Mega Gengar which traps Pokémon and promotes Perish Song. Then, there's also Crobat--one of the fastest Pokémon in the region. As such, it is more than likely to set up Tailwind first. Moreover, it has Inner Focus to not get flinched by Fake Out. I forgot to mention Mantine-Ma'adowr (Poison/Flying), which can be an important member on Rain teams, especially in a restricted format where it greatly supports Primal Kyogre with Tailwind, Acid Spray, or Wide Guard. So, from the very beginning, I intended to ensure Poison's place in a metagame. This is further encouraged by the high presence of Grass and Fairy Pokémon in the format.
- At the moment, we have Poison, Steel, Grass, and Fairy all interacting with each other. However, Grass feels a little bit left out as there's not much incentive to run it. So, in some instances, I paired it with certain types to make them more appealing, such as Psychic or Fire. The former pressures Poison, the latter handles Steel. Moreover, I introduced quite a lot of Rock and Ground Pokémon to make Grass more appealing defensively and offensively. With my project quickly expanding, and noticing the growing number of Egyptian related Pokémon in my dex, I decided I would promote the Rock-type. The latter normally doesn't see a lot of usage in VGC, outside of Rock Slide and Tyranitar. So, I made it my goal to find ways to support the type. Fwiw, Poison and, to some extent, Steel embody the steampunkesque theme of this region, neatly contrasting the ancient civilization aspect that Rock and Ground are meant to represent here.
- As Egypt became my new focus, I wanted to ensure Sun would become a more viable and consistent playstyle, which also supports Rock really well, in my experiences. The three Rock-type sublegendaries reflect my idea, especially with regard to their secondary types, abilities, or movepool. Moreover, these Pokémon also needed to be able to support each other, just like how sublegendaries sharing a type tend to cover their weaknesses. At this point, I noticed a growing number of type stacking and decided to fully lean into this development, which would later lead to Engravings, a new generational mechanic that supports a type on the user's side. Anyway, many of the Rock Pokémon in this region were specifically made with type stacking and sun in mind. Furthermore, they occupy important niches to ensure their place. Even outside of Sun, Rock naturally pairs well with Grass. I then promoted Bug to create a meaningful interaction with Rock, Ground, and Grass due to its defensive and offensive strengths.
- My final goal was to encourage many different strategies, give as many Pokémon as possible a useable role in either format, and work on type swapping, a new archetype meant to contrast and even contribute to type stacking.
3. Metagame (written and edited by BlueRay)
VGC
Archetypes
:gardevoir-mega:, :armarouge:, :indeedee-f:
"Psy Spam" is centred around the idea of abusing Psychic Terrain; it is one of the deadliest and most consistent archetypes of the format. Mega Gardevoir is the star of this teamstyle as its Expanding Force and Hyper Voice deal an incredible amount of damage. Furthermore, it is backed up by Indeedee-F and Armarouge. What makes Psy Spam consistent is its flexibility; it can rely on Trick Room and / or Tailwind to adapt to an opponent's team.
:porygon2:, :barbaracle:, :dragalge:
:porygon2::barbaracle: "Poison". This archetype doesn't really have a name but combines different strategies, such as Malware and Acidic Terrain. Malware is a new ability of the Porygon-Ma'adowr line (Poison/Bug) which considers all other Pokémon on the field poisoned, if possible, and does 1/16 chip damage instead of 1/8. This allows for a powerful interaction with Guts and Toxic Boost users like Barbaracle-Ma'adowr (Rock/Dark) since they are free to run items other than Flame Orb or Toxic Orb. Other strategies are also possible, such as Venom Drench, Hex, or Venoshock.
:dragalge: Then, there's a new terrain called Acidic Terrain, which is set up by Mega Dragalge's ability Acidic Surge. It lasts for 5 turns, boosts Poison moves of grounded Pokémon, and ignores Poison immunity of grounded Steel Pokémon--not status, though. This means Mega Dragalge's Poison moves will deal a lot of damage and are not held back by most Steel Pokémon, some of which are even weak to this type, like Aegislash-Ma'adowr, Mawile or Tinkaton. Moreover, there's a new move called Oil Spill, which is a dual Poison & Water type, has 90 base power, and is a spread move. If Acidic Terrain is active, this move will always inflict Poison. Unlike Flying Press, there's actually good incentive to run Oil Spill because it allows Poison Pokémon to hit Rock and Ground neutrally. In VGC Restriced, Oil Spill does even super-effective damage to Primal Groudon!
:magnezone:, :lampent:, :abomasnow-mega:
"Trick Room"--there's not much to say about it other than that it has really good setters and abusers, especially from different archetypes like Psy Spam, Poison or Desert. Lost Zone (extraterrestrial Magnezone with Electric & Ghost) and Flaring Drone (Ancient Lampent with Fairy & Fire) are some of the most potent Trick Room setters and abusers, turning it into a very consistent archetype. Mega Abomasnow offers a great Water and Ground resistance and is able to exert a lot of pressure between Aurora Veil, Blizzard, and Giga Drain. The metagame is filled with many good Pokémon weak to Ice and / or Grass, therefore illustrating Mega Abomasnow's offensive appeal. Other potential Trick Room setters or abusers include Farigiraf, Araquanid, Octillery or Relicanth.
:gigalith:, :torkoal:, :excadrill:
"Desert" combines Sun and Sand and is enabled by (Mega) Gigalith. Pre-Mega, Gigalith can set up Sand for Excadrill to wrack havoc. There's additional pressure from Gigalith itself since it gets new access to Trick Room in this mod. In Trick Room, Mega Gigalith and Torkoal become a terrifying force to reckon with. Mega Gigalith has a new ability called Solar Core which skips charge turns in Sun, meaning, it can spam Meteor Beam to its heart's content. And Torkoal does what it always does, spam powerful Fire moves. Due to the weather flexibility, it can be difficult for a player to get around Desert.
:houndoom-mega:, :exeggutor:, Pastura
"Sun" has many different abusers and enablers depending on your preferences and team choices, like Mega Houndoom, Exeggutor, Leafeon, Hieroturoc (a Rock/Grass Flower Gift Pokémon) or Pastura (a Ground/Fairy Drought Pokémon), just to name a few. Pastura deserves special mention as its Fire-type signature move Sun Bathing not only works like Life Dew, but it also removes negative stats from the user's side. Meaning, Exeggutor and Mega Houndoom are free to spam Leaf Storm and Overheat to their heart's content!
:pelipper:, :aegislash:, Oroboroc
"Rain" is as strong as ever, unintentionally featuring many a diverse abuser, like Ludicolo, Relicanth or Kingdra. However, it's the non Water-type abusers you need to look out for, such as Oroboroc (a Rock/Fire Dry Skin Pokémon) or Aegislash-Ma'adowr (shield form: Grass/Steel, blade form: Grass/Flying). They are fairly resilient, can adapt to Trick Room, and hit quite hard.
:lycanroc-midnight:, :hydreigon:, :mawile-mega:, :togekiss:
"Dark Spam" is spearheaded by Garvaluna, a Rock/Fairy Dark Aura Pokémon and the final evolution form of Lycanroc-Midnight, hence the sprite. This archetype packs powerful abusers, such as Hydreigon, Mega Mawile or Ufogekiss, an extraterrestrial Dark/Flying Hustle Pokémon based on Togekiss. Some of the abusers have access to Sucker Punch, allowing them to get around Trick Room or Tailwind while hitting hard.
Gravessor, :yanmega:, :gengar-mega:
"Gravity" comes with the advantage of making inaccurate moves more reliable, therefore encouraging moves like Hypnosis or Focus Blast. Furthermore, it makes Ground more potent since Flying and Levitate Pokémon are grounded in Gravity and thus susceptible to Ground moves. There's a powerful setter in Gravessor (a Poison/Steel Pokémon with the ability Graviton, which sets Gravity if the user replaces a fainted ally. Pokémon like Flapple or Yanmega can easily take advantage of it with Hustle and Hypnosis respectively. Bear in mind, Mega Gengar lost Hypnosis in this mod but can still make up for it with trapping, Encore, or newly added Yawn!
:frosmoth:, :kecleon:, Craftenir
- :frosmoth: "Type Swap" has unique attackers and rewards skillfull plays and teambuilding. Frosmoth-Ma'adowr is arguably the face of this archetype. It's a Normal/Bug Pokémon that can change its primary type to the type of the current ally. So, any time you swap its ally, Frosmoth-Ma'adowr will update its primary type. With access to a signature move called Dispersion--which is a 90 BP spread move--, it can exert a lot of pressure. After all, the type of this move depends on the user's primary type. So, with the right play, you can change Frosmoth-Ma'adowr's defensive and offensive profile within a turn. This is made all the more potent with Quiver Dance or Wide Guard.
- Then, there is Craftenir, which isn't usually paired with Frosmoth-Ma'adowr as it forms its own archetype. Craftenir is a Dragon/Fairy pseudo legendary that loves Steel-type allies. Thanks to its ability Chain Link, it is able to steal its ally's Steel-type and add it to itself, thereby providing it with three types (Dragon/Fairy/Steel). If the ally (that lost its Steel-type to Craftenir) switches out, the Steel-type returns to it again, and vice versa. This means a player can create a lot of mindgames because a Pokémon can be a lot more difficult to take out. For instance, Craftenir no longer has to fear opposing Ice or Poison moves while a Gholdengo ally may no longer have to worry about Fire moves!
- :kecleon: For general purposes, there's Chokiro, a Normal/Dark-type Pokémon and Kecleon's final evolution, hence the sprite. With its signature move Colour Me Gone, it can change its primary type to the primary type of its ally and snipe a weakened target. It is a 60 BP priority move, after all. Combine that with Stakeout, and you got yourself a pretty potent attacker.
- That said, there are some other unique type swap Pokémon you can explore: Magistama (Rock/Ghost support Pokémon), Aegislash-Ma'adowr (shield: Grass/Steel, blade: Grass/Flying), Miraplex (Steel/Psychic), or Grapplin (Fighting/Fairy) if the latter is paired with Escavalier.
:durant:, :Volcarona:, :pinsir:
"Bug" perfectly encapsulates one of this project's goals: type stacking. Aurulant (a Durant evolution, hence the sprite) is the star of this archetype since its signature move Honey Dew works like Life Dew but comes with the additional benefit of boosting a Bug Pokémon's Atk and SpA by 1 stage if they got healed through this move. Kabujatsu, a Bug/Ground-type Pokémon and the final evolution of Pinsir-Ma'adowr (hence the sprite), is one of its most preferred partners. After all, it's very bulky and complemented by Filter. Moreover, its Earthquake heals Aurulant if the latter runs Earth Eater. Volcarona is not a necessary addition to a Bug centred team, but it is a strong special attacker. If you are struggling with Water, Dragantis (Bug/Dragon), Leavanny, or Galvantula are alternative options.
:arbok:, :maushold:
"Rattled". Unova has Terrakion and Whimsicott while Paldea has a strong duo in Annihilape and Maushold. Ma'adowr, on the other hand, features Maushold and Orasundra (a Poison/Psychic evolution form of Arbok). If you manage to pull off the Beat Up + Weakness Policy + Rattled combo, Orasundra can quickly turn a match into your favour with boosted and uninvested Stored Power. Fwiw, Orasundra doesn't necessarily need to rely on Maushold as it's fairly resilient and good on its own, especially with its Poison-type signature move Enzymatic Bite, which is like Leech Life. If it uses Coil, the opponent is more or less forced to attack it with a super-effective move at some point to take it out as quickly as possible. Moreover, Orasundra can well take advantage of opposing stat lowering moves, especially if it's Snarl or Struggle Bug. Every boost from Rattled will make Stored Power stronger! Finally, Glare is a potent speed control option.
:drifblim:, :slaking:, :garchomp:
Neutralizing Gas turns off abilities, which is sth. that Pokémon like Slaking or Garchomp greatly appreciate since they don't want to deal with Intimidate or contact punishing abilities. Mega Drifblim enables these Pokémon with this ability and provides valuable support between Tailwind, Will-O-Wisp, Icy Wind, and Strength Sap. So, it's able to stick relatively long on the field. What's more, Slaking gets access to Fake Out and Feint in this mod to ensure that this teamstyle can become a lot more consistent. Double-Edge off of base 160 Atk is no joke. Then, there's Garchomp which enjoys not being hindered by Levitate users.

:hydreigon:, :medicham:, :gholdengo:
- :hydreigon: Hydreigon is always a great choice on a team due to its resistance profile and damage output. For instance, its typing is useful to handle weather teams relying on Sun or Rain. Moreover, it pressures powerful Steel and Psychic Pokémon, like Gholdengo or Mega Metagross. Moreover, it can provide speed control with Tailwind.
- :medicham: Immanicus (a Grass/Psychic Pokémon whose pre-evolution is a convergent Medicham, hence the sprite) offers good role compression in Fake Out and Feint. What's more, it's bulky, has some neat key resistances like Water, Ground, Electric or Fighting, and hits very hard. It's easily one of the most splashable Pokémon and comes with the additional benefit of pressuring Trick Room.
- :gholdengo: Gholdengo offers great resistances, such as Rock and Flying, which is not always easy to cover, and is generally threatening with Make it Rain.
:unown:
The metagame is incredibly diverse; we, as a community, haven't been able to scratch the surface yet, partly because this mod has only been completed recently. Roughly one month ago, I believe. Moreover, the Ma'adowr region features a ton of usable Pokémon, most of which I haven't even addressed yet. What is clear is that Hydreigon and Immanicus stand above the rest. If you don't know what to build, having one of those is always a good idea. Also consider including Wide Guard as the metagame features quite a lot of powerful spread attackers. As in many other modern generations, some types are more encouraged than others. The same is also true for Ma'adowr as Fighting is one of the least common types while traditionally less common types like Bug, Rock or Poison see a notable uptick in usage. Still, it does not mean that the few Fighting Pokémon that exist are terrible; in fact, Mega Lucario is a very good Pokémon as it hits a large chunk of the metagame for super-effective damage and is generally difficult to switch into. That said, make sure your team can handle Fake Out pressure, Trick Room, as well as Ice, Poison, and Rock Pokémon. Ice might not be as present as some other common types. However, do not mistake it for unviability; this type is more than capable of exerting tremendous offensive pressure, especially when many viable Pokémon are weak to it.
While Ma'adowr features Mega Pokémon and Engraving and encourages type stacking, you are not forced to use them. Your team won't suddenly become worse. Use whatever you think is best for your team!
If you care about speed, 184 is a good number to reach for moderately fast Pokémon in Tailwind or after -1 Spe drop. 184 is one point higher than Starmie-Ma'adowr's speed. 217 is also a good number to reach in Tailwind or after -1 Spe drop because it's one point higher than Mega Cryogonal's speed. Fwiw, Mega Cryogonal is one of the scariest Ice Pokémon of the format since its Ice moves hit incredibly hard. Besides, due to its high speed, it's most likely to attack first.

VGC Restricted
Introduction:
I won't go as much into detail as I did with the regular format; VGC Restricted is less explored, after all. However, from what I have been able to observe so far is that the Grass-type and the Poison-type are the clear winners of the format in spite of the presence of Primal Groudon and Mega Rayquaza. Primal Kyogre is an important ally to have to handle the latter two. What's more, Grass and Poison Pokémon are able to pressure Primal Kyogre, Primal Groudon, Xerneas, and the two new restricted cover legendaries Anquiterra (Grass/Water) and Kenuterra (Water/Ground). Some Bug and Rock Pokémon thrive even more in VGC Restriced than in the regular format. That said, you are allowed to use up to two restricted Pokémon. Make sure you're well prepared for Xerneas. Speed wise, you might want to outspeed up to base 140 Spe (Mega Mewtwo-Y) or base 155 Spe (Mega Dragantis).
:parasect:, Dragantis, Arastinith
- Dragantis is a fast Bug/Dragon with base 135 Spe. Due to its new ability Agitation, it is able to lower a target's stat by an additional stage. So, with access to moves like Struggle Bug or Breaking Swipe, it is able to control damage on the board, making it much more difficult for restricted Pokémon to make fast progress. Additionally, it can pressure with Endeavor once its HP is low enough. Alternatively, it can resort to Mega Evolution to exert offensive pressure. Technician boosted Breaking Swipe or Dual Chop, coupled with a potential Swords Dance, will quickly shut down Mega Rayquaza. Thus, Dragantis is a very versatile Pokémon and something you should watch out for.
- :parasect: Parascent is the final evolution of Parasect (hence the sprite) and greatly enables Trick Room teams. Aroma Veil denies Taunt, Rage Powder redirects damage, Spore puts a Pokémon to sleep, and Wide Guard shuts down spread moves from the likes of Mega Mewtwo-Y, Primal Groudon, Xerneas, or Primal Kyogre. It can even protect the team from Struggle Bug and Snarl! So, in other words, the opponent is forced to target it, otherwise, it will remain a nuisance.
- Arastinith is a Bug/Psychic restricted Pokémon able to stay very long on the field and support the team. It does have 115/145/145 bulk, after all. Moreover, its ability Interference will inflict any attacker with Torment if it gets hurt by them. While it's extremely passive--having only base 90 Atk and SpA--, it has access to Struggle Bug, Life Dew, and Instruct to make good progress.
- Some other potential Bug Pokémon include Oonabee (Bug/Fairy), which is the final evolution of Vespiquen and has Flash Fire to check or outright wall Primal Groudon. With Wide Guard and Tailwind, it can also keep spread moves at bay. There's also Volbeat / Illumise if you prefer Prankster Tailwind and Encore.
Paradisica, Anquiterra, Organtica, Immanicus
- Paradisica (Grass/Fire) is more a niche Pokémon but offers Grassy Terrain from its own Seed Sower, which will greatly annoy any team relying on Indeedee-F. Moreover, it has Rage Powder, Tailwind, Will-O-Wisp, Helping Hand, and Endeavor to support the team. You can expect to see it alongside Anquiterra (Water/Grass) as the latter's bulk and damage output gets increased. Its ability Absorption increases Def or SpD by 50% depending on terrain, and its signature move Aloe Vera raises Atk and SpA of all grounded Grass Pokémon on the field by 1 stage. Anquiterra is one of the reasons why having good Grass resistance is important in this format.
- Organtica (Grass) greatly benefits from Primal Groudon's Desolate Land as it activates its Solar Power. If combined with Miracle Seed, its Grass Knot can take out Xerneas, Primal Kyogre, and opposing Primal Groudon, just to name a few. Furthermore, it can provide valuable support with Light Screen, Life Dew, Heal Pulse, or Speed Swap.
- Immanicus (Grass/Psychic) returns from the non restricted format. While the metagame is a lot more hostile to it given the presence of restricted Pokémon, it can still exert pressure between Fake Out and Feint. Moreover, its typing is useful enough to pressure Poison Pokémon. Of course, Wood Hammer still hits like a truck to any non resistent target. I should note Immanicus likely isn't as metagame-defining here as it is in the other format.
:mantine:, :dragalge:, Cursinhcor
- :mantine: Unexpectedly, Primal Kyogre has a new ally in Mantine-Ma'adowr (Poison/Flying). The latter has Water Absorb and Swift Swim as potential abilities, but the latter is more useful because it allows it to immediately benefit from Primordial Sea. What makes Mantine-Ma'adowr so useful is the fact that its Hurricane can pressure opposing Grass Pokémon. If they're not much of a concern, it provides incredible team support with Tailwind (allowing Primal Kyogre to spam fast Water Spout), Icy Wind, Acid Spray (which lets an ally take out resilient Pokémon more easily), and Wide Guard. The latter ensures that opposing Primal Groudon won't be able to make much progress against a Primal Kyogre team. What's more, Mantine-Ma'adowr has Clear Smog and Haze to stop Xerneas from making progress.
- :dragalge: Mega Dragalge can also thrive in this format, specifically on Trick Room! Its Acidic Terrain removes Indeedee-F's Psychic terrain, allowing Oil Spill to poison any non Poison / Steel Pokémon. Restricted Pokémon won't like this status condition, especially if you consider the presence of Yveltal, Arastinith, or Dragantis that love nothing more than to debuff a target, thereby prolonging a match. What's more, Oil Spill is a dual Poison/Water move, which means it bypasses the Water immunity from Desolate Land and hits Primal Groudon for super-effective damage. And fwiw, it never hurts to have a Pokémon able to pressure Xerneas or Grass Pokémon.
- Cursinhcor (Poison/Grass) is arguably the most defining Pokémon of the metagame. If it switches in after one of its allies fainted, it will immediately set-up Tailwind. Expect to see a lot of Tailwind wars. Its typing is useful to pressure Primal Kyogre, Anquiterra, Kenuterra, and Xerneas. Moreover, it can provide additional support with Icy Wind, Haze, and Will-O-Wisp. Given its support role, Cursinhcor is easily one of the most splashable Pokémon.
- There are some other Poison Pokémon that may have a niche in the format, but it's too early to tell: (Mega) Crobat, Umbreon-Ma'adowr (Poison), and Gravessor (Poison/Steel).
:gigalith:, Stormulex, Oroboroc
- :gigalith: Mega Gigalith makes for a good Primal Groudon partner as it sets up Trick Room and provides Wide Guard. So, it can basically keep in check opposing Pokémon like Primal Kyogre, Primal Groudon, or Mega Mewtwo-Y. Moreover, it benefits from Desolate Land as it's free to spam Meteor Beam to its heart's content, not having to wait for a turn to charge at all.
- Stormulex (Electric/Rock) is one of the premier Rock Pokémon of this format. It naturally resists Mega Rayquaza while also pressuring it, Yveltal, and Bug Pokémon like Dragantis or Arastinith with Head Smash. Lightning Swing (physical Parabolic Charge version) or Grassy Glide can also pressure weakened Pokémon, notably Primal Kyogre. What makes Stormulex important to many teams is its Triage ability! With restricted Pokémon being relatively more difficult to take out than regulars, it can easily keep the former with Heal Pulse alive. Moreover, Stormulex can resort to its Mega Evolution to activate its own Grassy Terrain, greatly supporting Grass Pokémon and removing Indeedee-F's Psychic Terrain.
- Oroboroc (Rock/Fire) is one of the region's sub legendary Pokémon. Rock/Fire + Dry Skin give this Pokémon an advantage against opposing Primal Kyogre, Arastinith, Dragantis, Mega Rayquaza, and Xerneas, to name a few. I should note its signature Fire move has 85 BP and is guaranteed to burn in Rain or Primordial Sea and cannot be weakened or nullified in these weather conditions.
- There are some other Rock Pokémon that fill important niches in this format, but it's too early to tell how useful they are. I'll mention them still: Horizonoc (Rock/Flying) and Hieroturoc (Rock/Grass + Flower Gift). The former checks Primal Groudon and Mega Rayquaza and has access to Tailwind and Wide Guard. Moreover, it can protect the whole team from status conditions with its Sun Ring item so long as it's on the field and Sun / Desolate Land is active. Hieroturoc obviously synergizes with Primal Groudon thanks to Flower Gift and has Life Dew and Wide Guard to support the team. It can also pressure Primal Kyogre, if necessary.
:indeedee-f:, :cryogonal:, :cleffa:
- :indeedee-f: I've already mentioned it a few times but Indeedee-F is a very valuable Pokémon because of its support options; Psychic Terrain denies Fake Out and enables Mega Mewtwo-Y, Follow Me redirects damage, and then there's Helping Hand and Trick Room.
- :cryogonal: Bizarrely enough, there's an Ice Pokémon that's able to thrive in this format; it's Callous Warden, an Ancient Pokémon based on Cryogonal, hence the sprite. Due to its Ice/Steel type, good speed, and great special bulk, it can stay long enough to support the team, with Icy Wind, Ice Chain (which is like Thunder Cage), Light Screen, Reflect, Haze, Topsy-Turvy, Trick Room, or Thunder Wave. Fwiw, Ice/Steel resists Mega Rayquaza, Mega Mewtwo-Y, and Xerneas and does good damage against anyone weak to this type-combo, including Water when you consider Freeze-Dry.
- :cleffa: Changeling Doll is based on a pokédoll, which in turn is based on Cleffa or Clefairy, hence the sprite. It's a Normal/Fairy Prankster Pokémon, providing Quash, Gastro Acid, Poison Gas, Fake Tears, and Baby-Doll Eyes, among other disruptive support options. Its arguably most potent set is Transform. Transforming into an ally Xerneas, for instance, can be quite funny.

Singles
Introduction
Ma'adowr Singles isn't as explored as VGC, but there have been enough plays so far to give some early assessments. The Rock-type is a lot more potent in this format than in VGC. So, do make sure you are well-prepared for it.
- Oroboroc (Rock/Fire) is one of three sublegendaries of this region and blessed with two good abilities: Dry Skin and Multiscale. Since it's based on a snake, it gets access to some really neat moves, such as Glare, Coil, or Dragon Dance. It has good bulk, a decent speed, and a great Atk, making it a formidable foe to deal with. One set-up opportunity is all it needs to exert tremendous offensive pressure. Between Power Whip and STAB Rock and Fire, there aren't many Pokémon able to switch into Oroboroc comfortably. Against this background, it has proven to be one of the scariest and most centralising Pokémon of the format. Consider putting Equinoque (Water/Rock + Sap Sipper), Gliscor, or Garchomp on your team if you struggle against it. Some fast Pokémon like Golden Orb Weaver may also be able to threaten it.
- :joltik: Speaking of Golden Orb Weaver, it's one of the 560 BST Ancient Pokémon and has a Bug/Rock dualtype. It's known for setting hazards, like Sticky Webs or Stealth Rock and is able to quickly spiral out of control if an opponent doesn't pay attention to what they're doing. After all, like all other Ancient Pokémon, Golden Orb Weaver has an ability called Reconfiguration, which boosts one of the user's stats depending on the target's best stat. With the right timing and positioning, Golden Orb Weaver could outspeed even most Choice Scarf users or clean lategame with Meteor Beam and an additional SpA boost from its ability. Some Ground and Steel Pokémon can try to keep it in check, like Gholdengo, Hippowdon, or Gravessor (Poison/Steel).
- :lycanroc-midnight: Garvaluna-Bloodmoon is a standalone Pokémon; its other form is the final evolution of Lycanroc-Midnight. Garvaluna-Bloodmoon has Berserker and punishes careless attacking from the opponent; it has good bulk, is resilient, and exerts good offensive pressure, similar to what Mega Diancie is capable of. They're both Rock/Fairy, after all, and have access to good coverage moves. Then, there's also just Garvaluna, a more physical version that punishes Knock Off and U-turn users with Rattled or Dark Aura to set-up and clearn afterwards. Again, Hippowdown or Gravessor are your best friends.
- Horizonoc (Rock/Flying) functions a lot like Mega Diancie in that it also shares Magic Bounce and sets Stealth Rock. Additionally, it can exert good offensive pressure and has Will-O-Wisp. Rock Pokémon and Gravessor can try to check it but not longterm.
- :starmie: Starmie-Ma'adowr (Rock/Ground) isn't as much of a threat as some other Rock Pokémon, but it is a viable Rapid Spin user and hazard setter able to exert good offensive pressure, especially when its moves are boosted by Analytic. Like the regular form, Starmie-Ma'adowr also has access to a colourful movepool. Gastrodon, Bronzong, and Gravessor should be able to keep it in check.
- Stormulex (Electric/Rock). While it hasn't seen a lot of games so far in my project, it has quickly shown to be a dominant force to reckon with in ausma's solomod "Clubmons Requiem". It also provides good support, between Stone Axe, Knock Off, Rapid Spin, and Healing Wish. I mention her solomod because Stormulex excelled so much that it had to be nerfed there. This may come as a surprise at first glance given its lacklustre speed. However, Triage, coupled with its Lightning Swing (which is essentially a physical version of Parabolic Charge) helps a lot to force out opposing Pokémon and make good progress. Triage Healing Wish is also an incredible tool for more offensive oriented teams. Now, in my solomod, Stormulex is unnerfed and even has access to a Mega Evolution with Grassy Surge. However, this project features a lot of Ground Pokémon that don't mind Grassy Glide too much.
:unown:
Here, I list notable threats you should keep in mind:

- Rock Pokémon, notably Oroboroc (Rock/Fire) and Golden Orb Weaver (Bug/Rock)
- Aegislash-Ma'adowr (shield: Grass/Steel, blade: Grass/Flying), Baxcalibur, Craftenir (Dragon/Fairy), Dragapult, Gholdengo, Luminous Vessel (Psychic/Poison), Mega Dragantis (Bug/Dragon), Mega Drapion, Mega Gardevoir, Weavile
- Sun and Rain teams

Most of the threats can be handled by a Steel Pokémon, such as Skarmory, Gravessor (Poison/Steel + Levitate), or Gholdengo. In some other cases, you may need a good Ground Pokémon, like Hippowdon, Garchomp, Gastrodon, or Gliscor. For Dragapult, Mechatauro (Steel/Fire + Bulletproof) or Changeling Doll (Normal/Fairy + Magic Guard) are great defensive options. Weather teams tend to struggle against Dragon Pokémons. So, consider one of the Dragon Pokémon this region offers!
4. Resources (written and edited by BlueRay)

-
Google spreadsheet
- Sample teams: Due to limited post space, teams were put in a box. VGC | VGC Restricted | Singles.

5. FAQ (update: 17.09.2024)

1. How does Engraving work?
- Put an item with an "Engraving" ending, like "Grass Engraving" on a Pokémon. Once it enters a field, the item will immediately trigger and affect the user's side until the match is over. You cannot trigger more than one Engraving. There's an Engraving for each type. For special Engravings, type the name of the Pokémon and add Engraving, like "Beheeyem Engraving".
2. Is there a ban list and ruleset?
- For Singles
ruleset: ['Standard NatDex', 'OHKO Clause', 'Evasion Moves Clause', 'Evasion Items Clause', 'Species Clause', 'Sleep Clause Mod', 'Z-Move Clause', 'Data Mod', 'Mega Data Mod', 'Terastal Clause'],
banlist: ['Arena Trap', 'Moody', 'Sand Veil', 'Shadow Tag', 'Snow Cloak', 'King\'s Rock', 'Quick Claw', 'Baton Pass', 'Espathra', 'Gengarite', 'Lucarionite', 'Mawilite', 'Metagrossite', 'Sablenite', 'Chantyrus Engraving', 'Frustration', 'Hail', 'Hidden Power', 'Last Respects', 'Magic Powder', 'Pursuit', 'Return'],
allowedTiers = ['MD', 'MD NFE', 'EXP'];
- For VGC
ruleset: ['Standard NatDex', 'Flat Rules', '!! Adjust Level = 50', 'VGC Timer', 'Open Team Sheets', 'Data Mod', 'Z-Move Clause', 'Dynamax Clause', 'Terastal Clause', 'Mega Data Mod'],
banlist: ['Frustration', 'Hail', 'Hidden Power', 'Magic Powder', 'Pursuit', 'Return'],
allowedTiers = ['MD', 'MD NFE', 'EXP'];
- Clause means a feature is not allowed or, in the case of sleep, it's restricted.
- EXP stands for expanded and currently features one Pokémon called Rodwell; it's an easter egg from my future project to make my supporters curious.
- The move banlist is here to ensure I don't have to manually remove these moves from all of my Pokémon in the dex; they're not broken but just not meant to be here.
- For VGC Restricted, it's the same as VGC, but you are only allowed up to two restricted Pokémon.
3. Where can I report a bug or suggest an idea?
- You can send a message to me (BlueRay).

Final Words

I want to thank the following people for their support, either through feedbacks or testing! I wished I could say more but post's space is limited, sigh >.<
Hematite, jazzmat, lydian, Lysion, pupugugu, Sticky Fingaaa
 
Smogon University
Forums | Smogon Metagames | Pet Mods | Solomods | Solomods Megathread
Solomod: Ma'adowr Region
Manager of this post: BlueRay



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Pokémon Emerald - Battle Pyramid [Restored] Extended - YouTube

Source: Pokémon Emerald - Battle Pyramid from the Pokémon Anime
Didn’t expected Midnight Lycanroc to get the Hydrapple treatment with heavy inspiration of Ursaluna, and honestly, Midnight Lycanroc do need all the help it can get so it can be the bulky Rock-type of the three Lycanroc forms, all without the need of Accelerock.

Would you mind if I draw Garvaluna and the Bloodmoon standalone variant?
 
Didn’t expected Midnight Lycanroc to get the Hydrapple treatment with heavy inspiration of Ursaluna, and honestly, Midnight Lycanroc do need all the help it can get so it can be the bulky Rock-type of the three Lycanroc forms, all without the need of Accelerock.

Would you mind if I draw Garvaluna and the Bloodmoon standalone variant?
Thanks for the comment! I don't mind. Feel free to draw! x)
 
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