It's the beginning of the third week of CAP ASB, so it's time for another state of the game.
Number of Players with approved teams: 65
Forum Posts: 2,854
Number of active or completed battles: 89
It'd time for another state of the game. We picked up another 20 members and saw a huge increase in the number of battles, good job everyone, the ASB only runs because of players like you. Remember for the latest updates or any quick Qs you can always go to our official IRC channel, #capasb.
Rules Changes:
Trainer Tokens have been more fleshed out and now list specifically how they increase based on battle complexity.
Mechanics Changes:
Attract, Sleep, and Confusion have been nerfed generally and the intensity of each stage has been halved. They now last 1/2/3 actions in severity and Sleep in particular is resisted on the second chance to send a pokemon to sleep, reducing its rolled severity by one.
There have also been minor updates and elaborations such as paralysis degredation and changes in move energy costs, specifically Magic Coat and Taunt which are now both 10 EC.
Player questions:
1. How are the new buffs to 4x weaknesses impacting the game?
Are they so powerful as to be insurmountable or is there an expectation that a Pokemon should fall quickly to a 4x effective attack?
2. There are very few Item Enabled battles. What are the reasons for this hesitancy?
I added items to flesh out attacks like Natural Gift, Knock Off, and the various anti-Berry attacks to give them a purpose outside of damage. However items do not seem to be very popular. Are they considered too powerful or do they have too much of an impact? Is it just the extra layer of complexity is too daunting? Please offer feedback.
3. Chills were buffed to 12% Energy after the last SotG. Are there still complaints about energy cost/healing or has the increase made enough of an impact?
I am hesitant to expand Chills any further since they already alot for an extra 60% energy for each mon. I do however want feedback on this slight change and how it has impacted any of your battles.
4. Evolution and Single Stage Rarity Cost were greatly extended in the last SotG. Are you pleased with the new evolution/capture pace of these changes?
The primary arguments supporting the change is it made Evolution feel more like something that is earned rather than being too easy. Please offer feedback after experience a week of these changes.
Proposals:
A new section I've added because I am forgetful. Basically these will be initial proposals on mechanics changes that are not yet implemented.
Change Triple Battles to Two Actions per Pokemon:
Double Battles are somewhat managable when selecting 6 actions at a time for your opponent to consider. Triple Battles are outright unbalanced with 9 actions per side. In a singles battle 9 Super-effective actions can net a KO. Combine that with the inherent advantage of going second and entering a 3v3 is a nightmare for both the first player and the referee who has to ref the massacre and it gets out of hand easily.
Instead Triple Battles will have 3 Pokemon issuing 2 actions each. This will still allow for combination attacks on a Pokemon but will not turn the entire battle into a massacre. This also has the effect of diminishing the value of field effects and damaging statuses by only having 2 actions to activate per round. Triple Battles will still be fairly quick, however they will be less one-sided and attacks will have to be more targetted. As far as other impacts, Truant Pokemon will just attack on the first action.
Looking forward:
I've placed assistants in the approval towers and prize claiming threads in order to affoed more time to work on other elements. I have since made a Team Creation Guide as promised in the last SotG. I am still working on the roleplaying elements and hope to have at least one of them up next week. We already have some good ideas coming in. The time for sorting out the beter refs and establishing a hierarchy is also on the way.
If you have any other concerns over game mechanics, certain moves, or any other changes please voice your concerns and I will try to address them.
Thank you,
~Deck Knight, CAP ASB Developer
Number of Players with approved teams: 65
Forum Posts: 2,854
Number of active or completed battles: 89
It'd time for another state of the game. We picked up another 20 members and saw a huge increase in the number of battles, good job everyone, the ASB only runs because of players like you. Remember for the latest updates or any quick Qs you can always go to our official IRC channel, #capasb.
Rules Changes:
Trainer Tokens have been more fleshed out and now list specifically how they increase based on battle complexity.
Mechanics Changes:
Attract, Sleep, and Confusion have been nerfed generally and the intensity of each stage has been halved. They now last 1/2/3 actions in severity and Sleep in particular is resisted on the second chance to send a pokemon to sleep, reducing its rolled severity by one.
There have also been minor updates and elaborations such as paralysis degredation and changes in move energy costs, specifically Magic Coat and Taunt which are now both 10 EC.
Player questions:
1. How are the new buffs to 4x weaknesses impacting the game?
Are they so powerful as to be insurmountable or is there an expectation that a Pokemon should fall quickly to a 4x effective attack?
2. There are very few Item Enabled battles. What are the reasons for this hesitancy?
I added items to flesh out attacks like Natural Gift, Knock Off, and the various anti-Berry attacks to give them a purpose outside of damage. However items do not seem to be very popular. Are they considered too powerful or do they have too much of an impact? Is it just the extra layer of complexity is too daunting? Please offer feedback.
3. Chills were buffed to 12% Energy after the last SotG. Are there still complaints about energy cost/healing or has the increase made enough of an impact?
I am hesitant to expand Chills any further since they already alot for an extra 60% energy for each mon. I do however want feedback on this slight change and how it has impacted any of your battles.
4. Evolution and Single Stage Rarity Cost were greatly extended in the last SotG. Are you pleased with the new evolution/capture pace of these changes?
The primary arguments supporting the change is it made Evolution feel more like something that is earned rather than being too easy. Please offer feedback after experience a week of these changes.
Proposals:
A new section I've added because I am forgetful. Basically these will be initial proposals on mechanics changes that are not yet implemented.
Change Triple Battles to Two Actions per Pokemon:
Double Battles are somewhat managable when selecting 6 actions at a time for your opponent to consider. Triple Battles are outright unbalanced with 9 actions per side. In a singles battle 9 Super-effective actions can net a KO. Combine that with the inherent advantage of going second and entering a 3v3 is a nightmare for both the first player and the referee who has to ref the massacre and it gets out of hand easily.
Instead Triple Battles will have 3 Pokemon issuing 2 actions each. This will still allow for combination attacks on a Pokemon but will not turn the entire battle into a massacre. This also has the effect of diminishing the value of field effects and damaging statuses by only having 2 actions to activate per round. Triple Battles will still be fairly quick, however they will be less one-sided and attacks will have to be more targetted. As far as other impacts, Truant Pokemon will just attack on the first action.
Looking forward:
I've placed assistants in the approval towers and prize claiming threads in order to affoed more time to work on other elements. I have since made a Team Creation Guide as promised in the last SotG. I am still working on the roleplaying elements and hope to have at least one of them up next week. We already have some good ideas coming in. The time for sorting out the beter refs and establishing a hierarchy is also on the way.
If you have any other concerns over game mechanics, certain moves, or any other changes please voice your concerns and I will try to address them.
Thank you,
~Deck Knight, CAP ASB Developer