The way this mod works is that a micro-meta is created using Pokémon and Items from multiple Pet Mods. The meta will begin by having no Pokémon, and each slate, people will be able to nominate up to 5 Pokémon from other mods, along with 3 items. Abilities and Moves will be automatically carried over from the winning Pokémon. Here is an example nomination:
Pokémon: Escavalier
Mod of Origin: Sylvemons
Stats: 70 / 135 / 105 / 60 / 105 / 20
Type:
Abilities: Guard Up / Swarm (Knight's Blade)
Aditional moves: Stalwart Sword, Shield Slam
Escavalier-Sylvemons will carry over all changes it has received in that mod, along with the new abilities it received and movepool changes created by the mod. If the Pokémon on that mod has gained a new type and new stats, the form carried over to Smash Mods will also have the altered stats and type.
Rules:
- The new abilities and moves can only be used by other Pokémon from the same mod of origin. An ability created on The New First Gen will only work on mons from The New First Gen (+Trace/Transform)
- Pokémon from any mod can use the new items
- To nominate a mega, one must simply submit the base form of the mega from the desired Mod. Mega stones will only work on Pokémon from their respective mods
- Species specific Z-Crystals work with mons from any mod. If when a Crystal is added there's no Pokémon capable of using it, the Vanilla form of said mon gets added to the meta.
- New "mechanics" added by the mods cannot be carried over (For an example, Smash Mods will have regular Hail effects even if mods tent to usually buff that. The effect simply cannot be carried over). Pokémon with entirely new types (Such as Light, Blood, Food and the like) cannot be added to the mod. The type chart is also unchanged.
- You can submit a species even if the same Pokémon has been added from another mod, as long as they have different origin mods (You can submit Arbok from Sylvemons even if a Type Optimization Arbok has been added onto the meta)
- OU based meta with OU clauses. Please keep the power level in mind when making submissions.
- To prevent a mod for being over-represented, each mod can only have up to 5 mons from their meta added into Smash
- Abilities that were reworked on mods will function as they do on the mod. On the Escavalier example, it would have "Swarm (Sylvemons)" as its ability. The same goes for moves
- 6 votes with max 2 self votes for Pokemon, 4 votes with max 2 self for Items
The following is a full list of mods that users can nominate Pokémon and Items from:
Templates:
Archieve: https://docs.google.com/spreadsheets/d/1c17DsncrwpVE3A1JUR5K07y0icXKueJnQTkU9nVs5Oo/edit?usp=sharing

Pokémon: Escavalier
Mod of Origin: Sylvemons
Stats: 70 / 135 / 105 / 60 / 105 / 20
Type:


Abilities: Guard Up / Swarm (Knight's Blade)
Aditional moves: Stalwart Sword, Shield Slam
Escavalier-Sylvemons will carry over all changes it has received in that mod, along with the new abilities it received and movepool changes created by the mod. If the Pokémon on that mod has gained a new type and new stats, the form carried over to Smash Mods will also have the altered stats and type.
Rules:
- The new abilities and moves can only be used by other Pokémon from the same mod of origin. An ability created on The New First Gen will only work on mons from The New First Gen (+Trace/Transform)
- Pokémon from any mod can use the new items
- To nominate a mega, one must simply submit the base form of the mega from the desired Mod. Mega stones will only work on Pokémon from their respective mods
- Species specific Z-Crystals work with mons from any mod. If when a Crystal is added there's no Pokémon capable of using it, the Vanilla form of said mon gets added to the meta.
- New "mechanics" added by the mods cannot be carried over (For an example, Smash Mods will have regular Hail effects even if mods tent to usually buff that. The effect simply cannot be carried over). Pokémon with entirely new types (Such as Light, Blood, Food and the like) cannot be added to the mod. The type chart is also unchanged.
- You can submit a species even if the same Pokémon has been added from another mod, as long as they have different origin mods (You can submit Arbok from Sylvemons even if a Type Optimization Arbok has been added onto the meta)
- OU based meta with OU clauses. Please keep the power level in mind when making submissions.
- To prevent a mod for being over-represented, each mod can only have up to 5 mons from their meta added into Smash
- Abilities that were reworked on mods will function as they do on the mod. On the Escavalier example, it would have "Swarm (Sylvemons)" as its ability. The same goes for moves
- 6 votes with max 2 self votes for Pokemon, 4 votes with max 2 self for Items
The following is a full list of mods that users can nominate Pokémon and Items from:
AbNormal
All the Aces
Battle Ready!
Choonmons
Clean Slate
Cool Funky Mode
Community Create a Pet Mod
Crossover Chaos
Crossover Chaos EX
Eevee'd
Eternal Pokémon
Evos for Everyone
Excelo: The Mod
Fourth Frontier
Fresh Takes
Fusion Evolution
Fusion Prevolutions
Generation SD
G-Luke's Ideal World
LogicMons
Megas For All
Mega Mirrors
Metamons!
Monotype Gen 8
Movin' on Up
Nerfmons
OptiMons
Power Items
Regional Variants
Revving Up
Roulettemons
Sylvemons
Tennysonmons
Tetrabilities
The Complete Pokédex Project
The Heart of the Cards
The New First Gen
The Pokedex According To Spook
Twinmons
Type Optimization
Typing: The Mod
Z-Moves Everywhere
All the Aces
Battle Ready!
Choonmons
Clean Slate
Cool Funky Mode
Community Create a Pet Mod
Crossover Chaos
Crossover Chaos EX
Eevee'd
Eternal Pokémon
Evos for Everyone
Excelo: The Mod
Fourth Frontier
Fresh Takes
Fusion Evolution
Fusion Prevolutions
Generation SD
G-Luke's Ideal World
LogicMons
Megas For All
Mega Mirrors
Metamons!
Monotype Gen 8
Movin' on Up
Nerfmons
OptiMons
Power Items
Regional Variants
Revving Up
Roulettemons
Sylvemons
Tennysonmons
Tetrabilities
The Complete Pokédex Project
The Heart of the Cards
The New First Gen
The Pokedex According To Spook
Twinmons
Type Optimization
Typing: The Mod
Z-Moves Everywhere
Templates:
Code:
[img]https://play.pokemonshowdown.com/sprites/xyani/pokemon.gif [/img]
Pokémon:
Mod of Origin:
Stats:
Type: [img]http://play.pokemonshowdown.com/sprites/types/Type.png[/img][img]http://play.pokemonshowdown.com/sprites/types/Type.png[/img]
Abilities:
Aditional moves:
Code:
Item:
Mod of Origin:
Effect:
Archieve: https://docs.google.com/spreadsheets/d/1c17DsncrwpVE3A1JUR5K07y0icXKueJnQTkU9nVs5Oo/edit?usp=sharing
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