Metagame SV OU Metagame Discussion v3

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I just want the forums to stop being on fire.

As someone that has been on the internet for over 15 years, that isn't happening. Everything everywhere is on fire always. Especially in a game like Pokemon where you have thousands of people who have very different thoughts about how things should be done. Pokemon is an INSANELY complex game with astronomical combinatorics between team compositions, item usage, and move sets. To say nothing of the complications tera adds to those equations.
 
Gholdengo is absolutely suppressing Tusk's ability to rapid spin freely. Some food for thought:

Say your opponent has a Ghold and has set max spikes up on you. You have a Great Tusk. You can’t click spin because Ghold can come in. So you click knock on the balloon Ghold switchin and it eats the hit for 45% because it’s physdef. You go to EQ the Ghold but Waterpon switches in. Or the Ghold stays in and teras Ghost and recovers. The spikes still stay up on your side!

I'm genuinely not seeing the problem here. You predict the Ghold coming in, and Ghold gets chunked. You mispredict the Ghold staying in, so Waterpon takes ~35% and forces you out. You turned your clean Great Tusk entrance into solid chip on two members of the enemy's team and removed Ghold's leftovers, that's solid progress. Now the opponent gets to make some progress of their own.

You know else is fun? If you came in safely on Ghold, Waterpon needs to terastalize to kill Great Tusk, so you can try predicting a Swords Dance or immediate attack without tera, and if you guess right, Fighting STAB kills Waterpon while Rapid Spin means you'll outspeed next turn. If you have a dangerous water type in the back, that's not even an unreasonable possibility, Waterpon might want to keep Water Absorb.

Tera-Ghost defensive Ghold does indeed wall Great Tusk, though, so the niche pick gets rewarded.
 
I'm genuinely not seeing the problem here. You predict the Ghold coming in, and Ghold gets chunked. You mispredict the Ghold staying in, so Waterpon takes ~35% and forces you out. You turned your clean Great Tusk entrance into solid chip on two members of the enemy's team and removed Ghold's leftovers, that's solid progress. Now the opponent gets to make some progress of their own.

You know else is fun? If you came in safely on Ghold, Waterpon needs to terastalize to kill Great Tusk, so you can try predicting a Swords Dance or immediate attack without tera, and if you guess right, Fighting STAB kills Waterpon while Rapid Spin means you'll outspeed next turn. If you have a dangerous water type in the back, that's not even an unreasonable possibility, Waterpon might want to keep Water Absorb.

Tera-Ghost defensive Ghold does indeed wall Great Tusk, though, so the niche pick gets rewarded.

Or the Waterpon could click power whip for a 70% chance to OHKO offensive tusk. Or instead of going into Waterpon, the opponent goes into offensive Zapdos that threatens your Tusk with Hurricane... etc etc

But that's beside my point. I'm saying that for all of the "progress" that you've made, you still haven't removed the three layers of spikes on your side while Ghold remains alive. As far as progress goes your opponent still comes out on top. We were talking about Tusk as a remover that threatens Ghold. But in the realistic flow of the gameplay, Ghold's presence does suppress Tusk's ability to clear hazards effectively.

Spinblockers are nothing new, but for the first time Ghold blocks both spin and defog while also featuring good bulk, recover, and access to tera, all in the slot of a single mon. This makes it the most spashable tool on hazard stack teams and contributes to their dominance in this meta.
 
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Mandibuzz, Scizor, Iron Treads, and Talonflame would all be more than capable of being viable hazard removers in the meta outside of Corviknight
Iron Treads and Talonflame becoming more viable when a Steel type is gone is some backwards ass logic right there.
Have you considered that those Pokemon aren’t actually good hazard removers or aren’t great in general meta? Don’t you think that it’s silly to say Corviknight (Pokemon with no means to threaten Gholdengo) being OU and Talonflame (Pokemon that can 2HKO Gholdengo without investment) being UU is due to Gholdengo?
 
EDIT: Once again I'm reminded that the Gliscor-ban side doesn't give a shit about having an actual discussion and will just laugh react anything they disagree with. Whatever, you guys don't know what the fuck you're talking about anyways, hope you enjoy the dogshit meta that will result from refusing to actually acknowledge and address the problems in the metagame and instead banning whatever mon happens to annoy you most that day.
the "gliscor-ban side" includes the council leader
 
Zapdos gets 2OKOHED by Ivy cudgel, let alone with tera. What are you saying? Clef taking ivy? In what universe? Furthemore dragons get absolutely bodied by play rough. Idk I think you are not very informed on what ogerpon does and the damage it dishes out. Rillaboom also ain't switching, knock does huge chunk of damage and removes the item, that's not a switch by any means. The only mon you mentioned that can be somewhat considered a check is corv, but even corv is not able to switch if it has minimal chip damage.
Zapdos threatens the Static para on it, which at the very least works as a deterrent for Ogerpon, and if it actually gets paralized you can kill it with Hurricane or let another mon do the work after switching out with U-turn/Volt Switch. Clef survives 2 hits, it can Thunder Wave it and potentially even recover back its health with Moonlight/Wish. Rillaboom definitely threatens it with Grassy Glide, which easily 2HKOs it, and the presence of Knock Off is not guaranteed in its moveset (some Ogerpon run Trailblaze, some other Encore, Synthesis, Spikes, and a few run Play Rough). In a similar way, not all Ogerpon have Play Rough in their moveset, so Dragon types can absolutely be used as a check to it (the main reason Play Rough was used in the first place was because of Roaring Moon, which was often switched in to potentially start setting up with DD). And how is Corvi the only mon that can check Ogerpon? You really think Amoonguss, Zamazenta or Pex cannot be used as checks? Again, if it was broken you'd be seeing Sap Sipper Azumarill sets running all over the place, since we have a precedent of this mon being used as a potentiall wall for stupidly broken mons.
 
I'm genuinely not seeing the problem here. You predict the Ghold coming in, and Ghold gets chunked. You mispredict the Ghold staying in, so Waterpon takes ~35% and forces you out. You turned your clean Great Tusk entrance into solid chip on two members of the enemy's team and removed Ghold's leftovers, that's solid progress. Now the opponent gets to make some progress of their own.
The problem here is Great Tusk's job is to clear hazards. I dont think getting chip is as worthwhile for the player as keeping up hazards is for the opponent in this case. Keeping up hazards and going waterpon allows in a lot of cases for the waterpon player to just start clicking buttons and getting kills assisted by spikes. This is present by the large amount of breakers and sweepers in OU just getting up spikes and attempting to shell out damage as much as possible. It requires, in this circumstance, perfect Great Tusk prediction in being able to not only guess the Gholdengo is switching in, but also guess whether or not it will stay in to simply remove hazards once! This is way too much to deal with considering Great Tusk is literally one of the best forms of hazard removal in the tier. In a gholdless meta, I would simply go corv on one of the pokemon that it answers and click defog and get 100% gauranteed spike removal. Swap corv with any other defogger.

You know else is fun? If you came in safely on Ghold, Waterpon needs to terastalize to kill Great Tusk, so you can try predicting a Swords Dance or immediate attack without tera, and if you guess right, Fighting STAB kills Waterpon while Rapid Spin means you'll outspeed next turn. If you have a dangerous water type in the back, that's not even an unreasonable possibility, Waterpon might want to keep Water Absorb.

Tera-Ghost defensive Ghold does indeed wall Great Tusk, though, so the niche pick gets rewarded.
This Ogerpon not KOing Tusk requires the Tusk to not have been chipped at any point prior to this, which is very possible since that thing has no recovery and doesnt always run boots. and also requires the Tusk to be running CC which it doesnt always run or want to run due to needing rapid/ice spin. Like you said at the end of the day Ogerpon can also just tera to shut it down making the stay-in Tusk play a pretty all around bad play. But not to single out ogerpon, this can apply to many other pokemon that can outspeed and threaten Tusk. There are many ways to shut down that mon and prevent a spin from the mon that "isnt being blocked by ghold".

+ Tera Fairy also walls Tusk while allowing it to get a big hit off on Tusk with Make it rain/Dazzling gleam and kill it before it has the chance to spin. Fairy is probably the most common tera for Ghold too so not really niche there.
 
+ Tera Fairy also walls Tusk while allowing it to get a big hit off on Tusk with Make it rain/Dazzling gleam and kill it before it has the chance to spin. Fairy is probably the most common tera for Ghold too so not really niche there.

This is a great point and I agree that from my time laddering, Tera Fairy Ghold is one of the most common sets nowadays.

12 SpA Tera Fairy Gholdengo Dazzling Gleam vs. 0 HP / 0 SpD Great Tusk: 372-438 (100.2 - 118%) -- guaranteed OHKO

Only minuscule special investment is necessary to OHKO the standard offensive Tusk set with STAB Dazzling Gleam. Your opponent loses their spinner without removing any hazards, which is a massive setback that more often than not will decide the fate of the game.
 
With a lot of stuff going around and getting banned recently, I’d like to talk about a contender to get unbanned from Ubers. Volcarona has always been a pick to get dropped from Ubers, it was quickbanned right before wcop, and started a lot of controversy around the community at the time. However, with DLC 1 being a good way into its release, we have a whole new metagame where Volcarona might not be that broken.

A lot of pokemom that people have been complaining about are often checked by Volcarona. Gambit can no longer fire off free kowtow cleaves unless it opts for tera fire, in which case it would be sacrificing the Great Tusk matchup. Iron Valiant has a harder time to steamroll teams, and Gholdengo can be argued to be checked, but it still doesn’t solve the root issue of blocking defog, so you can’t really count that.

Even though it may seem like Volcarona would be a good drop for the tier, you still have to take in consideration how it would fare offensively. Arguably the biggest reason Volcarona was broken was tera. By picking and choosing teras, it could virtually beat anything. Question is if this is as bad right now. Looking at the roster of pokemon right now, it wouldn’t be crazy to drop Volcarona. With stuff like Heatran, Dragonite, Dragapult, Gliscor, and Toxapex running around, it doesn’t seem too crazy to unban Volcarona. While tera is still an argument for keeping it banned, it can still be an argument to not have it banned. After all, both sides can use tera. Even though Volcarona can use tera water tera blast to shred through Heatran and Gliscor, they can also in return tera fire or fairy respectively, and heavily crippling Volcarona.

I’m keeping this briefer than usual, but with so many set up sweepers getting banned, or being on the radar, I would heavily encourage the council to take a look at Volcarona. If Volcarona isn’t broken, but checks big threats in the tier, it should be considered to be unbanned rather than banning everything else instead.
Speaking of which, when is action going to be taken on Tera Blast? Pretty much everyone I've talked to feels this move is a problem on multiple Pokemon like Kingambit. Multiple council members I've talked to also agree the move is a problem, yet it doesn't seem like action on the move is a priority currently. It seems as though the earliest time that action on Tera Blast will be taken is DLC2 whenever we do a Tera retest, which imo is a bit too long of a wait. I am hoping the council looks to take action sooner on Tera Blast, whether it be through a suspect or council vote.

If Tera Blast were banned, Volcarona would not be an issue and could safely be reintroduced to the meta with no downsides. If anything, it would have a positive effect on the meta by reeling in the Tera types Pokemon such as Kingambit can run to include something like Tera Fire over more traditional options.
 
Speaking of which, when is action going to be taken on Tera Blast?
never. it's going to be an option on the tera retest at best and it won't be the one that wins. i feel like almost everyone's opinion has crystallized into "full ban" or "no restriction" at this point, so i wouldn't be surprised if the suspect just gives us a binary choice
 
If Tera Blast were banned, Volcarona would not be an issue and could safely be reintroduced to the meta with no downsides. If anything, it would have a positive effect on the meta by reeling in the Tera types Pokemon such as Kingambit can run to include something like Tera Fire over more traditional options.
I dont really think tera blast is an issue personally. It kinda cripples a move slot on your team in a lot of cases unless you commit to tera-ing that pokemon in most games which is kind of a lot unless that pokemon is blatantly broken with it. If there is any pokemon that is broken with tera blast, they are probably also pretty overwhelming/matchup-fishy like volcarona and I dont really want to keep around regardless of tera ban. Tera blast on the other hand is one side of tera that I do strongly like since it does allow you to patch up issues with lower tier niche picks allowing them to be run more easily. Youtubers rejoice in being able to put "Leafeon sweeps in OU" in their titles. That and thats one aspect of tera that actually has diminishing returns on the strongest ou pokemon since they already have bad 4MSS a lot of the time.
 
Speaking of tera and restrictions, what would we think about restricting tera to a single potential user each game? I've seen some call for a total tera ban, but I do find myself not wanting to ban it from the amount of fun I have in the builder being able to pull together really interesting niche sets.

On top of that one of my bigger issues with tera is that you can choose the best tera in some games on the fly based on whatever match up you have. If you see your opponent has not good offensive water answer, you can feel pretty confident in tera-ing your gliscor into a water type. And if they do have something good against waters you can just choose to not tera it. Its not only like having gliscor but also like having a gliscor thats also a toxapex if its more favorable in a matchup.

Limiting it to one tera forces the user to commit way harder to one tera which may put them in unfavorable matchups more often that in the current game. This way would also still allow me to keep cooking super hard in the teambuilder which is imo the funnest part of tera.
 
Speaking of tera and restrictions, what would we think about restricting tera to a single potential user each game? I've seen some call for a total tera ban, but I do find myself not wanting to ban it from the amount of fun I have in the builder being able to pull together really interesting niche sets.

On top of that one of my bigger issues with tera is that you can choose the best tera in some games on the fly based on whatever match up you have. If you see your opponent has not good offensive water answer, you can feel pretty confident in tera-ing your gliscor into a water type. And if they do have something good against waters you can just choose to not tera it. Its not only like having gliscor but also like having a gliscor thats also a toxapex if its more favorable in a matchup.

Limiting it to one tera forces the user to commit way harder to one tera which may put them in unfavorable matchups more often that in the current game. This way would also still allow me to keep cooking super hard in the teambuilder which is imo the funnest part of tera.

This was an option on the Tera suspect and was seen as widely unpopular, behind Tera Preview and a full Tera Ban
 
Speaking of tera and restrictions, what would we think about restricting tera to a single potential user each game? I've seen some call for a total tera ban, but I do find myself not wanting to ban it from the amount of fun I have in the builder being able to pull together really interesting niche sets.

On top of that one of my bigger issues with tera is that you can choose the best tera in some games on the fly based on whatever match up you have. If you see your opponent has not good offensive water answer, you can feel pretty confident in tera-ing your gliscor into a water type. And if they do have something good against waters you can just choose to not tera it. Its not only like having gliscor but also like having a gliscor thats also a toxapex if its more favorable in a matchup.

Limiting it to one tera forces the user to commit way harder to one tera which may put them in unfavorable matchups more often that in the current game. This way would also still allow me to keep cooking super hard in the teambuilder which is imo the funnest part of tera.
That was already discussed, and its more trouble than its worth.

Personally I would like to see tera suspected on a tier by tier basis, since at the lower powerlevels like NU and PU tera is a lot easier to deal with, but in higher power environments like OU and Ubers its definitely really busted and probably shouldn't be here.



Anyway, we are 3 days away from tier shifts! I predict we get :Tornadus-Therian: :Alomomola: :Garganacl: and maybe :Heatran:

I predict UU gets :Toxapex: :Landorus-Therian: and possibly :Hatterene:
 
Half the people on this forum changing their opinions anytime finchinator makes a post:
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Despite Roaring moon countering gholdengo for the last month, ghold has still been taking up most of the discussion. Let's wait a week and see what happens now that moon is gone... if gambit was banned in the suspect gholdengo would be number 1 in usage. Broken checks broken I guess.
 
Half the people on this forum changing their opinions anytime finchinator makes a post:
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my opinion's been stable since i was sold on ghold: i believe that the best move would be an immediate simultaneous quickban of ghold, gliscor and gambit, but i know that won't happen because there's no justice in this hellscape we call life, and of those three i believe gliscor is the biggest problem right now
 
my opinion's been stable since i was sold on ghold: i believe that the best move would be an immediate simultaneous quickban of ghold, gliscor and gambit, but i know that won't happen because there's no justice in this hellscape we call life, and of those three i believe gliscor is the biggest problem right now
Care to explain why (maybe you already did 100 times in some previous posts, but I didn't get the chance to read them)? I disagree with both you and Finch in this regard, since I'm actually leaning more towards the "ban Dengo" side. In my opinion hazards have always been a problem in this meta, and even without Gliscor we still have plenty of hazard setters that can abuse the presence of Gholdengo, like Samurott-H, Glimmora, Ting-Lu and all of the other Sash leads (Treads, Ribombee etc.). I agree that Gliscor is stupidly broken and annoying, but I think it's so prevalent because of Gholdengo, not the opposite. People have been calling out Gholdengo since day 1, and if it wasn't for its ability (but also for some other reasons, like its typing and its versatility during teambuilding) we'd be seeing plenty more mons that can remove hazards, Corviknight primarily. Speaking of the latter, Corvi would also be an amazing answer to Gliscor with the Iron Defense or Bulk Up sets, and it could be one more check to Kingambit in this meta. So I'd propose to ban Gholdengo first, and then we see if hazards are still a problem.
 
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