Terrakion

I hate this thing. I usually tend to sac Nattorei for Iron Barbs damage then RK with Techniloom's Mach Punch. What else helps to counter this beast?

Rock Polish + SD makes this thing a beast; it's essentially a slightly weaker Groudon with awesome dual STABs and a resistance to Extremespeed which allows it to be used as a check for SD Arceus.

And why the hell do people use Flygon? It's GEN V people, Garchomp is UNBANNED.
Flygon is immune to both spikes and has u-turn
 
Flygon is also absolute trash. Egad, base 100 Atk and base 100 Spe! I think I'll stick with Garchomp and Latios, tyvm.

But this is not a Flygon thread.
 
As far as calcs show, Claydol with Psycho Shock and maxed out defensive investment actually counters this guy. It beats all sets but SD with ease, and can manage to take on even that. Assuming SD sets will run Jolly 252/252, the only move Terakion has which has a chance to 2HKO Claydol at +2 when factoring in Lefties is CC. (Okay SE has a tiny chance to with 2 max damage rolls but yknow).

And due to the lovely Defence drops of CC, this allows even a 4 investment Psycho Shock from Claydol to reach a chance of KOing (around 70% chance with the LO damage - and without LO Tera will have no chance to 2HKO Claydol at all). If you roll low, then Tera dies to its own recoil next turn anyway, and if you like you can switch to a resist to take the predicted attack. These methods leaves Claydol alive with about 40-50% health, anyway, unless you choose to sac it after rolling low.

So if your team is desperately Terakion weak and you need a spinner/SRer then I suppose Claydol could be usable.

EDIT: Also, if the Tera thinks about boosting to +4 then attacking, he can manage a max of 96% on Claydol, allowing it a clean 2HKO with Psycho Shock.
 
As far as calcs show, Claydol with Psycho Shock and maxed out defensive investment actually counters this guy. It beats all sets but SD with ease, and can manage to take on even that. Assuming SD sets will run Jolly 252/252, the only move Terakion has which has a chance to 2HKO Claydol at +2 when factoring in Lefties is CC. (Okay SE has a tiny chance to with 2 max damage rolls but yknow).

And due to the lovely Defence drops of CC, this allows even a 4 investment Psycho Shock from Claydol to reach a chance of KOing (around 70% chance with the LO damage - and without LO Tera will have no chance to 2HKO Claydol at all). If you roll low, then Tera dies to its own recoil next turn anyway, and if you like you can switch to a resist to take the predicted attack. These methods leaves Claydol alive with about 40-50% health, anyway, unless you choose to sac it after rolling low.

So if your team is desperately Terakion weak and you need a spinner/SRer then I suppose Claydol could be usable.

EDIT: Also, if the Tera thinks about boosting to +4 then attacking, he can manage a max of 96% on Claydol, allowing it a clean 2HKO with Psycho Shock.

Claydol is definitely a viable Terak counter because it has respectable bulk and resists both STABs. The most common set, by far, is the Double Dancer, so that's all you really have to worry about it. However, despite his impeccable coverage between just Fighting and Rock, Terak does have access to X-Scissor which hits Claydol super-effectively. People that only run one boosting move usually throw on X-Scissor to round things out a bit. I believe it's also standard on the Scarf set as well. I've only ran into this maybe 5 times on the ladder, but still something to watch out for.
 
As far as calcs show, Claydol with Psycho Shock and maxed out defensive investment actually counters this guy. It beats all sets but SD with ease, and can manage to take on even that. Assuming SD sets will run Jolly 252/252, the only move Terakion has which has a chance to 2HKO Claydol at +2 when factoring in Lefties is CC. (Okay SE has a tiny chance to with 2 max damage rolls but yknow).

And due to the lovely Defence drops of CC, this allows even a 4 investment Psycho Shock from Claydol to reach a chance of KOing (around 70% chance with the LO damage - and without LO Tera will have no chance to 2HKO Claydol at all). If you roll low, then Tera dies to its own recoil next turn anyway, and if you like you can switch to a resist to take the predicted attack. These methods leaves Claydol alive with about 40-50% health, anyway, unless you choose to sac it after rolling low.

So if your team is desperately Terakion weak and you need a spinner/SRer then I suppose Claydol could be usable.

EDIT: Also, if the Tera thinks about boosting to +4 then attacking, he can manage a max of 96% on Claydol, allowing it a clean 2HKO with Psycho Shock.

Since Terakion has 91/90/90 defenses, wouldn't Psychic do more damage than Psycho Shock? Just saying.......
 
Can't Goruugo(Or whatever the new Ground/Ghost type's name is) counter Terakion too?
Resists both of his STABs and can hit him with No Guard DynamicPunches or an EQ.
 
He doesn't have No Guard yet because it's a Dream World ability, which the 5th gen Pokemon won't be getting for a while. Watch out for some dicks who run Balloon. He can counter Tek if he's in relatively good shape when he comes in and can get a Sub off.
 
He doesn't have No Guard yet because it's a Dream World ability, which the 5th gen Pokemon won't be getting for a while. Watch out for some dicks who run Balloon. He can counter Tek if he's in relatively good shape when he comes in and can get a Sub off.

Forgot that was his DW ability....it's like the Angry Snowflake,Furijio.
A lot of people don't know it has Levitate and they fire off an EQ,only to meet their doom.
 
With 252 Speed EV's, Jolly nature and a +2 Speed from Rock Polish, this beast outruns almost the entire metagame, including all Max Speed Swift Swim and Sand Throw pokémon. It can even setup on Burungeru, as it's easily survives a Boil Over.

Gliscor, Roobushin and Breloom are the biggest problems of this beast, as the Gliscor takes low damage from Stone Edge and Close Combat, while Roobuschin and Breloom easily kill with Mach Punch.
 
Claydol is definitely a viable Terak counter because it has respectable bulk and resists both STABs. The most common set, by far, is the Double Dancer, so that's all you really have to worry about it. However, despite his impeccable coverage between just Fighting and Rock, Terak does have access to X-Scissor which hits Claydol super-effectively. People that only run one boosting move usually throw on X-Scissor to round things out a bit. I believe it's also standard on the Scarf set as well. I've only ran into this maybe 5 times on the ladder, but still something to watch out for.

I honestly thought people would run EQ over X-Scissor, but I stand corrected. Yeah, if they do run it then obviously Claydol is out of the window as a counter.

Goruugu however as someone mentioned is a great counter which I forgot about, it's hit hardest by the non-STAB EQ. With max HP and some Def you can avoid a KO from that at +2, and either easily KO with EQ, or if they're on a Balloon, do large damage with Hammer Arm. However, you have a small chance on not KOing with this, so again like Claydol you rely on the LO recoil to ensure it.

EDIT again with Goruugu calcs:

  • Okay, 252/44 Prevents Jolly LO Tera from OHKOing at +2, or 2HKOing with SR. EQ KOs back with ease - beating the SD set.

  • 252/68 prevents Adamant LO Tera from 2HKOing (252/128 with SR). Assuming RP set and 80HP, EQ again KOs back - beating the RP set.

  • Jolly CB can 2HKO you unless you invest 252/112 in Def (252/168 with SR). However this requires it to predict you coming in and means if you have a Ground immune you can switch back out to it - beating or giving you a free switch against the CB set if you don't invest as much Def.

  • Even Adamant Balloon cannot 2HKO with EQ at 252/0,letting you beat any Balloon uers easily.

  • Using the most conservative defensive EVs - 252/168 in Def - EQ has an 80% chance to OHKO 80 HP Tera with no LO or SR damage. However the only set you need to OHKO - the SD one - will most likely be running no HP. Hammer Arm with Iron Fist does 78%+ to all Balloon variants, allowing you to beat them as they fail to 2HKO even with SR.
So there we have it I suppose, a definitive counter to Terakion, in Adamant/Brave (to avoid Paybacks) 252HP/88Atk/168Def Goruugu with Lefties and EQ/Hammer Arm. In case you were wondering, Tera gets absolutely 0 attacks which are SE on him, so as far as I can see this set allows you to completely beat any Terakion. I've used a 252HP/252Atk Goruugu before and it is actually rather useful in general, being able to avoid being OHKOd by many weak SE special attacks even, and KO back with a powerful EQ/SE/Hammer Arm/Shadow Punch. Wish support is much appreciated, however.
 
smashlloyd20 said:
Gliscor? Don't make me laugh. Forretress and Skarmory are way better.
Defensive Gliscor is indeed one of its best counters.... Mainly because it is easy to fit in a team and checks all other sand sweepers(barring Landlos of course).
 
Gliscor? Don't make me laugh. Forretress and Skarmory are way better.

Jolly LO Close Combat on 252/240 Impish Skarmory: 43.4% - 51.5%
Jolly LO Close Combat on 252/144 Impish Forretress: 43.5% - 51.4%
Jolly LO Close Combat on 252/220 Impish Gliscor: 24.9% - 29.4%
Jolly LO Stone Edge on 252/220 Impish Gliscor: 37.3% - 44.1%


Yeah not gonna work. Unless you have a free slot for HP Ice (64.4% - 76.8%)...
 
Gliscor? Don't make me laugh. Forretress and Skarmory are way better.
Do foretress and skarmory resist close combat, the attack with h9gher base power and have STAB EQ to hit him back with? H don't think so. Terakion has to rely on stone edge, an innaccurate move, just to do neutral damage. With sand veil, in this weather based metagame, it's even more innaccurate. So don't make ME laugh, ok?
 
He's used a lot on Smogon, but not PO. Different metagames. Trends are pretty big around here, such that when a few people think he's good and show him off in battles, usage spreads like wildfire. Very few people are repping him on PO's Wifi, let alone well, and now that he's in DW UU, he's probably going to be trapped there for a while.

So basically, you're reading PO's usage stats, which don't apply to the metagame here. As far as we're concerned, Terakion is good and a lot of people use him.
 
Gliscor seems like the best counter overall for this guy. How much damage does he take from a +2 life orb stone edge?

Gliscor is 2KO'd by +2 Stone Edge, while it does not KO back with Earthquake, so Terakion can reasonably get past Gliscor most of the time. And Balloon Tera flat out beats Gliscor without breaking a sweat.
 
Back
Top