No tentai ryūsei jōki no
*Translation(Japanese):The celestial meteors of above *
*Translation(Japanese):The celestial meteors of above *
Introduction
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Hello Everyone! ^_^
It's Steel back with another team. Anyways, I was trying to make a new team, that could end the battle short and sweet. I hated play stall or semistall. I wanted something that could rip up OU once and for all, So i came up with the team below. It pretty much rips right through most of OU, if not all of OU. Just the sheer power of a Choice banded Meteor Mash/Close Combat and Specs Draco Meteors just about pummel everything insight. The theme of this team is that all of it's members are Choiced. I have overwhelming success with it, and I love the playing style. I don't like slow, boring battles, and this team is making sure that is never going to happen. People may think that stall rips this team to shreds, but many members, of the usual stall team (spin blocker, Phazer, Spiker, spinner, walls), get murdered by the combinations of attacks in this army's arsenal. This team doesn't really care about Toxic Spikes, since only one pokemon is negatively affected by it, no weaknesses to Stealth rock, and 4 pokemon are affected by spikes This team a few months back was once #1 on Pokemon Online. I don't really care about my rating on the servers of Shoddy battle, because like half of the time the server d/cs on me, or lag makes me lose, or I get critted to a oblivion, etc.
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Hello Everyone! ^_^
It's Steel back with another team. Anyways, I was trying to make a new team, that could end the battle short and sweet. I hated play stall or semistall. I wanted something that could rip up OU once and for all, So i came up with the team below. It pretty much rips right through most of OU, if not all of OU. Just the sheer power of a Choice banded Meteor Mash/Close Combat and Specs Draco Meteors just about pummel everything insight. The theme of this team is that all of it's members are Choiced. I have overwhelming success with it, and I love the playing style. I don't like slow, boring battles, and this team is making sure that is never going to happen. People may think that stall rips this team to shreds, but many members, of the usual stall team (spin blocker, Phazer, Spiker, spinner, walls), get murdered by the combinations of attacks in this army's arsenal. This team doesn't really care about Toxic Spikes, since only one pokemon is negatively affected by it, no weaknesses to Stealth rock, and 4 pokemon are affected by spikes This team a few months back was once #1 on Pokemon Online. I don't really care about my rating on the servers of Shoddy battle, because like half of the time the server d/cs on me, or lag makes me lose, or I get critted to a oblivion, etc.
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A Closer Look
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***Sneezy***
Heatran (F) @ Life Orb
Ability: Flash Fire
EVs: 6 HP/252 Spe/252 SAtk
Timid nature (+Spe, -Atk)
- Overheat
- Hidden power Grass
- Stealth Rock
- Explosion
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Set Analysis
Heatran, the new king of OU, Explosion is mainly for Blissey, and is a emergency stop to anything that needs to be dealt with immediately. This is one of strongest special attackers in OU, and this is my primary Pokemon to eliminate the steels who try to make it harder for Kingdra. Being Steel type, I can switch in easily most times, and start reaping havoc. Heatran also makes it easier to deal with water types, because it's a lure for water types, so that Rotom can easily destroy most of them. CM Suicune usually falls to Specs Rotom. It has been a great lead, for me. Immediately pressuring the opponent to think up a plan on how to deal with it. I think overall is a better lead than Metagross because it packs more offensive momentum, and helps get the battle going my way. I really needed explosion since Blissey is occasionally troubles me. I really like using Specstran, it's Overheat OHKOes a whole lot of pokemon. I'm surprised I don't see more of these leads, they have the raw power to take down most pokemon. The flying types, most notably Dragonite, and Gyarados have a tough time switchin a Overheat with Stealth rock. Later on, I switched to a life orb, for most versatility, and less switching.
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EVs & Nature:
Slightly different than the standard, 252 Sp Atk for overall maximum power, 252 Spe, out speeds all critical Pokemon. 6 HP adds a slight, though trivial amount of bulk. I choose modest over timid because I want all the power I can get.
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Other Options
It looks pretty good to me.
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***Wishy***
Jirachi @ Choice Scarf
Ability: Serene grace
EVs: 6 HP/252 Atk/252 Spe
Jolly nature (+Spe, -SAtk)
- Iron Head
- Thunder punch
- Fire punch
- Trick
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Set Analysis:
Another one of OU's revenge killers, and quite a good one at that. Jirachi helps keep the offensive momentum, with U-turn, or it can cripple a wall with trick. This is my main revenge killer for Swords Dance Lucario in particular and if Scizor has already fainted, it does well against Dragon Dance Tyrannitar. Fire Punch is also if I predict a Magnezone switch in, so they can't set up a substitute on me., and proceed to cause further damage. It's also really easy to switch in because of it's great typing and it's good bulk. Iron head hasn't seen much use, bu it's mainly for anything that slower than me, so I can abuse the 60% flinch rate. I have actually flinched a Magnezone to death once, haha. Jirachi is also one of my many U-turners, so I also try to get the advantage. I try to U-turn most times, to scout what their switch in is, and deal with it accordingly. So far, Jirachi has been a petty good replacment. Later on, I replaced Iron head, with Thunder punch to better deal with Gyarados.
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EVs & Nature:
Really just your standard set, 252 Attack more maximum damage output, and 252 speed and a Jolly nature tie with other Jolly scarf jirachi, and flygon., the remaining 6evs go into hp, to help it's bulk just ever so slightly.
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Other Options
It looks pretty good to me, may be switch Iron head for Ice punch or Thunder punch
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***Rednessy***
Scizor (F) @ Choice Band
Ability: Technician
EVs: 248 HP/252 Atk/10 Spe
Adamant nature (+Atk, -SAtk)
- Bullet punch
- U-turn
- Superpower
- Pursuit
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Set Analysis:
Nothing special here, here it is, the most used pokemon of the 4th generation, just recently got unsurped by Heatran, after Salamence was banned. Well basically, scizor is my main blissey killer. Scizor also helps me against Dragon dance Tyrannitar, Life orb Aerodactyl, Weavile, mostly the fast frail things, that try to sweep my team. Pursuit works great when i am trying to get rid of a leftovers Starmie or a weakened blissey. Scizor is my main status absorber, since it's immune to posion, and doesn't really mind that much about paralysis because of it's priory move. There's not really much to say here, it's your standard choice band Scizor. It really works well with my team because it baits in fire moves so Heatran and kingdra can fire away their super strong attacks.
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EVs & Nature:
Basically, the usual spread, 248 Hp for optimal bulk, 252 attack for maximum damage output, and 8 speed to out speed other pokemon with the same base speed.
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Other Options
It looks quite optimal to me.
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***Happy***
Rotom-W @ Choice Scarf
Ability: Levitate
EVs: 6 HP/252 SAtk/252 Spe
Timid nature (+Spd, -Atk)
- Hidden power Ice
- Thunderbolt
- Shadow Ball
- Trick
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Set Analysis
I choose Rotom because of it's resistance to entry hazards, as to any Choiced team, entry hazards are usually quite a big problem . Another reason I choose Rotom is that it has trick so I can screw over the opponent's wall (usually Blissey). Most people don't expect Specs Rotom, they think it is scarfed. Most of the time I just spam Hydro pump to damage to my switch ins, the usual ground types or Tyrannitar. Hydro pump also 2koes Swampert with SR. Rotom pairs really well with Heatran, and Heracross to. I switch in to ground, and fighting moves. Rotom is my lure for ground types, that trouble Heatran, and Metagross so much. Rotom is also my main Pokemon to deal with fighting types and other electric types. During late game, I usually spam thunderbolt or shadow ball, when I'm pretty sure they don't have any pursuiters left. Later on, I changed it, per the ratings I received
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EVs & Nature:
Timid nature to out speed Lucario and friends. 252 SpAtk for maximum power, and the other 252 Evs in Speed, 6 in HP. I did try out modest, however, the extra speed really helped, especially for Gyarados and the base 80 group.
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Other Options
It's looking good how it is, no changes.
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***Grumpy***
Kingdra (F) @ Choice Specs
Ability: Swift Swim
EVs: 6 HP/252 Spe/252 SAtk
Timid Nature (+Spe, -Atk)
- Draco Meteor
- Dragon Pulse
- Hydro Pump
- Surf
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Set Analysis
Hail, everyone to the mighty Specs Kingdra, reminiscent of mighty Specs Latias. IMO, Specs Kingdra is basically the top Dragon now, since Latias and Salamence were banned. It's OU's best Draco meteor abuser. It's doesn't have Stealth Rock weakness, and quadruple Ice weakness like Dragonite. Kingdra is the most devastating member of my team, by far. This thing get's like 2-3 kos per game. There are really no safe switchins to this (except Blissey CB lax, Shedninja, mainly). Since most Kingdras are Dragon dance, Kingdra baits out physical walls and easily OHKOes most of them. Most of the time I spam Draco meteor, or Hydro pump. Late game I usually just go for Dragon pulse, as a late game finisher. Hidden power Electric is for those evil Steel penguins, Empoleon, who think that they can stand in my way. Kingdra is a great switch in to fire moves, so it is has many opportunities to spam the OHKOes. Later on, i switched it for surf, because it's more reliably than hydorpump, and really quite helpful.
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EVs & Nature:
Again, a standard spread 252 SAtk, to destroy everything in sight, 252 Spe to tie with Heracross, and Suicune, 6 Hp, to max out the Evs. I choose Modest over Timid because it maximizes my chances of getting many OHKOes after Stealth rock, for example 252 HP Machamp.
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Other Options
There really aren't more options to make it even more scary than it already is.
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Damage calculations:
(Modest) Kingdra vs. OU
- Draco Meteor vs Wish Blissey = 32.8% - 38.7%
- Draco Meteor vs Standard Dusknoir = 79.6% - 93.9%(chance to OHKO with SR)
- Draco Meteor vs Defensive Rotom = 94.1% - 110.9% (OHKO with SR)
- Draco Meteor vs CurseLax = 41.7% - 49.1%
- Draco Meteor vs Defensive Starmie = 118% - 138.6% (OHKO)
- Draco Meteor vs LeadPert = 77.8% - 91.5%
- Draco Meteor vs Standard Lead Machamp = 89.2% - 105.5% (good chance to OHKO with SR)
- Draco Meteor vs SubPunch Breloom = 173.9% - 204.5% (overkill, Dragon pulse will also ensure OHKO)
- Draco Meteor vs Subsplit Gengar = 147.1% - 173.6% (overkill, Dragon pulse will ensure OHKO after SR)
- Draco Meteor vs Lead Roserade = 111.1% - 130.9% (OHKO)
- Draco Meteor vs Offensive Zapdos = 103.1% - 121.5% (OHKO)
- Draco Meteor vs Wish Vaporeon = 70.5% - 83.3%
- Draco Meteor vs Curse Umbreon = 53.3% - 62.7%
- Draco Meteor vs NP Togekiss = 72.2% - 85% (very Likely OHKO after SR)
- Draco Meteor vs Standard Shaymin = 88.3% - 104.1% (OHKO after SR)
- Draco Meteor vs Bulky Gyarados = 81.9% - 96.5% (OHKO after SR)
- Draco Meteor vs Electvire = 119.6% - 140.5% (OHKO)
- Hydo Pump vs CB T-Tar = 91.3% - 107.6% (OHKO with SR)
- Hydo Pump vs Standard Skarmory = 104.2% - 123.1% (OHKO)
- Hydo Pump vs Standard Fortress = 110.5% - 130.5% (OHKO)
- Hydo Pump vs CB Scizor = 91.3% - 107.6% (OHKO with SR)
- Hydo Pump vs Scarf Magnezone = 112.1% - 132.4% (OHKO)
- Hydo Pump vs SD Lucario = 123.8% - 146.3% (OHKO, surf also OHKOes, after SR)
- Hydo Pump vs Scarf Jirachi = 76% - 89.7%
- Hydo Pump vs Physical wall Hippowdon = 144.8% - 170.5% (OHKO, surf also OHKoes)
- Hydo Pump vs Scarf Heatran = 169% - 199.4% (Overkill, surf also OHKOes)
- Hydo Pump vs Special Defensive Heatran = 93.3% - 110.4% (OHKO after SR)
- Hydo Pump vs Scarf Flygon = 103.7% - 121.9% (OHKO, Draco meteor or Dragon pulse murders it)
These Calcs prove that SpecsDra is an absolute monster, I don't understand why people aren't using this. Specsdra, is one of the reason why I got so far with this team, it's really weird that people don't even put it in their threat List, it may be a rare threat, but it can fock up most teams real good.
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***Sleepy***
Flygon (F) @ Life Orb
Ability: Levitate
EVs: 80 Atk/252 SpA/176 Spe
Naive nature (+Spe, -SpD)
- Draco Meteor
- Earthquake
- Roost
- Fire Blast
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Set Analysis
OU's premier Revenge killer. Flygon is pretty much a requirement on a Choiced team. It's abililty to scout, put you in a great switch up, resistance to entry hazards, make it extremely valuable. Probably, my MVP. The first 3 moveslots are pretty much as necessary as breathing. The fourth move slot, varies, but I have tried all sort of options and I used to have Stone Edge, but Thunder punch turned out to be better, because Gyarados was a little bit of a problem, later on in testing i found roost to be even more effective than Thunderpunch, since most people won't think it's scarfed, and it will keep flygon around longer, fire punch is also useful, to hit Scizor, and Bronzong.. my main switch in to ground moves, and rock moves. I usually U-turn, but if it's in on something that I can pwn with Earthquake, i sometimes do that, just to keep my opponents on their toes at all times. i have found Life Orb Flygon to be weaker than I thought, however nevertheless, it's irreplaceable. It's my fastest Pokemon on the team, but its also the weakest of them to. Flygon is the Pokemon that I first switch in, because primarily because of U-turn. Later on, I switched Choice scarf to Life orb, for better wall breaking, and so that my team has a fighting shot against stall teams.
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EVs & Nature:
Again, pretty much the standard, 6 HP for a tad more bulk, 252 attack for maximum power, and 252 Spe, so it can revenge all things it needs to revenge.
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Other Options
It's all good.
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Formerly a member of the team
***Zongness***
Bronzong @ Choice Band
Ability: Levitate
EVs: 252 HP/252 Atk/6 SpD
IVs: 0 Spe
Brave nature (+Atk, -Spe)
- Gyro Ball
- Earthquake
- Explosion
- Trick
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Conclusion
This is my last OU team of the 4th generation, the best, even better than previous one. For the rest of 4th Generation (15 September 2010-Spring 2011), I am planning on battling more in UU, primarily, I am already having fun, with Specs Milotic :). That thing is like the Kingdra of OU. This team surprises the opponent, because they won't suspect all your Pokemon are Choiced, and some of the members are very rarely seen Choiced. I a bit too lazy to post a threat list, like that huge threat list I came up with last time. I've been playing since the 1990s, and I've always like the coming generation more than the current one. I'd like to shout-out to all the people who've helped immensely in Pokemon. Thank you, Vashta to coming up with great formatting