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The Elder Scrolls V: Skyri- FUS RO DAH

When are you getting Skyrim?

  • Midnight

    Votes: 32 20.8%
  • Within the next week

    Votes: 23 14.9%
  • Within the next month

    Votes: 17 11.0%
  • Eventually

    Votes: 82 53.2%

  • Total voters
    154
Rolled a new character, planning archery + conjuration. Is it viable? The idea is to get my summons to tank damage while I pick off enemies from a distance.
 
Yup very viable, since you get a Bound Bow which levels up Conjuration as you cast it, and then levels up Archery as usual as you fire and hit stuff. It's probably my most used weapon since as a mage I really don't like close combat, and I haven't levelled Destruction much at all. You can get a perk that adds Soul Trap to Bound Weapons which is really good for filling up Soul Gems as well. This is roughly my guys build at the mo.
 
just go destruction if you want to do ranged damage with a summon tanking imo, archery's more suited for melee characters who want the enemies to come to them, or for assassin types that one-shot people with bows

although since bound bow is a part of conjuration it is worth using, i just wouldn't use it all the time, especially not over destruction which is quite powerful except for in the endgame
 
although since bound bow is a part of conjuration it is worth using, i just wouldn't use it all the time, especially not over destruction which is quite powerful except for in the endgame

With Enchanting at 100 (wich you likely got in the endgame even without extreme abusing) you can cast Destruction Spells without mana so you can use the expert spells without problems making it everything, but underpowered.
 
Hahaha I love the new thread title. On that note, does anyone know anything really about the "dragon language"? Like is it based on anything real or is it extensive or is it just gibberish?

Also I'm about to make a heavy mage character to shake things up. Heavy Armor, maybe some Two-Handed, and tons of magic, specifically Destruction, Conjuration, and Enchantment if you really count that one
 
I'm an hour or 15 into the game and I'm loving it. I'm just wondering one thing - I joined the Dark Brotherhood, is it also possible to join the Thieves Guild now? As in, can you be a member of two factions at the same time?
 
You can, but not contradictory factions, like the stormcloaks and imperials.

I havent done the dark brotherhood stuff yet, but in my second game I am in the bards and thieves guilds.
 
Hahaha I love the new thread title. On that note, does anyone know anything really about the "dragon language"? Like is it based on anything real or is it extensive or is it just gibberish?

Also I'm about to make a heavy mage character to shake things up. Heavy Armor, maybe some Two-Handed, and tons of magic, specifically Destruction, Conjuration, and Enchantment if you really count that one

armor reduces magic efficiency. careful.
 
You can, but not contradictory factions, like the stormcloaks and imperials.

I havent done the dark brotherhood stuff yet, but in my second game I am in the bards and thieves guilds.

Thanks for your answer, I assume the Dark Brotherhood and Thieves Guild don't contradict? Oh well, I'll just try it.

Edit: Alright, I'm both member of the Dark Brotherhood and Thieves Guild now, haven't really done any of the quests yet except for a few assassinations. Looks like a lot of fun :) I like the sneaky parts of being a thief better than just bashing shit with a warrior, so these two factions seem best.
 
various thoughts:

-Dark Brotherhood is the most fun of the major questlines as usual, though I haven't finished Civil War/Companions yet.

-Thieves Guild was great until it became more about nightingales and noctural than the guild itself

-the main quest was definitely better than Oblivion's overall, though the final fight was pretty weak. Same goes for the College of Winterhold questline, really.

-As far as DLC/expansions go, I'd be surprised if we didn't see some sort of major questline involving the Thalmor; the game does its best to make you hate them and they're the root cause of some of the major problems leading to the civil war, but there's no real chance for karmic justice.

-I'm also wondering if Bethesda would do an expansion involving another one of the major provinces; they haven't done anything quite that big before (though Shivering Isles came close) but they did say they were leaning towards bigger amounts of content rather than smaller.

-Destruction feels kind of unbalanced as a main source of damage (though I was using lightning, which is almost certainly the worst type of magic), it starts off strong, gets much weaker towards the middle of the game as enemies get stronger and Magicka costs become problematic, and then becomes extremely powerful lategame once Enchanting allows you to pretty much nullify costs. The Master-level Destruction spells were hugely disappointing though.

-Speaking of Destruction, Skyrim really suffers from a lack of spell-making; Oblivion would've been fine without it since you had like 5-15 spells per mastery level, but in Skyrim there's a measly 2-6! Hopefully there'll be a mod adding it in the future.

-Ice Form is was probably my favorite shout, though Throw Voice and Aura Whisper were both really useful for my secondary stealth character.

-Shouts were a good addition in general, though they do make doing a physical/mage hybrid build harder compared to Oblivion since you have to switch stuff around to use them.

-The dragon fights were kind of cool the first couple times, and then got annoying fast due to their frequency and the fact that my otherwise melee character was forced into using Archery just to deal with them. Still far better than the Oblivion gates, but at least those were optional.
 
I've pretty much stopped playing until I get my laptop working so I can look up the solutions to the absolute garbage, unoriginal, uninspired puzzles copied and pasted into every other dungeon. These puzzles are beyond annoying and far worse than any personal problem I had with Oblivion. Every time I try playing I find another puzzle and then I just lose the desire to play any more. When I have the internet at my disposal while playing Skyrim I'll just constantly be looking up puzzle solutions which sucks but that's the only thing I'm hating so once I pass those I can actually enjoy the game once again

armor reduces magic efficiency. careful.

Strange, I forgot that I was playing RuneScape for a minute

Edit:
What puzzles? I don't remember any puzzles, to be honest.

All of the stupid pillar turning puzzles usually starring an eagle, a fish, and a snake or something along those lines
 
the only 'puzzles' i remember are the rotating door ones in a few dungeons, but its not even a puzzle its just 'do you know that you can zoom in on items in your inventory'
 
if you seriously need to look up solutions to puzzles where the answer will pretty much always be in the same room, i'm sorry to say but this game is not for you.
 
Eh, there is one puzzle that I can't solve, though it's because my game glitched out, I'm sure. It's in a cave called Falgunthor or something like that, and there are 4 gates and 4 levers. My game messed up so that I can't open it, so I'm sad about that. It was part of a quest too, so double sadface.
 
there was one puzzle where there were 5 pillars lined up against a wall, up stairs with a lever in a circle down those stairs. I had to look that one up as there was absolutely NO indication of any answer whatsoever. For the record it was the cave with that woman who tried to revive her husband who died in the war and there were two draugr guys who were also powerful and stuff. The reward was a ghostblade... I don't remember what the dungeon was called lol.
 
There was one puzzle where you had 2 buttons available and a two more buttons that were closed. No combination of the two buttons available seemed to do anything so I looked it up. Turns out the answer was "push each button until something happens and you win".

It was like petals on the rose all over again.
 
All the puzzles in this game are pretty fucking easy if you can figure out the "rules" of the scenario. For example:
-The totem blocks that you line up are easy once you figure out that they correspond to another set of blocks that are nearby.
-Claw door puzzles that you need to rotate are laughable once you realize you can open your inventory and examine/rotate towards the bottom of the claw to see the answer to the puzzle.
-Lever/button puzzles are easy once you realize you just need to play with them for about 20 seconds to solve it (if that much time). Just pull/press each one to start then try combinations.

You shouldn't need to look up puzzles ever. I've done about 80% of all the dungeons in the game, I figure, and I've never gotten stuck on one. Use context clues (i.e. Sapphire Claw dungeon mentions a dude named Wilhelm so you need to leave to get the claw from him) and you'll be golden.

That said, you might've run into a genuine glitch, idk. I got so frustrated on Arniel's Endeavor at the part with the convectors that I looked it up to see if it was a glitch or if I was seriously not getting it. Apparently, it's a popular glitch for the quest :I
 
I know they're easy, but I'm just saying that that one puzzle that I encountered was pretty much bullshit since it expected me to somehow find the right answer out of thin air lol.
 
yeah, I had a puzzle glitch on me too (only realized it after I'd wasted 20 minutes trying to solve it). Thankfully restarting the game cleared it up.
 
encountered a problem in the first mage's guild quest, luckily i figured the bug was caused by the graphics so i simply turned away before the explosion could bug my game out 8)
 
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