This is the famous entry hazard lead set. I leveled it to 50 in 3rd gen so it would get Extremespeed. Really no explanation needed. Taunt and set up hazards.
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Groudon
#1
Nature: Adamant
Ability: Drought
(OT)
IVs: 31|
30|
31|9|
30|
31
EVs: 252HP|216Atk|32Def|8Spe
Moveset: Fire Punch, Earthquake, Dragon Claw, Stone Edge
Available UT or
trained at lvl 70
It's only 2 from flawless and can run almost every set in the analysis. I even tutored Fire Punch onto it. I caught it in a luxury ball because the animation in battles is a bunch of bright flashing rays coming out of it. I though that was pretty fitting considering Groudon's ability. It's trained for the Choice Band set so you can use some hit and run tactics while setting up sun.
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Ho-oh
#1
Nature: Adamant
Ability: Pressure
(OT)
IVs: 31|
30|
31|9|
30|
31
EVs: 252Atk|6SpD|252Spe
Moveset: Sacred Fire, Earthquake, Punishment, Return
Available UT or
trained at lvl 85
This is your basic Choice Band Ho-oh. Sacred Fire will not only do some serious damage, but it will annoy your opponent with its 50% burn rate. Punishment is great for all of the boosting sweepers in ubers.
Ho-oh
#2
Nature: Timid
Ability: Pressure
(OT)
IVs: 30|15|
30|
31|
31|
31 HP Ice 70
EVs: 252SpA|6SpD|252Spe
Moveset: Earth Power, Fireblast, Shadowball, Hidden Power
Available UT or
trained at lvl 70
Specs Ho-oh. Comes with Earth Power already tutored on it. Also has flawless HP Ice. Not really much to say. Basically hit and run.
Ho-oh
#3
Nature: Modest
Ability: Pressure
(OT)
IVs: 31|10|
30|
31|
31|
31 HP Ice 70
EVs: 252SpA|6SpD|252Spe (soon...)
Moveset: Earth Power, Fireblast, Shadowball, Hidden Power
Only available UT at the moment
This is basically a slower but more powerful version of the Specs Ho-oh above.
Ho-Oh
#4
Nature: Hasty
Ability: Pressure
(OT)
IVs: 31|
31|
31|
31|
30|
31
EVs: 160Atk|96SpA|252Spe (soon...)
Moveset: Sacred Fire, Thunder, Punishment, Earthquake
Only available UT at the moment
Mixed Ho-oh can be a nasty surprise if played right. Obviously this is best with some Rapid Spin support, but you can use it to trick your opponent into thinking you're using specs or band. Thunder will 2KO Kyogre that come in expecting Sacred Fire, and then Sacred Fire will 2KO Blissey switch ins after they see Thunder.
Ho-Oh
#5
Nature: Careful
Ability: Pressure
(OT)
IVs: 31|
31|
31|7|
31|
31
EVs: 248HP|252SpD|8Spe (soon...)
Moveset: Toxic, Light Screen, Sacred Fire, Roost
Only available UT at the moment
This is the toxistaller Ho-oh. It has massive Special Defence, and with a light screen, it can even take Surfs from Kyogre and Palkia. If a steel type switches in to take the Toxic, just blast it with a Sacred Fire.
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Kyogre
#1
Nature: Timid
Ability: Drizzle
(OT)
IVs: 31|28|31|31|31|31
EVs: 4HP|252SpA|252Spe
Moveset: Hydro Pump,
Ice Beam,
Thunder,
Calm Mind
Available UT or trained at lvl 70
Back in 3rd Gen, Kyogre was always in my in-game teams. It's just so bad ass! This whale makes a great lead with a Choice Scarf. Especially with the STAB and rain boosted base 150 Water Spout at it's disposal. With Choice Specs, it is capable of 2KOing a calm 252SpD Blissey! Finally, with Calm Mind, it can decimate teams once Blissey and the Latis are out of the match. Good thing all of the sets use the same EV spread. Get one today and test it out for yourself!
Kyogre #2
Nature: Modest
Ability: Drizzle
(OT)
IVs: 31|10|30|31|31|31 HP Ice 70
Movesets:
Calm Mind/Choice: Hydro Pump
,
Ice Beam,
Thunder,
Calm Mind
EVs: 6HP|252SpA|252Spe
RestTalk: Rest, Sleep Talk, Surf, Thunder
EVs: 240HP|2244Def|24Spe
Available UT or trained at lvl 70
There's a reason that Kyogre is always number one in usage on uber teams. It can rip teams apart with its sheer power. Even the pink butt slut Blissey isnt safe up against the big bad whale, and this Kyogre can run just about any set in the analysis. It comes in two versions.The first is Calm Mind Sweeper set; which is the same spread for either choice set. The second version is the RestTalk set, which can absorb sleep from Darkrai and take boosted EQs from Garchomp and Groudon.
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Lugia
#1
Nature: Bold
Ability: Pressure
(OT)
IVs: 31|22|30|31|31|31
EVs: 252HP|52Def|204Spe
Moveset: Roost,
Reflect,
Whirlwind,
Ice Beam
Available UT or trained at lvl 70
This Lugia is perfect for the Great Wall set in the analysis. The given speed EVs allow it to hit 307 speed. This means it will outspeed all Groudon, Kyogre, and Dialga with +speed natures. If you dump 252 EVs into speed, this Lugia will also outspeed +speed Rayquaza.
Lugia #2
Nature: Timid
Ability: Pressure
(OT)
IVs: 31|28|
31|
31|
31|
31
Movesets:
Special Attacker: Calm Mind, Ice Beam, Thunder, Roost
EVs: 252HP|80Def|176Spe
Trick: Trick, Ice Beam, Thunder, Dragon Pulse
EVs: 200HP|116SpA|192Spe
Available only UT at the moment
With a timid nature, Lugia can pose more of an immediate threat than with the standard walling set. The Special Attacker can boost its special stats and roost off damage to sweep. The Trick set is designed to cripple an opponent and then serve as a defensive counter.
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Mew
#1
Nature: Timid
Ability: Synchronize
(OT)
IVs: 31|28|
31|
31|
31|
31
EVs: 36HP|252SpA|220Spe
Moveset: Nasty Plot, Baton Pass, Ice Beam, Grass Knott
Available UT or trained at lvl 90
I always thought Mew was really cool. Although Mewtwo makes a more effective sweeper, Mew has the advantage of being able to Baton Pass special attack boosts to your sweepers. If push came to shove though, Mew can still inflict some damage. Ice Beam for the dragons and Grass Knott for Groudon and Kyogre.
Mew
#2
Nature: Jolly
Ability: Synchronize
(OT)
IVs: 30|
31|
31|
30|
31|
31
EVs: 36HP|252Atk|220Spe (pending...)
Moveset: Swords Dance, Baton Pass, Ice Punch, Earthquake
Available only UT at the moment
Physical Mew. It hits most ubers on their weaker defensive stat and can pass the SD to something really threatening like a Rock Polish Groudon, Scizor, or Luke. I used a spread with a high SpA because I was using this as a lead for a while on shoddy and I ran Overheat on it for Forry and Scizor. Synchronize + Lum is also interesting, and it can be a nasty surprise if you swith into Darkrai's Dark Void.